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  • Evolution Event: Cross ARK Transfers & More!

    :Jerbhi:

    Saddle up Survivors, as we’ve got a couple of important updates we’d like to inform you all of.

    First of all, before we get into the nitty gritty of all the details of the upcoming changes, allow us to say this. Over the past few days, there have been a lot of hot-topics of discussion around the community. Some of these topics have not had an immediate response from the development team, this is not because we are choosing to ignore, but because we want to have time to deliberate and consider our options before responding, or taking action. We try to read all the feedback you provide, whether it’s positive, negative, or indifferent and take action where we deem it viable. ARK was launched into Early Access with the idea of creating a game together, and we are still sticking to that plan, every single day. Sometimes decisions are needed to be made that require a bit of thinking time, but we’ll make those choices. Other times, we’re going to do things you don’t quite agree with, or you’re going to suggest things that we don’t quite see as a viable option for the game - but we will take into consideration what you’re saying, and make compromises or reevaluate our plans where necessary. Today’s announcement will help shed some light on our thoughts, as well as the route we plan to take going forward.

    Evolution Event: Cross ARK Transfers!

    large.EvoEvent.png

    As of Friday the 18th of November at 12PM ET we are going to be activating the following evolution event:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    This will run until Monday the 21st of November 12PM ET.

    We’ll also be introducing a new permanent change will be coming to your CrossARK Clusters: 

    Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode).

    Please note that this will not affect Player Dedicated Servers. This is just an Official Server change

    Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server. Now, you’ll be able to have absolute rights when transferring and can go from Island to Island, Center to Center, Scorched Earth to Scorched Earth, Island to Scorched Earth, Center to Scorched Earth, and Island to Center without any limitations, and the reverse of course. Please remember that these transfers are still based on the cluster (mode) you play on; PvE can only go to PvE, Hardcore can only go to Hardcore, Primitive can only go to Primitive etc.

    When we first announced the ARK Transfer system with the Launch of Scorched Earth, we stated that it was something critical we wanted to experiment with in Early Access and to see how the game would progress once we introduced that new gameplay mechanic. Following what we’ve seen, and based on the feedback we have received, we would rather allow more freedom, where acceptable of course, than impose further limits.

    Alongside this change, we are now going to introduce a new mechanic:

    Once a Tame has been uploaded and downloaded onto an ARK, it will suffer a 12-hour cooldown until it can be transferred again. Transferred tames will also display on the HUD from which server they were last uploaded from (if you’re on a different Tribe, you will only see this indicator when the Tame is dead).

    We want to provide the opportunity for tribes to scout each other across the ARK, as well as limit, -- to an extent -- tribes from storming in and then storming out immediately with their tames. By enabling the complete CrossARK transfers, it should also provide the chance for existing players to scope out new servers of the same type, meet up with friends, and find new opportunities or adventure, with no PvP server being unassailable or off-limits.

    With all big changes, we understand that this isn’t everyone’s cup of tea. I’m sure I’ve said that before, though keep in mind these changes may not be final. We want to see how things play out, whether this was the right move, how we can further improve the system. Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only. Your feedback following today’s change will be critical as it enables us to continually develop and expand the game, as well as provide the opportunity to explore further options. 

    Update number two..

    Stance on Exploiting

    :Jerbmad:

    Let’s be clear about this, no one likes cheaters. We don’t like cheaters, you don’t like cheaters, your friends don’t like cheaters, cheaters don’t even like each other. We want to do everything we can to ensure that the ARK is a fair place for everyone to play with one another. It is why we worked to get a strong BattlEye system for ARK which is constantly receiving updates and will continue to do so because we want to stomp out cheats.

    However, I don’t think it would be unreasonable to say that we have been lenient when taking action against people who are exploiting game bugs. Previously, we have felt that the bugs are on us and we have to do our best to resolve them and fix them, so we try not to punish survivors in this instance and make changes that will benefit the community as a whole, in the long-term, even if in the moment it seems a bit unfair. We’re going to change that up a little bit. Going forward, we will be taking a stricter approach when it comes to exploiting game bugs. If there is malicious intent, we will take action, be it destroying your tribe, structures, tames, and where necessary straight up removing you from the ARK and adding you to the global ban list and requesting a VAC ban. Consider this your warning to those of who you would rather exploit than report. Cases such as duping, or building under the map for instance, will result in such actions. Of course, it’ll be case by case, accidents happen, sometimes you’re curious - but it is pretty clear when there is indeed malicious intent and that’s where we’ll be taking action.

