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PuffyPony

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Everything posted by PuffyPony

  1. Swamp Placid Mission Help Hi all, I'm trying to do the Swamp Placid mission in the Bog, and I'm a little lost on what I'm doing. I start the mission and am asked to look for tracks. When I do so, HLN-A keeps "scanning" but never seems to find anything, and there's a marker but nothing really shows up around there. What am I missing? Anyone does this mission and is able to give tips?
  2. I'm not sure, but I'm going to guess that killing Moeder gives you access since I believe you can get some TEKgrams from her
  3. Ambergris is actually a flammable substance and has been used in the past as an incense So the baby Magmasaurs could be using it as fuel (maybe they like the smell?)
  4. Because armor, but with the Griffin health nerf, that may no longer be a big issue for them. And, also, the saddles don't need to provide armor values. They can be like the Titanosaur saddle and just give 1 armor, but enable the TEK gun. Or, if we wanted to get really crazy, they could do something else entirely--I for one would love to see TEK saddles do different things for each tame rather than all just pew pew.
  5. Griffins for sure could use breeding. Their health nerf was pretty overkill. I would've much preferred that they receive the same projectile vulnerability that every other flyer has, or just that their per-level Health bonus post-tame was reduced. Wyverns... as a server option, sure. I think on Officials, that would be excessive and could get seriously out-of-hand. Now, I do think that Wyverns (along with other egg-tameables like Rock Drakes and Deinonychus) should spawn up to the perfect-tame cap (i.e. 225 on officials) rather than up to 190 (or 150 for Deinos), but that's more of a OCPD pet peeve rather than a balance view. Also, I would be supportive of both receiving a TEK Saddle with a low armor rating (no higher than 25.0) to help beef them up a little or with no serious armor rating but some additional functionality (i.e. Wyvern TEK saddle could change how their breath behaves). But, if going the armor route, that armor rating defintely would need to stay fairly low to be balanced.
  6. Why the Phoenix? I think it really just needs a proper landing mechanic... visually, it's fine, and it's got a very unique functionality for a tame (as well as being one of the most loaded tames in the game), so I really don't think it needs a rework
  7. While I appreciate the help, this is for Win10 I'm on Xbox with an Xbox-hosted dedicated
  8. Valguero Dedicated Server Not Saving Hey all, I've seen a few others report this problem, but I wanted to go ahead and report it as well. Valguero dedicated servers (and possibly other servers, I haven't tested) are not saving, so whenever the server restarts, nearly all progress is reset. Only player levels and engrams are saved. I'm hoping to hear about a fix for this soon because it's rather frustrating. Some friends and I would very much like to play on Valguero, but this bug is completely prohibitive. If anyone has found a work-around, I'd love to hear it.
  9. I'd recommend bumping the Therizino up to S- or S Tier for PvP. While it's not as outright powerful as some other tames, it has two huge advantages: Veggie Cakes and Armor Penetration. The effectiveness of the former obviously depends on the HP stat and how quickly they're taking damage, so it may not always be useful, but combined with the armor penetration of the Therizino it means it can essentially go toe-to-toe with anything short of a Giga, Titan, or Reaper and come out on top. Therizinos also have the (limited) ability to break stone, which isn't immensely helpful considering the damage reduction to their attacks, but seeing as few other creatures have that ability, it's worth mentioning. The major downside here, though, is the relative difficulty of taming and breeding them compared to Rexes, which tend to be cheaper tames (due to prevalence of Prime, Mutton, relatively easy to obtain kibble) with lower resource demands and quicker to breed as well. Rexes also have (or had, haven't tested with the new Rex) a better AOE, though it's not so giant as to sway the fight in their favour. In short, Therizinos are honestly better choices than Rexes (TLC abilities notwithstanding, though I don't think those will drastically change the meta) in a plain PvP scenario, but Rexes will give you more bang for your buck, so I'd still rate them higher than the Therizino.
  10. PuffyPony

    Reaper King

    Why are people still arguing here? Lol
  11. The Bronto has mostly suffered because other creatures have gotten better while they haven't. Wyverns suffered a bit from the flyer nerf, but in PvE they're still by far one of the best tames you can possibly have. In PvP they're less useful, particularly post-nerf.
  12. PuffyPony

