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    • Jatheish

      ARK Sales!   12/20/17

      For those who've yet to experience the joys of ARK, nows your chance to get in as we have a huge host of discounts across various platforms and regions! The discounts and sale length may vary so please continue reading for further sales information! PlayStation 4 (EU) Winter Sale! ARK will be participating in this year's PlayStation 4 Winter Sale! Discounts may vary based on region, so please double check to ensure you can get it in time! ARK: Survival Evolved ARK: Explorer’s Edition ARK: Season pass ARK: Scorched Earth Humble Bundle Sale! ARK: Survival Evolved ARK: Scorched Earth ARK: Season Pass
  • Jatheish

    Mysterious Mysteries: Introducing ???????, Community Crunch 109 & ARK News!

    Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    The Community Crunch is where we share important things going on with ARK, as well as host contests and showcase creations made by the community! Let's get started with some news.

    Mysterious Mysteries: Introducing ???????

    large.Dossier_NamelessTorn.jpg.3468f5b30

    What an intriguing discovery survivors, can you guess what creature it is? 

    Upcoming Turret Change

    Over the past few weeks, we have been carrying out analysis on our Official Servers to see where we can improve server performance and what the biggest difference is currently versus Early Access. Since ARK went retail, we were expecting to see our servers have better performance due to optimisations, better allocation and usage of hardware, and improved DDoS mitigation. What we have learnt is that there has been a dramatic change in how turrets are being used on Official Servers. The fundamental issue is that tribes are not only significantly increasing the number of turrets they use, but reducing the space they occupy, so the server is having to do more calculations in denser areas. In some cases, we've seen an increase of 7x versus the previous server-profiling data we had. It is clear that we need to make a change in regards to how turrets are placed, but we understand that they are an important part meta-game on Official PvP servers and therefore want to give you as much notice as possible.

    With the following change, we are expecting a performance increase of 50% on average for our Official Servers (extreme cases up to 300%) and this will have an impact on all maps.

    Starting from today on PC (and next week on console), you'll receive an update which indicates the number of turrets you have within 10k units. When you exceed 100 turrets within 10k units, there will be a warning placed on the turret to inform you, so you can make adjustments as necessary. On December the 5th, we will flick a switch on our Official Servers which will disable all turrets that exceed the allocated limit. You have the period from now until then to make any changes you want to avoid your turrets from being turned off. Once the turrets are within the permitted amount, they will function again. This patch will also allow the mounted minigun turret to shoot non-mounted tames, but reduce their range to be the equivalent of the auto turret.

    In accordance with this change, we will also be increasing the damage of autoturrets and TEK turrets by 20%, increasing the item slot count of autoturrets by 50% on the 5th of December.

    The turret limit will effect: Plant Species X, Autoturrets, and TEK Turrets.

    So remember, you'll see the visual change first and will have a couple weeks to prepare for the actual change which prevents turrets from being used over the limit. This is all enabled through a server-setting which can be used in the game.ini:

    Quote

    [/script/shootergame.shootergamemode]
    bLimitTurretsInRange=true

     

      TLDR:  Turret usage had changed since the game went retail, it has been having a huge negative impact on the server. We will be introducing a limit to how many can be placed within a certain radius on the 5th of December. On PC a patch will be deployed today to inform you of the limit so you can make changes as necessary (and next week on console also). The change affects Plant Species X, Autoturrets, and TEK Turrets. We will also be buffing auto turrets, tek turrets, and minigun turrets.

    ARK Play Anywhere!

    This is just a brief update on ARK: Play Anywhere, as we know a lot of you are excited about it (as are we!). It will be entering final submission this week for Xbox One (OneX) and Windows 10. We are expecting to complete the cert process in December for a release alongside Aberration. Alongside this, we plan to launch some Official Servers which will support CrossPlay but will not be enabling it for our entire network, due to anti-cheat mitigations. Unfortunately, TruePlay is not quite ready yet but we are hopeful that BattlEye will be able to make it onto the platform, until then we won't be doing much crossplay on our Official Servers, however, players will have the option to enable crossplay on their servers, be it hosted on an Xbox, PC, or rented through Nitrado.

    ARK Sponsored Mod Update!

    It's that time of the month where we announce new mods entering the sponsored mod program! We've seen our fair share of maps, total conversions, rebalance, and creature mods but not often do we get to share mods that are tools that benefit other modders. This month we are excited to announce one of those mods, ArkFrame created by ZenRowe.

    large.ARKFrameLogo_Final.png

    This isn't the typical mod you might find yourself subscribing to because it doesn't actually contain end-user content. It is essentially a standardization library that modders can use.  To most people browsing through the workshop, this wouldn't typically catch their eye. They are more likely to browse through the workshop and find they are already subscribed to it!

    Why is this mod important for the program and Ark? It will, in time, create an easier way for people to get into modding by standardizing some of the most common functions.

