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  • Patch 256: Equus, Leedsichthys, Ichthyornis, Iguanodon, Underwater Bases, & More!

    Patch v256 comes to you today crammed with new content, including vacuum-sealed underwater bases and aquatic creature breeding, TEK teleporter pads and wireless generators, and four new creatures. It also brings the first major menu redesign of ARK, as the Inventory UI receives a complete visual and functional overhaul for a streamlined new look. This is a huge upgrade that means easier access to everything in the player’s inventory. 

    The TEK Tier for ARK is being implemented in multiple phases, with today’s update including awesome new element powered gear like: 

    TEK Underwater Bases! This allows fully-enclosed structures to be created underwater, with ventilators to allow oxygen filled room. Air-locks allow players to enter and exit without flooding their base.

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    TEK Power Generator! This wireless generators power TEK structures and any Tribe electrical structures in adjustable range. 

    TEK Teleporter! Easily and quickly move around the expansive open-world island, but very challenging and expensive to obtain!

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    TEK Mosa Saddle! Once placed on the Mosasaur it equips the beast with lasers and more.

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    TEK Tier content is a wave of sci-fi-themed, end-game features that reward hard-working Survivors with awesomely futuristic gear and guns. Players wanting TEK Tier loot will need to gather the newly introduced Element resource, which is granted after successfully completing Boss Arenas. Each Boss has three difficulty levels (easy, medium, hard) and after defeating the respective Boss are awarded with unique TEK Knowledge engrams, element and other general Boss Rewards. Collect the Element, then use the TEK Replicator to craft all TEK items!

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    Likely an ancestor to the modern horse, Equus Magnus is a much larger steed, and when tamed, can be used in much the same way - riding, herding, and used as pack animals. Equus is so large, in fact, tribes have been known to not only ride them, but attach extra large saddlebags to them, essentially making them into mobile research and crafting stations.

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    Craftable within the Equus' saddle inventory, the new Lasso item can be used to wrangle creatures and players while riding. Now you can live out your cowboy dreams in ARK!

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    If Survivors are lucky, they may come across a majestic sight. The Unicorn is the rarest creature on the Island, with it's white coat and horn protruding from its' forehead. It can be tamed just like the normal Equus. However, only one of these magical creatures exists on the map at one time, so treat it with the utmost care!

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    Leedsichthys Conviviumbrosia is the largest fish in the waters around the island. Its meat is also extremely succulent which is unusual given its size. It is often traded with the same value as Prime Meat, and colloquially called 'Prime Fish'. Of little taming value, tribes do keep schools of Leedsichthys in pens for meat, as it is so huge, chunks of meat can be cut from it without causing it death or permanent injury. 

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    While Leeds is normally passive towards humans, it is extremely aggressive towards boats on the open water. Rafts that enter its' territory will quickly find themselves in grave trouble and will be forced to fight or flee, or lose their home.

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    The alpha Leedsichthys, which is somehow even larger than the average Leeds, is massive and white in colour. If a Survivor manages to kill the beast, they will be rewarded with lots of fish meat and a special cosmetic skin hidden within it's belly.

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    Iguanodon Vicissitudinis is a large herbivorous dinosaur that bears a strong resemblance to the Parasaurolophus but without the distinct head crest. Iguanodon has two spike-like thumbs for prying fruits open to pick out the seeds and for  stabbing would-be predators. They are as capable of walking on all fours as they are on just their hind legs. Combined with its highly effective fruit harvesting and substantial carry weight, the Iguanodon's excellent mobility in bipedal stance makes it an ideal field-hand that can also pull off a quick get-away, or an agile defense, when needed.

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    Considered just a "plain old" normal seagull, Ichthyornis Piscoquus lives near beaches, surviving off of native fish. While timid by nature, if tamed, they become partners for their tamer, riding their shoulders. Survivors can send their tamed Ichthy to attack small prey such as fish, dodos, and compys. The fish it brings back are rich in meat and far better than a Survivor would be able to catch by hand, making the gull very useful.

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    A long time coming, Patch 256 finally brings breeding to the aquatic and amphibious creatures of the ARK. Underwater eggs cannot be picked up by players as they cannot survive out of water, so plan ahead carefully! Underwater eggs will incubate in water at all times so there is no need to monitor their temperature. These adorable little ones will certainly steal their way into your heart.

