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Quetzal mining is still too OP


Smash

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7 hours ago, Jostabeere said:

I disagree with you and OP.

Don't you think they should permanently ban people who make topics about Alpha hate or wipes? That was sarcasm. Totally.

Much better here is your ? ?

I don't actually hate alphas, well to be completely honest there are some I hate but that's just because they are cruel to numerous people. I have no problem if you want to wipe. Go ahead. But don't put outlandish rules and say people can't use certain parts of the game. Those are the people I don't like.

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2 hours ago, Dam Son said:

oh sure, no problem, I will just walk up to metal nodes and use my fist and mine metal. and then walk back to my forge. I don't even need the anky. it's the number one way to remove the P in my bladder

 

that being said, as a PvE player, the quetz mining method is is kinda beneficial. I get to get my mining done for the day and it gets to regen quickly to make way for other players. the game is not all grind and grief ya know

Well put. I prefer my quetz, whereas some players prefer an argy train. PVE shouldn't suffer because somebody wants their tribe to stay in power and thus needs nerfs applied. That's what this thread is starting to feel like.

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Soooo let me get this right you actually dont play the game anymore but are on the forums moaning about something you don't do....  Right ok.  There are enough things in the game that you have to harvest without spending hours collecting metal.  For pvp it means there is more PVP.  Pve i dunno never played. 

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The more I play this game (which is kind of a funny statement, because I've played a lot), the more I'm inclined to agree with Smash. As it is, the Quetzal renders too many other weight dinos pretty much useless. Why take a Diplo with 3500 Weight when you can you can bring a 2000-weight noob Quetz that moves faster and avoids pretty much all the danger of the world below? The difference in weight hardly matters once you consider that the effective carry weights of these creatures tripled, so you're still going to be able to haul all the metal you want either way. The end result is that other high-weight tames like the Bronto and Diplo are inferior compared to the Quetz. 100% weight transference is one way to solve the issue, but I think that the other weight creatures need some serious work to help resolve the problem too.

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2 hours ago, Smash said:

 

 

Every thread always seems to come down to people discussing mechanics and then those that don't like the discussion accusing those wanting change of fearing or being jealous of Alphas.  It's simply not the case.  I've tamed and bred countless quetzals and been Alpha for most of my time in this game, I wasn't wiped but the game has become such a snorefest that I've stopped playing it.  The survival or 'E' component of this game is what makes it interesting.  Why do people play it if they just want everything to be easy?  There's countless PVP games out there where there is no farming or building.  If you hate farming and building so much why not just play one of those?

I don't believe anywhere in my post did I say I hated farming or building. In our tribe I am the one who does the lion share of the farming and building as my other tribe mates hate it. It's not as if the Quetz glitch is gamebreaking. We generally get about 500 points of weight more than our quetz could carry which only equates to 250 ingots which is swallowed very quickly for a tribe in late game. 

I wouldn't care if they nerfed the quetz so it was 100% weight transference but while the current is in place I'm going to take advantage of it as every little helps. 

However your points you made about escorted mining missions with no flyers sound good. Would be an interesting challenge. 

But to be honest about all this, there is no way WC can please everyone with every decision they make so we just have to make the best of whatever they decide to do. 
 

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Well if the issue is that the game is too grindy then the answer is to get Wildcard to further increase the rates and make the game less grindy. Not cheat your way around the current rates with an exploit.

9 hours ago, BubbaCrawfish said:

Wish that WildCard actually put these as options, so we don't have to have these changes affect anyone else except for those who WISH to have it happen...

Ptera nerf, giga nerf, Quetz Nerf, Quetz box nerf, e.t.c.... Some of us have no issue with it, and aren't actually posting about it on the forums every day.

A nerf-Giga-into-the-ground server? Oh man that would be awesome! I'd have a new home if they ever did that.

Really though I don't think that would solve anything for the people who just want to be overpowered. When it's nothing but Giga vs Giga or box Quetz vs box Quetz you still end up with an even fight. The only difference is that fewer creatures are being used.

9 hours ago, Hauven said:

Is this another PvP thread where some people want a nerf applied on the game but also don't care or realise how it might affect PvE players? :P

Keep the PvP-based nerfs on PvP servers? Fair enough. Provided of course that PvP-based buffs also stay on PvP servers, and PvE-based nerfs stay on PvE servers...

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4 hours ago, PuffyPony said:

The more I play this game (which is kind of a funny statement, because I've played a lot), the more I'm inclined to agree with Smash. As it is, the Quetzal renders too many other weight dinos pretty much useless. Why take a Diplo with 3500 Weight when you can you can bring a 2000-weight noob Quetz that moves faster and avoids pretty much all the danger of the world below? The difference in weight hardly matters once you consider that the effective carry weights of these creatures tripled, so you're still going to be able to haul all the metal you want either way. The end result is that other high-weight tames like the Bronto and Diplo are inferior compared to the Quetz. 100% weight transference is one way to solve the issue, but I think that the other weight creatures need some serious work to help resolve the problem too.

