TheRightHand

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TheRightHand last won the day on May 30

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About TheRightHand

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  1. Here's the things that did make it in: Memory Optimizations Texture Memory Reductions Mesh Optimization Animation Compression Optimization Here's the things that didn't make it in: GPU/CPU Optimizations Here's the why: Asynchronous compute and threading are stupid hard to implement into a non-threaded system and require tons of testing and iteration to get in, and every time we release highly experimental or potentially crash/stability effecting feature into the game for people, we get lambasted to no end about how we should test out stuff before we release it, and then we get lambasted to no end about how we should release our stuff. That's not a complaint, it's just letting you know that occasionally we decide to take the approach of carefully testing and iterating on a system internally before we release something that could have massive negative gameplay consequences in the form of crashes or other unknown instabilities, so that you guys don't have to deal with them, and that is one of the things that will have us hold on releasing something even if we thought we'd have it ready in time. This is literally a low-level re-write of a ton of core systems to use async compute. I know that doesn't translate well to a layman, but essentially we've taken a guy in a room who does most of the work of making the game run, and are trying to teach him how to split that work up among several different people now, all without anyone ever forgetting to tell any of the other people any of the important things that they need to know at every single moment in time or else the whole system explodes violently. For anyone who has worked on a team, or with teams of people, that's completely impossible. Fortunately computers are better at doing what you tell them, but you still can't make any mistakes dividing up all of that knowledge and letting other threads work on it and then making sure they're all sharing that info in every way they need to, without a lot of work. So yeah. It's hard. Sometimes stuff gets delayed, that's how game development goes. Just, normally you guys don't ever get to see any of that because it happens, and the game releases, and you never know about the 6 months that were spent trying to get a feature implemented when your technical team was so overloaded that they didn't have time for it, but then it gets in a few weeks before release. We're letting you guys see that happen. And it kinda sucks for everyone, us included. So enjoy the ride, every embarassing moment. Just try to be understanding that we're not doing anything scandalous, every company ever has had a feature they've had to wait months and months to get implemented, just none of them tell their players about it. Because they don't have any. Because their game isn't released yet. I love you. - The Right Hand
  2. It is an exploit, and the current method of doing it will almost certainly be patched in the future. We may or may not add in a legal/intended method of protecting the bottom of your boat, but the use of foundations for this is not intentional. - The Right Hand
  3. If you want to skip the why, and just get to the WHAT, go ahead and skip to the bold text down the page. Hey there friends! So, there's been a lot of controversy over this flier nerf, and we're glad to see that as always, our community is loud and engaging us in every way they know how-- including sending us image macros of a guy pooping on our names! Let's get down to brass tacks on this one so I don't waste your time: The big broad nerf hammer has been swung, and as the Senior Gameplay Designer on the project, it's my job to try and communicate as much and well as I can about what's going on with changes like these. I also have to make it a priority to iterate with you, the community, on stuff that impacts you, even if I'm not great at it all the time. That's part of our whole philosophy. I think the discussion of "why did you do it" needs a moment to talk about, because there is a lot of assumptions about why we did it, and the posts I have made elsewhere haven't traveled everywhere they probably should have. So, let's start there. We very much see fliers as needing to have distinct roles, and we feel this way about every dino, but each day only has so many hours in it, and there are a huge number of priorities that we have before we do a lot of balance stuff. In their state before this nerf bat, fliers were largely non-distinct, and speed was a critical issue across the board. The game had become largely "get a flier, rule the world", and this started as early as a Pteranadon. There were many PvP implications in flier speed, not only did it make snatching, C4 bombing, and Quetz Grenading huge, easy issues, but it had underlying repercussions in the overall pvp gameplay space with regards to trivializing the land dinos which we actually want to see in battle, and giving people the option to remain endlessly airborne with giant mobile chaingun/gatling/rocket platforms high above the world and out of range of any threats. There were also PvE implications. The ground game was essentially trivialized. You could live on the back of a Quetz perpetually after getting one, never even having to land... ever, really. 