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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.

Shrekasaurus

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Shrekasaurus last won the day on April 16 2017

Shrekasaurus had the most liked content!

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About Shrekasaurus

  • Rank
    Flak Armor
  • Birthday 11/29/00

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  • ARK Platforms Owned
    Xbox

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  1. The "Rivalry Buff" for the Trike sounds eerily similar to something I've suggested for it many times... I cannot wait to see the new Trike ingame!
  2. Ravager - Direwolf - Sabertooth

    The Smilodon ("Sabertooth") could be made into a very useful mount. Ravagers and Direwolves are pack hunters and get the Pack Buff, so Smilodon should have higher base-stats than both. Its niche ability could be a damage increase against large/medium-sized mammals. This would nicely compliment its affinity for gathering pelt. Big cats are notoriously vicious when it comes to defending their food, so maybe make Prime meat decay slower in its inventory? This would be a nice nod to the aforementioned tendency.
  3. Favorite Thing about ARK?

    The concept of having what is essentially a space station-terrarium full of extinct/mythological creatures (all of which are genetically modified) to do your bidding. Along with a pretty interesting lore, some cool game design, and loads of content, I'd say Ark has lots to love about it.
  4. Dino TLC: Feedback! Suggestions?

    Trike: Updated animations, along with a new ability and model. I was thinking it could have a "herbivore's buff" when up against large predators, giving it slightly increased resistance and melee. Stegosaurus: Like the Trike (rhyme baby), the Stegosaurus is found to be obsolete even in the early game (thanks to other creatures that do its job faster). A new ability/enhanced stats could help the Stegosaurus be effective until the even late game. A model upgrade would be very nice, and I'm curious to see how the Devs would model a Stegosaurus after all their experience. I hope to see staple-childhood creatures like this, and the Trike, be made useful for the whole of the game. Utahraptor: Not very useful, outdated model, weak; this creature may be in one of the worst states in the game. Give it a pack-buff, give it a grapple for large prey, and update that model dammit! It would be very cool to see a feathered model for our old friend, and an increased health pool never hurt anybody. A buff to melee, better animations, and a heightened jump are my last suggestions. Compsognathus: Our tiny Compy companions are pretty much useless in all regards, with one idea for an ability to change everything. They currently have a pack-buff, but what if they had a unique pack-buff? Look, a pack-buff that grants them the "swarm" ability, in which they CLIMB their quarry with the intent of shredding them up! The current pack buff would stay, with the "swarm" ability only being activated after your pack meets or exceeds 10 Compsognathus' (the more you have, the more damage "swarm" does and the longer it continues). I also have a bonus idea, which goes to all the smaller creatures (around Hyeanodon size and below). Make some (or many) attacks towards smaller animals miss as if they had just dodged the attack. This would create an incentive to tame certain creatures for more than just being bite-sized cuties. PS, updated Compsognathus model, please! Carnotaurus: Being outclassed by creatures like Allosaurus, Tyrannosaurus, Thylacoleo, etc, poor Carnotaurus needs some love. First of all, a new model. Carnotaurus deserves a model change more than any other (as it's a great dinosaur). Give it some osteoderm hide, more pronounced arms, etc. Give it a roar, more colours, and new animations (running, biting, etc). A new ability for the Carnotaurus could be a "grab", in which it immobilizes prey up to a certain size at the cost of stamina, allowing its allies to deal damage. If that sounds too OP, another ability could be a "charged knockback", in which the Carnotaurus steps back, and headbutts which tremendous force to deal large amounts of knockback (super-effective on small creatures and humans). Brontosaurus: Slow, cumbersome, Brontoboy needs love. I'd suggest a new model right off the bat. Also, a stomp attack would be nice. These mixed with slightly increased movement speed and new animations would suffice. Sarcosuchus: To finish my list, the creature in the most need of TLC. The Sarcosuchus is obsolete in all aspects. First off, an updated model could potentially make the Sarcosuchus on of the most terrifying looking creatures in the game. Secondly, better animations and handling when riding. Thirdly, increased melee, health, and an added bullet resistance thanks to its hide. Finally, give the Sarcosuchus an ability, the dreaded, crocodilian "Death-roll", which involves prey up to Trike size being grabbed (in the water) and twisted around, causing the bleed effect. This ability would be made more powerful as melee is increased, and costs lots of stamina. Also, another passive ability could be immunity to Leeches, as it has become adapted to its Marshy environment (and the hide is too thicccc for dem' Leeches!). Miscellaneous: Give all mounts some sort of "roar", and rework the kibble system.
  5. That's kinda how animals work irl. I agree with the stealth, it would be pretty dank-dirty.
  6. I totally get what you're saying, but Survival of the Fittest wouldn't be canon. I agree with you on the continuation of Ark's story, and I'd love to see more DLC, but I'd also like things like SOTF and Primal Survival to be official mods for the game.
  7. Creatures that should be Reworked in the TLC Pass

