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Shrekasaurus

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Shrekasaurus last won the day on April 16 2017

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About Shrekasaurus

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    Flak Armor
  • Birthday 11/29/2000

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    Xbox

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  1. Shrekasaurus

    TLC 3 Ideas

    I've got some ideas: (Along with everything below, every creature should get its own vocalization) Diplodocus: A Model update. Give it a whip attack with its tail and an updated running animation. It also needs a stomping attack for its back legs to protect it there. Diplocaulus: A model update. Give it a special "Saddle" that not only gives it an armour rating but also allows the Diplocaulus to wear the player on its belly while giving oxygen. Increased speed and health. Mammoth: Definitely a model update. Give it a "Tent Saddle" that acts like a miniature home for travelling in cold areas and elsewhere. Allow players to shed them for pelt. New animations, especially for running. Stegosaurus: Really needs a model update. Give it a buff ability like the Triceratops, except it's activated near Allosaurus. New animations. Give it an "Intimidation Dance" ability were its plates light up in vibrant colour and enemy carnivores get a debuff to their speed and melee damage. The dance would also be a very cool animation! Pachyrhinosaurus: Model is actually pretty good! Change running animation and increase speed a little bit. Along with its existing ability; make the Pachyrhinosaurs the Monster Hunter's "Hunting Horn" equivalent in Ark! Having multiple different aromas to buff its allies in small but helpful ways! Carnotaurus: Oh boy a model update, please! The Carnotaurus could really look better! New animations. Give it a natural defence against piercing attacks thanks to its osteoderms. Thanks to a life amongst larger predators, the Carnotaurus is very brave and immune to intimidation and other debuffs! The Carnotaurs will be the fastest large carnivore. Quetzalcoatlus: A slight model update including a raised neck when no platform saddle is equipped. Slightly increased speed and stamina and reduced melee. It also gets a slow run when grounded. Lower the amount you can build on its back, but reduce the weight of almost all materials by a little bit for some and a lot for others. Troodon: Give them the ability to jump onto and attack larger animals. This will gradually cause bleeding, but only three Troodon can be latched on at one time. Make their taming process less tedious. Mosasaurus: Give it a "Titan Clash" buff ability when fighting Tusoteuthis (and vice versa) that increases damage. New animations, especially for quickly swimming. Give it a tail attack to protect its rear. Model update. Plesiosaurus: Model update for the love of God! New animations, increased damage, speed and health. Give it a 360-degree turn attack and the ability to negate a percentage of natural and artificial armours thanks to its piercing teeth. Brontosaurus: Model update and new animations. Stomp attacks like Titanosaurus. Tek saddle that allows the Brontosaurus to hover over rough terrain. Increased damage and speed. Reduced weight of almost all resources, with some greatly reduced, and others only reduced a little bit. Instantly knocks over all trees. Paraceratherium: Model update and new animations. Stomp attacks like Titanosaurus. Travels more easily over rough terrain. Instantly knocks over almost all trees. Give it the ability to knock-back creatures up to Rex size when using its primary attack. Hyaenodon: When near an allied Direwolf, they gain the "Follower" buff which grants them increased speed and attack and some damage resistance. More agility and able to climb rougher surfaces, like large rocks. Tek saddle that gives them a bite that causes burning damage. Titanomyrma: A queen that is tame-able and turns into a nest that spawns workers and soldiers that defend and gather from a certain radius. The nest naturally generates stone and thatch in some environments, and clay in others. Meganeura: Not traditionally tame-able, but can be captured in a net via harpoon gun to be used in building a "Meganeura Mine" that detonates into a swarm of stamina-decreasing insects when walked over by player-specified enemies. Ankylosaurus: Gains a "Cripple" attack when faced with larger foes. Increased size and a new model with new animations. Mesopithecus: Poop-throwing ability now has a percentage chance to give a minor disease. Mind you, it's a VERY low chance! Ichthyosaurus: Model update. Gains the ability to breach the water and quickly dart below the surface, like an underwater Griffen. Increased health and stamina. Titanoboa: Increased size and "Turret" mode ability that acts like a bear-trap, except it constricts enemies and slowly drains health. It can only constrict creatures up to a certain size. Onyc: Increased size to become ride-able with a new "Echo-location" ability that allows it to detect invisible and buried enemies. It also tells you the contents of drops and containers. Pulminoscorpius: Increased size and model update. Natural defence against torpor and fire damage. The Pulminoscorpius' torpor attacks are now much more effective and can be switched from "Knock out" mode to "Knock out and kill" mode for taming purposes. Morellatops: New animations. Can detect water from great distances. Pegomastax: Just rework it to be more effective at its job. Microraptor: Just rework it to be more effective at its job. Compsognathus: Gains the "Swarm" ability that allows the Compsognathus to quickly attack prey while having a percent chance of attacks missing them! They can also climb and attack larger prey. Carbenomys: Ability to retract into its shell to become almost invincible. Model update with new animations. Increased melee. Natural armour against all attacks (except explosive and giant animals). Can be passively tamed.
  2. The "Rivalry Buff" for the Trike sounds eerily similar to something I've suggested for it many times... I cannot wait to see the new Trike ingame!
  3. Shrekasaurus

