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  • Evolution Event: Cross ARK Transfers & More!

    :Jerbhi:

    Saddle up Survivors, as we’ve got a couple of important updates we’d like to inform you all of.

    First of all, before we get into the nitty gritty of all the details of the upcoming changes, allow us to say this. Over the past few days, there have been a lot of hot-topics of discussion around the community. Some of these topics have not had an immediate response from the development team, this is not because we are choosing to ignore, but because we want to have time to deliberate and consider our options before responding, or taking action. We try to read all the feedback you provide, whether it’s positive, negative, or indifferent and take action where we deem it viable. ARK was launched into Early Access with the idea of creating a game together, and we are still sticking to that plan, every single day. Sometimes decisions are needed to be made that require a bit of thinking time, but we’ll make those choices. Other times, we’re going to do things you don’t quite agree with, or you’re going to suggest things that we don’t quite see as a viable option for the game - but we will take into consideration what you’re saying, and make compromises or reevaluate our plans where necessary. Today’s announcement will help shed some light on our thoughts, as well as the route we plan to take going forward.

    Evolution Event: Cross ARK Transfers!

    large.EvoEvent.png

    As of Friday the 18th of November at 12PM ET we are going to be activating the following evolution event:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    This will run until Monday the 21st of November 12PM ET.

    We’ll also be introducing a new permanent change will be coming to your CrossARK Clusters: 

    Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode).

    Please note that this will not affect Player Dedicated Servers. This is just an Official Server change

    Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server. Now, you’ll be able to have absolute rights when transferring and can go from Island to Island, Center to Center, Scorched Earth to Scorched Earth, Island to Scorched Earth, Center to Scorched Earth, and Island to Center without any limitations, and the reverse of course. Please remember that these transfers are still based on the cluster (mode) you play on; PvE can only go to PvE, Hardcore can only go to Hardcore, Primitive can only go to Primitive etc.

    When we first announced the ARK Transfer system with the Launch of Scorched Earth, we stated that it was something critical we wanted to experiment with in Early Access and to see how the game would progress once we introduced that new gameplay mechanic. Following what we’ve seen, and based on the feedback we have received, we would rather allow more freedom, where acceptable of course, than impose further limits.

    Alongside this change, we are now going to introduce a new mechanic:

    Once a Tame has been uploaded and downloaded onto an ARK, it will suffer a 12-hour cooldown until it can be transferred again. Transferred tames will also display on the HUD from which server they were last uploaded from (if you’re on a different Tribe, you will only see this indicator when the Tame is dead).

    We want to provide the opportunity for tribes to scout each other across the ARK, as well as limit, -- to an extent -- tribes from storming in and then storming out immediately with their tames. By enabling the complete CrossARK transfers, it should also provide the chance for existing players to scope out new servers of the same type, meet up with friends, and find new opportunities or adventure, with no PvP server being unassailable or off-limits.

    With all big changes, we understand that this isn’t everyone’s cup of tea. I’m sure I’ve said that before, though keep in mind these changes may not be final. We want to see how things play out, whether this was the right move, how we can further improve the system. Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only. Your feedback following today’s change will be critical as it enables us to continually develop and expand the game, as well as provide the opportunity to explore further options. 

    Update number two..

    Stance on Exploiting

    :Jerbmad:

    Let’s be clear about this, no one likes cheaters. We don’t like cheaters, you don’t like cheaters, your friends don’t like cheaters, cheaters don’t even like each other. We want to do everything we can to ensure that the ARK is a fair place for everyone to play with one another. It is why we worked to get a strong BattlEye system for ARK which is constantly receiving updates and will continue to do so because we want to stomp out cheats.

