TheTrueVocalHero
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I’d love the Phiomia to have a secondary attack animation, after feeding with stimberrys, you could walk it or ride it around your crops and it would helicopter its tail like a Hippo and poop spray all of your crops in an area of effect fertilising them all at once! 😂 It would be a nice little upgrade for an older Dino but a little bit of comic relief too I think! what other Dinos do you think could use some new animations/utilities?
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npc run town on every map. With vendors and the bell of war.
TheTrueVocalHero replied to Blackmage2015's Suggestion in Game Suggestions
Personally, I don’t think something like this this would work in ARK, it doesn’t fit the theme to me, it’s more like a fallout thing, but others may disagree with me, but, if NPCs were a thing, I’d prefer enemy tribes with rare rewards for defeating them but that’s just me. I mean, it could absolutely be done looking at the Master controller hologram human enemies, they could pack a punch if they swarmed you. -
I’ve too experienced all of the above AI Dino issues since I started playing and mixed with horrendous official server latency issues and overall responsiveness when inputting simple button presses, makes both tamed and wild Dinos AI 10x worse. The AI is trash on ASA and as others have said, at least on ASE my tames could follow me in a straight line but ASA can hardly do that even to the point where I’ve seen raptors running backwards trying to follow me. Wasn’t this supposed to be a revolutionary new ARK experience built from the ground up? I’ve no doubt they just copy and pasted the code for the majority into UE5 hoping the program would do the rest. It’s stable on ps5 in the sense of it hasn’t crashed once for me but that’s just one hurdle. It’s a waste of money for sure and stupidly many of us fell for it again. I’ve played a few hours and at this point with all of the other issues I’ve given up for now. Main thing is though folks! They’re working on some more paid DLC for us.. 😀! 🙄
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Also a very good idea and I’m sure there would be others willing to be server admin and take on that duty with limited console commands allowed of course. Whatever the case or solution is best, they have to do something. I just feel at this point it’s unacceptable that players are still able to get away with blatantly breaking the TOS, literally ruining the game for others out of their weird sense of entitlement.
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Hi, everyone. So after being excited to play after purchasing ASA, ready to get building and taming like many other players, I found myself, also like other players no doubt, completely disappointed and frustrated by the amount of unnecessary Pillaring and land grabbing on official PVE servers by these players who have some sort of entitlement issue to fulfil. I understand this is a problem on PVP too but of course more with PVE servers, this issue needs to be addressed and the fact this is still an ongoing issue is ridiculous to say the least, it’s completely game breaking for many players. Let’s just put it this way, the servers I logged onto were so clogged with pillars I couldn’t even build a 1x1 Dino trap in most places let alone a decent base. So, It got me thinking about how this could be dealt with so new PVE players can actually login and enjoy the game and those who want to exploit pillars can’t do that. This is of course just a suggestion in which I’m sure elements of this or maybe even a lot of it has already been suggested before but it needs to be raised again for sure because ASA has so much potential to be a great game but this just ruins it. I’d love to hear your thoughts on it and any other suggestions for this issue of course because for me I find the game unplayable like this and that’s without the Dino cap limit right now and optimisation issues. Please read through the whole suggestion before replying. A single (free) dedicated plot area for each player ACCOUNT not character Ok, so I know an area plot idea has been suggested before and others have said how it could be implemented but here’s how I think it could work. Once logging onto a server, you head to the location you’d like to build, if it’s clearly empty, you craft your first foundation to place, some have suggested a flag for this purpose, and as you press to place the first object, the map opens to show you the plot area which once item is placed, now belongs to you, that’s your land. If it overlaps with another player plot then it will not allow you to place the object/flag to claim that land so you’d have to move on or adjust placement. However, the area size is level based, just an example but Lvl 1-50 is small, lvl 51-85 is medium and Lvl 86+ is large this gives a more rewarding feeling if you know you can upgrade and build a larger base the more you level up. Of course before placing a plot flag or foundation the game would need to take into account the largest area size limit not to block an expansion as you level. You cannot build anything outside of that area, that is yours but bare with me as I have thought of some exceptions for this and how they would work which I will explain later in my post but first the issue with those who want additional plots. Possible PAID additional player area plots 2-3, 1 free 2 paid(?) max per ACCOUNT not character Of course there are players who only want one base which is why one free plot is available to all players but Again this next part is just a suggestion, don’t jump down my throat. So, you may be thinking, “why are you suggesting paid content for something I already paid for?”