Jump to content

Blackmage2015

Members
  • Posts

    135
  • Joined

  • Last visited

Everything posted by Blackmage2015

  1. Good job guys. but never cared for center hopefully aberration is much bigger with way more growable plants 🪴 and trees for us to decorate our bases with. Also can we use the western themed objects on different maps. Would be amazing to have access to all the items on every map to expand the diversity and creativity of our players and survivors.
  2. Having the ability to challenge individuals would be better than tribe wars. That way doesn’t drag tribe mates into it. If you don't accept dueling invite 3 times puts a 1 hour cool down before same person can send invite to duel. Player has option to turn off invites in hud also has option to end 1 hour cool down instantly in hud. Simple
  3. Very nice would love to see more to the map when it gets released. Would love for them to add pyramids and something like the Nile river.
  4. Blackmage2015

    airship

    Okay but would be better with different tiers of airships like ff9 airships or something
  5. Could just get rid of them entirely
  6. Since Ark isn’t all primitive I have a tech suggestion for fun and to get the number of tames on the server lower. Be able to extract the DNA 🧬 from dead animals. The extraction will start with a perfect 100% copy of DNA 🧬 then each time after it will give a random percentage off (0%-25%) giving chance of negative birth defect (stats) (color) (blindness) ( death shortly after birth) until DNA 🧬 becomes unviable from the host and nothing else can be extracted. store DNA 🧬 in glass vials 🧪 have cold storage for glass vials 🧪 of DNA 🧬 or store them on shelves or in chests if the area is under 0*f. Inject DNA into egg 🥚 or mothers womb to grow baby from DNA 🧬 mixed with mothers stats. have incubation chamber to grow baby in These chambers will be hooked up to a lab computer 🖥️ allowing you to splice the DNA 🧬 together from different creatures effectively giving the chance to take the color from one vial 🧪 effects from another vial 🧪 and so on perhaps creating a fire 🔥 breathing, crocodile 🐊 skin with glowing stripes mammoth or whatever. world updates would include various DNA 🧬 deposits spread randomly across the world trapped in trees or rocks or piles of dirt on the ground or in wherever. Only to be discovered by breaking those objects collect enough of one kind and be able to grow a mosasaur or whatever you collected enough of in the incubation chambers. instead of taming every creature in the known ark world 🌎 you could effectively kill them all and collect DNA 🧬 from each one and grow them yourself. Or if your favorite tame dies you can collect it’s DNA 🧬 and regrow it exactly in the incubation chamber or mix the DNA 🧬 with a host egg 🥚 or mothers womb. Or you could effectively splice key traits from your favorite tame that you lost with other samples creating something new entirely. Or plainly just store its DNA 🧬 for later use.
  7. The only real problem with the scorched earth map is it’s kind of small hopefully they expand it.
  8. Each map would get a npc run town where you can buy and trade. Npcs you can visit would allow you to do various things. example: visit a npc to change your name visit a surgeon to reset your characters looks visit a shop to buy basic supplies visit a Bp vendor to buy and sell blueprints and occasionally will have good ones for sale. visit blacksmith to buy and sell tools visit a armor or gun or items vendor go to these vendors and they can repair your tools for a cost. have the ability to set up your own shop out of your in game house to buy and sell. npcs can give quests example tame a high level rex and get paid after delivering it to the vendor. Who will then sell Rex meat 🥩 at his shop. villages and homes that get invaded as they become more wealthy and vastly bigger. The player will ring the bell showing off there growing prosperity which will trigger the attack on there home giving the standard pve player a bit of a challenge if they choose to except it with a bit of a reward at the end a loot crate will fall down from the sky or a rare color tame will appear for them to tame. Dynamic villages/ towns that change with the seasons and by the amount's of people buying and selling to them. npc villages will occasionally get attacked by flying dragons and other creatures when the attack starts a bell will ring across the map calling all players to help save the village if the attack is stopped then players will be rewarded for helping save the town. They can pick up the reward from the leader of the village/ town. Fireworks will explode in the sky and praise will rain down for those around. players can show signs of real wealth in game with rooms to store there coins and gems. 💎 and be able to embellish their gear by crafting with jewels or gold/ silver. In their gear. If you like the idea even just a little please vote to move it to the top thank you.
  9. 10k would probably destroy consoles but a more modest 7500 would be fine.
  10. They should just allow when crafting to pic which version you want ase style or asa