    Ravager - Direwolf - Sabertooth

    The Smilodon ("Sabertooth") could be made into a very useful mount. Ravagers and Direwolves are pack hunters and get the Pack Buff, so Smilodon should have higher base-stats than both. Its niche ability could be a damage increase against large/medium-sized mammals. This would nicely compliment its affinity for gathering pelt. Big cats are notoriously vicious when it comes to defending their food, so maybe make Prime meat decay slower in its inventory? This would be a nice nod to the aforementioned tendency.
  4. Shrekasaurus

    Favorite Thing about ARK?

    The concept of having what is essentially a space station-terrarium full of extinct/mythological creatures (all of which are genetically modified) to do your bidding. Along with a pretty interesting lore, some cool game design, and loads of content, I'd say Ark has lots to love about it.
  5. Shrekasaurus

    Dino TLC: Feedback! Suggestions?

    Trike: Updated animations, along with a new ability and model. I was thinking it could have a "herbivore's buff" when up against large predators, giving it slightly increased resistance and melee. Stegosaurus: Like the Trike (rhyme baby), the Stegosaurus is found to be obsolete even in the early game (thanks to other creatures that do its job faster). A new ability/enhanced stats could help the Stegosaurus be effective until the even late game. A model upgrade would be very nice, and I'm curious to see how the Devs would model a Stegosaurus after all their experience. I hope to see staple-childhood creatures like this, and the Trike, be made useful for the whole of the game. Utahraptor: Not very useful, outdated model, weak; this creature may be in one of the worst states in the game. Give it a pack-buff, give it a grapple for large prey, and update that model dammit! It would be very cool to see a feathered model for our old friend, and an increased health pool never hurt anybody. A buff to melee, better animations, and a heightened jump are my last suggestions. Compsognathus: Our tiny Compy companions are pretty much useless in all regards, with one idea for an ability to change everything. They currently have a pack-buff, but what if they had a unique pack-buff? Look, a pack-buff that grants them the "swarm" ability, in which they CLIMB their quarry with the intent of shredding them up! The current pack buff would stay, with the "swarm" ability only being activated after your pack meets or exceeds 10 Compsognathus' (the more you have, the more damage "swarm" does and the longer it continues). I also have a bonus idea, which goes to all the smaller creatures (around Hyeanodon size and below). Make some (or many) attacks towards smaller animals miss as if they had just dodged the attack. This would create an incentive to tame certain creatures for more than just being bite-sized cuties. PS, updated Compsognathus model, please! Carnotaurus: Being outclassed by creatures like Allosaurus, Tyrannosaurus, Thylacoleo, etc, poor Carnotaurus needs some love. First of all, a new model. Carnotaurus deserves a model change more than any other (as it's a great dinosaur). Give it some osteoderm hide, more pronounced arms, etc. Give it a roar, more colours, and new animations (running, biting, etc). A new ability for the Carnotaurus could be a "grab", in which it immobilizes prey up to a certain size at the cost of stamina, allowing its allies to deal damage. If that sounds too OP, another ability could be a "charged knockback", in which the Carnotaurus steps back, and headbutts which tremendous force to deal large amounts of knockback (super-effective on small creatures and humans). Brontosaurus: Slow, cumbersome, Brontoboy needs love. I'd suggest a new model right off the bat. Also, a stomp attack would be nice. These mixed with slightly increased movement speed and new animations would suffice. Sarcosuchus: To finish my list, the creature in the most need of TLC. The Sarcosuchus is obsolete in all aspects. First off, an updated model could potentially make the Sarcosuchus on of the most terrifying looking creatures in the game. Secondly, better animations and handling when riding. Thirdly, increased melee, health, and an added bullet resistance thanks to its hide. Finally, give the Sarcosuchus an ability, the dreaded, crocodilian "Death-roll", which involves prey up to Trike size being grabbed (in the water) and twisted around, causing the bleed effect. This ability would be made more powerful as melee is increased, and costs lots of stamina. Also, another passive ability could be immunity to Leeches, as it has become adapted to its Marshy environment (and the hide is too thicccc for dem' Leeches!). Miscellaneous: Give all mounts some sort of "roar", and rework the kibble system.
  6. That's kinda how animals work irl. I agree with the stealth, it would be pretty dank-dirty.
  7. I totally get what you're saying, but Survival of the Fittest wouldn't be canon. I agree with you on the continuation of Ark's story, and I'd love to see more DLC, but I'd also like things like SOTF and Primal Survival to be official mods for the game.
  8. Shrekasaurus

