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  • Community Crunch 231: An Update on Genesis Pt 2, Upcoming Balance Pass, and Official Rates

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    An Update on Genesis Part 2

    As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges.

    Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment.

    We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more!

    We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to:

    ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020.


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    Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later ;)

    On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021!

    Studio Wildcard
     


     

    Upcoming Balance Pass

    We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day:

    Creatures

    Basilosaurus
     - Increased deep-sea-depth value at which damage taken by approximately 30%
    Bloodstalker
     - Reduced armour penetration by approximately 35%
     - Reduced durability damage by 50%
    Carno
     - Added 30% armour penetration to the Left Click attack
     - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot
       be stacked but the timer can be reset.
    Carbonemys
     - Increased resistance to TEK Turrets by 10%
    Dunkleosteus
     - Reduced weight of Obsidian in inventory by approximately 75%
     - Reduced weight of metal, stone, crystal, and black pearls by approximately 50%
     - Increased swim speed by approximately 20%
    Liopleurodon
     - Increased buff timer from 30 minutes to 6 hours
    Megachelon
     - Reduced Shell Resistance by 30% (from 80% to 50%)
     - Reduced Health Per Level gains by approximately 15%
    Paracer
     - Reduced Health Per Level gains by approximately 15%

    Breeding

     - Reduced Mosasaur maturation time (now matches Yutyrannus)
     - Reduced Basilosaurus maturation time (now matches Gacha)
     - Reduced Tusoteuthis maturation time (now matches Yutyrannus)
     - Reduced Plesiosaur maturation time (now matches Gacha)
     - Reduced Compy maturation time (now matches Otter)
     - Reduced Equus maturation time (now matches Procoptodon)
     - Reduced Quetzal maturation time to approximately 5 and a half days
     - Reduced Phiomia maturation time (now matches Ovis)
     - Reduced Ichthyosaurus maturation time (now matches Roll Rat)
     - Reduced Dunkleosteus maturation time (now matches Mammoth)
     - Reduced Jerboa maturation time (now matches Otter)
     - Increased Rhino maturation time (now matches Doedicurus)

    General

     - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders
     - Baby Creatures will no longer auto-wander when hatched
     - Mounting a flying creature will no longer instantly cause it to take off
     - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod.
     - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern
       and Basilisk spit.
     - TEK Turrets now require double the amount of shards per bullet
     - Metal Ingot stack size has been increased to 300
     - Raw Metal stack size has been increased to 300
     - Spoil time on Lesser Antidote has been increased to 3 days
     - Spoil time on Prime Meat and Prime Fish have doubled
     - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits
     - HLNA and Chibi Creatures no longer disable the protection against Bees buff.
     - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, 
       and Left Alt
     - Added an additional 15 seconds to all race missions on Xbox and PS4
     - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons
     - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes.
     - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of 
       gateways that can be placed on platform saddles. This configuration is not retroactive, so applying 
       this change will require some manual administration work to clear up any pre-existing platforms that 
       exceed the limit. 
    
        MaxGateFrameOnSaddles=2
    
       We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. 
       Official PvP players will have approximately 30 days to adjust their current existing platforms
       to remove any that exceed the gateway limit.

     


    Official Rates

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    We’ve heard you loud and clear!

    Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change!

    Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). 

    The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before.

    Official rates will be adjusted accordingly:

    • Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 4x when considering our old values)
    • Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values)
    • Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values)

    P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x 😜. Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’.

     


    EVO Event

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    As mentioned above, the Official Network rates will be increasing to 2X following the next major version update.  Following the update, we'll have more information on EVO events.  Until then, we'll be using the EVO event system to apply the bonuses.

     


    Community Fan Art

    Fan Art Cutscene by @Nightshade_404
    Ed10UljXoAAUQqd.jpg

     

    Rock Drake by @DiN-the-Painter
     
    rock_drake_by_din_the_painter_de224ly-fullview (1).jpg

     

    Child Who Likes Rain by @sis_6193
    EbUHNyxUwAYdpOA.jpg

     

    Wear Your Mask by @PicturesofArkEdtGJNkXkAAEfox.jpg
     

    Japanese-Style Castle by @sam_stimoEdUO5SAXYAAo4GR.jpg

     

    Who's Playing Crystal Isles by @DudeSolo1Edtv_D5XYAAHtUb.jpg
     

    Kanata Castle by @forbanana
    EdtfwrHVoAAz7V_.jpg

     

    El Galeón Capitán Archer by @RikerPlays
    Edoqau1XoAA2h5k.jpg

     

    See you next week!