    However, I don’t think it would be unreasonable to say that we have been lenient when taking action against people who are exploiting game bugs. Previously, we have felt that the bugs are on us and we have to do our best to resolve them and fix them, so we try not to punish survivors in this instance and make changes that will benefit the community as a whole, in the long-term, even if in the moment it seems a bit unfair. We’re going to change that up a little bit. Going forward, we will be taking a stricter approach when it comes to exploiting game bugs. If there is malicious intent, we will take action, be it destroying your tribe, structures, tames, and where necessary straight up removing you from the ARK and adding you to the global ban list and requesting a VAC ban. Consider this your warning to those of who you would rather exploit than report. Cases such as duping, or building under the map for instance, will result in such actions. Of course, it’ll be case by case, accidents happen, sometimes you’re curious - but it is pretty clear when there is indeed malicious intent and that’s where we’ll be taking action.

    ..but wait, there’s more!

    Primitive Servers

    Primitive Servers were something we introduced fairly on to the game at the request of the community, they hadn’t really been part of our game plan but it was clear that a lot of you wanted to experience this. Every now and then we introduce updates to the game which impact Primitive in a not so great way, primarily because that particular game mode isn’t quite set up to deal with the vast changes of the ARK. We’re going to make some adjustments to alleviate some of the current problems that exist and we’ll try and pay better attention going forward. Similarly to all changes, nothing is ever final and a lot of it is experimenting. A big concern that has been brought up is the power of some particular Scorched Earth dinos. Going way back when we introduced the Giga to the game, we made some changes to weaken it’s damage specifically on Primitive servers. We found that worked pretty well, so we’ll be taking a similar approach now.

    Tamed Wyverns will deal 70% less damage and take 70% more damage.
    Tamed Rock Golems will deal 70% less damage and take 20x more damage.
    Alpha Wyverns will deal 67% less damage and take 67% more damage.

    These changes are only going to be made effective on Primitive servers, and again we’ll be seeing how things go. For now, the other dinos (other than the Giga, Ptero and Argent) remain unaffected. For a complete and more filling Primitive experience, we really recommend you guys try out Primitive+ - which has some pretty cool updates on the way, stay tuned for tomorrow’s Crunch. ;)

    So there’s quite a lot to take in, and you may not completely agree with all our changes, be it Primitive, Cross ARK transfers, or even a heavy-handed approach to exploiters, but we’ll see how things go and will make more adjustments if necessary!

    :Jerbfat:

    Now for some great news. Very excited to share this! Lately, the team has been working pretty hard on tracking down this darn Dino Spawning in Bases issue that has been plaguing us for such a long time. and we think we’ve cracked it! Here’s a heat map of Dino Spawns that have taken place on an Official Server, indicating new wild spawn distance from bases & tames:

    large.spawnmap.png

    Blue = Dino Spawns
    Red = Buildings
    Green = Tames

    Pretty nice eh? ;)

    (The Areas where it still appears to overlap are underground Cave spawns!)

    So as always folks, thank you again for your commitment and passion that you show towards the ARK. We really value each of you and are grateful to have such an active community. Your feedback has proven to be an absolute game changer, ARK itself has evolved so much from where it originally was, a lot of plans have changed and the scope of the game has gotten a lot bigger than what we first intended it would be thanks to being able to work with you. Hopefully, this is another step forward towards making the ARK as great as we know it can be!

    All the best,

    :Jerblove:

    Wildcard Jat and the ARK: Survival Evolved Team

    large.5813fe6abe568_StudioWildcard.jpg

    Edited by Jat





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    Maybe WC could meet kinda in the middle by not letting gigas or quetzals be transferred to scorch? They will just completely dominate on that map. 

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    On 11/18/2016 at 4:37 PM, Sh4rk said:

    Sounds like you werent playing on a real pvp server and wouldn't last on one anyway, no offense. I just find it odd that people want to play on pvp and not worry about getting raided/wiped. Just play PVE, problem solved, and you dont have to build ridiculous amounts of base defenses. 

    I utterly refuse to play on a pvp server after a couple months of being wiped out weekly while i was offline. Only once in my whole pvp experience in ark was i actually attacked while i was online. Myself and many others are still interested in the ability to carry wild dinos. Using taming pens is almost enough of an advantage to make many people try to create pve situations on pvp servers.