    Reaper King

    Because of breeding/mutations, yes. They can become very, very, very good
  13. Okay, a few more items for you I'll do more later, but I am a little time limited Creature Name: BrontoTier List: PvERanking Changes: S > B+Reasoning: It probably shouldn't have ever been in S tier to begin with, but in general, the Bronto struggles due to the Paracer basically doing everything better. In theory, the Bronto is better because of better weight and larger platform, but in practice, the Paracer platform and weight stats are more than sufficient for the bulk of activities. Moreover, the Paracer is much faster, has better Stamina economy, and is generally more effective at defending itself than the Bronto due to better ROF. Granted, the Bronto does harvest berries and thatch very well, but because of the aforementioned speed and stamina issues, it's far more effective to use a male Megaloceros or a Therizino. Creature Name: DirebearTier List: PvERanking Changes: A > SReasoning: I'm calling this change in advanced in anticipation for the TLC update, so your call on whether you want to bump it up now or later. Basically, all the current upsides, plus being able to harvest Honey effectively... This is a very good tame. Absolutely a must-tame. Creature Name: ArgentavisTier List: PvERanking Changes: B > AReasoning: It's the ARK work horse, and honestly a much more useful tame than the Quetzal at the moment. Good weight, excellent Stamina as far as flyers go, and pretty good at fighting. It also picks the most creatures in the game after the Quetzal and Wyvern, so it's pretty handy for taming or just getting stuff around the map. It's only real downside is speed, which is also a problem for... Creature Name: QuetzalTier List: PvERanking Changes: S > B+Reasoning: The flyer nerf hit this dude really, really, really hard. It's basically a sky Bronto, and it suffers similar issues. Despite good weight, good Health, good platform building, its god awful speed and stamina really limit the utility of this creature. This doesn't necessarily factor into the rankings, but Quetzals are also much rarer and rather difficult to tame, so the practicality of these mounts is fairly low relative to their usability. Most of their essential functions (carrying creatures, hauling weight) can be better performed now by a Weight Wyvern or an Argentavis. Creature Name: WyvernTier List: PvERanking Changes: B > SReasoning: Basically, they're the strongest PvE mount in the game. No saddle, sure, but they do very good damage with and without their breath, and they are the only creature in the game which can handle the Giga, Titan, Alpha Rexes, etc. with minimal to no risk at all. AFAIK, they have the best speed among flyers (maybe only slightly out-paced by the Ptera), and when they aren't abusing their breath, they have pretty good Stamina as well. They also pick up basically everything a Quetzal picks up, and considering their greater speed, they can be pumped on Weight to turn them into pretty effective beasts of burden. Creature Name: LiopleurodonTier List: PvERanking Changes: D > F+Reasoning: Yes, its loot buff mechanic is rather good, but realistically, you're fairly likely to only get a handful of loot crates. Because of the slow speed of the tame, you're going to be forced to ride a different mount to get to loot crates, but because of the buff timer it's likely you'll only get one or two boosted crates. The roll can also worsen your loot, depending on what's in the crate, so it's not always a good thing. Also, many of the items are things you can get fairly easily in high quality anyway from caving, which with a mount is generally easier than tracking down one of these creatures, taming it, and going on a mad dash to try to scrape out some better loot. IMHO it's the worst designed creature in the game right now mechanically
  14. I'll go through later when I have some time and try to do a comprehensive critique
  15. For the creatures where map does make a huge difference, I'd just add an addendum on the end. For instance, Megalosaurus on PvP might earn B tier as you identified, but on Aberration it's clearly far more useful, so your note in the PvP section could look something like this: Megalosaurus (While it is only useful at night, during that time it is a monster during raids and other PvP activities.) (On Aberration, the lack of sleep mechanic moves this creature to the S Tier). That'd probably be the easiest and most efficient way to do it. Most creatures aren't going to be that affected, so the handful of exceptions are probably just as easy to list in that way. It'd really only apply to creatures with specific map mechanics, anyway, so like a Tapejara on Scorched vs on other maps isn't really going to change, but a Jerboa or Glowpet would change quite significantly. I think it'd be helpful to do as you say, though, and list B/C categories, or just specify creatures that sit on the edge of a tier with a + or -. For instance, with your Carno example, you could list it as a C+ (just put before or after its name) to indicate that you put it in C tier, but it could border into B tier. Either way, but I think it'd help resolve some of the issues there. I.e. for the PvP ranking for Pegomastax (just an example, not necessarily arguing this is where it should be): Pegomastax (F+): Weak and frail, the Pegomastax has little use in PvP aside the occasional troll theft. Thus you provide your justification for its tier, but also acknowledge that it could conceivably be moved into D tier if someone was able to effectively use the theft mechanic to disrupt enemy PvP
  16. Creature Name: Yutyrannus Tier List: PvE Ranking Changes: A > S Reasoning: It's an essential tame for boss fights, and very helpful in Alpha fights. That may be a "limited" scope, but the essential nature of the tame in the former situation makes it an extremely high-tier tame, particularly because no other creature does what it can do Also, just a general point of feedback. I think you underestimate the tier of a lot of creatures, particularly some of those you've put in B or C Tier. It'd also help to consider that tiers aren't necessarily uniform... for instance, I'd absolutely say that you need to weight the Megalo on maps like Ragnarok, Center, and Island differently from the Aberrant Megalo on Aberration, because on the latter it is easily on the same level of power as the Basilisk, if not stronger. This might be the cause of some of the tier discrepancies, but even without it, I'd argue that you under-rank a lot of stuff
  17. PuffyPony