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    In addition to all of the above (it's a lot!), this patch also includes the following:

    • Lots of new in-game sounds
    • 1 New Hairstyle and 1 New Facial hairstyle (Growable ponytails with full physics and mutton chops!)
    • 30+ new Explorer Notes

    The full patch notes for version 256 can be seen here:

    Weekend Sale!

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    From today through to April 3rd, ARK is 67% off and Scorched Earth is 51% off on Steam! 

    Additionally, the ARK “Survivor’s Pack” on PS4 is currently 25% off from March 28th through to April 4th!

    If you or your friends haven't picked up a copy, now is definitely the time to do so!

    ARK: Evolution Event Weekend!

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    Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! The Evolution Event will be active until Monday the 3rd at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes:

    1.5x Harvesting Rate
    1.5x Taming Rate
    1.5x EXP Rate

    Reminder: this 1.5x bonus is on top of the 2x rates that are now standard on our official servers!

    Thank you Survivors! We hope you enjoy the update!

    :Jerblove:





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    2 hours ago, Milsurp said:

    You know that polling uses a fraction of a population and assumes the results are directly proportional to the entire populace, right? Exactly what you're claiming isn't valid.

    That's exactly my point, it's an assumption. A guess at best that is about as accurate as Wildcard's ETAs. Simply put, saying "the silent majority don't mind" or "the silent majority are upset too!" or "the silent majority wanted this!" is a poor argument for a cause because they cannot be quantified due to not making their thoughts known.

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    6 hours ago, ciabattaroll said:

    That's exactly my point, it's an assumption. A guess at best that is about as accurate as Wildcard's ETAs. Simply put, saying "the silent majority don't mind" or "the silent majority are upset too!" or "the silent majority wanted this!" is a poor argument for a cause because they cannot be quantified due to not making their thoughts known.

    I'm...not going to argue with you about whether the statistical analysis used in polling and marketing is valid science. You'll need to take that up with those entire industries please.

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    28 minutes ago, Milsurp said:

    I'm...not going to argue with you about whether the statistical analysis used in polling and marketing is valid science. You'll need to take that up with those entire industries please.

    There's already precedent that this is a flawed system though. I mean, as much as I hate bringing politics into this, placing faith in polls is what gave us Truman as president despite "conventional wisdom and polls" pointed to an "inevitable" Dewey presidency. It wasn't even the same thing as what we have now where Trump won the electoral but lost the popular, Truman won both ends in spite of these assumed representations of the entire population saying otherwise.

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    I just have a quick technical question...with the vault nerf will that affect items already in the vaults if they are at capacity? Will we need to move items out to ensure they dont get deleted?

     

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    Flying nerf aside.

    Tiny little baby squids are adorable.

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    4 hours ago, Wolfi said:

    I just have a quick technical question...with the vault nerf will that affect items already in the vaults if they are at capacity? Will we need to move items out to ensure they dont get deleted?

     

    Based on other comments I've seen the dimensions of the vault are being reduced, not the capacity. Will probably affect people who have made walls out of the vaults, but nothing should be lost.

    Edited by Vireon
    Better grammar, less ambiguity.

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    8 hours ago, Wolfi said:

    I just have a quick technical question...with the vault nerf will that affect items already in the vaults if they are at capacity? Will we need to move items out to ensure they dont get deleted?

     

    No. Item capacity of the vault has not been affected, merely the production cost and the size.

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    I like the new interface and dinos, the equus is absolutely amazing. The new bird that pulls coels out of the water looks really cool. None of the 10 people in my tribe will be able to tame any of these new dinos of course because of the 50 dino per person limit in our tribe. However the flyer nerf has ruined the game. Nobody likes this nerf. I would love to hear one good reason this nerf is a good thing for PVE. People seem to be missing the point of games like this, the point of playing a video game is that everything is OP, otherwise where's the fun. This isn't a simulator and so doesn't need to be realistic. Having OP stuff is what makes games fun. Most of the fun has been removed from this game.

    At the moment the game couldn't be any more unbalanced, a new single player can have 500 dinos but a tribe with 20 members has the same dino limit. The dno limit has made a difference in tamed dinos on most servers due to people stopping playing the game but has made 0 difference to server lag.

    From a business point of view I would expect wildcard to make this game appeal to the majority of people so that more people want to buy it. At the moment it doesn't appeal to the majority, in fact it seems the majority of people would now rather play something else. Very bizarre business strategy. The people who are in support of this patch and nerf make up less than 15% of the footprint of players according to the various polls.

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    38 minutes ago, _The_Jackal_ said:

     People seem to be missing the point of games like this, the point of playing a video game is that everything is OP, otherwise where's the fun.