    Studio Wildcard 


    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

     

     


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    14 hours ago, Archer said:

    Please dont bring the NoWander online 

    This is the hell of a crap if your babys are stuck in the mothers(like dunkleo, Mosa, Basilo and a lot of other mammal births are gonna have this Problem.) 

     

    It would be nice if you can exclude creatures from this poop. 

     

    13 hours ago, GP said:

    They will still be set to follow though so you can lead them away yourself.

     

    10 hours ago, Penney said:

    That isnt true at all. You have to claim the babys first to make them follow you but if mosa and other babys are literally inside the adult mosa and not wandering anymore u cant even claim them without cryoing the mothers which will be really annoying for mutation breeders. Ofc there is mods that autoclaim babys etc but ppl with those mods dont even use more than 10 females for mutation breeding. Official ppl have like 50-100 females and imagine u have 100 pregnant mosas with babys inside the mother and cant claim a single baby and have to cryo and uncryo 100 females every hatch with cryosickness on pvp.

    They only needed to add a whistle command to disable wandering, let the little ones wander until u whistle them to stop :) if they didn't wander far enough whistle again to re-enable wandering to catch those stragglers that didn't make it out of the mother.  I can see the no wander thing being a big issue.

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    I really like what I read in this community crunch.

     I want to bring up a topic which is in the forums since Genesis 1 came out: please fix the creature spawns in Genesis for single players. I avoided playing the map after a first look because I wanted to have all creatures spawning which are intended to be there. I know this is not the right spot for this, but I hope you guys finally see it and fix this.

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    No they really should reduce the breeding for gigas. They had the nerf its 80K health 16-18k when tamed they should reduce its breeding as compensation. What pisses me off is they nerf the creatures powers and abilities but they wont nerf their overall taming worth. So if they nerf say a Mangarmr. In compensation for those nerfs they should tame faster

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    21 hours ago, ScuzzyUUK said:

    Annnndddd still not addressed the breeding timers :D haven't played since the event ended and honestly don't know if I want too, up too 48 hours between breeds is verging on mobile game bullpoop designed to make you pay to speed up the process but you forgot to add that part in

    Don't know if you using it but oviraptor's decrease breeding timers and stack up to 2 or 3 times when over encumbered and placed on wandering. 

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    21 hours ago, Ironpancakemoose said:

    Cuz gigas can beat anything and everything.

    No they cant. They dont have 80k health anymore so they really should reduce their breeding times in compensation.

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    21 hours ago, redthemesetup said:

    so if I'm reading this correctly official servers will now have better rates than smalls during evo events? any plans to give smalls an evo buff as well?

    No. Offical will effectively be 4x always and smalls will be 5x always. So smalls is more than official 

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    So is there any info on an update for the pc - xbox version of ark? We are losing characters when uploading/traveling maps like the ps4 and xbox had. We literally can't play the game in fear of losing our tribe, tames, progress, etc. 

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    I hope WC update the notes on this topic based on what the community have fed back here, that's if they even read the posts.

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    - Mounting a flying creature will no longer instantly cause it to take off

    So looking at this I have  to ask does that  mean we  can now  sit on our  owls  to heal dinos  on gen ?

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    Maybe stop bring out new maps and dlcs and dinos and fix the game. Lost my character today from transferring,  told by support cant retrieve said character start a new one you will get some dino imprints and some tek engrams ,that's a joke! But agreed to an appointment to fix it , 2 months I gotta wait for someone to restore some of what I lost.

    Joke joke joke this company is !!!!!! 

    You have a gold mine sitting under ur butts and u waist it away ! Trust me this is not the end of what I can say or do to make you realize there all alot of people out there that feel the same way! Prob 99.9% 

    Fix it !!!!!!! And hire some people!!!!!! And probably give a refund to your dlcs 

    • Facepalm 2

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    I like to play ark I really like to raid and breed dinosaurs i played ark for 145 days I'm good at the game  GT KFLGaming

    Edited by Evanthegoat
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    I'm just wondering when you see the added changes to the creatures that are already revealed, what's the motivation to complain about 2 creatures getting a TLC.

    one can argue that the change to the carno and Dunklyo can be considered a small TLC for each in and of itself.

     

    Even the depth change for the Basilo is huge news for caving, when you're swarmed by the cave sharks and everything else that surrounds you, you will be less likely to be taking depth damage as well.