    Reaper King

    They seem to be moderately stronger than an equivalent Rex (meaning one that hasn't been extensively bred out for mutations) now. Can't say I've gotten down to the nitty gritty science of it, but they definitely feel better. I'd definitely say they're worth it. Between the much better mobility (jump + greater speed), non-dependence on saddle for pretty solid defence, and ability to exercise some control on enemies by chaining acid + spin + bite, I'd certainly consider them a rival for one of the better end-game tames.
  18. PuffyPony

    Reaper King

    I spawned one to try out, and it seems that, like @Wazzamaniac said, their melee is significantly better. I can't really compare HP stats because I don't have much to compare against before the buff
  19. Obviously outdated, I'd like to see the post updated considering the new creatures and updates to old creatures (for instance, I'd definitely put both the Ankylo and Doed in S tier now, but the Rock Elemental gets bumped down to A or B). My PvE recommendations for Aberration creatures: Basilisk --> S Tier --> Crazy carry weight, fast, solid damage, and robust health. Taming is a pain, but the Basilisk is well-worth it because it has very few, if any, real downsides Lantern Pets --> B Tier --> Grouping these all together because of their similarity, but obviously a vital tool in Aberration and a helpful, cheap light source on other maps, which frees you up from using a torch or wasting resources on a flashlight. Not an amazing tame, but no real downsides Karkinos --> A Tier --> Very strong fighter with good carry weight and the ability to launch and hurl enemies as well as jump. It's slow, though, which is a major downside. Good for pairing with Doed or Ankylo for harvesting runs because of its weight Ravager --> A Tier --> Much tankier than a Direwolf, faster than a Thorny Dragon. Good carry weight with the weight bonuses, and has the zipline gimmick to help it move quickly around cliffs and rough terrain. Main downsides are the lower damage and lack of Smithy option on the saddle Reaper --> C Tier --> Overall pretty powerful, but not nearly as good as a strong Megalo or other end-game fighter because of its poor stat scaling. Mostly useful because of the variety of its attacks rather than the power of them. Decently fast and mobile, but they are weakened by friendly light sources (possibly a bug? Don't know). Not entirely worth the tame at the moment, but could be bumped up as high as S tier in the future Rock Drake --> S Tier --> Main (and only real) down side is the lower damage output, but given that this is the second fastest land mount, can climb walls, glide, has decent carry weight, is pretty tanky, can swim surprisingly well, and can avoid enemy aggro by turning invisible... Yeah, this thing is a real beast, even outside of Aberration Roll Rat --> D Tier --> Almost entirely deserves this tier just because of the saddle, which breaks and is very, very expensive to maintain. Weight bonus isn't really that high, and is generally mediocre as a harvester compared to other options. Decent stats, but it doesn't really pair against other fighters, and its breakable saddle means its tankiness is limited
  20. Currently raising my fresh 150 Lightning Wyvern Egg on my dedicated Ragnarok server Also spawned in Rock Drakes as a New Year's gift for each of the members, so as they hop on we'll play around with those some. Other plans include getting an Ankylo and a Doed while the baby wyvern is growing
  21. Absolutely, positively, 100% need work on mechanics and model: - Sarco!! (Top priority!) - Onyc (add breeding) - Carno (just a less-good Allo atm, needs mechanics to set it apart) - Compy (why tame these? Need just a touch more utility) - Bronto (too generic compared to resource harvesters, needs some utility to make it truly useful especially given it's low speed) - Giganotosaurus (problem child. Needs disciplinary action) - Megaloceros (again, just too generic. Needs stuff to set it apart from Galli/Iguanodon/Equus) - Megalodon (generic, lacks any abilities or resource-focused talents to set it apart) - Pachy (just generally too weak to use) - Parasaur (no need for anything major, maybe just reduction to weight of Berries in the inventory or something) - Plesio (too similar to less-good Mosa at the moment) - Raptor (pack mechanics?? Or latching?? Please?) - Stego (armor penetration. Also ungodly slow) - Trike (Frontal armor, maybe have it act like a spike wall) - Spino (less good Rex