    I'm gonna have to disagree with this. It's my belief that the point of playing a video game is to have fun, and that fun is a very subjective term so what may be fun for one person may not be to another. I mean, if we're to take your philosophy then you're saying that Fromsoftware's Souls series aren't video games, as those almost constantly hammer how underpowered you are compared to the horrors you face.

    As for the dino limitations, that is something I agree with. The concept is good in that it aims to prevent lag by curtailing how many dinos a tribe has. However, it is quite easily sidestepped due to the fact that there are no limitations on how many tribes can be on a server at a given time. I've already seen bigger "zoo" tribes make use of this flaw by having a member splinter off to make an ally tribe and the original tribe they came from would unclaim dinos for him/her to grab in order to relieve the cap their tribe has.

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    I would love to see some kinda soaring mechanic, where the larger fliers catch thermals and updrafts during the heat of the day but have to flap and burn stamina to stay up after dark.

    Carry on  B|

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    5 hours ago, ciabattaroll said:

    No. Item capacity of the vault has not been affected, merely the production cost and the size.

    Thank You :)

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    8 hours ago, Vireon said:

    Based on other comments I've seen the dimensions of the vault are being reduced, not the capacity. Will probably affect people who have made walls out of the vaults, but nothing should be lost.

    Thanks :)

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    Not sure what this feed looks like but if you've seen the steam forum... Whoo that's bad lol.... Anyway here is my post.

     

    Well... I've replied to a few people but after playing with the new nerf for a while here is my opinion. I'll start with the Quetz. Its big feature was almost unlimited stamina and carry weight. I see so issue with having hella stam and hella weight, as it was meant to be a utility bird. Make the platform saddle require seats to transport more than one person, and make that seat disable weapons. Also make it so the bird cant have any C4 attached, lower HP. It was meant to be a long flying high weight utility bird. That solves the problem. Yeah sure you "could" still pick people... If you could catch them. Argie, more stam slightly faster movement speed and high melee points. It should be a meat getter for your tames (I'd rather use a therizino) in my opinion but also able to defend a base if need be. Ptero, I say 150 movement speed and I'd say... 1500 stam. lower melee a bit but no lower than 150% to start. lower weight to only being able to carry rider and meat for it to eat. No more OP Ptero picking. these changes would have sufficed in game. I think this would have made MOST people happy. Of course people will complain.  people forget about the Dimorphodon, and Microraptor that either dissmount and or kill the rider. That solves your bad aim with a rifle. I do feel that no one will agree with this. I get that, but I think this would have been a fair starting point. This is just my opinion. If you have any cinstructive criticism lets here it. We can discuss. Trolls get no responce. 

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    the flyer nerf was just rediculous how can you give us flyers with the travel speed for this long period of time and then just take it away?

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    1 hour ago, thebeardguy said:

    the flyer nerf was just rediculous how can you give us flyers with the travel speed for this long period of time and then just take it away?

    Learn to adapt. Just because you have had some broken mechanic for ages doesn't make it right.

    Now people will actually need to be creative and use some actual skill to fight, rather than ptera bomb all day long or cover the map in 1 minute.

    Flame suit on.

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    Just gonna leave this response from our beloved Ark team here, in case some pople have not seen it yet ^w^
    Btw, do not lose faith in Ark, do not start hating it, they are doing everything they can to make our game great - its just still in development:

    "Without taking forever to deep-dive into this stuff, the one thing that I think everyone can agree with, or that most people seem to agree with, is that "it had to happen", and "you guys should have just done it less".

    Both of these statements are true, but in the long run, the way we choose to make these changes are with broad strokes, followed by incremental buffs. That's how we work. [....] Either you guys get furious at us over several weeks as we nerf your fliers again and again, making them weaker and weaker, and you hate us for that, or we do it all at once and buff them, and you hate us all at once and then things get better.

    Our overall goal with this re-balance is to define roles specific to each of the fliers. The roles look something like this:

    • Ptero - Fast, sprinting scout, with low hp/stamina, but quicker stamina recovery. Fastest flier in the game (except for wild wyverns).
    • Argent - Tanky fighter, can scrap well and take some hits, high stamina/carry weight compared to all other fliers (except Quetz), while still maintaining some agility.
    • Moth - "beginner" mount, lowest stats across the board for explicit travel or fighting, but a powerful special attack for specialized use.
    • Pelagornis - Versatility flier with generally low stats, but unique functionality, and other special abilities to offset its lack of direct stat power.
    • Quetz - Sky Bronto. Slow, extreme stamina, extreme weight capacity, good for prolonged sieges or for moving massive quantities of things to and fro. High health pool, but extremely poor maneuverability and very vulnerable.
    • Tapejara - Tactical flier. Between the Argent and Ptero for overall stats, but with multi-mount support and latching abilities, it can carry well armed players in and out of the battlefield or to remote locations.
    • Wyvern - Lord of the skies. Low stamina, moderate move speed, poor agility, but extreme power and versatility. 