    Edited by SubaruImpossibru
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    Q dia sale islas de cristal

     

    Edited by Eodrigo2901
    Las letras me salian mal

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    It's good to see a lot of changes being made that are highly beneficial to the game, both for official and unofficial. Of course, I'm highly eager for Genesis Part 2, just need to make sure I get a newer, larger hard drive by then.

    Carno changes are highly welcome, though I expected this to be one of the TLC dinos. With that out of the way I'll have to put my guess on the Megalodon and Pulmonoscorpious. However I do have one question about the Carno changes, not sure if it'll get answered; will this change affect the Alpha, Aberrant, and Corrupted variants? I could see Carnos getting a lot stronger and more respected all around if so.

    Liopleurodon change is quite welcome, finally makes them remotely useful to tame on official and unboosted servers. However from what I've seen they don't increase loot quality by a multiplier, but makes it a static 1.5x multiplier on loot iirc, which still makes them detrimental for servers with increased loot quality above this.

    All-in-all, really pleased with the changes. Happy to see the days of where you can actually get the roots of a base put in without taking 5 days due to harvest rates.

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    Can the resources produced by gacha be increased to 2x

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    12 hours ago, GP said:

    Yup I forgot they only follow if claimed. 🤔

     

    ok I was wrong I miss read it actually says ( - Baby Creatures will no longer auto-wander when hatched )

    so I can only assume it will be same with water tames that was my bad 

     

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    I can't see anything good for PVP player...i can undesrtand that the develop team need to implement also for PVE players, but in PVP we lost tons of dinos in fight...and you will increase RHINOS maturation...Giga need 7 days to growth...so for 7 days i have to put clock alarm every 8h...

     

    This is not a game...is a work. So i need to be payed. 

    We need 2 different develop lines: PVE - PVP. PVP need mpre speed on breeding dinos...and also taming. 

     

    Make this game...like a game, not a work. 

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    I can't see anything good for PVP player...i can undesrtand that the develop team need to implement also for PVE players, but in PVP we lost tons of dinos in fight...and you will increase RHINOS maturation...Giga need 7 days to growth...so for 7 days i have to put clock alarm every 8h...
     

    Make this game...like a game, not a work. 


    Gigas still takes 14 days to raise not 7.

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    Yeah u're right Castlerock...they are crazy...14 days for grow 1 dinos...alarm every 8h...we need to play a game and have a life, not work. 

     

    Crazy.

     

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    Yeah u're right Castlerock...they are crazy...14 days for grow 1 dinos...alarm every 8h...we need to play a game and have a life, not work. 
     
    Crazy.
     
    I prefer raising multiple gigas at a time, like 10 at once, so i can see it in another way, each giga took 1.4 days instead.
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    On 7/28/2020 at 5:21 AM, invincibleqc said:

    Which makes it boring! This won't win me any friends but; they should make Mantas the "Dimorphs" of the sea and make them target riders. I think this could bring some challenging aspects of being in the sea regardless of the mount you have on both PvP and PvE. Imagine a pack of Mantas breaking your scuba tank before you have time to react. 🙃

    Undarwater is dangerous without your suggestion improovements.
    Dangerous, because there are many disconnects, crashes underwater.

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    Awesome change. I request two more...

    1. Add SS Super Structures as a perm addition to official Ark. It's by far the best mod in this game.
    2. Add roll rats, rock drakes (or make them crystal drakes) and normal wyverns to Crystal Isles. Please.

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    Happy to see these changes coming when I decided to return to the game. Now to find a tribe to play with.

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    13 hours ago, Boolshizzle said:

    Maybe stop bring out new maps and dlcs and dinos and fix the game. Lost my character today from transferring,  told by support cant retrieve said character start a new one you will get some dino imprints and some tek engrams ,that's a joke! But agreed to an appointment to fix it , 2 months I gotta wait for someone to restore some of what I lost.

    Joke joke joke this company is !!!!!! 

    You have a gold mine sitting under ur butts and u waist it away ! Trust me this is not the end of what I can say or do to make you realize there all alot of people out there that feel the same way! Prob 99.9% 

    Fix it !!!!!!! And hire some people!!!!!! And probably give a refund to your dlcs 

    They should make imprint to Account and not to char so we dont waste all this time for imprint and then lost char in transfer

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    7 minutes ago, Fetzen said:

    They should make imprint to Account and not to char so we dont waste all this time for imprint and then lost char in transfer

    Thats actually  a well worthwhile idea, would save a ton of hassle.  If u were to loose a character u would only need to run the bosses again, still a pain if u ascended tho, at least u would still have all imprints on dinos without having to un-cryo them all for GM visit

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