    Creatures that should be Reworked in the TLC Pass

    I'm glad to see someone made a thread for this. The creatures I'd like to see reworked the most are as follows: Trike: Updated animations, along with a new ability and model. I was thinking it could have a "herbivore's buff" when up against large predators, giving it slightly increased resistance and melee. Stegosaurus: Like the Trike (rhyme baby), the Stegosaurus is found to be obsolete even in the early game (thanks to other creatures that do its job faster). A new ability/enhanced stats could help the Stegosaurus be effective until the even late game. A model upgrade would be very nice, and I'm curious to see how the Devs would model a Stegosaurus after all their experience. I hope to see staple-childhood creatures like this, and the Trike, be made useful for the whole of the game. Utahraptor: Not very useful, outdated model, weak; this creature may be in one of the worst states in the game. Give it a pack-buff, give it a grapple for large prey, and update that model dammit! It would be very cool to see a feathered model for our old friend, and an increased health pool never hurt anybody. A buff to melee, better animations, and a heightened jump are my last suggestions. Compsognathus: Our tiny Compy companions are pretty much useless in all regards, with one idea for an ability to change everything. They currently have a pack-buff, but what if they had a unique pack-buff? Look, a pack-buff that grants them the "swarm" ability, in which they CLIMB their quarry with the intent of shredding them up! The current pack buff would stay, with the "swarm" ability only being activated after your pack meets or exceeds 10 Compsognathus' (the more you have, the more damage "swarm" does and the longer it continues). I also have a bonus idea, which goes to all the smaller creatures (around Hyeanodon size and below). Make some (or many) attacks towards smaller animals miss as if they had just dodged the attack. This would create an incentive to tame certain creatures for more than just being bite-sized cuties. PS, updated Compsognathus model, please! Carnotaurus: Being outclassed by creatures like Allosaurus, Tyrannosaurus, Thylacoleo, etc, poor Carnotaurus needs some love. First of all, a new model. Carnotaurus deserves a model change more than any other (as it's a great dinosaur). Give it some osteoderm hide, more pronounced arms, etc. Give it a roar, more colours, and new animations (running, biting, etc). A new ability for the Carnotaurus could be a "grab", in which it immobilizes prey up to a certain size at the cost of stamina, allowing its allies to deal damage. If that sounds too OP, another ability could be a "charged knockback", in which the Carnotaurus steps back, and headbutts which tremendous force to deal large amounts of knockback (super-effective on small creatures and humans). Brontosaurus: Slow, cumbersome, Brontoboy needs love. I'd suggest a new model right off the bat. Also, a stomp attack would be nice. These mixed with slightly increased movement speed and new animations would suffice. Sarcosuchus: To finish my list, the creature in the most need of TLC. The Sarcosuchus is obsolete in all aspects. First off, an updated model could potentially make the Sarcosuchus on of the most terrifying looking creatures in the game. Secondly, better animations and handling when riding. Thirdly, increased melee, health, and an added bullet resistance thanks to its hide. Finally, give the Sarcosuchus and ability, the dreaded, crocodilian "Death-roll", which involves prey up to Trike size being grabbed (in the water) and twisted around, causing the bleed effect. This ability would be made more powerful as melee is increased, and costs lots of stamina. Also, another passive ability could be immunity to Leeches, as it has become adapted to its Marshy environment (and the hide is too thicccc for dem' Leeches!). Miscellaneous: Give all mounts some sort of "roar", and rework the kibble system.
  9. Shrekasaurus

    So about that Old Dino TLC pass...

    Remember that the new model (teased) changes aren't the final products and that things are still subject to change.
  10. Shrekasaurus

    So about that Old Dino TLC pass...

    That Tyrannosaurus looks much better than the old model, and I'm excited to see the other creatures get their due.
  11. Shrekasaurus

    Community Crunch 112 and Dino TLC Preview!

    Those models really show how much the team has improved! I can't wait to see them in-game, and for the other remodellings!
  12. Shrekasaurus

    Death worms!

    With freakin' laser-beams attached to their heads!
  13. Shrekasaurus

    What ideas do you have for a TLC pass?

    Titanomyrma: Queens are now tameable, and they build a "mound" wherever commanded. Worker ants gather a plethora of resources (meat, hide, berries, thatch, clay, etc). Warrior ants stay within a certain radius of the mound and guard it. They can be levelled and there's always 6 at a time. Meganeura: These guys won't really be "tamed" like any of the other creatures are. Instead, they are lured and captured into "Cage Ammo", which can then be used on the Catapult to create a swarm of stamina-draining insects! Parasaurolophus: Increased health and speed, new animations, and a new "low-resonating call" debuff to enemy predators.
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