80% of the game was easily ignored because the air is safer, more straightforward, etc. Without taking forever to deep-dive into this stuff, the one thing that I think everyone can agree with, or that most people seem to agree with, is that "it had to happen", and "you guys should have just done it less". Both of these statements are true, but in the long run, the way we choose to make these changes are with broad strokes, followed by incremental buffs. That's how we work. There are other companies that do it differently, and that's good. For an in-development product, however, this is how we chose to do it. The end result will be the same, the only difference is where the outrage is felt. Either you guys get furious at us over several weeks as we nerf your fliers again and again, making them weaker and weaker, and you hate us for that, or we do it all at once and buff them, and you hate us all at once and then things get better. These are just two different design approaches. If this was a finished game, where right now we felt that creatures needed small incremental tweaks to get them to a place where we like them, we would probably have taken the Blizzard/Starcraft approach of little steps at a time. Now, let me take a moment out to address all of you on a very serious note: Don't ever let anyone tell you not to express yourself. If you have a feeling, if something we did made you feel a certain way, express it. You are not wrong to feel that way. It is your own feeling, and you have every right to express it. I've seen a LOT of people telling each other what is and is not okay to express, and I don't really like that. We have to have thick skin to be developers. We know sometimes you just need to say a string of expletives at us. That's fine. It's not CONSTRUCTIVE, but it's fine. Would we prefer constructive dialogue? Yes. We've used constructive feedback to shape the next balance pass on the fliers. But even just raw anger and frustration are fine to express, and we want you to. It lets us know what the general feeling and climate is, even if it doesn't help us move towards a solution for the problem. With that out of the way, the meat. Our overall goal with this re-balance is to define roles specific to each of the fliers. This is a monumental task for land dinos, and that is why we didn't do that now. There are like a hundred land dinos, and not many fliers, comparatively. The roles look something like this: Ptero - Fast, sprinting scout, with low hp/stamina, but quicker stamina recovery. Fastest flier in the game (except for wild wyverns). Argent - Tanky fighter, can scrap well and take some hits, high stamina/carry weight compared to all other fliers (except Quetz), while still maintaining some agility. Moth - "beginner" mount, lowest stats across the board for explicit travel or fighting, but a powerful special attack for specialized use. Pelagornis - Versatility flier with generally low stats, but unique functionality, and other special abilities to offset its lack of direct stat power. Quetz - Sky Bronto. Slow, extreme stamina, extreme weight capacity, good for prolonged sieges or for moving massive quantities of things to and fro. High health pool, but extremely poor maneuverability and very vulnerable. Tapejara - Tactical flier. Between the Argent and Ptero for overall stats, but with multi-mount support and latching abilities, it can carry well armed players in and out of the battlefield or to remote locations. Wyvern - Lord of the skies. Low stamina, moderate move speed, poor agility, but extreme power and versatility. This is how we see them conceptually, and the overall "feel" we want to aim for when we finally say "yeah, these are in a good spot". In the spirit of that: https://docs.google.com/spreadsheets/d/1hVE4Ub5ufePdkun4IYQf1oADPcvcfLx9IRpEbZVPLdc/edit#gid=160180008 This is a good look at the current values, the new values, and the deltas associated with the changes. Most of it is straightforward, but there are a few silly or convoluted variables in here: Rider Extra Max Speed Multiplier is the most important one, it effectively gives the associated dino a change in its movement speed when it has someone riding it. You can see we've increased these values across the board for almost all of the fliers, making them simply faster when ridden. So, all of the values shown here are essentially up for modification. This is a slightly trimmed version of the spreadsheet I use to calculate balance changes and overall impact and % deltas when making changes like these, I thought it would be cool to share it. The "New Values" will be in your patch tomorrow*. Afterwards, we will be watching for a few more days, and seeing how these changes play out in my own gameplay, in the live game, in overall metrics on the back-end, etc. Then we will do another pass with the rest of the team, and we'll continue to iterate until we feel everything is in a good place. Feedback us! If you have some thoughts on where these are going and want to take your own shot at proposing some values, go for it. I'm glad to look over anything that gets proposed, as long as you've got some reasoning behind it. This is not the final pass! We're going to be iterating on this internally and want your input as we go forwards. I'll try to do more of this stuff when we bring out large balance changes in the future, and do them beforehand, not after. It's a process, so it doesn't just end here. - The Right Hand *Wildcard Times are subject to change or horrible inaccuracies.
  4. Rafts no longer viable in any way