    ..but wait, there’s more!

    Primitive Servers

    Primitive Servers were something we introduced fairly on to the game at the request of the community, they hadn’t really been part of our game plan but it was clear that a lot of you wanted to experience this. Every now and then we introduce updates to the game which impact Primitive in a not so great way, primarily because that particular game mode isn’t quite set up to deal with the vast changes of the ARK. We’re going to make some adjustments to alleviate some of the current problems that exist and we’ll try and pay better attention going forward. Similarly to all changes, nothing is ever final and a lot of it is experimenting. A big concern that has been brought up is the power of some particular Scorched Earth dinos. Going way back when we introduced the Giga to the game, we made some changes to weaken it’s damage specifically on Primitive servers. We found that worked pretty well, so we’ll be taking a similar approach now.

    Tamed Wyverns will deal 70% less damage and take 70% more damage.
    Tamed Rock Golems will deal 70% less damage and take 20x more damage.
    Alpha Wyverns will deal 67% less damage and take 67% more damage.

    These changes are only going to be made effective on Primitive servers, and again we’ll be seeing how things go. For now, the other dinos (other than the Giga, Ptero and Argent) remain unaffected. For a complete and more filling Primitive experience, we really recommend you guys try out Primitive+ - which has some pretty cool updates on the way, stay tuned for tomorrow’s Crunch. ;)

    So there’s quite a lot to take in, and you may not completely agree with all our changes, be it Primitive, Cross ARK transfers, or even a heavy-handed approach to exploiters, but we’ll see how things go and will make more adjustments if necessary!

    :Jerbfat:

    Now for some great news. Very excited to share this! Lately, the team has been working pretty hard on tracking down this darn Dino Spawning in Bases issue that has been plaguing us for such a long time. and we think we’ve cracked it! Here’s a heat map of Dino Spawns that have taken place on an Official Server, indicating new wild spawn distance from bases & tames:

    large.spawnmap.png

    Blue = Dino Spawns
    Red = Buildings
    Green = Tames

    Pretty nice eh? ;)

    (The Areas where it still appears to overlap are underground Cave spawns!)

    So as always folks, thank you again for your commitment and passion that you show towards the ARK. We really value each of you and are grateful to have such an active community. Your feedback has proven to be an absolute game changer, ARK itself has evolved so much from where it originally was, a lot of plans have changed and the scope of the game has gotten a lot bigger than what we first intended it would be thanks to being able to work with you. Hopefully, this is another step forward towards making the ARK as great as we know it can be!

    All the best,

    :Jerblove:

    Wildcard Jat and the ARK: Survival Evolved Team

    large.5813fe6abe568_StudioWildcard.jpg

    Edited by Jat





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    Transfers go against the best part of ARK verse Rust, Server Community.

     

    Rust you could hop from server to server being a real turd and it made the game have little to no community apart from some of the large servers. Pre-xfers you got to know people on your server, if your were a jerk while setting up you paid the price, there was some accountability for your actions. 

    Our server started out as most pvp officials did hostile as hell, after a lot of wars and alphas being dethroned we got a tribe that laid down some fair ground rules. no building on resources, no blocking caves off, or building in them, no killing of passive tames and if your caught raiding your open to be raided by the whole server, these rules have lasted through 3 alpha tribes.

     

    With this change any #50stronk@7am tribe can just rock up and ruin the community we have fought for a year to make, then what ? They just leave for another server after ruining the community that one, a lot people play on these peaceful pvp server as it like pve without pillar spamming passive aggressive jerks.

    A lot of the players here started in big tribes but there friends quit like a month or two after release so there is a lot solo tribes with bases and tames with 2-4K hours of work. I know most will take getting wiped as the push to finally quit with their friends or leave for unofficial/single player.

     

    Scorched Earth should have worked like a extension for Island and Center maps, each server having their own Scorched Earth, that you would have to build a gateway in your base to get to the new ARK, that way both maps would have the same community.

     

    This is early access and changes are very fluid I know nothing is set in stone but this is kinda huge, those tribes that had been duping items now can go to any server with the items they made from the mats of those dupes and wreck havoc. 

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    2 minutes ago, Sanderk said:

    I assume that in the background you are still working on player Xbox dedicated transfer from Island/Center to SE and SE to Island/Center??

     

    1 hour ago, Jat said:

    It'll likely come into effect once Play Anywhere is available which we're working on.