So you're saying that it's not okay for the Quetzal to be better than land dinos even though it is much harder to get a good Quetzal than it is to get a good Bronto or Diplo.

Ever played an RPG before?

 

P.S. Can't wait for Tek Tier to come out so the usual people who complain about everything here will have a new scapegoat because it doesn't completely caters to their likes and their safezone expectations.

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The Bronto was never meant to be a creature you wrestled up to the top of the volcano. Neither was the Paracer.

Yes, you can throw all its stats into Weight, line its back with Refining Forges and Fabricators, and follow the trail around the volcano until you're in the pit. However, even that herculean task is pointless, when you could just get 4 - 5 Weight Argies on follow and just throw the metal onto them, and bring it home. 

That is okay that Brontos and Paracers are inferior to Quetzals when it comes to volcano mining, because Brontos and Paracers were NEVER DESIGNED WITH THAT IDEA IN MIND. They are flat-terrain creatures, and the best mountain you could bring them is Frozen Tooth, which is a giga spawn, but still.

I've gotten a Bronto up to the volcano once, before I even knew how good Quetz mining was, and tried it out. It's really not that great. It was a "hey this is cool thing" but I still found myself realizing it was not worth the effort. Getting stuck on rocks, the amount of backing up and walking forward, the side-steps and glitch-moving, it's just a bad idea.

It is okay that Quetz mining beats all. Quetzals aren't exactly a "hop on a raptor with a crossbow" kind of tame anyway. I could live with them getting rid of the platform saddle completely because it's been the headache of the game for a long time (Auto-turret War Quetzal domination, glitch quetzals for base invasion, box quetzals for griefing) but the Quetzal itself solves  so many problems for the better.

Transporting slow dinos with terrible pathing AI and bad movement schemes is alleviated with the gentle grasp of a Quetzal. What would take around 2 hours on the back of an Anky takes 10 minutes with a Quetzal's help, transporting it from one place to the other. Even the "Swing/clutch Mining" strategy was awesome before Ramp and Scoop mining emerged.

All in all, yes it does cause issues in PvP, but there will always be issues with PvP that can't be fixed as long as the Quetzal Platform exists, but that doesn't mean the Quetzal has to be toned down so inferior C-class dinos like Paracers, Brontos and Diplos can compete, despite their SPEED and MOBILITY being the reason nobody uses them.

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I wouldn't expect this bug to be dealt with any time soon, at least not fully.

Wild Card has shown no effort or work done to fix bugs, including ones that have been around since the game first went to EA. At this point, there's so much old code buried under new code that they probably won't be able to find and fix the bugs without creating millions more.

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36 minutes ago, LilNastyGurl said:

The Bronto was never meant to be a creature you wrestled up to the top of the volcano. Neither was the Paracer.

Yes, you can throw all its stats into Weight, line its back with Refining Forges and Fabricators, and follow the trail around the volcano until you're in the pit. However, even that herculean task is pointless, when you could just get 4 - 5 Weight Argies on follow and just throw the metal onto them, and bring it home. 

That is okay that Brontos and Paracers are inferior to Quetzals when it comes to volcano mining, because Brontos and Paracers were NEVER DESIGNED WITH THAT IDEA IN MIND. They are flat-terrain creatures, and the best mountain you could bring them is Frozen Tooth, which is a giga spawn, but still.

I've gotten a Bronto up to the volcano once, before I even knew how good Quetz mining was, and tried it out. It's really not that great. It was a "hey this is cool thing" but I still found myself realizing it was not worth the effort. Getting stuck on rocks, the amount of backing up and walking forward, the side-steps and glitch-moving, it's just a bad idea.

It is okay that Quetz mining beats all. Quetzals aren't exactly a "hop on a raptor with a crossbow" kind of tame anyway. I could live with them getting rid of the platform saddle completely because it's been the headache of the game for a long time (Auto-turret War Quetzal domination, glitch quetzals for base invasion, box quetzals for griefing) but the Quetzal itself solves  so many problems for the better.

Transporting slow dinos with terrible pathing AI and bad movement schemes is alleviated with the gentle grasp of a Quetzal. What would take around 2 hours on the back of an Anky takes 10 minutes with a Quetzal's help, transporting it from one place to the other. Even the "Swing/clutch Mining" strategy was awesome before Ramp and Scoop mining emerged.

All in all, yes it does cause issues in PvP, but there will always be issues with PvP that can't be fixed as long as the Quetzal Platform exists, but that doesn't mean the Quetzal has to be toned down so inferior C-class dinos like Paracers, Brontos and Diplos can compete, despite their SPEED and MOBILITY being the reason nobody uses them.

