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Milsurp

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  1. Hey Mirage, this tool looks great and I wanted to use it to troubleshoot a problem, but it appears you have a crashed website atm. Just wanted to let you know.
  2. As an unofficial server operator, I can honestly say that stack size increases help a lot. Even if you can't move with the weight, it's helpful when transferring from dino to storage. And the handling of all of the light things like fiber, thatch, chitin, hide is much improved. Also, high-qual items can require more cap than an official workstation can hold, making you wait until you have a tek replicator or forcing you to work around with a high-weight argy. Generally it's the light items like hide and fiber that push the limit, so increasing stack for those items is very helpful for avoiding the slot-cap problem on workstations.
  3. nebula210 - Rock Drake needs a nameless-venom milk mustache
  4. Wow, thanks for continuing the bug-fix and QoL improvements! And I'm looking forward to the easter event - time to collect some awesome rock drakes and argents!
  5. Consensual PvP is the norm for large open-world environments, with exceptions for worlds where it's all about PvP (Planetside for example). I keep thinking "why didn't WC just do Tribe Wars as the "Official" PvP mode and leave 24/7 PvP for event / unofficial servers?". That would guarantee everyone can do what they want as much as they want, with the people who want the same. As they have things with PvP now, the smallest number of people will be happy and the largest number unhappy, and that's the opposite of how you pursue success as a business.
  6. Nonono! Those devs are very happy and needed where they are! I favor keeping the *entire new dev team that has just gotten in place* and expanding it with new people as needed. Let's remember, those other devs brought Ark from start to 4 years of age. Kudos to them for all they accomplished, but eventually it's time for a team with new eyes to look at things and move them forward. Also, this team specifically has 1 person (in rotation) on bug-fixes every single day. It may be only one person at a time, but someone is on it full-time. And also let's remember this new team launched a PTS! That's a huge step forward in dev-player collaboration and I want to see more of it.
  7. The commentary on how things are working now gives me a lot more confidence. I'm not especially caring about the grandiose story plans or alien stuff (you should just go ahead and make a separate alien-world game if that's what you want to do), but hearing that you've always got at least one dev on bug fixes and issues is very reassuring.
  8. Yes to all! And I helped test Autorun+, takes a surprising amount of "weight" off of the gameplay. So much better.
  9. If you're on PC, try the Dino Aphrodisiac mod. I can confirm it works with boas to push their rate to 1-2 eggs per hour.
  10. Not a fan of the argy changes. They were already OP in terms of carryables and carry weight. Slowing them down as part of the flyer nerf is what makes them boring and blah, not a lack of utility. And if you want to smithy with an argent, all you have to do is carry a thatch platform and a smithy. I think all you need to make the argy fun again is add the griffin's swoop mechanic. That alone makes aerial combat fun, and the argy's stamina would make it an effective repeat attacker. Whereas the griffin hits hard but runs out of stam fast and is squishy, the argy could stay in the fight longer, albeit doing less damage per hit and not having the same kind of escape speed.
  11. heh my PvE server config starts at wild damage x2, and both wild/tame creatures with legendarily powerful bites get 1.5x more via the individual dino damage option. The game feels way more threatening like this. You don't treat rexes or megalodons casually with this build, no sir. (This also puts wilds at about the same melee as a fresh tame from that-level wild. So it's a pretty even fight until you level/saddle the tame, and that also feels well balanced.)
  12. That suggestion is in the TLC pass suggestions. Add your support there
  13. Biggest impact change listed here- "Skittish stance added for tames*. I'm guessing that means "passive but will run if attacked". YES PLEASE.
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