    Here is an example of a mod made using ArkFrame:

    Scent Tracker

    If you're interested in making your mod compatible with ArkFrame or want to start a new project using it, be sure to check out the website and Discord.

    ARK: 2x Evolution Event Weekend!

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    Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 20th at 12 PM EST. All Official Servers will be undergoing this evolutionary change which includes:

    2x Harvesting Rate
    2x Taming Rate
    2x EXP Rate
    2x Maturing
    2x Hatching
    2x Gestation
    2x Faster Mating Interval Rates

    Community Contests!

    NVidia Ansel Photography Contest

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    Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html

    ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots.  Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. 

    Learn more about these features from the NVIDIA blog.

    Now let’s get to the contest!

    There were 3 potential categories for survivors to enter their shots into and they were the following:

    Three Categories

    Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.

    Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.

    Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

    And now without further ado, here are your entries!

    You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes 

    Super Resolution!

    Winner!

    Blue Dragon - Darkness falls

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    Runners up!

    Blue Dragon - Fire and Water

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    Wolf Angelus - Scenic Flight

    large.5a0fb92ad0710_WolfAngelus-ScenicFlight-8x.jpg

    StateofMynd42 - Unicorn Temple

    large.5a0fb921e0f29_StateofMynd42UnicornTemple.jpg

    Maxib1250 - Enhanced Reality

    large.5a0fb90525d19_Maxib1250-EnhancedReality.jpg

    Ego - Morning

    large.5a0fb8d03509e_Ego-Morning-SuperResolution.jpg

    Honourable Mentions!

    Wolf Angelus - Waterall Shores

    large.5a0fb932311e2_WolfAngelus-WaterallShores-8x.jpg

    Wolf Angelus - The Great North

    large.5a0fb92e6a54f_WolfAngelus-TheGreatNorth-8x.jpg

    Vakarian - Invincible

    large.5a0fb927499f8_Vakarian-Invincible-SuperResolution.jpg

    Vakarian - Griffin attack

    large.5a0fb920bbafe_Vakarian-Griffinattack-SuperResolution.jpg

    Vakarian - Blue and White

    large.5a0fb9172d253_Vakarian-BlueandWhite-SuperResolution.jpg

    StateofMynd42 - Riverside Trot

    large.5a0fb911a6a0c_StateofMynd42RiversideTrot.jpg

    StateofMynd42 - Magic Fountain

    large.5a0fb90e6592f_StateofMynd42MagicFountain.jpg

    StateofMynd42 - Lazy Day

    large.5a0fb90b37c27_StateofMynd42LazyDay.jpg

    Maxib - Relaxing Sun

    large.5a0fb908a0dc4_RelaxingSun-SuperresolutionByMaxib.jpg

    Joe Lally - Woodcutter

    large.5a0fb901af90d_JoeLally-Woodcutter.jpg

    Joe Lally - Gazing at it's prey

    large.5a0fb8fe58baf_JoeLally-Gazingatitsprey.jpg

    FataL1ty - Surrounded

    large.5a0fb8f90c10e_FataL1ty-Surrounded-8x.jpg

    FataL1ty - Sucker Punch

    large.5a0fb8f628630_FataL1ty-SuckerPunch-8x.jpg

    FataL1ty - Subnautica

    large.5a0fb8f30affe_FataL1ty-Subnautica-8x.jpg

    FataL1ty - Monster

    large.5a0fb8f86c59e_FataL1ty-Overpowered-8x.jpg

    FataL1ty - Direwolves in Highgarden

    large.5a0fb8e7f3709_FataL1ty-DirewolvesinHighgarden-8x.jpg

    FataL1ty - Brave Little Guy

    large.5a0fb8e36f608_FataL1ty-BraveLittleGuy-8x.jpg

    FataL1ty - Battle Chaos

    large.5a0fb8e11f112_FataL1ty-BattleChaos-8x.jpg

    FataL1ty -  Strafe Run

    large.5a0fb8de5cfa6_FataL1ty-StrafeRun-8x.jpg

    EXFIB0 - Mountain Lake

    large.5a0fb8e7b857a_EXFIB0-MountainLake-SuperResolution.jpg

    EXFIB0 - Into The Ocean

    large.5a0fb8d7836cd_EXFIB0-IntoTheOcean-SuperResolution.jpg

    Ego - Showdown

    large.5a0fb8e11df3a_Ego-Showdown-SuperResolution.jpg

    Ego  - Love under the moon

    large.5a0fb8cdb0170_Ego-Loveunderthemoon-SuperResolution.jpg

    Ego - Invasion

    large.5a0fb8cbad830_Ego-Invasion-SuperResolution.jpg

    Blue Dragon - Liquid fire

    large.5a0fb8b249f29_BlueDragon-Liquidfire.jpg

    Ego - Battle

    large.5a0fb8c7bb466_Ego-Battle-SuperResolution.jpg

    christopher warburton - Unfortunate

    large.5a0fb8c3d36b2_christopherwarburton-Unfortunate.jpg

    christopher warburton - ROAR!