Brontos are Raid creatures, simple as that. Get a Bred Bronto with ~22-28k base health, level it up to ~80k health, have the imprinter ride it and drink beer/eat a cake, the Bronto can soak a hundred turrets and ~regenerate~ health.

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23 hours ago, Smash said:

So it's been months since the change was made to 1/3 Anky weight transfers to the quetzal.  That's still a 3x weight advantage quetzals don't need or deserve.

When is this going to be made 100%?  When the servers all get wiped?  That would be good I guess, it will help bring back that pre-quetzal feel to Ark when this game was at it's peak.

You are a complete shmuck, people like you make me want to quick ark... " oh no a tribe that's actually good got a quetz, and I can't compete with them, and now I have to go whine to the devs about it so they can nerf it." If and ark dev reads this just know by nerfing the quetz you made tribes have to grind 100x more, which means that if you're a tribe with 4 people you have to be on 24/7 grinding, to hope that you don't get raided it's way easier to raid someone in this game than it is building up a base, and the scoop quetz made it much easier or tribes to build up and actually have a chance. Good job on screwing up another good thing on ark.

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On 1/22/2017 at 0:26 AM, Smash said:

So it's been months since the change was made to 1/3 Anky weight transfers to the quetzal.  That's still a 3x weight advantage quetzals don't need or deserve.

When is this going to be made 100%?  When the servers all get wiped?  That would be good I guess, it will help bring back that pre-quetzal feel to Ark when this game was at it's peak.

Read so many post on this topic and as always reasonable arguments are shadowed by conformity, not understanding balance and "big balls" complex. Keep up the good work, though.

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On 1/21/2017 at 4:31 PM, Volcano637 said:

I know. Some people think it's not a big deal but on some servers the alphas doesn't allow people to have quetzals at all just for that reason. They get to still use the weight glitch but yet nobody else can even have a quetz for weight. Very sad

EDIT they did the 1/3 so the alphas wouldn't get too mad about it

Alphas don't need the weight glitch they are as big as their going to get, but the people who are looking to get big need it.

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Guest BubbaCrawfish
3 hours ago, Lockjaw said:

A nerf-Giga-into-the-ground server? Oh man that would be awesome! I'd have a new home if they ever did that.

I think you took what I meant the wrong way... I'd prefer the old setup with no nerfing...

 

Just options to accept or decline the nerfs. I'd really decline them simply as I liked how things were playing out, same with the ptera speed nerf... That sucks as I had so many pteras on SE, and was using them for their speed alone.

Like, they'd die if they got hit once by anything, but with the amount I had sitting in there, they had purpose... Disposable purpose, but purpose...

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3 hours ago, Jostabeere said:

So you're saying that it's not okay for the Quetzal to be better than land dinos even though it is much harder to get a good Quetzal than it is to get a good Bronto or Diplo.

Ever played an RPG before?

 

P.S. Can't wait for Tek Tier to come out so the usual people who complain about everything here will have a new scapegoat because it doesn't completely caters to their likes and their safezone expectations.

It's really not hard to get a Quetz with a Tape and a friend. The "difficulty" argument is pretty much bunk anymore, especially considering a low-level Quetz will go down with just a few tranq darts and will out-compete an even-high-level Bronto or Diplo. Even with 100% transference, the Quetz has air superiority and speed on its competitors for material haul, which provides more than enough justification for the effort put into taming it. There's literally no reason to ever use a Paracer or Bronto or Diplo in this game right now for material transport, because a Quetz does it so many degrees better any of them.

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2 hours ago, BubbaCrawfish said:

I think you took what I meant the wrong way... I'd prefer the old setup with no nerfing...

 

Just options to accept or decline the nerfs. I'd really decline them simply as I liked how things were playing out, same with the ptera speed nerf... That sucks as I had so many pteras on SE, and was using them for their speed alone.

Like, they'd die if they got hit once by anything, but with the amount I had sitting in there, they had purpose... Disposable purpose, but purpose...

You mean in single player and unofficial servers? That would be cool too, though we sorta have that already with mods and ini settings.

Really though there just needs to be some form of balance. If nerfing is such a bad word then the other option would be to buff the other creatures to bring them up to par, and maybe add some new features/items/whatever to counter things that are broken and can't be fixed through buffs. That would be more work for WC, but I would be perfectly fine with that if they went that route.

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33 minutes ago, Lockjaw said:

bring them up to par

That's the thing that makes the creatures interesting in this games. They are not en par. Making everything the same and as useful as everything else is just boring. Then we can get grey blobs instead of different dinosaurs.

@PuffyPony You might want to reread what I wrote. it's not about the difficulty of taming a Quetz alone. It's about the comparsion between taming one or taming a Bronto.

Even if you have a friend, you still need a Tapejara that can outspeed a Quetz and can stay in the air long enough for you to tranqing it with low-level equipment.

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