    I'm glad to see someone made a thread for this. The creatures I'd like to see reworked the most are as follows: Trike: Updated animations, along with a new ability and model. I was thinking it could have a "herbivore's buff" when up against large predators, giving it slightly increased resistance and melee. Stegosaurus: Like the Trike (rhyme baby), the Stegosaurus is found to be obsolete even in the early game (thanks to other creatures that do its job faster). A new ability/enhanced stats could help the Stegosaurus be effective until the even late game. A model upgrade would be very nice, and I'm curious to see how the Devs would model a Stegosaurus after all their experience. I hope to see staple-childhood creatures like this, and the Trike, be made useful for the whole of the game. Utahraptor: Not very useful, outdated model, weak; this creature may be in one of the worst states in the game. Give it a pack-buff, give it a grapple for large prey, and update that model dammit! It would be very cool to see a feathered model for our old friend, and an increased health pool never hurt anybody. A buff to melee, better animations, and a heightened jump are my last suggestions. Compsognathus: Our tiny Compy companions are pretty much useless in all regards, with one idea for an ability to change everything. They currently have a pack-buff, but what if they had a unique pack-buff? Look, a pack-buff that grants them the "swarm" ability, in which they CLIMB their quarry with the intent of shredding them up! The current pack buff would stay, with the "swarm" ability only being activated after your pack meets or exceeds 10 Compsognathus' (the more you have, the more damage "swarm" does and the longer it continues). I also have a bonus idea, which goes to all the smaller creatures (around Hyeanodon size and below). Make some (or many) attacks towards smaller animals miss as if they had just dodged the attack. This would create an incentive to tame certain creatures for more than just being bite-sized cuties. PS, updated Compsognathus model, please! Carnotaurus: Being outclassed by creatures like Allosaurus, Tyrannosaurus, Thylacoleo, etc, poor Carnotaurus needs some love. First of all, a new model. Carnotaurus deserves a model change more than any other (as it's a great dinosaur). Give it some osteoderm hide, more pronounced arms, etc. Give it a roar, more colours, and new animations (running, biting, etc). A new ability for the Carnotaurus could be a "grab", in which it immobilizes prey up to a certain size at the cost of stamina, allowing its allies to deal damage. If that sounds too OP, another ability could be a "charged knockback", in which the Carnotaurus steps back, and headbutts which tremendous force to deal large amounts of knockback (super-effective on small creatures and humans). Brontosaurus: Slow, cumbersome, Brontoboy needs love. I'd suggest a new model right off the bat. Also, a stomp attack would be nice. These mixed with slightly increased movement speed and new animations would suffice. Sarcosuchus: To finish my list, the creature in the most need of TLC. The Sarcosuchus is obsolete in all aspects. First off, an updated model could potentially make the Sarcosuchus on of the most terrifying looking creatures in the game. Secondly, better animations and handling when riding. Thirdly, increased melee, health, and an added bullet resistance thanks to its hide. Finally, give the Sarcosuchus and ability, the dreaded, crocodilian "Death-roll", which involves prey up to Trike size being grabbed (in the water) and twisted around, causing the bleed effect. This ability would be made more powerful as melee is increased, and costs lots of stamina. Also, another passive ability could be immunity to Leeches, as it has become adapted to its Marshy environment (and the hide is too thicccc for dem' Leeches!). Miscellaneous: Give all mounts some sort of "roar", and rework the kibble system.
  8. So about that Old Dino TLC pass...

    Remember that the new model (teased) changes aren't the final products and that things are still subject to change.
  9. So about that Old Dino TLC pass...

    That Tyrannosaurus looks much better than the old model, and I'm excited to see the other creatures get their due.
  10. Community Crunch 112 and Dino TLC Preview!

    Those models really show how much the team has improved! I can't wait to see them in-game, and for the other remodellings!
  11. Death worms!

    With freakin' laser-beams attached to their heads!
  12. What ideas do you have for a TLC pass?

    Titanomyrma: Queens are now tameable, and they build a "mound" wherever commanded. Worker ants gather a plethora of resources (meat, hide, berries, thatch, clay, etc). Warrior ants stay within a certain radius of the mound and guard it. They can be levelled and there's always 6 at a time. Meganeura: These guys won't really be "tamed" like any of the other creatures are. Instead, they are lured and captured into "Cage Ammo", which can then be used on the Catapult to create a swarm of stamina-draining insects! Parasaurolophus: Increased health and speed, new animations, and a new "low-resonating call" debuff to enemy predators.
  13. Behave with grace and respect

    Ark's flaws aren't deadly, so I thought that analogy was a little ridiculous/over the top, but I get what you're going for here. Hey, I've been frustrated with Ark as well, but showing maturity and proper structure in your complaints will communicate better with the devs than lots of those incoherent "mY D1n0s are Daed" posts (not saying this is what YOU"VE done, just pointing out that this happens a lot). And with Ark's bugs, I'm with you! (although I play SP, so it seems you may be subject to more than I), some of them are frustrating, and this should be communicated.