    large.5a0fb8c1a3bc1_christopherwarburton-ROAR!.jpg

    christopher warburton - Forgotten

    large.5a0fb8bf4f8af_christopherwarburton-Forgotten.jpg

    christopher warburton - Flying Free

    large.5a0fb8c9a24ca_christopherwarburton-FlyingFree.jpg

    Blue Dragon - Sneaky swimmer

    large.5a0fb8b9c3f24_BlueDragon-Sneakyswimmer.jpg

    Blue Dragon - Paradise

    large.5a0fb8b5bcbaa_BlueDragon-Paradise.jpg

    Blue Dragon - Burning steps

    large.5a0fb8976f4b0_BlueDragon-Burningsteps.jpg

    Blue Dragon - Just a bite

    large.5a0fb8ae38ee2_BlueDragon-Justabite.jpg

    Blue Dragon - Into the sunset

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    Blue Dragon - Flower peddle flurries

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    Blue Dragon - Fall mist

    large.5a0fb89ebfe4a_BlueDragon-Fallmist.jpg

    Blue Dragon - Decay

    large.5a0fb89c0ad5a_BlueDragon-Decay.jpg

    Blue Dragon - A storm is coming

    large.5a0fb894b5819_BlueDragon-Astormiscoming.jpg

    AsH - Halloween Interior 

    large.5a0fb8927dea4_AsH-HalloweenInterior-SuperResolution.jpg

    AsH - Halloween Cabin

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    AsH - Flying Caps

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    AsH - Aberrant Snails

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    AsH - Aberrant Nightmare

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    Panoramic 360 Stereoscopic 3D!

    Winner!

    Vakarian - The first Griffin on Center

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    Runners Up!

    Vakarian - The End

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    Honourable Mentions!

    EXFIB0 - Icy Lakes

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    Wolf Angelus - The Great Valley

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    Wolf Angelus - Raging Rapids

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    Vakarian - Tek Revolution!

    large.5a0fb6d705021_Vakarian-TekRevolution!-Panoramic360Steroscopic3D.jpg

    Vakarian - Run for Life and Death

    large.5a0fb6d4cc582_Vakarian-runforlifeanddeath-Panoramic360Steroscopic3D.jpg

    StateofMynd42 - Daytime Temple

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    EXFIB0 - High Up!

    large.5a0fb6cd8c33f_EXFIB0-HighUp!-360Stereo.jpg

    EXFIB0 - Bridges

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    Blue Dragon - Tranquil

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    Blue Dragon - Over the trees

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    Blue Dragon - Burning mountain

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    Freeform!

    Winner!

    Wolf Angelus - Super ARK Odyssey

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    Honourable Mentions!

    FataL1ty - Oh Sh-

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    Morgengrau - Lights will guide me

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    Joe Lally - Christmas Dreams

    large.5a0fb6fa5b263_JoeLally-ChristmasDreams.jpg

    Cheb - Supply Crate

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    Cheb - Hang On!

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    ARKVideo!

    This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!

    And without further ado, the ARKVideo for Community Crunch 109 is...

    UpFromTheDepths

    THE FIRST ANNUAL OTTER OFF! An ARK: SURVIVAL EVOLVED skit!

    ARKitect!

    This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!

    The ARKitect for Community Crunch 109 is… 

    Travis138!

    we'd also like to give huge congratulations to our runners-up for this week!

    ThePilgrim

    Demonsoup109

    If you'd like to check out the submissions from the rest of the entrants, you can do so here:

    Fan Feature!

    MUTATIONS GONE WRONG! - ARK Skits by Lame Wolf Productions

    ARK: Survival Evolved | Eco's RP Decor Mod | The Cinematic Experience by Jukari

    ARK: Survival Evolved | Eco's Shoppe Decor Mod | The Cinematic Experience by Jukari

    Ark Puns by Tag and Dax

    ARK: Survival Evolved | The AHHH-RK Edition! | A Short Cinematic Parody

    Taming Mantis and Basilosaurus Ark Survival Evolved Ragnarok Multiplayer EP12 by Firespark81

    Explore the Ark #14: How to Tame a Phoenix (Ark: Survival Evolved) by MrWhitehearth

    Patron Base Tours by MonkeyManTV

    Ark Survival Evolved - Holiday (PART 68) by GeeKy gAMer no.1 & gOOgly Owl

    Mario Odyssey Quetzal Ship by Wolf Angelus

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    AmnesiARK by Valoule

    OQlE6pVl.png

    Dodoraptor(RaptorKil's artstyle) by DodoRupter666
    2182BB7CC6C0FB043860D30D4A19786169BA108A
    http://steamcommunity.com/sharedfiles/filedetails/?id=1201448140

    DodoRaptor Concept art(again) by DodoRupter666
    1A8F10E434478BBCDC78C5542457B50BE207B5EF
    http://steamcommunity.com/sharedfiles/filedetails/?id=1190746456

    AmnesiARK by Valoule!

