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30 Gathering Thatch

About Oieru

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    Cloth Armor

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  1. Why not use the actual DNA bases? A = Adenine, G = Guanine, C = Cytosine, T = Thymine. Paired: A-C and G-T. Spikes could be the other nucleotide base U = Uracil, that replaces Thymine in RNA. Just an idea.
  2. Fix Element Vein Spire Collisions Please fix the collisions with element vein spires, especially regarding Giga. The huge Giga gets stuck and is unable to advance in even the smallest element vein spires around the main one. The collision boxes are bigger than the actual visual representation of the spire, so navigating through the spires is a real challenge. Another pesky thing is when you stay above a small spire that is being attacked by corrupted creatures and you try to bite them: there is no damage being done to them, since the collision boxes somehow protect them and extend above them.
  3. Remove TEK HELMET view blockers The Tek Helmet has this very annoying FOV blocker: 2 blurred shapes that should mimick the edges of the helm. Please remove them, as they are very, very annoying, distracting and only restricting the field of view. The blurred aspect doesn't help with the aesthetic side. I would very much like no borders at all, just the regular, unrestricted field of view.
  4. Yes, the delay was on PC too. Not sure by how many hours. A small delay.
  5. The solution has three letters: PVE.
  6. x2 Breeding without x2 Maturation is pointless...
  7. Legacy is just a remnant that will eventually be gone anyways. People know this since the wipe and creation of legacy servers and had plenty of time to switch. I switched a long time ago. I would recommend to stop allocating resources to that and just wipe them all. BUT do something with the new servers. Something useful. There is just a small portion of players that temporarily enjoy niche-game modes like arkpocalypse, pvp classic or whatever small variants of the same game with just a few different settings. The point is that those resources will be wasted on such petty things. The community wants new, clean servers of the classic maps that are overpopulated and sometimes tame capped (yes, implementation of your Code of Conduct Rules regarding dino parking since the launch of cryopods is at most minimal). Those overcrowded maps are Island and Ragnarok. Since you mentioned the need for new stuff for the community, bring NEW stuff, not some improvised niche-game modes. You have all those impressive maps from the modding contests. It is about time to bring a new map forth, a new Ragnarok. That is what the community truly wants. And to keep things interesting, we need new creatures, for beginners and end-game alike, not just a reskinned raptor or some chicken to compete with the dodo.
  8. I don't know about the rest, but on Island they keep disappearing with all your equipment, killing you in the process. Reports are the same for Aberration and SE. So... can't use them outside of Extinction anyways. Not safely. So yeah, this needs to be fixed as well. Your post is again only related to PvP players. The correct post is "Or only on ext without transfer, so big boys can play on PvP." No need to include PvE. @Cedric Differentiation between PvP and PvE, please!
  9. Yes, it is. Because new content has been nerfed to being completely useless. The obvious and simple solution remains differentiation between PVE and PVP. It should have been like this from the very beginning. Two opposing game modes do not function by the same rules. As you have stated in a previous announcement, it is a difficult endeavor. But not impossible. And so very very much needed. Please give us different PVE and PVP balances and restore the Mana for PVE back to some degree of decency.
  10. No, there is no other way out other than through the doors. Transmitter is outside and also locked.
  11. The term "tank" refers to something that can take loads of damage.
  12. Should I feel old for having to explain what a zerg is? https://starcraft.fandom.com/wiki/Zerg
  13. Ark was built with cross-Ark transfers in mind. You can't get the complete experience and finish all bosses without transferring between Arks. But as you know from one of the last patches, these transfers come with a great risk. If the server on the other end crashes or there is a rollback for any reason, you character is deleted. Recovering your exact character with all engrams and imprints is inconsistently offered by GMs (tek engrams I have yet to see them restored) and it takes weeks. If you don't have a multi-member tribe, everything is lost due to auto-decay. So here is the suggestion: Implement failsafes and other methods to recover you character. I would suggest storing and tracking info regarding your character on both ends of the server (what are the 15min saves for anyways...). It is a minimal amount of data, that can't take up more than a few GB for all characters. Then there are efficient methods of retrieving characters, used by unofficial server admins. They work! They constantly retrieve the original characters with engrams and everything! Just a few quotes: Here is the link to the topic: There are solutions and they can be implemented. But now, in addition to losing items during transfers, transfers are getting really dangerous. They are an essential part of the game. And losing an old character with hundreds of imprints, all engrams, bases on multiple servers only determines players to quit. It is an unacceptable bug to basically lose access to all you have worked for.
  14. The base is with Tek Structures, so Tek Walls, Ceilings, Foundations and Tek Doors. I don't see any cracks in them, but your post with cracks in different structures is enlightening. I will post a screenshot with the location of the box and the house it was inside later. The doors are not pin locked (they are locked), only the tek storage box had a PIN. To be honest, I started stacking dust in a vault until the exploit is fixed. Can't trust the tek storage anymore. LE: Here are some pics of the base and the location of the storage box.
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