    Considering there is almost no other kind of trolling that they actually do anything about it's strange to me that pve servers can't carry wild dinos. what wildcard could really do to take people who want a pve situation off their pvp  conflict simulators would be to allow us to carry wild dinos on pve servers, It would matter more to us than it even matters to pvp players as they never have to worry about guarding a tame in a sea of another tribes pillars.

    Not to mention that the recent problems since they implemented the " structure spawn distance change" are already causing allosaurs to spawn inside my buildings what would someone dropping a carno inside my walls even effect? I notice that my base is build directly in one of the huge red spots on their spawn map on page 1. We've lost a lot of good stuff because of this bug and i really hope it's high on the priority list atm.

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    @Jat,

    In your post you stated the following, "Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server."  When you say everything you truly mean everything? For example, raw materials (raw salt, sand, cactus sap, stone) and crafted items (saddles, weapons, structures). I ask I attempted to transfer silica pearls and an industrial grill from Scorched Earth to the Island. When I spawned into the Island the silica pearls transferred, but my industrial grill was no longer there. It completely disappeared. Could you clarify if all items, crafted and base material, are supposed to be able to transfer? If this is true, has a bug been submitted for items disappearing during transfer?

    Thanks!

     

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    17 hours ago, avianikki said:

    the solution to these mega-tribes doing this is simple . it may not be a popular solution to those who fall victim but, look at it this way. IF they wipe your tribe and all structures and dinos what difference would it make in the long run? WIPE all PVP servers upon full release. at least then everyone will start off fresh. and yes I know that a mega tribe can gather resources faster than smaller tribes. but wouldn't that give incentives for the smaller tribes to form alliances?

    The single only thing i've ever seen an alliance achieve is allowing a backstabber to empty your x plant fertilizer before they attack you on pvp.

    The only thing i've seen an alliance achieve in pve is allowing backstabber A. to engage a war in the middle of the night with backstabber B. so they can wipe ally C. Or at the very best use the alliance to build into the allies land.

    In my experience there are ZERO incentives to having alliances in ark.

     

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    a feature i would like you guys to seriously consider and that is to cancel transfer to all ark servers as soon as possible before you really damage your community and create a new server type named CrossArk-Officialserver-EU-(number) where people can transfer from any island/center or SE map they want and move those things ONLY back to their own uploaded server you guys are smart lads and should be able to do that.

    By doing this you enable us lowbies to keep our nice small base intact in a nice community without forcing us on a private server or PVE server with sausageheads that block all the nice spawns because they can do it and also open an oppertunity for those that WANT to raid servers non stop like this on this server so its a fair fight for those that really want to do it.

     

    please do consider it love

     

    Most of the community that put 2500+ hours into a game and don't want it wiped because you guys thought this stupid idea of yours was a good idea.

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    congratz, on killing the game When is wild card planning to sell the game if they have not alrdy we got ? Chinese coming now hitting people while offline and then transporting everything they have back out. seems like your transfer cool down is bull. you wanted pvp to bad it looks like all you are greeting is PvPE. seems to be all one sided and in fav of one side congratz on selling out.

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    11 hours ago, JeanII said:

    Considering there is almost no other kind of trolling that they actually do anything about it's strange to me that pve servers can't carry wild dinos. what wildcard could really do to take people who want a pve situation off their pvp  conflict simulators would be to allow us to carry wild dinos on pve servers, It would matter more to us than it even matters to pvp players as they never have to worry about guarding a tame in a sea of another tribes pillars.

    Ohhh pve has it trolls, arguably more than pvp. Pve players dont have any control over it, which is exactly why carrying wild dinos is off. The plantx in my base would kill whatever gets dropped in, but not the troll whos trying to burn up my fertilizer, and thats no good. 

     

    8 hours ago, LuciferISK said:

    Most of the community that put 2500+ hours into a game and don't want it wiped because you guys thought this stupid idea of yours was a good idea.

    If someone put 2500+ hours into Ark and dont want the possibility of losing their work, then they made the mistake of not choosing pve 2500+ hours of gameplay ago. Its unreasonable to for these alpha tribes to think that they should be #1 forever and never lose their base/dinos. 