    7imGVU5.png

    JJN06En.png

    You can check out the full album here: https://imgur.com/a/1hZgq

    The Phoenix by Godly Red'
    D19C9E32E2A979FA47E3EF45871835B45F0B7BFF
    http://steamcommunity.com/sharedfiles/filedetails/?id=1189378410

    Snow Camo Baryonyx by Sharkcat
    19165A76D19F5200A7E2B1C7BB19D9533A62A7CC
    http://steamcommunity.com/sharedfiles/filedetails/?id=1196433598

    Forest Camo Baryonyx by Sharkcat
    C52F103942A6FAC72338E6A38A7C4F3E5F5F05C4
    http://steamcommunity.com/sharedfiles/filedetails/?id=1196438958

    Desert Camo Baryonyx by Sharkcat
    FB28EE03732692F627FABBDB1192B21742563402
    http://steamcommunity.com/sharedfiles/filedetails/?id=1196434128

    Acro is coming back... by milokamilo
    57AD29904B0035BB77DD39B8F6A624CB11621F52
    http://steamcommunity.com/sharedfiles/filedetails/?id=1203581089

    Cave Wyvern by milokamilo
    E6F871F4DB71C9AF8100906C7FF5CEBCCDF80D46
    http://steamcommunity.com/sharedfiles/filedetails/?id=1196057355

     Ark - Bigger Teeth by cfowler7
    7B892C9F292836B0B68382CDE9AE5E4E60282525
    http://steamcommunity.com/sharedfiles/filedetails/?id=1203166241

    The first hunt. by Ozwickta
    511CC78F81C9E8A923C0F921253DAB75310435FF
    http://steamcommunity.com/sharedfiles/filedetails/?id=1202634395

    Scavengers by OOF!!!
    438D70332B304B8CF3D567203479E56303B5A6B9
    http://steamcommunity.com/sharedfiles/filedetails/?id=1201312581

    Dragonboss by LeOnO
    D09ED523BAE1917725A858A071AB0B654EE7C5EE
    http://steamcommunity.com/sharedfiles/filedetails/?id=1200547613

    Guanlong Dossier [FANMADE] by Djaymasi
    5CD24E90BD13DFB0C52ABADF2D60765EE9B380AC
    http://steamcommunity.com/sharedfiles/filedetails/?id=1190679061

    Sinotyrannus Dossier [FANMADE] by Djaymasi
    BAB64B7F019F139449F1CAA62EE00C48BB5BF39B

    Mesothelae Dossier [FANMADE] by Djaymasi
    093E87145DC9F6F71BDCC5A7C6331F0E9826BCC7
    http://steamcommunity.com/sharedfiles/filedetails/?id=1184573308

    Dossier: Indoraptor by Scanova the Carnotaurus
    9C239A952C778D9145DDD9550AEA3BC45941EC3A
    http://steamcommunity.com/sharedfiles/filedetails/?id=1191836869

    Dossier: Torvosaurus by Scanova the Carnotaurus
    F6B148A5D039AD8A22AE40702106E8EED7AEC58F
    http://steamcommunity.com/sharedfiles/filedetails/?id=1190575585

    Dossier: Dart Frog by Scanova the Carnotaurus
    9D370754A530F411CB37D7AF28C41C7557717AC1
    http://steamcommunity.com/sharedfiles/filedetails/?id=1189943441

    Dossier: Ultimasaurus by Scanova the Carnotaurus
    1C0F21799370DB33D0C0E1A61EF9463A5525AF77
    http://steamcommunity.com/sharedfiles/filedetails/?id=1197511274

    That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark

    All the best,
    Studio Wildcard

    :Jerblove:

    Edited by Jatheish

    • Like 4
    • Haha 1
    • Facepalm 2


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    User Feedback




    17 hours ago, ForzaProiettile said:

    No it doesn't. All it means is some bases with 10,000 turrets all crammed together have to do some rethinking outside the box about how to organise their defence. It's a win for small tribes and its a win for medium tribes. It is only a loss for the very largest of tribes.

    10k auto turrets? Then you can't place any structures if that base is that massive. Structure limit is about 10,500. So nobody would be able to build or c4 them. Learn to do research.

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    Also, before people say "oh you guys are being whiners." It comes to the fact auto turrets aren't causing lag. It comes down to structures causing lag, the tames wagging their tails. Rendering large bases or when people are logged onto their large bases. Oh it'll make it optimized because people will be getting wiped back and forth.

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    21 hours ago, Austyboy said:

    To all the people whining that they can't gave 10,000+ auto turrets anymore. 

    Welcome to a little thing called "adapt to your situation". Instead of whining and moaning and threatening to quit, learn to adapt to the situation at hand. You what counters an army of stegos? An army of Rexes, or even Allos if you know what you're doing. Turrets aren't the only base defence in the game, it's time to put on your big boy/girl pants and learn. I can think of at least 3 different counters for this without your precious turrets. 

