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Pillar Spam


sokiexio
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Suggestion

WildCard please do something about the issue of using pillars and foundations to reclaim land. It is not normal that in less than a week the new ASA PVE servers can no longer be built by tribes of 2 people that fill the entire map with foundations and break 70% of the dino spawn, I had hoped that in this "new" ark, you would have solved this, but I see that not.

Edited by sokiexio
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Have real issues on my server with players just spaming pillers and foundations everywhere. I cant build traps or even put a sleeping bag down to tame anything no. It has also messed up beaver spawns and other tames and its just a few days in on the server. Will wildcard ever do anything about it. ALL PvE servers i have been to have been like this it is making the game none enjoyable.

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Been several years with this issue only good fix is a land claim plotting system. Something that doesn’t reduce creativity but limits to a degree the amount of land you can claim. It’s not conducive to a good playing environment for one tribe to claim the whole map and then sell land for real cash. It needs to be addressed before scorched earth comes out or that remake of a map with paid expansions is going to be pointless if we too can’t build or play how the game was intended. I came up with a suggestion for this maybe vote for mine or come up with one you think is better to try and get votes for we need to bring this issue to a close. It’s been to long 

Edited by Blackmage2015
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There needs to be some sort of building restrictions on pve servers. 

1. You plant a base flag. 

2. bases are limited to 10x10 behegate area from floor to to skybox

3. anything built outside that 10x10 area after 3 hours is considered a destroyable item. yes this means traps / pillars / 

 

this will A. clean up all broken traps left behind. pillar grief will no longer be a thing. peoples bases will still be left intact. an a reduction of base size will be better general health for dino spawns. it will also allow people to make there small cryo area where they can deploy there dinos. this solves lots of issue with out creating any new ones. it should be something people that are smart should be advocating for.

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They need to introduce a landclaim block. One per tribe with a generous amount of space to build a reasonable sized base and no building outside the area. It would stop the unnecessary mega bases that are lagging up servers, and all the random foundations and pillars, spawn blocking etc.. people can use quetz as portable taming cages for dinos if need be and admins can build public cages for people to use 🤷🏻‍♀️

I honestly don't see a solution other than landclaim block and only being able to build inside the area. 

 

 

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On 1/2/2024 at 3:52 PM, Sheppard said:

There needs to be some sort of building restrictions on pve servers. 

1. You plant a base flag. 

2. bases are limited to 10x10 behegate area from floor to to skybox

3. anything built outside that 10x10 area after 3 hours is considered a destroyable item. yes this means traps / pillars / 

 

this will A. clean up all broken traps left behind. pillar grief will no longer be a thing. peoples bases will still be left intact. an a reduction of base size will be better general health for dino spawns. it will also allow people to make there small cryo area where they can deploy there dinos. this solves lots of issue with out creating any new ones. it should be something people that are smart should be advocating for.

This is an excellent idea!!! 

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It is common practice to distribute pillars or columns on a large scale to guarantee area, harming other survivors from occupying it.  Maybe in PVP, it's valid.  But PVE makes the map unviable with large idle areas.  So how about widcard establishing a maximum distance from the base building, in which from there the decay would be counted in double or triple.

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I spent money on a game where all these players put ridiculous amount of time trolling these islands. I cant even build a damn fire because of these stupid players that troll the whole freaking island on every server and place pillars so no-one can build poop. How about adding a function so I can build a fire that atleast dissipates over time so I can cook my damn food and service. Or better yet Crack down on these bastards and make it so the can't build 2000 freaking pillars. Its absolute bullpoop. I paid for a game I can't even play. Going to contact Sony tomorrow for a refund. Won't be buying your next expansion ether knowing I'll be seeing the same poop!

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This is ridiculous that there is so many posts about this from the past and they haven't done anything about it. Since game release people have complained! I spent money on a broken game and it's highly disappointing. I won't be buying future games or expansion. These companies throw games together without any thought or consideration of a new individual purchasing the game. This is insane that they haven't listened to the customers. 

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Pillar spam is against TOS on pve, you need to make like 10 or 20 tickets to get it solved.

Its pretty much only the spino spawns, wildcard does not talk to people or listen to advice.

Honestly spinos is just clicking a checkbox in the engine ( spawns in water) and there you go problem solved.

Wildcard only wastes time on a flipping tic tac toe table, or steamboat Mickey, or ark Mario 2d runner. 

If i wanna make games i download unreal and do it in unreal , i dont need arks version of unreal , it weird man. 

Whats wrong with you wildcard? @wildcard

 

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2 hours ago, Blackmage2015 said:

Been several years with this issue only good fix is a land claim plotting system. Something that doesn’t reduce creativity but limits to a degree the amount of land you can claim. It’s not conducive to a good playing environment for one tribe to claim the whole map and then sell land for real cash. It needs to be addressed before scorched earth comes out or that remake of a map with paid expansions is going to be pointless if we too can’t build or play how the game was intended. I came up with a suggestion for this maybe vote for mine or come up with one you think is better to try and get votes for we need to bring this issue to a close. It’s been to long 

You really should have played ATLAS if you think it is a good system.  As you know WC is incapable of writing bug free code and its radial flagging claim system was a bug ridden mess and exploited badly.  Even when they rewrote it and fixed all the bugs, all that happened was the large mega tribes split into affiliated tribes of mass alts so they could still claim servers (despite the much greater magnitude in map size)

Edited by yarnevk
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17 minutes ago, gundown777 said:

Vediamo mai risposte da qualcuno sui problemi o è solo una perdita di tempo anche solo inserire suggerimenti qui.

Inoltre, il mio suggerimento è stato aggiunto a questo thread, quindi sembra che qualcuno li stia guardando ma non gliene frega niente delle opinioni dei clienti????

I'm sorry to tell you but looking at how they treat people who ask for pvp orp and hardcore servers I'd say they don't care, so far the only thing they've done is add the cryos just to avoid having their servers screwed and they've limited the ini commands or console whatever you want to call them just because after 3 months they realized that they are like legal hacks 

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On 2/25/2024 at 3:10 PM, aikkam said:

a limit on the foundations and pillars would really be necessary for this game disaster  

One solution is to start off with a base starter structure, and you can only build within a certain distance of this base structure.

 

There could be ways to get a few more bases such as playtime, time on the server or amount of tribe members. But there should be a reasonable hard cap. 

Perhaps there could be mini base structures as well, which only let you build small buildings such as traps or shacks. These would also have a hard cap to avoid spamming. : )

Edited by BigChungus1
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Pillar/foundation spam is one of the top 3 Ark gripes from every player.   My suggestion is to Give every player claim flags.  Tribe leaders get a "Large" flag for main base and each tribe member get two small flags for things like minibase, traps etc.  You will not be able to place these flags if you already have them down.  Picking up the flag add a 12 hour timer to any stuctures that where built in it's zone.   Large claim flags are 30-50 foundations wide/long buildable area, small are 15-20 foundations.  Devs have unlimited small claim flags they can place on major resource nodes or no build areas like caves.  Only the player who placed the flag and tribe leader can removed the flags.

For launch day servers being full my suggestion is to set a 4 hour limit with 10min. warnings the last 30 min.  After the servers hit 55 or less average players the limit is lifted.  If the servers hit 60/70 average for 3 days in a row the limit is placed again.   Also adding an afk warning for players who havent moved for more than 15min.  After 5 more min. they are logged out.

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