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    I like the sound of this. I've ploughed weeks into my base on the Island and would love to start one on the Centre or Scorched Earth, but don't want to have to start again or leave everything behind.

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    I have a possible solution to consider regarding transfers on PVP. I think they should be limited, or capped to prevent mega destruction tribes from overtaking the entire official ark community. I love the idea of being able to move across maps as a little guy. But the thought of big destructive mega-tribes having this kind of power is like handing them the keys to the death star. The 12 hour cool down is a good start, but I also think you need to limit the number of dinos/items a tribe/person can transfer in any given period of time. That way moving a large tribe from one map to another will take strategy & patience rather than just all brute force.

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    SE disadvantage is lack of rain or water source which is needed for plant-x, and thunderstorms stopping running turrets 24/7. Also, adobe is equivalent to wooden structures and have to be used because of heat insulation. In that sense SE needs help. Other maps have no such distractions. I think it's time to un-nerf the tamed golems maybe and make them susceptible to headshots the second time around. Giga needs a similar balance, in the sense that wild stats have to be lowered so tamed ones wouldn't need a nerf. Post-tame nerf in stats is just stupid. I also dont like infinite bp uses. Why store ram/apprent when you've got jm already? With cluster, it's even more a problem. The system is not new and has been tested with fishing rods. Needs to be applied to all bps now, I think. 5 crafts per bps!!! Also, 12h transfer block seems low. Make it 3 days or smth. 

    Anyways, good luck pvp guys. I'll cross my fingers on the pve side :P 

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    4 minutes ago, Bruvas78 said:

    I like the sound of this. I've ploughed weeks into my base on the Island and would love to start one on the Centre or Scorched Earth, but don't want to have to start again or leave everything behind.

    As if you will have anything to transfer. This will be an all out war on alpha across all servers. The little guys like you will be crushed and wipe off the face of the map.

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    We get trollers and griefers in our server at least 6x a week...with this it is simply going to increase to 10+ times a week. GG 

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    ah great. I just stopped playing scorched as, when i finally got a flier capable of luring dragons, a dragon killed half my dinos including my fliers over night.... With this I can transfer some good pteras to scorched and get back in business :)

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    Quote

     

    Does this mean we can take giga's and dilo's to scorched?  Please say yes...  please say yes.

     

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    2 minutes ago, Weberm35 said:

    Does this mean we can take giga's and dilo's to scorched?  Please say yes...  please say yes.

     

    YES!!!

    CONFIRMED 9000 TIMES!!!

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    11 minutes ago, iHEARTyou said:

    As if you will have anything to transfer. This will be an all out war on alpha across all servers. The little guys like you will be crushed and wipe off the face of the map.

    Ha ha, you're cute! Unless this forum has a link that shows the tribes base and tames?

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    Not to mention the threat of dodorex spawns during the opening portion of this cross ark mayhem... I can see it now.  "Hey guys, we don't need to bring any of our tames... just grab all the wishbones you can carry! Weeeeewwwwww lets kill us some (server)natives!

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    Please offical release for ps4 .. Or any news for ps4 we have been waitting for a whole year ! Keep it up guys and thx for the hard work

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    My only concern is SE will now be easy, with being able to bring over kibble, dinos etc. Not to mention that takes away from SE. Those of us who left behind our Center/Island servers wont have the ability to transfer Center/Island dinos and will have to deal with buying overpriced dinos with no real purpose or function on SE. All the hours put into taming dinos that dont have kibble, just to get it now is rather insulting. Thats a lot of wasted time we could have saved and that if there was the intention to make SE open to transfers, it should have had the dinos to begin with. SE will no longer be a harder map, and people will get their bases wiped by gigas in a matter of days. I find this to be a bad decision, instead of making the game easier, you should work on the crashes on SE. 

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    2 hours ago, holyshackle said:

    You turned a problem into a BIGGER problem, gratz.

    Lol, right? First they lower the amount of wishbones needed for a dodorex to a measly 100 (we had several hundred on day 1 of the event), then they nerf the health and damage of the turkeys over and over again... making it even easier to attain a dodorex. Now after using a few of them and seeing their insane power, we have to wipe our servers of all survivors so they can't get one.. Now this cross server play? Lol, Bye bye player base. The decision making at Wildcard is so bad.... Every time Jeremy Stieglitz opens his mouth on twitter it makes me cringe. 