    These big tribes/alpha tribes on pvp seem to be the only ones crying about the change. Open transfers will shake up the pvp scene in a positive way for the game as a whole. There will be more rotation of power, and a better fighting chance for the lower tribes/low lvl players. The pvp game NEEDS this, badly, as servers have previously been ran by smug alphas who often times wipe everyone/anyone who could be a threat. One pvp server I had been to, the alpha didnt have that great of defenses, but would clean up the map of any efforts to build up on a regular basis. Now, they will need to build up a proper defense as they won't be able to scout EVERY map on the same basis to prevent an attack. This is a good thing, it promotes more actual pvp and situations, and promotes lesser tribes getting started by finding a safe server away from their target. 

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    On 11/18/2016 at 11:45 AM, Jat said:

    Could you elaborate please, would like to know your thoughts :)

     Our server has over the past few months been threatened by people who practically own SE servers, that they would bring over untold numbers of Dino's to wipe our server. I get the idea that transfers are good. But as has been stated some servers with massive tribes will just decimate others servers. 

    I signed up knowing I could not transfer out and did not expect that. Had that been an idea we on our server may have done things differently. My point is there should be some servers where there is no outside threat, strictly off cluster. If you open new servers where this idea is a known factor for the players it should be okay. I get its early access and things change.

    I really like the game and enjoy my time on it. But I do really foresee this as causing more defectors from your already dwindling player base. I my tribe gets wiped which is Alpha on our server I am done and will have an unlikely chance of returning upon release of the game. I am one of the 2 last players in our tribe. 10 tribe members are already done with this.

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    On 2016-11-18 at 0:32 PM, Jat said:

    Stance on Exploiting

    :Jerbmad:

    Let’s be clear about this, no one likes cheaters. We don’t like cheaters, you don’t like cheaters, your friends don’t like cheaters, cheaters don’t even like each other. We want to do everything we can to ensure that the ARK is a fair place for everyone to play with one another. It is why we worked to get a strong BattlEye system for ARK which is constantly receiving updates and will continue to do so because we want to stomp out cheats.

    However, I don’t think it would be unreasonable to say that we have been lenient when taking action against people who are exploiting game bugs. Previously, we have felt that the bugs are on us and we have to do our best to resolve them and fix them, so we try not to punish survivors in this instance and make changes that will benefit the community as a whole, in the long-term, even if in the moment it seems a bit unfair. We’re going to change that up a little bit. Going forward, we will be taking a stricter approach when it comes to exploiting game bugs. If there is malicious intent, we will take action, be it destroying your tribe, structures, tames, and where necessary straight up removing you from the ARK and adding you to the global ban list and requesting a VAC ban. Consider this your warning to those of who you would rather exploit than report. Cases such as duping, or building under the map for instance, will result in such actions. Of course, it’ll be case by case, accidents happen, sometimes you’re curious - but it is pretty clear when there is indeed malicious intent and that’s where we’ll be taking action.

    ..but wait, there’s more!

    I have doubts about the seriousness of this statement as we have just been raided by a tribe of russians using shady methods... I'd bet nothing will be done to punish them anyways, even with the ticket I just sent...

    Last week, they came with godmode hacks and they were impossible to kill. Gun shots, direct flaming arrows hits (2 direct hits, ~ 1600 damage that ignore armor never killed the guy), nothing could kill them. They also used the broken ability of golems/wyverns to destroy electric cables through walls (we actuall have 12 layers of metal walls and a layer vault) to disable our defensive systems. We lost 4 gigas, 3 quetz and our entire kibble farm...

    Today, after nearly 4 hours of battle and defending our stuff, they killed our entire kibble farm, despite having twice more defensive systems. They found an exploit/hack to log on our server without any notice or update to the Steam HUD. So basicly we had no idea that these players were there until wyverns/golem showed up at our doors...

    This is getting old...

    Edited by Darkholis

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    On 18.11.2016 at 6:45 PM, Jat said:

    Could you elaborate please, would like to know your thoughts :)

    Before the update it was "what happens on SE stays on SE".
    Now we have this kind of people that just want to see the world burn, following other tribes over to other servers, when they want to have a fresh start.. to get revenge for things that happebned or to ruin their game experience... actually happening on the server i play on...

