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  • Evolution Event: Cross ARK Transfers & More!

    :Jerbhi:

    Saddle up Survivors, as we’ve got a couple of important updates we’d like to inform you all of.

    First of all, before we get into the nitty gritty of all the details of the upcoming changes, allow us to say this. Over the past few days, there have been a lot of hot-topics of discussion around the community. Some of these topics have not had an immediate response from the development team, this is not because we are choosing to ignore, but because we want to have time to deliberate and consider our options before responding, or taking action. We try to read all the feedback you provide, whether it’s positive, negative, or indifferent and take action where we deem it viable. ARK was launched into Early Access with the idea of creating a game together, and we are still sticking to that plan, every single day. Sometimes decisions are needed to be made that require a bit of thinking time, but we’ll make those choices. Other times, we’re going to do things you don’t quite agree with, or you’re going to suggest things that we don’t quite see as a viable option for the game - but we will take into consideration what you’re saying, and make compromises or reevaluate our plans where necessary. Today’s announcement will help shed some light on our thoughts, as well as the route we plan to take going forward.

    Evolution Event: Cross ARK Transfers!

    large.EvoEvent.png

    As of Friday the 18th of November at 12PM ET we are going to be activating the following evolution event:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    This will run until Monday the 21st of November 12PM ET.

    We’ll also be introducing a new permanent change will be coming to your CrossARK Clusters: 

    Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode).

    Please note that this will not affect Player Dedicated Servers. This is just an Official Server change

    Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server. Now, you’ll be able to have absolute rights when transferring and can go from Island to Island, Center to Center, Scorched Earth to Scorched Earth, Island to Scorched Earth, Center to Scorched Earth, and Island to Center without any limitations, and the reverse of course. Please remember that these transfers are still based on the cluster (mode) you play on; PvE can only go to PvE, Hardcore can only go to Hardcore, Primitive can only go to Primitive etc.

    When we first announced the ARK Transfer system with the Launch of Scorched Earth, we stated that it was something critical we wanted to experiment with in Early Access and to see how the game would progress once we introduced that new gameplay mechanic. Following what we’ve seen, and based on the feedback we have received, we would rather allow more freedom, where acceptable of course, than impose further limits.

    Alongside this change, we are now going to introduce a new mechanic:

    Once a Tame has been uploaded and downloaded onto an ARK, it will suffer a 12-hour cooldown until it can be transferred again. Transferred tames will also display on the HUD from which server they were last uploaded from (if you’re on a different Tribe, you will only see this indicator when the Tame is dead).

    We want to provide the opportunity for tribes to scout each other across the ARK, as well as limit, -- to an extent -- tribes from storming in and then storming out immediately with their tames. By enabling the complete CrossARK transfers, it should also provide the chance for existing players to scope out new servers of the same type, meet up with friends, and find new opportunities or adventure, with no PvP server being unassailable or off-limits.

    With all big changes, we understand that this isn’t everyone’s cup of tea. I’m sure I’ve said that before, though keep in mind these changes may not be final. We want to see how things play out, whether this was the right move, how we can further improve the system. Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only. Your feedback following today’s change will be critical as it enables us to continually develop and expand the game, as well as provide the opportunity to explore further options. 

    Update number two..

    Stance on Exploiting

    :Jerbmad:

    Let’s be clear about this, no one likes cheaters. We don’t like cheaters, you don’t like cheaters, your friends don’t like cheaters, cheaters don’t even like each other. We want to do everything we can to ensure that the ARK is a fair place for everyone to play with one another. It is why we worked to get a strong BattlEye system for ARK which is constantly receiving updates and will continue to do so because we want to stomp out cheats.

    However, I don’t think it would be unreasonable to say that we have been lenient when taking action against people who are exploiting game bugs. Previously, we have felt that the bugs are on us and we have to do our best to resolve them and fix them, so we try not to punish survivors in this instance and make changes that will benefit the community as a whole, in the long-term, even if in the moment it seems a bit unfair. We’re going to change that up a little bit. Going forward, we will be taking a stricter approach when it comes to exploiting game bugs. If there is malicious intent, we will take action, be it destroying your tribe, structures, tames, and where necessary straight up removing you from the ARK and adding you to the global ban list and requesting a VAC ban. Consider this your warning to those of who you would rather exploit than report. Cases such as duping, or building under the map for instance, will result in such actions. Of course, it’ll be case by case, accidents happen, sometimes you’re curious - but it is pretty clear when there is indeed malicious intent and that’s where we’ll be taking action.

    ..but wait, there’s more!