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           A lot of you are overreacting to this update. Also, most of you probably didn't read the rest of the article that said they are going to start getting stricter on cheating. If you are afraid of getting wiped in your server then start making allies or something. Or you can play PvE or primitive+.

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    Wow, a lot of anger here from SE players upset that their bases are no longer safe from retaliation. Good game guys. Now you know how we have been feeling the last few months. Except, we did not go to your server to attack for no reason and kill stuff in offline raids. Why so salty that the playing field has been levelled? Your complaint of quetzes and gigas hopping to your server sounds eerily like ours for the last two months about wyverns and golems coming from SE. We were told continuously to suck it up and "Build better defenses". I think you see where this is going. I foresee a lot of retribution for smashed bases coming. And anyone can access battlemetrics to see what server the raiders come from. So, all of those bases gotten by cheating? Yeah, there's about to be a lot more people with rockets and launchers gotten by the grind the grinder method coming for payback.

    After that storm has passed, I imagine people will play a bit more nicely. Raiding will never stop. But there's no running away to escape retribution now.

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    This has got to be the most ridiculous thing yet from WC.

    You've got crazy large tribes that do nothing but go and roflstomp other servers that become at least "stable" enough to be okay to nothing.

    This ranges from such a tribe like Nonono(a tribe that duped thousands of items/explosives and got away with it mind you) that controls 11+ servers to Chinese/foreign invasions in hordes (talking about 30-50+ people). Coming in and wiping servers out.

    But that's what you guys wanted all along right? To wipe the servers. Only you wanted to say "you were listening to the community". Obviously not.

    There was already pvp, griefers and so on happening. You just made it a thousand times worse. I don't doubt for a moment the community will drop easily 40% by the time all those griefers are done and bored to move on or come back and constantly harass again.  

    Not to mention returning or new players of how they would even play at this point. I hardly see it happening. 

    Ps. Tossing this out without warning is shady as poop btw.

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    I knew I should have waited on abandoning my center base. Oh well. Quetzal for SE! Gonna have to make a base on Center again and tame a few pteras and see if I can get me a quetzal

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    16 minutes ago, DuperDash said:

           A lot of you are overreacting to this update. Also, most of you probably didn't read the rest of the article that said they are going to start getting stricter on cheating. If you are afraid of getting wiped in your server then start making allies or something. Or you can play PvE or primitive+.

    I only play on PVE. So... not worried about people showing up from other servers. Gonna make it a lot easier to get pylymer for SE though.

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    I bought this game a couple weeks ago and have been playing the hell out of it just to get started.  I've had multiple bases destroyed on multiple servers.  I see a mixture of three things happening with this whole transfer concept.  1 there will be multi-server alpha tribes making it even harder to find a decent place to start.  2 alphas will start warring with alphas and leave the little guy alone. 3, entire servers will join together to keep the multi-server alpha tribes out. 

     

    It seems to me that things would be a lot more fair if there was a cap put onto the number of survivors in a tribe.  It's damn near impossible to do PVP as a single player that is just starting.

     

    three of my friends and I bought the game at the same time, wanting to start a tribe together.  Things went well for about a week until the larger tribes noticed we were on the server and destroyed everything(walls, foundations, etc).  To make a long story short, one person is playing PVE which to me is like playing a game on easy settings.  One person has quit completely.  One person joined a bigger tribe of other friends (still only 6 people), so he is using guns and rocket launchers and all the other advanced stuff without ever having to work through the basic stuff.  And here I am, alone, trying to upgrade stats and bases, slowly harvesting inventory, getting raided, and just trying to experience the game.  The only thing I'm finding annoying is that I feel like very few people do what I do.  They instead do PVE or join an already advanced tribe.  Where's the fun or competition in either of those options? 

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    3 hours ago, holyshackle said:

    50+ raiding tribes are going to use the already massive amount of servers they have to raid every server, ruining the entire community people have built up on offical servers over the year of playing with each other.

    VDD have 100+ players 10+ islands servers and guess what, they have my server targeted, I'm not going to give them the chance to offline raid me so I'm de-spawning my base and hoping onto another game.

    Curious why do they target you at random out of all people?Sounds like you gave them a reason

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    So let me get this straight. The cheaters have thousands of explosives that's sitting in their huge metal base and WC says, "Hey guys, don't do that again. We're watching, but since you have so much explosives let us open all the servers up so you can use them."

    JUST LMAO!

    RIP Ark player base.

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