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    Perhaps instead of allowing you to go from all officials to all other officials you do something similar to the clusters you first set up, but have clusters of different sizes and the cluster size would determine max tribe sizes.

    So with a cluster of just SE, Island and Center you have max tribes set to 15.
    Then next you'd have a cluster of 2 of each and a max tribe size of 25.
    Cluster of 4 of each and max tribe size of 40.
    Heck have an even larger cluster with no limits to tribe sizes.

    And so on, I'm just pulling numbers out of the air, they're not thought through, but just another idea.  Then you'd have folks who want to have PVP with comparable size tribes, and larger and larger cross cluster battles between tribes of larger and larger sizes.  People would be able to better choose what sort of tribe size best fits with what they want to play.

    Though tribe size is tricky as one might have an alliance as part of the normal tribe setup, or could have an unofficial alliance.  So one might be able to work around tribe size settings.

    Edited by mleii

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    4 hours ago, Vaskur said:

    Before the update it was "what happens on SE stays on SE".
    Now we have this kind of people that just want to see the world burn, following other tribes over to other servers, when they want to have a fresh start.. to get revenge for things that happebned or to ruin their game experience... actually happening on the server i play on...

    That's false though. Before the update what happens in ScE can be brought over to the Island or Center, but the Center or Island can't take things to ScE.

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    5 hours ago, ciabattaroll said:

    That's false though. Before the update what happens in ScE can be brought over to the Island or Center, but the Center or Island can't take things to ScE.

    still a different thing, than to take your stuff from a island server. You couldn´t bring gigas and Quetzes.. and that was a good thing...

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    Hi

    Please DO NOT allow complete transfer of all items and dinos between any PVP server, be it island to island and so on. you are asking for trouble, all hell will break loose with 40+ member tribes going from server to server wiping every other alpha tribe in existence. You cant justify being able to bring gigas to scorched earth, no tame on scorched toe to toe can take on a giga, fact. Yes you can argue you can be picked up of a giga but that still dosnt sort out the problem of gigas running about the place. Next quetz with miniguns on, wyvern stands no chance without a saddle. Just so many tames on non SE servers that completely outclass any SE tame. Turtles, Bronto's the list goes on, and please don't say rock golems can match up because they cant its fact, good at sponging bullets that's it, a rex will take a golem let alone a giga. May look like I'm moaning but I am simply stating what I have witnessed in game myself and what certain tames can do to eachother. And last but not least you can guarantee it will happen offline, go to bed on the night, wake up, go to work, get back and a tribe has walked through your base with their 20 gigas, turtles and whatever else they feel like bringing. wait 12 hours, onto the next server, see how its going to play out? Honestly I'm up for being able to transfer between arks but not on that scale, but there should be some pretty big limitations on what you can bring and in what quantities they come in. Thanks

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    WC has been through this before, when players could transfer their level from server to server, yet they have learned nothing from the griefing and chaos it caused and decided to open dino and gear transfer as well. How does make sense when the community asked to shut down player transfer (a year and a half ago) and they did ?
    I have had almost enough,
    for 4 days now I have been unable to play the game,
    all my tribe has been doing is chasing Chinese lvl 1 re-rolls on fast pteras all over the map while they are being supplied with gear from their home server. 
    You kill them and they just keep coming back, you catch them and they just reroll their level 1 so you cant hold them in jail.
    They are doing nothing but griefing people, killing any and all tamed dinos they see. The people that have suffered the most from this are the lower level tribes who can not properly defend themselves yet. 
    We have built a very good community, roughly 40 active players and a variety of tribes but now they are quitting due to their losses and the hounding of these low life scum.
    Enough is enough, and I am almost ready to follow, I did not buy this game to chase griefers all over the map for 8 hours a day.

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    Following my previous posts, the russians hackers came back and completly wiped the hardcore server 385 as we speak, all tribes with all bases completly destroyed....