  11. Been several years with this issue only good fix is a land claim plotting system. Something that doesn’t reduce creativity but limits to a degree the amount of land you can claim. It’s not conducive to a good playing environment for one tribe to claim the whole map and then sell land for real cash. It needs to be addressed before scorched earth comes out or that remake of a map with paid expansions is going to be pointless if we too can’t build or play how the game was intended. I came up with a suggestion for this maybe vote for mine or come up with one you think is better to try and get votes for we need to bring this issue to a close. It’s been to long
  12. New server type pve/purge when you reach a certain status a few days in game timer counts down causing tribe npcs to attack your base of operations that you have the most stuff at/ spend the most time at. Or wild Dino’s come attacking your base something like that.
  13. Would love to have elephants because they are smaller and can pull carts behind them be a good moving house caravan with elephants
  14. Dnt forget to vote for things that have some format of usefulness. Maybe wild card will branch an idea off of this and add it to the base game.
  15. Does enable wander still glitch games through walls?
  16. A and rt will have to try that I was getting really annoyed couldn’t figure it out
  17. Clothing styles would be awesome and not just the stupid shorts and shirts that we get during holidays
  18. That is awesome thank you didn’t know that existed scorched will always be my favorite map hopefully they expand it seeing as how it’s a small map. But still my favorite.
  19. Add in game coins and the ability to make shops to buy and sell your stuff to other players in game. Be able to display your items for sale on shop stands and what you want to buy with request baskets both items players click on to interac with. and purchase or sell with the coins earned from missions and side missions. With at least one main npc village with shops and a few people to get missions from. Add missions and tasks for example plant ten trees get 25 coins, or kill 3 raptors get 300 coins stuff like that. add dimension portals to the game that allow you to walk through on foot or with a tame and teleport to another server that you placed the other end of the dimension portal too. Will open up easy travel among servers to help navigate shops to find that thing you are looking for. add beacon system with land claiming plots be able to earn plots as you level . Use those plots to claim your land, plots will be 8x8x8 foundations wide and walls tall and you can connect your other plots to the first one the beacon you placed creates. To help prevent massive land claiming while not greatly limiting player creativity when it comes to base building. add more decor in game for player homes and more crafting ingredients for players to sell and collect. Have open shelving in game so players can store items on shelves for all to see. Basically stackable floor shelves and wall shelves that players can fill each spot with to display there items. add vault doors to protect your horde of coins from those who come seeking easy money. Be able to set a walking path for tames so they can stand guard and patrol selected areas around your base. add more in-depth crafting for metal tools and building pieces. Be able to melt each type of ore down in a smelter and pour them into molds to make metal tools and metal walls doors floors. Would be amazing to see my character pouring hot molten metal into a massive mold to make metal walls, pillars and all other stuff. add a reason to defend yourself on pve and pvp. With the bigger your base or tribe or horde of coins becomes the more invasions on your property you will have due to npc interest in wanting to take down your village. Maybe they want your horse or maybe they want your coins or maybe they want to destroy a percentage of what you built up. You must defend your village at all costs sounds fun gives pve a use for auto weapons and to have patrolling tames or player owned npcs set out to defend your home. create quests that add an emerging story that players have to dive down to find out what happens next . With each expansion adding more quests to each map further diving into the story adding a more immersive story and game play. Each quest should give the player a gift to choose some coins or an item. add expansions for different armor models/ building structures and weapons to further advance the amount of player creativity and diversity in the game. The additions will give players more items to sell in there shops and help build an identity for each player. It would be okay to have to pay for these expansions since they add no fighting/ or defense benefits or pay to win in the game they just add personality and further expand player creativity. Add advanced weapon and armor crafting after pouring metal into molds to make basic weapons and armor the player will be able to infuse the weapons armor and other stuff with abilities/ and buffs through some sort of rng mechanic that gets improved through leveling and various resources needed. Will help further player economy with things to sell/buy and give players a reason to travel to different player run shops to find that one cool item like a lightning sword or glowing armor or something. have players advance through ages of technology advancements with players starting off with sticks and stones then moving up the chain to leather works and then further going to industrial with smelters and oil lights and so on. have player Abe able to level up certain skills be able to skin animals and receive a higher chance to get a perfect pelt or shape a better weapon or animal tamer be able to break an animal with higher and higher stats without the animal fighting back and fleeing.