currently) Need work on mechanics (open for remodel, but not necessary): - Araneo (needs some pretty smoking mechanics to justify how squishie it is for being such an aggravating tame) - Lymantria (really no reason to tame these, even on Scorched. Need more utility beyond being "early game flyer") - Liopleurodon (I think most people didn't care for the design here. Maybe make an Alpha version with the current mechanics, but we'd like some kind of perma-tame Lio) - Carbonemys (add shell retraction mechanic please) - Ichthy vs Manta. (We need more to differentiate these two. Manta needs an Oxygen meter when on land instead of just taking damage) - Mesopithecus (lockpicking ability is good but too limited. Maybe turrets can't target it from as far as other creatures, too) - Pulmonoscorpius (just needs work in general. Like I've said before, too generic to really be worth taming) - Terror Bird (flappy raptor. Needs a little more) - Troodon (rework taming mechanics to be a little more friendly to this thing's level) - Woolly Rhino (hitbox reworks, charge mechanic is cool but perhaps could benefit from some extra structure damage or armor penetration) - Megalo (Sleep mechanic on any map except Aberration is prohibitive to use, could be a bit more forgiving) Need work on model (open for mechanics, but not necessary): - Beelzebufo - Phiomia Other things I'd like to see with the Dino TLC: - More Alphas!! Or even introduce a new tier, Apex Give us some brutal PvE challenges! - Revamped Dino AI. Predators selectively hunt prey (i.e. Rex won't waste time with a Dodo, Raptor won't attack a Stego without a pack), and they don't just continuously brutalize everything in the area. Certain herbivores (Trike, Stego, Theri) get an "Aggro" mechanic in which they will not immediately attack you but will grow angry if you're hanging around too much. Herbivores and, where appropriate, carnivores should stick together in herds and packs rather than diffusely wandering around the map In general, emphasize using mechanics to create different niches for every tame so that one tame isn't just a slightly faster but slightly weaker version of another. Make them feel different. That's what makes them fun and worth using (If you need proof, see Aberration's menagerie)
  22. You couldn't sell it as a video game show, for sure
  23. They'd need to develop an ending, obviously. For instance, the series could be following inter-tribe conflicts on the ARK, and it basically ends with the protagonist(s) learning about Ascension, making it through the TEK Cave, and using their new power/perspective to end the conflict. It sounds really cheesy when you put it that way, but also, the best stories never truly end
  24. Clearly hasn't read the dossiers I think a TV series would be better than a movie. You could have a multi-perspective series on the Island focusing on Helena, Rockwell, etc., and then a series on Scorched Earth focusing on Dahkeya and co. It'd all depend on how good the director is, how well done the fx are, etc. etc. It's a neat premise, but it would need a lot more than just Wildcard to do
  25. If I had to pick top 10, it'd be as follows (in no particular order): 1- Rex. Duh. 2- Basilo. Basically almost all your underwater needs done 3- Theri. Gathering supreme 4- Ankylo. Only metal harvester, and honestly it doesn't do half bad on Stone, so I wouldn't even bother with a Doedic 5- Quetz. Even though it's slower than the Argent, it does basically everything else better 6- Yut. Absolutely essential for boss fights anymore, and a very useful tame in its own right 7- Daeodon. See above 8- Dung Beetle. Overlooked, but the value of not needing to build a bunch of Compost Bins to mass generate Fertilizer can't be overstated here 9- Megatherium. Less so on the Island compared to The Center and Ragnarok, but it's a great caving mount. For the Island and Scorched Earth, replace it with a Sabertooth 10- Dodo. Yes, you read that right. Dodo Kibble is very cheap with ~5-6 Dodos squirting out eggs for you, which makes it very useful for feeding your Daeodon and for making sure your baby dinos have plenty of food. Combined with a good farm supplemented by your Dung Beetle, you're set. But as @Extraterrestrial said, lots of dinos excel very well in their niches. Realistically, for example, I'd still get a Doedic because of its Stone harvesting; only under the condition that I can only pick ten tames would I not choose it over something else.
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