    Primitive Servers

    Primitive Servers were something we introduced fairly on to the game at the request of the community, they hadn’t really been part of our game plan but it was clear that a lot of you wanted to experience this. Every now and then we introduce updates to the game which impact Primitive in a not so great way, primarily because that particular game mode isn’t quite set up to deal with the vast changes of the ARK. We’re going to make some adjustments to alleviate some of the current problems that exist and we’ll try and pay better attention going forward. Similarly to all changes, nothing is ever final and a lot of it is experimenting. A big concern that has been brought up is the power of some particular Scorched Earth dinos. Going way back when we introduced the Giga to the game, we made some changes to weaken it’s damage specifically on Primitive servers. We found that worked pretty well, so we’ll be taking a similar approach now.

    Tamed Wyverns will deal 70% less damage and take 70% more damage.
    Tamed Rock Golems will deal 70% less damage and take 20x more damage.
    Alpha Wyverns will deal 67% less damage and take 67% more damage.

    These changes are only going to be made effective on Primitive servers, and again we’ll be seeing how things go. For now, the other dinos (other than the Giga, Ptero and Argent) remain unaffected. For a complete and more filling Primitive experience, we really recommend you guys try out Primitive+ - which has some pretty cool updates on the way, stay tuned for tomorrow’s Crunch. ;)

    So there’s quite a lot to take in, and you may not completely agree with all our changes, be it Primitive, Cross ARK transfers, or even a heavy-handed approach to exploiters, but we’ll see how things go and will make more adjustments if necessary!

    :Jerbfat:

    Now for some great news. Very excited to share this! Lately, the team has been working pretty hard on tracking down this darn Dino Spawning in Bases issue that has been plaguing us for such a long time. and we think we’ve cracked it! Here’s a heat map of Dino Spawns that have taken place on an Official Server, indicating new wild spawn distance from bases & tames:

    large.spawnmap.png

    Blue = Dino Spawns
    Red = Buildings
    Green = Tames

    Pretty nice eh? ;)

    (The Areas where it still appears to overlap are underground Cave spawns!)

    So as always folks, thank you again for your commitment and passion that you show towards the ARK. We really value each of you and are grateful to have such an active community. Your feedback has proven to be an absolute game changer, ARK itself has evolved so much from where it originally was, a lot of plans have changed and the scope of the game has gotten a lot bigger than what we first intended it would be thanks to being able to work with you. Hopefully, this is another step forward towards making the ARK as great as we know it can be!

    All the best,

    :Jerblove:

    Wildcard Jat and the ARK: Survival Evolved Team

    large.5813fe6abe568_StudioWildcard.jpg

    Edited by Jat





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    14 minutes ago, NoOne said:

     Already on 722, the "Master Alpha" of our cluster hit its first server with over 22 gigas, +Quetz, + all the scorched dinos.  You have started a systematic server wipe, 12 hours at a time.  With no items limits, or dino limits in transfers this is the end for a lot of us.

    This is turning into a massacre 

    We may be in trouble

     

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    5 minutes ago, Darkholis said:

    They didn't even the ground for anyone, they simply served the entire game on a silver plate to all those cancer tribes (50+ members) from foreign countries. There are no way in the world smaller tribe of 5-6 players (which represents the vast majority of tribes now) can stand a remote chance.

    We are back to state of the game we had last year with all those bullying tribes invading with mass grenades via obelisks.... well done on killing the game.

    im picturing a 50% player drop in the next 2 weeks

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    I LOVE YOU GUYS SO MUCH!!! You just made it so much easier to take back my server from a bunch of racist, sexist and alcoholic jerks. See ya soon Xbox Official 56 ;)

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    11 minutes ago, Darkholis said:

    They didn't even the ground for anyone, they simply served the entire game on a silver plate to all those cancer tribes (50+ members) from foreign countries. There are no way in the world smaller tribe of 5-6 players (which represents the vast majority of tribes now) can stand a remote chance.

    We are back to state of the game we had last year with all those bullying tribes invading with mass grenades via obelisks.... well done on killing the game.

    Sounds like PvP

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    Just now, Jat said:

    Can you tell me the ticket number please?

    Would it be possible to get your ticket number? 

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    59 minutes ago, holyshackle said:

    50+ raiding tribes are going to use the already massive amount of servers they have to raid every server, ruining the entire community people have built up on offical servers over the year of playing with each other.

    VDD have 100+ players 10+ islands servers and guess what, they have my server targeted, I'm not going to give them the chance to offline raid me so I'm de-spawning my base and hoping onto another game.

    You could use the last of your base to raptored their home servers up and you can use battlemetrics to know wich one they are

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    1 minute ago, Jat said:

    Would it be possible to get your ticket number? 