     

    1. Build in a place that's extremely hard to access, such as somewhere up high or somewhere with narrow entrances. This will make it virtually impossible for brontos or stegos to even get close enough to soak up your bullets, and the narrow or small fighting area would easily allow for stronger, trained rexes, allos, or even Carnos since more can fit, to destroy the enemy stegos and leave your turrets with plenty of bullets left. 

     

    2. Dino army.  Simple as that. Don't know if you knew this, but Stegos are easily to kill if you don't rely solely on bullets. Did you know allos bleed completely annihilates tanky Dino's due to the nature of its damage? Did you know purlovias and Thylas can do massive damage with sneak attacks? Did you know bear traps everywhere is a good way to halt dino progress and make them easy pickings for your own Dino's? Seriously, learn to use what the game has given you. Bred Gigas will do the job just fine as well, just be careful with them. Heck, griffins and Wyverns too. Full imprinted wyverns have very nice damage output, and their DOT ignores armor as far as the fire breath and poison breath goes. Griffins can pick any survivors for easy killing, and their divebomb decimates enemy dinos if you implement it right. 

     

    3. Gate stacking. You know what's harder to raid than a base surrounded by gates? A base surrounded by multiple layers of gates. Instead of grinding for all your precious turrets, grind out even more gates. When you enemy can't get through your gates because they've run out of explosives, the raid becomes easy. That, or they can't get into your base, leaving time for the aforementioned dino army to decimate their Dino army. Don't even just do this with gates, layer walls, make an extra layer or four around your base dedicated to traps, hidden Dino's (bats and megalania are beautiful for this, mega rabies and armor shredding, very fun combo. Arthopluera and troodons too.). It'll be hard to get inside, especially without spending thousands of resources and losing just as much as they gain. 

     

    There are thousands of ways to adapt to this situation, you've just gotta be smarter than the average bear. Get creative, that's the point of a game like this much of the time after all. Learn, rather than complaining. 

    Clearly you dont understand ark PvP 

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    23 hours ago, Austyboy said:

    To all the people whining that they can't gave 10,000+ auto turrets anymore. 

    Welcome to a little thing called "adapt to your situation". Instead of whining and moaning and threatening to quit, learn to adapt to the situation at hand. You what counters an army of stegos? An army of Rexes, or even Allos if you know what you're doing. Turrets aren't the only base defence in the game, it's time to put on your big boy/girl pants and learn. I can think of at least 3 different counters for this without your precious turrets. 

     

    1. Build in a place that's extremely hard to access, such as somewhere up high or somewhere with narrow entrances. This will make it virtually impossible for brontos or stegos to even get close enough to soak up your bullets, and the narrow or small fighting area would easily allow for stronger, trained rexes, allos, or even Carnos since more can fit, to destroy the enemy stegos and leave your turrets with plenty of bullets left. 

     

    2. Dino army.  Simple as that. Don't know if you knew this, but Stegos are easily to kill if you don't rely solely on bullets. Did you know allos bleed completely annihilates tanky Dino's due to the nature of its damage? Did you know purlovias and Thylas can do massive damage with sneak attacks? Did you know bear traps everywhere is a good way to halt dino progress and make them easy pickings for your own Dino's? Seriously, learn to use what the game has given you. Bred Gigas will do the job just fine as well, just be careful with them. Heck, griffins and Wyverns too. Full imprinted wyverns have very nice damage output, and their DOT ignores armor as far as the fire breath and poison breath goes. Griffins can pick any survivors for easy killing, and their divebomb decimates enemy dinos if you implement it right. 

     

    3. Gate stacking. You know what's harder to raid than a base surrounded by gates? A base surrounded by multiple layers of gates. Instead of grinding for all your precious turrets, grind out even more gates. When you enemy can't get through your gates because they've run out of explosives, the raid becomes easy. That, or they can't get into your base, leaving time for the aforementioned dino army to decimate their Dino army. Don't even just do this with gates, layer walls, make an extra layer or four around your base dedicated to traps, hidden Dino's (bats and megalania are beautiful for this, mega rabies and armor shredding, very fun combo. Arthopluera and troodons too.). It'll be hard to get inside, especially without spending thousands of resources and losing just as much as they gain. 

     

    There are thousands of ways to adapt to this situation, you've just gotta be smarter than the average bear. Get creative, that's the point of a game like this much of the time after all. Learn, rather than complaining. 

    You strike me as a PvE player. The cost of making C4s and rockets are less than building an actual base. There's a such thing as offline raiding. And you think having tames on neutral will help? All they have to do is kite them to where they can kill them above a cliff. 10k units that's 100 turrets within a radius of 67 foundations. Turrets on high shoot at 27 foundations. And if you say "spread them out" That leaves less room to defend. 2 C4 destroys a wall. So you lose more resources stacking walls than they would making c4 to get into your base. You make 4 walls thick, that's 100 metal that they can destroy with way less cost. Got a massive base? Too bad your autos can't cover the range to kill them. Oh, medium sized base? Well then you lose a lot of tames. You obviously don't know how PvP works. All they have to do is make a path way and they're in. 4 C4 charge for a metal behemoth gate. Go ahead, stack them and waste resources for your precious gates. 