  20. Add in game coins and the ability to make shops to buy and sell your stuff to other players in game. Be able to display your items for sale on shop stands and what you want to buy with request baskets both items players click on to interac with. and purchase or sell with the coins earned from missions and side missions. With at least one main npc village with shops and a few people to get missions from. Add missions and tasks for example plant ten trees get 25 coins, or kill 3 raptors get 300 coins stuff like that. add dimension portals to the game that allow you to walk through on foot or with a tame and teleport to another server that you placed the other end of the dimension portal too. Will open up easy travel among servers to help navigate shops to find that thing you are looking for. add beacon system with land claiming plots be able to earn plots as you level . Use those plots to claim your land, plots will be 8x8x8 foundations wide and walls tall and you can connect your other plots to the first one the beacon you placed creates. To help prevent massive land claiming while not greatly limiting player creativity when it comes to base building. add more decor in game for player homes and more crafting ingredients for players to sell and collect. Have open shelving in game so players can store items on shelves for all to see. Basically stackable floor shelves and wall shelves that players can fill each spot with to display there items. add vault doors to protect your horde of coins from those who come seeking easy money. Be able to set a walking path for tames so they can stand guard and patrol selected areas around your base. add more in-depth crafting for metal tools and building pieces. Be able to melt each type of ore down in a smelter and pour them into molds to make metal tools and metal walls doors floors. Would be amazing to see my character pouring hot molten metal into a massive mold to make metal walls, pillars and all other stuff. add a reason to defend yourself on pve and pvp. With the bigger your base or tribe or horde of coins becomes the more invasions on your property you will have due to npc interest in wanting to take down your village. Maybe they want your horse or maybe they want your coins or maybe they want to destroy a percentage of what you built up. You must defend your village at all costs sounds fun gives pve a use for auto weapons and to have patrolling tames or player owned npcs set out to defend your home. create quests that add an emerging story that players have to dive down to find out what happens next . With each expansion adding more quests to each map further diving into the story adding a more immersive story and game play. Each quest should give the player a gift to choose some coins or an item. add expansions for different armor models/ building structures and weapons to further advance the amount of player creativity and diversity in the game. The additions will give players more items to sell in there shops and help build an identity for each player. It would be okay to have to pay for these expansions since they add no fighting/ or defense benefits or pay to win in the game they just add personality and further expand player creativity. Add advanced weapon and armor crafting after pouring metal into molds to make basic weapons and armor the player will be able to infuse the weapons armor and other stuff with abilities/ and buffs through some sort of rng mechanic that gets improved through leveling and various resources needed. Will help further player economy with things to sell/buy and give players a reason to travel to different player run shops to find that one cool item like a lightning sword or glowing armor or something. have players advance through ages of technology advancements with players starting off with sticks and stones then moving up the chain to leather works and then further going to industrial with smelters and oil lights and so on. have player Abe able to level up certain skills be able to skin animals and receive a higher chance to get a perfect pelt or shape a better weapon or animal tamer be able to break an animal with higher and higher stats without the animal fighting back and fleeing.
  21. I actually think that’s a good idea to open up the ability to learn all items in the game no matter what map your on. could pair it with player made in game shops so we can have better access to the crafting ingredients needed for map specific items. Just a thought.
  22. They should just get rid of the giga anyways idk
  23. Great idea hopefully something like this gets added.
×
×
  • Create New...