. Well, like mods will be paid for in ASA now, I’m happy and maybe others would be too, to pay a bit extra for additional content/privilages which are beneficial to my enjoyment of the game, and just think, all of that additional revenue can go towards improving ASA for everyone, I think personally that if a player wants to build multiple building plots then you could unlock these by paying either a fair one off fee or a smaller monthly subscription fee in which these paid plots would have double the decay time but if the base does decay or you want to move you can pickup replace your second or third area plot flag somewhere else so there’s no paying over and over for these. So every player gets a free plot but players can then choose if they want additional plots. This of course would be locked to to steam/xbox/nintendo/ps account and not the character so players can spam creating multiple characters just for free plots. This I think would in turn reduce the amount of overall small huts, spawn blockers and pillars because you can only build in those plot areas you own (max 3) and unless you want to pay good money just to place pillars then it’s your wasted money not someone’s enjoyment of the game. This could also stop people pointlessly blocking large areas of land for no reason such as the volcano etc. the block would be coming out of your pocket so joke would be on you and you’d just be trolling yourself financially for no gain. Building outside of your plot area: traps, rafts and platform saddles Ok, so I know some of you are probably wondering how you are meant to build Dino traps or rafts if you can’t build outside of your plot area. Well, here’s what I think could work. I have two ideas. ASA could implement, unlockable via levelling, prebuilt dino traps for small, medium and large Dinos. These can be placed outside of your build area for a maximum time of (insert Dino with highest tame time) which then auto decays after this or depending on which Dino you trap, auto decays when the Dino inside has been successfully tamed. These traps can only be placed one per however many meters and if not used will auto decay in an hour maybe even half that time if no Dino is inside being tamed. That’s my first idea, the second is ASA implementing a small, medium and large Dino trap custom blueprint unlocked via levelling. We all have our favourite ways to build traps so how this works is, you build your custom trap which has a build limit for a small, medium or large Dino and then it can be saved as a blueprint using the unlocked item maybe a scanner sort of device, it then works like the other trap idea where it can be placed but only for a certain amount of time and then decays, or when the Dino is tamed, maybe even allow other players to build traps next to each other because after a certain time they will decay anyway or maybe have traps not abide by plot areas within a certain distance and if a trap is placed near another base it’s timer is halved unless a Dino is being a rocky tamed. I thought maybe The small and medium traps from either the first or second idea can both snap to the raft for easy raft traps. As for those who want to build on rafts and platform saddles, have them work in a way that they have vastly reduced auto decay timers if outside your initial plot areas or if they aren’t being used. This helps stop players leaving raft bases everywhere and also gives them incentive to travel back to their main base with their raft or platform saddled Dino. Same could work for players leaving tamed Dinos everywhere give them vastly reduced decay timers if outside the main base plot area. Again, this is Incentive to not leave your tames lying around or they’ll be gone when you log back in after a set period of time.. but then with tames Dinos left in the wild I don’t think there’s an issue with letting us build near them to begin with. Anyway.. So, those are my suggestions on the Pillering issue, I’m sure there will be players that say “play unofficial” which isn’t a fix and I’m sure there are pros and cons to the suggestions I made but I’d love to hear what you think, what could work what wouldn’t but please, if you think they could work upvote this post so we can get it to the devs, I just want to be able to join a server and play not be blocked at every turn by selfishness or people thinking they have the right to police official servers. ASA has such great potential and a long life ahead of it but this should be available for everyone that wants to play, PVP/PVE Official, or otherwise. Thanks for reading… if you did! 😂
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Aw bless you. A comment telling the devs about the bluescreen issues and telling them they’re crooks is hurting your feelings it seems. So, I apologise that your nose is so far in their crack that you’d rather ignore the issue, again.. you being one of the players that is the problem. Go for it, “enjoy the game” as it is, but you’re a mug for not having an issue with it. Salt? You mean the truth which you don’t like so it’s easier to call it salt? Please.
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Ahh see, so the issue is then, bottom line, WC are focusing their efforts on the Microsoft versions of ARK probably due to their lovely big payment deal with them, leaving the PS players to suffer and play a half broken game. Even more obvious it’s that if it tends to work on newer Xbox consoles and not on ps5!
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Exactly! Finally someone who doesn’t sugar coat it and make out there isn’t a bluescreen issue. The funny thing is, only recently I’ve been having that same problem too! So I’m crashing during play, crashing going into bosses so I have to make sure I restart every single time I run a boss, crashing on transfers and now recently too, crashing logging out to main menu. It’s really unfair on the community and players to have to deal with these issues. We paid money for this product and they’re allowing it to be in this state.
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New spider… but yet the scariest thing in ARK is the fear of losing all your hard work, dinos and gear after blue screening when entering a boss fight, teleporting or transferring maps. This is the only way I tend to die now. Sick of having to restart and booting up the game, sick of seeing that same error message and sick of wasting my time. The fact you’re still allowed to sell this game, and don’t feel any sort of guilt selling the game in the broken state it is, is beyond words. And you think it’ll run on URE5. It can’t run now. But you’re still adding content and awful game modes to it… Absolutely disgraceful.