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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.


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ciabattaroll last won the day on September 10 2017

ciabattaroll had the most liked content!

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1356 Tribe Leader

About ciabattaroll

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  • Birthday May 16

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  1. megatribes cheaters prosper!

    Squids weren't around in august 2015.
  2. megatribes cheaters prosper!

    Tester here, can confirm this is bunk. We do not have access to admin commands on official servers at all. Whatever the exploit was, it wasn't that.
  3. Patch 277 Nerf To Tank Dinos

    This doesn't make sense unless you're absolutely new to the game, at which point the sci-fi stuff is every bit as obvious as "dinosaur game". Dragons came before wyverns which came before griffins as far as implementation to the game goes.
  4. Aberration missing in the PS Store?

    SE was made available for purchase on the same day that it was released. It's not a far stretch of imagination that Aberration will follow a similar vein
  5. Server Dino Cap Discussion

    Having tons of dinosaurs, specially in very localized areas, contributes to lag. The dino, structure, and now turret cap that wildcard placed was an effort to combat that lag. Simply put, there just isn't a mean right now to please everyone by solving both the dino cap and the lag, and some of the suggestions here aren't really that much better. Should things be relegated to limits being based on player size you'll have solo tribes complaining about their desire to, as the poster above me said, "continue playing the game as they see fit" being infringed upon. But that said, we also aren't running on machines that can afford everyone infinite dinos and infinite structures. If ever a solution were to be achieved, it will only be done so by both sides working toward it rather than just one group relying on the other to carry the burden.
  6. You are absolutely all over the place. Please calm down and collect your thoughts. I answered the other user in regards to their maintenance costs, you chimed in about how there's no need to bother with repairing because they blow up anyway, and are now stuck with "1000s of turrets" (your words, not mine), to which I reined it back towards the maintenance issue by telling you that you now have a sizeable reserve of one of the ingredients required to make heavy turrets should you lose said heavy turrets in conflict. Now you're bouncing off to talking about coverage and living in caves, neither of which are in any way connected to what I was responding to at all.
  7. Considering that you yourself state they blow up in one rocket then you clearly now have a pre-saved amount of turrets you can use for crafting replacement heavy turrets when they get blown up.
  8. I was answering his post in regards to the cost of maintenance for turrets, how slow or quick the turret gets destroyed was something fairly irrelevant to his statement.
  9. Correct me if I'm wrong, but weren't players going on and on about how the new turret should cost old turrets to make? If memory serves right they were even saying "since it's supposed to be 4x as powerful make it cost 4 turrets". As it currently is, the 1 auto turret and the remaining materials required cost less than the 4 people demanded. If you're referring to repair costs though, that's more to do with how the game calculates repair costs, which is to require all ingredients needed to craft it, with amount required scaling up based on the % of damage the item has. But since you only need 1 auto turret to craft it then even with only 1 damage on the heavies they will still require 1 auto turret. Maybe they'll look back at that and change costs similar to how electric prods are, but I don't know how feasible that is to implement as prods are ever only fully repaired or fully broken with no spot in between, so having it not follow that repair formula is easier to implement for it.
  10. Ark Dev team. Why do you hate us so much?

    Maybe try not passing off a consumer review as though it was word of mouth from the devs.
  11. Thats... not even anywhere near close an analogy man. Players make pillars into these territorial markers or griefing implements, and cry to the developers to fix a problem that the former is causing. Players are the ones that bring servers to their dino and building capacities, or build up "super dense structures with high concentrations of turrets", then go on about how ark is a laggy and buggy mess. Maybe the game is wholly buggy. Maybe it might even just be something that is, by it's own hubris, too heavy for our current times. I know that with things like high poly count walls and the expensive strains turrets put on servers don't help matters. With all this said and done the point remains that, be it by a lack of technique or a lack of technology, it's just not possible to let everyone have infinity dinos with infinity structures with no hits on performance at all; and sitting there complaining about such while insisting on staying as part of the problem isn't helping matters any.
  12. There has only been so much software advancement that Wildcard either can do or are willing to do to try and ensure smooth gameplay. If the technology or technique just isn't available to them then after bringing advancements comes placing limitations. If players would rather circumvent those limitations rather than adapt to them for the sake of improving or smoothing over gameplay then how is that the developers fault? That's like saying it's the parents fault if they give you a bicycle and protective gear and the first thing you do with it is ride yourself off a ledge.
  13. Whatever caused your server to dc is more than likely completely an unrelated item. Your claim that it isn't the turrets is one anecdote of one incident on one server, as opposed to Wildcard's testing over several servers.
  14. Turret change discussion megathread

    If you can make those 200-400 turret caps give the same performance numbers as the 100 cap then sure knock yourself out. But as it is Wildcard's concern is improving framerate. They found that people clumping a buttload of turrets densely in places was what was causing issues, so if this fix somehow makes "turrets to be more spread out" like you're proclaiming then it's only going to help framerate issues.
  15. Closes to further discussion.

    They will never answer that question as they want people to actually invest in their accounts instead of just spamming posts. It makes a lot of sense that they would want people to build a reputation first before being allowed access to pretty important sections of the community hub, so people can actually get a feel for what type of person they are accepting into their tribe or making trades with. That you are saying you don't want to partake in this makes me wonder why you should even be granted access, as you're basically saying you want access to a community section without wanting to be a part of that community.