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    On 11/18/2017 at 12:29 AM, Jatheish said:

    mounted minigun turret to shoot non-mounted tames, but reduce their range to be the equivalent of the auto turret.

    can somebody exlpain exactly what this means? When did a mounted turret ever not shoot something you were aiming at? I am confused?

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    wow all the whiners have never seen what the server code looks like... you can change a ton of things to rebalance a situation like this with the turrets. what if the turrets gained more health? what if they dealt more dmg? these two settings alone could make them more effective than the lag towers that are being built all over. 1000 turrets do 100 dmg each with 1000 hp each? why not 100 turrets do 1000 dmg each with 10000hp each? fkn little kids QQing all over this forum lolz... that was just an example to help you understand math and how its applied to the game settings. They've created something with a balance you're so fond of, why wouldn't you give the new and improved math a chance before all this QQQQQQQ we're leaving QQQQQQQ bologna? now on to the devs.... gah 2 weeks no custom loot drops, public s+ teleporters, bugs everywhere still, aberration launch mystery.... quit giving me a headache! and i may not ever forgive you if you take s+ off the community page and don't allow orionsun to deliver the juicy goodness that is s+ in its current state(save the current bugs).

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    Reducing auto turrets won't help pve server issues, any fixes in the works for us PVE'ers? I've had to resort to playing private cause most weekends and peak times during the week EU-CENTER 200 is hitting 255 ping and we can't even open doors and dino AI gets super buggy

    Please look into PVE server performance issues to help us out, thanks. :)

     

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    DILO!!!! The only effective defense there is against big multi server raids for alphas and you are removing it because you cannot fix your defective game? Do you even care. I guess not, as long as you dont have to dedicate time to a performance issue. Screw the alphas right? Yet another stupid step in attempting to put a band aid on a f*** stab wound. Just keep working an that DLC that you botched. Then fix your damn turrets. This is already a heavy offense side advantage game, way to make it worse you poopty devs.

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    2 hours ago, BigRad said:

    wow all the whiners have never seen what the server code looks like... you can change a ton of things to rebalance a situation like this with the turrets. what if the turrets gained more health? what if they dealt more dmg? these two settings alone could make them more effective than the lag towers that are being built all over. 1000 turrets do 100 dmg each with 1000 hp each? why not 100 turrets do 1000 dmg each with 10000hp each? fkn little kids QQing all over this forum lolz... that was just an example to help you understand math and how its applied to the game settings. They've created something with a balance you're so fond of, why wouldn't you give the new and improved math a chance before all this QQQQQQQ we're leaving QQQQQQQ bologna? now on to the devs.... gah 2 weeks no custom loot drops, public s+ teleporters, bugs everywhere still, aberration launch mystery.... quit giving me a headache! and i may not ever forgive you if you take s+ off the community page and don't allow orionsun to deliver the juicy goodness that is s+ in its current state(save the current bugs).

    It isn't just about damage it is about coverage area.  100 Turrets spread across 5 faces of a cube 64 foundations LWH is a very small amount of guns/PSX/Tek.  They are also giving Console players a whole week less to make the adjustment. 

    The attacking tribe(s) have always had the advantage, now their advantage is even greater.    

    Yes, when the defenses fire server performance drops.  I understand this, so does everyone else.  However, this only happens when the defenses fire!  Honestly, how often does that happen? 

    The real drain on server lag is the thousands of dino animations moving all the time.  If they changed the animation loop and put in a delay, say the Bronto only swings its tale once every 3 minutes instead of constantly, would that not reduce the strain on the servers.  

    Our base is pretty big, not huge, but big, if you take all the tames out of the base, there is no sluggishness, no lag.  However, when you start piling tames into a confined area the lag goes up.  

    Point is, they are fixing something that isn't broken and the fix will cripple PvP

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    This patch will also allow the mounted minigun turret to shoot non-mounted tames, but reduce their range to be the equivalent of the auto turret.

     

    @Jatheish can you please explain this sentence to me? Does this mean an un-powered minigun will shoot like an auto turret without an operator?

     

     

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    5 hours ago, ooStuStu said:

    can somebody exlpain exactly what this means? When did a mounted turret ever not shoot something you were aiming at? I am confused?

    I think the max range would probably be 27 foundations.

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    4 hours ago, BigRad said:

    wow all the whiners have never seen what the server code looks like... you can change a ton of things to rebalance a situation like this with the turrets. what if the turrets gained more health? what if they dealt more dmg? these two settings alone could make them more effective than the lag towers that are being built all over. 1000 turrets do 100 dmg each with 1000 hp each? why not 100 turrets do 1000 dmg each with 10000hp each? fkn little kids QQing all over this forum lolz... that was just an example to help you understand math and how its applied to the game settings. They've created something with a balance you're so fond of, why wouldn't you give the new and improved math a chance before all this QQQQQQQ we're leaving QQQQQQQ bologna? now on to the devs.... gah 2 weeks no custom loot drops, public s+ teleporters, bugs everywhere still, aberration launch mystery.... quit giving me a headache! and i may not ever forgive you if you take s+ off the community page and don't allow orionsun to deliver the juicy goodness that is s+ in its current state(save the current bugs).

