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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.
    • Eli

      Official PC: Hard Turret Limit begins on 18th of February at 1PM ET   02/16/18

      On the 18th of February, at 1PM ET we will be enabling the hard turret limit on all PC Official Servers. This means that you will not be able to build over 100 turrets within a 10k unit radius. This will work on autoturrets, heavy turrets, tek turrets, plus plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

Lockjaw

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About Lockjaw

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  1. Question about Kentros

    Sounds about right. I don't remember the exact amount that gets reflected, but I know that it's not 100%.
  2. Question about Kentros

    I'm pretty sure that's because Rex's strength is more stacked on the health side than the damage side. Kentros are more of a counter against glass cannon dinos.
  3. v278 Dragon Boss on Island now Harder??

    You might have just pinpointed one of the key problems right here. The very nature of breeding and mutations means that either bosses require an unacceptable amount of breeding to even be doable, or they end up not challenging at all, or both. There's really no way to avoid it, especially when the battles are pure tank-n-spank. And they will be pure tank-n-spank as long as they're meant for dinos like the Rex and Theri because that's just what these creatures do.
  4. Well as much as I think the Rex's TLC should have included better offensive capabilities I do need to give credit where credit is due: The new model and animations look amazing. I ride around on that thing and I just keep thinking 'dang this looks gorgeous...'
  5. v278 Giga enrage mechanic changes

    Frankly I think you guys are putting a lot more thought into this than wildcard did haha. I don't think the goal was to work Giga into any particular niche in the meta. Countless players have been asking for Giga to be given a rework where he's shrunken down, brought in line with Rex and Spino stat-wise, and having his rage reworked into a positive berserker effect. Wildcard knows that Giga is still OP, but one of the company's very stubborn bosses insists that everything else be a mere peon next to his favorite dino. So instead of listening to their players they just make the rage mechanic more pronounced and hope that it's enough to call it balanced. Yeah this will be entertaining haha
  6. The Rex has more health, but the Theri is a herbivore and can thus use veggie cakes to heal.
  7. The Rex

    I definitely think Rex is getting the short end of the stick and will be incredibly underwhelming, though I'm gonna try to stop talking about it for now and just wait and see what they do. On the positive side the new model does look great, and it will be a more fun tame if not a good one.
  8. Dino TLC: Feedback! Suggestions?

    That is what they said, but I'd like to know what they consider OP, and why Rex is seemingly the only one that they're so worried about overpowering. Argent and Spino are getting massively buffed, Giga is still a thing, and there is talk of Titanosaur becoming a permanent tame. To paraphrase what they said: "Rex is in a pretty strong spot. Sure he gets his butt kicked by Giga. Sure Theri is better in the boss arena, has better harvesting capabilities, and is at least comparable to the Rex in PvP. But people do still use Rex. And if people use him then it must mean that he's a top-tier dino, because it's not like he's this iconic legend that would get used for his popularity or anything." Rex is just in this weird spot where he can't have utility because he is supposedly sacrificing that for high stats, but he can't actually have high stats because he was designated as a mid-game tame and winning fights would apparently be OP. So he just ends up with a decent health pool, underwhelming melee, and a poop gimmick.
  9. I haven't tried them yet myself to verify it, but I actually suspected as much just from reading other people's experiences on the forum. I think it's just a matter of time before they become the new meta.
  10. Not really. The difference being that Ravagers are not meant to be viable in the red zone, while Spinos are meant to be viable in the ocean. If they aren't able to do their intended job then that's something that needs to be addressed. Yeah that just barely qualifies as a buff. More of a "We know that it sucks that Rex is essentially getting nothing while everything else gets buffed through the roof, so we'll just toss something silly in there to lighten the mood and to say that Rex got something."
  11. Ok. I do think that ocean stuns need a nerf. If nothing in the ocean is viable except the basil and tuso then they need to fix that, not balance the game as if no other aquatics exist. Regardless though, my point still stands. Spino can do more than the Rex can do, so within the Rex's more limited niche he should be better than Spino. If their roles were identical then balance would demand that they be equally effective, but for all intents and purposes one of them would still be redundant, even if it adds a bit of diversity to boss fights.
  12. Rexes have better health, but I'm not entirely convinced that that will translate into doing his own job better after Spino gets buffed. We'll just need to wait and see before we can say for sure. Even without his water buff the Spino will be both stronger and faster on land than he is now (not at the same time of course), and the water buff can be taken into a land fight on top of his already buffed damage. And he has no need to even be *almost* as good as the Rex at the Rex's job because he already has a massive advantage in just being semi-aquatic... even if Spino fans don't want to admit it. He has access the the high-end underwater loot which you typically can't get to with a Rex. I wouldn't have said anything if Rex had likewise been getting buffs to make him perform better in his niche, but he's not. In my opinion the current Spino is already balanced pretty well against Rex. On a side note, it's not often talked about but Spino shouldn't be as strong as Megalodon either.
  13. If Spino is even close to Rex level in the boss arena then Rex is completely redundant. Especially with the Spino's upcoming buffs he's just so much more useful outside the boss arenas. Frankly I'd say the same thing about Theri.
  14. So... Spino can now come out of the river, shred anything Rex level or lower with his two-legged damage + water buff. Then head into the boss arena and be at least comparable to the Rex with his superior standing damage. Then come out, get down on all fours and run at high speeds to the ocean where he again uses his water buff to shred mosas while collecting prime fish, black pearls, underwater loot crates, ect... Meanwhile nothing can take Rex's relevance away because you can get some giggles in by making people poop. Ark balance. Gotta love it. Anyway I will say that as salty as I am about the lack of love that Rex gets in this game I am genuinely happy for Spino enthusiasts. At least they'll have a great dino when it's all said and done.
  15. Reaper King

    Simplest way to test it and put this argument to rest: 1) Get a disposable tame on an official server 2) Record it's stats and transfer it into your SP game 3) Make sure that the single-player checkbox is unchecked and that everything is set to default settings If the stats remain the same then default settings = official.