    35713 is the ticket number, I've also emailed a more explanatory clear email to your wildcard email.  

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    16 minutes ago, ZulunSurvives said:

    So you guys plays on PVP servers and dont want war? Only to sit on  the safety of your base and being "alpha tribes" and controlling your little world where no one can grow there unless you decide to allow it. Where's the pvp there?  I see a world of opportunity and fun there. Will love to see 2 "alpha tribes" fighting each other , and not knowing so well the terrain and map or even who are its enemies as they do on their own homeland. Lets be honest, when you get to the top the game ends until the next event with dodorex/dodowyvern. To bring cross servers Wars will bring a new level of war and power dispute. Of course some tribes will annihilate others but it is what happends all the times when someone trys to grow on your server.

    The thing Im worried about is only the server player cap. Being locked out while some tribe swarms yours. Thats a real problem.

    I think war is great, Islands should war with one another, but pinning the Center against the Island is completely unfair, the Center has way more spawns and numerous high level giga spawns when only 1 giga spawns on the island, and usually at a low level. Islands don't stand a chance against Center servers

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    Well time to buy overwatch, going to enjoy looking at the server pops in 2 weeks time after every pvp server is wiped :). Even pve servers will suffer from troll tribes transferring pillars over and foundation bombing the maps.

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    On the heat map, what are the dark rectangular areas around swamps?  Is it just that fewer things spawn there or is something else going on around those areas?

    RE The exploits and such, it seems well handled for the PC, the Xbox seems to have some limitations at least as far as Dedicated Servers go.  Will we be able to get better ways for Admins to keep trolls and exploiters and griefers away?  Right now it seems there are some bugs or limitations in how the admins can block users.  It seems to either crash when they try to ban or the bans don't seem to take effect when the server crashes for other reasons or is restarted after updates.  Even if the user is not a friend of the server gamer tag they can join via another user that is.

    And thanks for the updates and listening.  While not everyone is going to be happy with the changes, the changes seem reasonable so far.  We'll have to see how they play out.

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    The game has a big issue with behemoth tribes flooding a server and offline raiding people. Previously this was limited to what they could build before being discovered, or by what they could build up and transfer from SE servers. Now they can steamroll through servers with the only limitation being they have to wait 12 hours between server wipes. The options for PvP will be; join a trans-server tribe, or be wiped by one, or both. Is that how you survive the Ark? 

    Additionally you've taken away the individuality of the different maps. SE was fun because for older players it was a challenge. You had to start again with hand tools and worrying about elemental damage etc. There were also limitations to SE like having dinos with favoured kibble not available(argies) this meant going back to meat taming. Now you can move your imprinted gigas and war quetzals over and instantly be set up, no different to your home server.

    You're going to lose a lot of old players, and new players are going to find it even more difficult than before to start. 
    Consider delaying this function, reading some of the comments here and on other platforms, and then re-assess whether it's really the direction you want Ark to go. 

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    Does this allow Official to Unofficial transfers? We would love to get the remaining animals from official to our private server :)
    They don't seem to show up on the download list though :( 

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    Just now, HighFlyer15 said:

    Does this allow Official to Unofficial transfers? We would love to get the remaining animals from official to our private server :)
    They don't seem to show up on the download list though :( 

    I thought this only requited transfers being turned on on the private server.  Yours is set this way already?  Have you transferred anything in the past?

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    15 minutes ago, AsunaTheNewGuys said:

    I think war is great, Islands should war with one another, but pinning the Center against the Island is completely unfair, the Center has way more spawns and numerous high level giga spawns when only 1 giga spawns on the island, and usually at a low level. Islands don't stand a chance against Center servers

    War transcended maps. Thats why it go awesome! Your tribe can now go to the center and farm some dino to defend and fight back as they do go to yours.Or both of you can go to SE and farm some explosives and wyverns. We are dealing with equal opportunities. The only 2 walls are: Server POP cap and the DLC, what is cheap. And if you want to be competitive in any game you must have it all, not only a part.

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    Just now, Tanek said:

    I thought this only requited transfers being turned on on the private server.  Yours is set this way already?  Have you transferred anything in the past?

    We have transferred from private server to private server. SE to Island and the other way as well, so I'm guessing we're set up correctly.
    But I'm not sure :/ 

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    6 minutes ago, SuperNasty said:

    The game has a big issue with behemoth tribes flooding a server and offline raiding people. Previously this was limited to what they could build before being discovered, or by what they could build up and transfer from SE servers. Now they can steamroll through servers with the only limitation being they have to wait 12 hours between server wipes. The options for PvP will be; join a trans-server tribe, or be wiped by one, or both. Is that how you survive the Ark? 

