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Darkholis last won the day on July 20 2021

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  1. Final render of the upcoming steppe bison.
  2. Currently uploading the newest update. https://cdn.discordapp.com/attachments/795844434506940437/857738715731197952/glacius_0_1_0.jpg
  3. Both maps still have truck loads of work required in order to be finished. I have 6k hours into Glacius already and it's far from done. Yeah and that as always been a problem, at least in my book. I must applaud the time and effort spent by modders creating their maps as some of them are truly visual masterpieces. However, a lot of maps are either small (island sized), filled to the roof with DLC content and/or are simply yet again another variant of the existing content.
  4. The largest buildable cave to date. Beware of bloodstalkers if you intend on claiming it!
  5. Although we have very little information as of now to properly make a judgement in that regard, I wouldn't mind if the game is 100% primitive. There are plenty of ways to make a primitive gameplay more compelling without falling in the classic resource grind. Let's take tools for example. We could see different materials, increasingly harder to get, but also better overall as you progress. - Stone - Copper/Bronze - Iron - Steel Taking inspiration on the tier system seen in Primal Fear, it would be quite easy to implement it, so that you can't skip to the best quality tools immediately. Besides, adding coal to force players to refine iron into steel (as in prim +) would be a good idea and justify the efforts in acquiring the tools as you could farm anything thereafter. Aditionally, they could add different qualities, starting from "crude" -> "rough" -> "refined" -> "pristine". - Crude tools would basicaly be made like our ancestors did by smacking rocks together in order to chip them. - Rough tools would be built by grinding the components together with water (thus requiring containers) in order to shape/polish them. - Refined tools would imply hammering down metal to shape, thus requiring primitive tools. - Prisitine tools would require more advanced tools and even a proper smelter in order to achieve better quality of the required components. Anyways, those are just some random ideas, but it clearly shows that with a bit of imagination, a more primitive gameplay is possible.
  6. https://ark.fandom.com/wiki/File:Glacius_map.jpg
  7. A high definition picture of the handheld map can be found on the steam workshop page. Unless you want a picture of the actual terrain from the ADK...
  8. Tek is handy to complete some missions but is in no way required to do the final boss. Heck I did the fight and only needed my creatures...
  9. Coming from Atlas to join Glacius' creatures, the Snow Hare. Will you be quick enough to tame that elusive critter in the next update?
  10. Couldn't help myself and decided to give a shot on Gen 2. Did most missions and all of the gamma ones. Went on today and defeated the final boss (gamma). Apparently, you can cheese gigas in, which in turn made the fight interesting, yet trivial.
  11. I usually farm the swamp cave for my hide. Trivial to do and yields a solid amount as well as an endless supply of chitin for CP.
  12. Currently uploading the new version to Steam. Should be up in a few hours.
  13. Final version of the acrophoca is around the corner.
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