    I'll be fixing the Leeds damage, it's accidentally scaling when it shouldn't :3c - The Right Hand
  5. Using Ark image

    Well, I mean. Are you going to leave the land like a coward? Go play it! - TRH
  6. This'll be put behind a server-side variable with the next update we do, sorry to you mod-users, this was a dumb on our part! - TRH
  7. The command is now -UseBattlEye We need to update that in the FAQ about it. - The Right Hand
  8. BattlEye Anti-Cheat. Windows Only.

    Currently, all major ESP/Aimbots are Windows Only, and are produced by "companies" which focus on providing cheats for a wide array of different games, all on Windows. It is extremely unlikely that they will switch their whole buisness operation to supporting Linux/OSX specifically for ARK, at least I hope we don't generate that much revenue for them That said, we're actively working with the guys who do BE in order to bring support to Linux/OSX, and it is a legitimate priority for us. As for bypasses, rather than argue semantics, I would simply direct you to search for aimbots/esp that CURRENTLY support the ARMA series/DayZ/H1Z1 who also use BE as an anti-cheat: I'll tell you from the get-go, that the top 3 aimbot providers do not support Arma/DayZ/H1Z1 because BattlEye is a huge pain in the ass to make a bypass for, and pretty easy for us to detect/ban for. BE used to be pretty bypassable, but these days it's not. Any bypasses/bypass info you might find is at least ~6 months out of date, and no longer functional. - The Right Hand
  9. Yep, we're investigating. Working with MS to get to the bottom of it, so far it doesn't look like this is anything directly related to our servers or networking, but networking is complicated and XBL is... fun, to work with We'll let people know when we've found a resolution for the issue and get it pushed as soon as possible. - The Right Hand
  10. [10:24:28 PM] Jat You should work like a butler. [10:24:29 PM] Jat Alright [10:24:37 PM] Casanova Alfred makes all the money though [10:24:48 PM] Casanova and butlers don't do anything [10:24:50 PM] Casanova tbh [10:24:55 PM] TheRightHand In some universes Alfred owns WE [10:25:02 PM] Casanova exactly! [10:25:03 PM] Ciabatta nah [10:25:04 PM] Jat World elite? [10:25:10 PM] Jat The e sports [10:25:12 PM] Jat Organization? [10:25:14 PM] Casanova Wayne Enterprises [10:25:15 PM] Ciabatta he's got joint ownership with lucius fox [10:25:16 PM] Jat oh.. [10:25:18 PM] Jat idk what that is [10:25:21 PM] Casanova lmao [10:25:23 PM] Casanova usual [10:25:27 PM] Jat is tha a fresh prince [10:25:28 PM] Jat of belair thing [10:25:31 PM] TheRightHand Yes. [10:25:32 PM] Casanova yeah [10:25:33 PM] TheRightHand You did it. [10:25:33 PM] Casanova just like that [10:25:35 PM] TheRightHand Well done Jat. [10:25:44 PM] Jat isnt his name jeeves [10:25:46 PM] Ciabatta it's a jatman thing [10:25:46 PM] Jat the butler [10:25:47 PM] Jen He's evolving [10:25:49 PM] Ciabatta batman** [10:25:55 PM] Jat ohh yeah [10:25:58 PM] Jat i forgot batman has a butler [10:26:02 PM] Jat hes like a super butler tho isnt he [10:26:05 PM] TheRightHand No. [10:26:05 PM] Jat built a underground lab [10:26:06 PM] Jat and shit [10:26:08 PM] TheRightHand He is a normal butler. [10:26:15 PM] TheRightHand Batman made the Batcave. [10:26:15 PM] Ciabatta every comic book butler is a super butler [10:26:18 PM] Jat then who built the lab [10:26:19 PM] Ciabatta compared to rl butlers [10:26:23 PM] Jat then why the hell does he need a butler [10:26:25 PM] Jat if hes gonna build that lab [10:26:27 PM] TheRightHand To buttle. [10:26:28 PM] Jat why cant he build a robot [10:26:29 PM] Jat to do that shit [10:26:30 PM] TheRightHand Duh. [10:26:37 PM] Ciabatta because [10:26:38 PM] Casanova Lucius built all the tech [10:26:42 PM] Jat batman needs some help alright [10:26:45 PM] Ciabatta the robot doesnt know how to make good tea and scones [10:26:49 PM] Jat lucius robin's real name? [10:26:53 PM] Casanova LMFAO [10:26:54 PM] Ciabatta no [10:26:55 PM] TheRightHand lmfao [10:26:56 PM] Casanova I'm dieing [10:26:59 PM] Jat then idk who he is [01:39:00 AM] Casanova is anyone actually excited about Suicide Squad (jat don't even ask) [01:39:12 AM] Jat oh i know will smith [01:39:12 AM] Jat Is he playing himself? [01:39:12 AM] Jat why [01:39:12 AM] Jat what does will smith add to it? So yeah.
  11. The current Ark team

    You can take my word for it, nobody suggests fixing performance issues. - The Right Hand
  12. Just so you know, we currently spend over $200,000/mo on servers for players, and online huge numbers weekly. It is not inexpensive to host the servers that we do, and the money we do make also has to pay salaries, marketing, licensing, and quite a few other things. - The Right Hand
  13. Giga needs balancing

    There's still probably a pretty good chance you're crazy. Just, not about this. - The Right Hand
  14. Admins on Official servers please my plea to WC

    We have been and continue to expand our CS/Administrative capacities, we know they're a bit small at the moment. That said, we tend to be a bit light-handed with moderation, as long as it doesn't become harassment, or massively disruptive. Policing everything everyone says is just outside of our purview for the game. If you're having issues, take screenshots, and send them over to our reports email, and we'll look into them asap. If there are severe cases of harassment or otherwise, we'll deal with the people involved. - The Right Hand
  15. Broodmother impossible?

    Yes exactly. We intend for all bosses to be unbeatable, and certainly didn't give the Broodmother super cranked stats because currently you can just lead her off a cliff into the water or tank her for a hundred years with beefy dinos. - The Right Hand