    This is how we see them conceptually, and the overall "feel" we want to aim for when we finally say "yeah, these are in a good spot".

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    @Jat @TheRightHand Aside from the flyer nerf, I wanted to congratulate you on 256.3. Fixed a lot of things that needed cleaning up -nice! 

    Re the flyer nerf, I still think you should do something *interesting* with flyers instead of grinding spreadsheets though. Your model for pteras is broken - you can't have a "fast, sprinting scout" with low stamina. Since scouts by definition don't know where their objective is, they need stamina to search for it. And their main role is 1-person light transport in non-PvP, so again stamina is important. Either way, it doesn't work unless you make it mediocre at everything and good at nothing, and that carries over to the other birds' "roles" as well. (Hate roles, that model is a trap with no future.)

    In addition to the other flyer suggestions I've made (lower pickup size, scale damage up/down by size differential, exchange hover for slow fall or make hover drain the most stamina), you could try lowering birds' stamina a lot, but only using it in sprint mode and combat and changing non-sprint (walk) mode to glide mode for long-distance travel. That gives them pluses and minuses for every situation - they have short-distance escape speed, short-term combat ability and long-distance travel endurance, but they can only use one at a time. And you can adjust the stamina drain for any of the three, giving you fine-grained balance tuning. 

     

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    So in light of the "Flyer Nerf" how are PC players getting Wyvern Milk? If there is no longer any bird that can out fly a wild Wyvern, what tactics are people using now?

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    2 hours ago, Yourtoy said:

    So in light of the "Flyer Nerf" how are PC players getting Wyvern Milk? If there is no longer any bird that can out fly a wild Wyvern, what tactics are people using now?

    Asking really nicely, dinner and a movie, bringing them baked goods, etc. None of it seems to be working too well, yet, but I think they'll come around.

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    In connection with new update, I'm discovering very amazing new potential in the game! I would like to share with you very interesting adventure what happened to me today. I was on the travel to the vulcano on my quetzal. I just wanted to take some metal and some other things to our base... So. I started to fly. And I pushed the button for fly. 10 minutes. Well... it's all what I wanted to say...

    I really love this game. What else would you do? Live your life? Don't be silly! ;)

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    On 3/31/2017 at 4:46 PM, NootNootEh said:

    Damn, This is one amazing update, been waiting ages for this update to come out.

    This update does look amazing! But anyone know any info for when it comes out for Xbox/PS4? Haven't found any news and it's leaving me clueless to whether they actually are adding it.

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    Log on feed dinos, check patch notes, log off. Well that was a productive day... I'll just play in the water then, come here my sexy Subnautica.

    IMG_1281.JPG

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    I play SP on PC and overall I like this update and the new balance. Means new thinking needed.And will be using my Mammoths for the first time in ages, and that is good!

    Just 3 observations:

    --to me the pop-up windows that appears on everything are way too blue and bright and distracting to me.

    -- option to remove the (blue) windows explaining what stone is used for when you hoover over the inventory?

    --I do not want to nerf the swimmers, but when my sarco/beaver  (for example, all aquatics are zappy) hits the water, one touch on "W" send the guy forward like a torpedo. I love that in the open water and in fighting, but when I try to park these guys in a neat but small harbor, that beautiful speed makes parking a nightmare. Would it be possible to have a slow/cruising/harbor speed set or something? 

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    Love all the things that have been added. I still think all creatures should be tamable...sad face.....I think that when you Alliance there should be some commands added like if they attack all dinosaur, guns turn on Alliance, or even commands given to guns and animals specific if attacked all attack. I had an alliance come down on us while most of our tribe was off line and they wiped us before we new what hit us, the plants would not shoot them and animals would not attack, these command could really help this.

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    @Jat 256.3 is a great patch but I think you forgot about the sand on the doed. While stone was reduced by 75% one stack of sand still weights 50. Some love for the adobe builders on SE pls! Thank you.

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