    Again, max range 27 out of 67 foundations away. Lot of holes and areas to just get by. Obviously you're just a troll who doesn't know anything. Go QQ to your school for failing you

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    On 11/18/2017 at 11:43 AM, Lewiatan said:

    What if someone placed lots of turret on a boat and moved to someone's base (thus hitting turret limit in that area)  and that would make the game to choose,  which turrets need to be shut down randomly? Have you thought about it Wildcard? 

    I could imagine game shutting down turrets of attacked tribe. 

     

     

    If they dont alter this im gonna abuse the raptor out of it, move to herb or carno, coat the outside in turret rafts that are allied to my tribe, also ark devs you guys gotta get your poop together, scrap aberation or at least put it on hold and optimize the game instead of doing this lazy bullpoop 

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    You guys for real with this turret change???? Do you actually play the game? Flying around the island two days ago west side towards snow when lag started to appear thought major base about to render in... You know what it was? A stone 3x2x 1 high NO TURRETS!!!! but 30 flipping STONE BEHEMOTH GATES!!!! The issue with lag is the damn gates refine them less detail not so bulky if its not the gates was it the 3000 turrets he had cloaked on the stone base???? If so wheres mine?. Go on a server place 300 turrets on a plato fly up see the lag then take them away and place 30 stone behemoth gates see whats worse!!!!

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    On 11/18/2017 at 7:20 AM, Irinian said:

    I had hoped that for once they would make a good change but nope GG wildcard you've just made this a griefers wonderland now all i need to raid a megatribe base is a couple of turtles and some c4 or a couple of stego's because 100 turrets are crap

    square box 100 turrets HMMMM 25 per wall think they will be draining with compys

     

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    On 11/18/2017 at 10:26 AM, Austyboy said:

    To all the people whining that they can't gave 10,000+ auto turrets anymore. 

    Welcome to a little thing called "adapt to your situation". Instead of whining and moaning and threatening to quit, learn to adapt to the situation at hand. You what counters an army of stegos? An army of Rexes, or even Allos if you know what you're doing. Turrets aren't the only base defence in the game, it's time to put on your big boy/girl pants and learn. I can think of at least 3 different counters for this without your precious turrets. 

     

    1. Build in a place that's extremely hard to access, such as somewhere up high or somewhere with narrow entrances. This will make it virtually impossible for brontos or stegos to even get close enough to soak up your bullets, and the narrow or small fighting area would easily allow for stronger, trained rexes, allos, or even Carnos since more can fit, to destroy the enemy stegos and leave your turrets with plenty of bullets left. 

     

    2. Dino army.  Simple as that. Don't know if you knew this, but Stegos are easily to kill if you don't rely solely on bullets. Did you know allos bleed completely annihilates tanky Dino's due to the nature of its damage? Did you know purlovias and Thylas can do massive damage with sneak attacks? Did you know bear traps everywhere is a good way to halt dino progress and make them easy pickings for your own Dino's? Seriously, learn to use what the game has given you. Bred Gigas will do the job just fine as well, just be careful with them. Heck, griffins and Wyverns too. Full imprinted wyverns have very nice damage output, and their DOT ignores armor as far as the fire breath and poison breath goes. Griffins can pick any survivors for easy killing, and their divebomb decimates enemy dinos if you implement it right. 

     

    3. Gate stacking. You know what's harder to raid than a base surrounded by gates? A base surrounded by multiple layers of gates. Instead of grinding for all your precious turrets, grind out even more gates. When you enemy can't get through your gates because they've run out of explosives, the raid becomes easy. That, or they can't get into your base, leaving time for the aforementioned dino army to decimate their Dino army. Don't even just do this with gates, layer walls, make an extra layer or four around your base dedicated to traps, hidden Dino's (bats and megalania are beautiful for this, mega rabies and armor shredding, very fun combo. Arthopluera and troodons too.). It'll be hard to get inside, especially without spending thousands of resources and losing just as much as they gain. 

     

    There are thousands of ways to adapt to this situation, you've just gotta be smarter than the average bear. Get creative, that's the point of a game like this much of the time after all. Learn, rather than complaining. 

    This really only works if you happen to be online when you’re getting raided ( which rarely ever happens ). It also only works if you have a large tribe to do all of that grinding, taming and breeding. I play with my kid and he doesn’t do much so I rely heavily on my turrets for help. 