    Well done Wildcard, obviously, you quickly dismissed last year's issues with transfers to pump out your pay-to-win DLC sells.

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    On 18/11/2016 at 2:43 PM, Edgar Button said:

    would you consider adding primitive plus servers to the cluster with primitive servers to facilitate moving from primitive to prim plus?

     

     

    Primitive plus transfer servers are not working, IDK why...

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    Since I've lost it all, I feel the need to share a mechanic that will almost sound like an exploit (maybe is one?). It is especially true on hardcore servers where you lose it all when dying (levels/engrams).

    The industrial grinder combined with a beaver to fill it with wood allows the user to powerlevel at an extreme rate, so quickly that hunting alpha predators is a waste of time. Actually, filling and processing an entire grinder (with wood) will grant any user around 10k experience in roughly 20 minutes. (The time required to process 5.9k wood). Furthermore, stacking multiple grinders allow the player to stack and gain even more experience during the same amount of time.

    Combining multiple grinders and stacking explorer notes (for increased duration) for the experience boost allow a lambda player to grind from level 1 to 85+ within a few hours during any Evolution Event. Futhermore, this mechanic can be used to powerlevel dinosaurs as well. Indeed, nearby players to the person who queued the grinder(s) will be gaining shared experience and said experience is 100% transfered to the dinosaur they are actually riding.

    Solution : Disable any form of experience gain from items/ressources processed in the industrial grinder.

    Regards.

    Edited by Darkholis

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    On 11/18/2016 at 11:32 AM, Jat said:

    Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only.

    Going to take a guess that both of these together will be tested on how it is pretty soon.

    Edited by cels

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    It's a nightmare, our server is done. People with 1000+ hours are quitting be cause we have raiders coming from other servers and wiping us. We are a tribe of about 20 regular members and even we can't do crap against the Chinese.

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    So what are the plans to level out the playing fields? 1. No quetz in SE definite farming disadvantage. 2. in ability to place crop plots in about 50% of the map much harder to produce kibble and plant species X. which we still don't have. 3. generators decay and could leave base defenseless to off line raiding. 4. lightning storms which allow enemies to run up and place C4 on your turrets when they are off line. extreme lack of obsidian to make polymer for higher tear weapons, as it stands now we rely off organic which 1 expires and 2 only stacks 10. There is a lot more than this but i wanted to touch off on some of the more concerning issues.

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    On 11/19/2016 at 5:13 AM, MrWrath said:

    Gotta add my two cents. 

    This will likely become a nightmare. The reason has been stated multiple times so I won't say it all again, but the bottom line is that the Chinese/Brazilian tribes need to be regulated and restricted, not freed and given more ways to exploit the mechanics of the game. 

    But, to all of you that are pissed and/or fearful for the safety of your hard work, at least we have a dev team that is working with us to find that happy place. It is not perfect yet. It likely won't be for quite a while. The scope of this game is pretty far-reaching so it may be a while until they find the sweet spot. But they are working on it. They are trying to keep us informed. That is more than you can say for a lot of companies. We can flame em now and solve nothing, or we can get involved in the forums moving forward and hope for the right outcome. We often forget the role we took as early access testers. Just as much as they owe us our money's worth, we owe them some understanding and some cooperation to make the game what it could be. My 3000 hours say that they have been doing a pretty alright job so far.

     But it does suck pretty hard when you have to worry constantly that some bullpoop tribe will come in and ruin a great server completely unchecked...

    Yea, but the question is are they really listening? most people are strongly opposed to this idea, and i have yet to find someone in the server asking for unlimited transfers. The reason you join a server to play THAT server, I shouldn't have to worry about playing with every other server in the game. I joined to play my server, if I don't like that server I have the freedom to move. That's the point. This has made that pointless and as someone who wants this game to succeed its disheartening to be ignored.

    We had a dev come on recently after losing countless animals to people going under the map, the devs response was well that's to bad you don't have screenshots. its hurtful when an entire server agrees that this person who showed up that day, has never played the server and is suddenly able to kill huge amounts of animals is cheating they don't pay more attention or listen to what we have to say.

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