    Additionally you've taken away the individuality of the different maps. SE was fun because for older players it was a challenge. You had to start again with hand tools and worrying about elemental damage etc. There were also limitations to SE like having dinos with favoured kibble not available(argies) this meant going back to meat taming. Now you can move your imprinted gigas and war quetzals over and instantly be set up, no different to your home server.

    You're going to lose a lot of old players, and new players are going to find it even more difficult than before to start. 
    Consider delaying this function, reading some of the comments here and on other platforms, and then re-assess whether it's really the direction you want Ark to go. 

    i hate to say it but i dont even have the desire to finish my fortress on SE its a waste of time at this point. not to mention the damage to generators and lightning storms are a total disadvantage. the beauty of scorched was everyone was even it was about being a community and guarding each other no base on scorched was 100% invincible. It forced you to either have a warring server or a good strong allied community. KISS IT GOODBYE!

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    10 minutes ago, SuperNasty said:

    The game has a big issue with behemoth tribes flooding a server and offline raiding people

    I think if there were some limit to how much a tribe could transfer in say a single day it might resolve this issue

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    @Jat i felt pushed to play on mostly dead playee dedi already but even more so now. i was desperately waiting for proc jen official server but with this free roam transfer and the plague that is the wiping of server by key tribes.. makes me want to play even less than before. hell i feel i almost cannot now.. many games PUNISH griefers. you have essentially replaced their gun with a nuke on a 12 hour build timer.. cheers for that.. PLEASE consider opening locked no transfer servers for those of us not wanting to take a brutal *** pounding and having to say thanks in the process.. 

     

    I am genuinely gutted really. i love ark.. i want to love it more.. but the more you mess with the problem makes it lesa desirable..

     

    Sad

     

     

     very very sad

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    1 hour ago, Jeremy Stieglitz said:

    Next week. Gonna make sure it appears solid on PC first throughout this weekend!

    Oh please give it to us on Xbox now, we lost everything to the turkeys on our scorched earth server the spawned in walked right under our behemoth gates and killed everything I submitted a ticket but no response yet.

    1 hour ago, Jeremy Stieglitz said:

    Next week. Gonna make sure it appears solid on PC first throughout this weekend!

     

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    16 minutes ago, SuperNasty said:

    The game has a big issue with behemoth tribes flooding a server and offline raiding people. Previously this was limited to what they could build before being discovered, or by what they could build up and transfer from SE servers. Now they can steamroll through servers with the only limitation being they have to wait 12 hours between server wipes. The options for PvP will be; join a trans-server tribe, or be wiped by one, or both. Is that how you survive the Ark? 

    Additionally you've taken away the individuality of the different maps. SE was fun because for older players it was a challenge. You had to start again with hand tools and worrying about elemental damage etc. There were also limitations to SE like having dinos with favoured kibble not available(argies) this meant going back to meat taming. Now you can move your imprinted gigas and war quetzals over and instantly be set up, no different to your home server.

    You're going to lose a lot of old players, and new players are going to find it even more difficult than before to start. 
    Consider delaying this function, reading some of the comments here and on other platforms, and then re-assess whether it's really the direction you want Ark to go. 

    Im strongly considering uninstalling.. i cannot find a good stable  moderately popular but locked private and frankly now i left old servers in the derelict days cannot return to stay alive long enough with the uberzerg moving about

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    ☼☼☼I just hope the people on PC don't cry or mess up the cross server stuff somehow before it makes its way to XBOX, It sounds amazing. ☼☼☼

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    Quote

    Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode).

    Do you have any idea how many servers you've just killed?

    You had a serious problem that the community wanted you to address, and you just spat in their face.
     

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    I really think this is a mistake. Yes, it allows people to take the hard work that they've done on one server and compete on another.  But there need to be some limitations.  Perhaps instead of making every ark transferable, tie existing servers together into more of the clusters that you've already started?  That way you get the cross map transfer but don't open up every single map to the tribes that want to wipe out every community there is.  PVP is all well and good, but no one likes to come home to see that the projects they've been working on for the last 6 months have been destroyed by a bunch of trolling jerks. Offline raiding is real and it is effective. Please seriously take into consideration the concerns of the player base on this one.  The thought of every massive tribe being able to just flood our server and kill off bloodlines that we spent months breeding makes me sick to my stomach.

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    I assume that in the background you are still working on player Xbox dedicated transfer from Island/Center to SE and SE to Island/Center??

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