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    The Sad part is people are starting to make a petition to stop the turret change, ark was fine without it. Every pvp player expected lag when they went on a decent sized raid, so what lag is lag. And no adding things like a heavy turret or buffing dmg a bit will not stop the fact that any tribe that brings 5 plus brontos  can get in a base while the person is offline. The real issue was with all the under mapping that was happening not the lag. The only real lag issue was Ragnarok, on xbox I dont know for PC.  If you actually played your game then you would know. But whatever, if you want to lose have your community have at it there is no stopping you 

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    10 hours ago, Another123 said:

    Again, max range 27 out of 67 foundations away. Lot of holes and areas to just get by. Obviously you're just a troll who doesn't know anything. Go QQ to your school for failing you

    mr troll aka mr ark anonymous aka 123 the cancer of ark, just wanted to tell you that as with anything in ark, there's a bubble for almost every aoe... this is just a new aoe bubble to consider. just make a turret bubble around your base, then put more turret bubbles around that one and layer accordingly... new meta will probably be a lot of heavy turrets, some normal turrets since the heavy turrets may or may not track all hostiles and missles, but they're going to create a new meta that will be better. they made the meta nuts you're swinging from right now, just loosen your little baby monkey hand grip from those and swing on over to the new meta nuts, or just pop in to the unofficial servers where you can experience a very wide variety of metas.... probably including the exact old meta you're used to. heck if you want to donate to me i'll start up a server called classic meta ark on dec 5th just for you and your buddies so you can later ragequit from there for some invalid reasoning, too. hard to complain and be so determined to petition and cry about a lost game when you have all of these realities to face, but hey, to each his own :S

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    9 hours ago, BigRad said:

    mr troll aka mr ark anonymous aka 123 the cancer of ark, just wanted to tell you that as with anything in ark, there's a bubble for almost every aoe... this is just a new aoe bubble to consider. just make a turret bubble around your base, then put more turret bubbles around that one and layer accordingly... new meta will probably be a lot of heavy turrets, some normal turrets since the heavy turrets may or may not track all hostiles and missles, but they're going to create a new meta that will be better. they made the meta nuts you're swinging from right now, just loosen your little baby monkey hand grip from those and swing on over to the new meta nuts, or just pop in to the unofficial servers where you can experience a very wide variety of metas.... probably including the exact old meta you're used to. heck if you want to donate to me i'll start up a server called classic meta ark on dec 5th just for you and your buddies so you can later ragequit from there for some invalid reasoning, too. hard to complain and be so determined to petition and cry about a lost game when you have all of these realities to face, but hey, to each his own :S

    I'm not crying about a lost game. I'm giving facts. If stego plates or soaking tames aren't going to get nerfed, then the turret damage won't be enough to kill them. They'll walk up on stegos, strap a few C4 and blow into the area. Adding extra layers won't help much either. Look at the cost of making C4s and compare to the cost of layering a base. Sure you can have certain things like microraptors, but those only work to a certain degree. You're offline, what're they going to do? Troodons? Again, you're offline it's not going to help much. Sure put some bred gigas around, they'll get kited out and killed. Same with anything that bruises they'll just kite them out and either kill or drown them. They already made it where you have to space traps out and that in itself was pretty detrimental to me because of how I made designs. Once they start making you space out defenses, the harder it'll become. Also, maybe you're the cancer of ark  because you're a kid who uses the word cancer. You're total aids my dude.

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    I don't play PvP myself, since I spent about 15 minutes in an Official PvP server and saw the nonsense wherein people place down foundations to prevent resources from respawning. That said, I understand that I don't have a lot of room to offer my opinion on PvP gameplay. However....

    The way the majority of the comments in this thread are composed, one would think that PvP is the only gamemode included in the game. (There's absolutely nothing wrong with people wanting to play PvE or roleplay, as long as they keep those things in their proper areas and don't force it on other players.) One of my favorite Youtubers plays PvE with his friends and he is currently my favorite poster of ARK videos. I hosted a dedicated PvE server so I could play with my friends without all the griefing; I intend to build a gaming PC so I can host a whole server cluster with those friends, and it will be PvE unless we decide to change that for some battle royale gameplay.

    In my single player game, I have a base with the bare minimum number of dinos, with the exception of a pack of 7 Allos, a small herd of Uquus, and an 8-strong pack of wolves. (I don't collect every type of dino, and in some cases I don't even keep breeding/mate boost pairs.) I haven't even started breeding my dinos yet. My base is a 2-high wall with a house inside to keep out the worst of the local wild dinos. Yes, I'm currently a "beach noob", but only because I haven't motivated myself to move all my junk elsewhere yet....

    In terms of electrical: I have 1 fridge, 7 A/C's and 2 generators. My base causes lag in singleplayer, and I don't have a single turret placed. So if this is what I'm facing in Unofficial Single Player settings, I can imagine the need for *some* form of render-control in PvP, where the number of players is much higher.

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    Hopefully as your turrets or plants are destroyed or run out of ammo they deactivate and others are allowed to activate.  That would allow at least a longer chance to defend before just going through 100 turrets.

     

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