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Showing content with the highest reputation on 07/19/2022 in all areas

  1. Please give this a read if you've EVER played PvP on PC servers... This is being typed by someone who has been a loyal and passionate player of the ARK games for years and years like most. Have been a part of multiple communities within the sphere of ARK including PS4, PS5, Xbox, and PC including all Official, Unofficial, Offline, Single Player, Small Tribes, and even NoTame servers. For an overwhelming majority of the part, my friends and I have enjoyed ARK more than any other video game we have ever played. It's an incredibile game that has been sustainably upgraded throughout the years. Even the issue of duplicating items on Legacy servers was fixed mostly with the new servers rolling out a few years ago. My main point with this first section is to explain that we have been playing the game for a while. Where I see a major issue is with the PC gameplay on PvP servers. The issue of using .ini files to modify gameplay has completely ruined the game for a large majority of players and some don't even realize it. The .ini files people use to put into the game data remove rocks, bushes, trees, etc. sometimes entirely and some even go as far as removing the opacity of water entirely. Let me tell you about my experiences. When I played on PS4, which was most of my time initially, I had a blast. The game was fun, balanced, and was genuinely a fun activity to plan on having available after work. I could get on with my buddy (this was right when wingsuits were released) and we could fly around The Island and stand a chance against larger tribes because we could hide in the forest. Being able to see someone hiding within a bunch of shrubbery, bushes, etc. is a feature that should entirely be available to users in the late-game process. Tek, Bloodstalkers and other methods should 100% be available to do so. Here is where I see a major issue. When I made the joyous swap to PC, I was super excited to experience ARK on a better scale. Better inventory management with mouse/keyboard, better graphics, and better FPS. But when my friends and I swapped over to PvP servers, the issue of these .ini files have arisen. We would have players with Wyverns, etc. able to see us immediately because the only thing they would see on their end is a tree trunk. They would not see bushes, tree branches and leaves, or rocks. The use of these files is widespread and gives serious advantages to players. They ruin the experience for players who want to have a balanced, PvP-oriented experience because it becomes an issue of either use the files and experience a lifeless, almost MS paint-like version of ARK just to win fights, or keep the settings the same to maintain the graphical beauty of the game. MAIN POINT: I would like to place a formal suggestion to completely remove the use of .ini files in ARK II. As stated above, they ruin the PvP gameplay experience for a lot of players. I would be happy to discuss this with whoever but I would ultimately like to be heard by Wildcard because this is an issue that affects every single person playing the PvP servers. PvE servers and the experience they provide is still top-notch in my opinion and a fantastic time both by yourself and with friends. The graphical beauty should be maintained and removing the .ini files would restore balance to the game in PvP environments and ensure that every player is on the same playing field. I hope this finds everyone well. Edit: After talking to someone on Discord, apparently this is an issue on Xbox servers as well. Even more the reason to have this talked about.
    1 point
  2. But hey, maybe THIS will be the one to change EVERYTHING.
    1 point
  3. ahh kibble, the love hate relationship to crafting....Good news is, after the major overhaul, its much easier to just go with exceptional and forget the rest. The bad news is, the resources are quite demanding. If you are using a small cookpot instead of the indy cooker, use thatch, spark powder, or angel gel to prevent charcoal from being created. Next, whenever you use ingredients, try using a whole stack of that item, not just what the recipe asks for. In other words, instead of just 10 mejos or tinto's, use 100 also, don't forget the water bottle and fiber! All kibbles need fiber!
    1 point
  4. Steam is now just as bad as windows aimbot. Steam now has railguns that can rapid fire, and fabis that just ignite your inner being. Railguns and fabis need to be balanced somehow until a fix for this is made. you will find a botter on every single server you go to.
    1 point
  5. LoL, good one, genuinely funny response. Joking aside though, we both know that's not what's happening here. The root of this disagreement is not a language barrier, it's indulging in wishful thinking about how things work while at the same time ignoring, or being unaware of, what happens when a company gives out too much information about exploits they have fixed. We could have this discussion in any language on the planet and the problem with your wishful thinking would still be the same problem. It wasn't an assumption, it was a reasonable conclusion based on your response. Whether you're speaking Dutch or English those an assumption and a reasonable conclusion are still two different things. Playing the language card isn't going to change that. Now you're just making false accusations that can easily be disproved. Of course I read it, because I directly answered it, an answer that you didn't like. First you complain that I use too many words when I answer, now you pretend that I didn't answer at all. You're not arguing in good faith, now you're just trying to "score points" by dodging back and forth between different accusations. If you want to be honest then stop whining about how I post and at least have the courtesy to disagree honestly. We do see things differently, and that's ok, as long as you disagree honestly and don't waste everyone's time with false accusations and nonsense arguments. Complaining about too many words or how someone organizes their answers are not honest arguments. In any language "wall of text" translates into "can't think of a good counter-argument so I'm going to try a nonsense attack instead". Nope, no twisting of words, you just don't like what I have to say.
    1 point
  6. EVERY Souls-clone has garbage combat. Every single one. I will be salty forever that you didn’t deliver the Ark 2 we wanted. NO ONE ASKED FOR THIRD PERSON. Play Conan’s Exile, ITS GARBAGE BECAUSE OF THE THIRD PERSON.
    1 point
  7. It does matter. It can make the difference between giving up reporting bugs or trying to make an accurate report, between another false cheater claim or a valid one. "Need to know" is a sign of weakness and arrogance. Maybe transparency is wasted on the masses or abused by a few but is that a valid reason to treat the interested users that are of good will like they are the wrongdoers?
    1 point
  8. Als ik deze discussie in mijn eigen taal ga voeren hou jij het ook niet bij, bijdehandje No use even trying to keep up with your assumptions about me not having paid attention to certain discussions. Clearly you did not read what I said there: Good information will reduce the ammount of false reports. We see things just very different and it is a waste of my time to edit that wall of text point by point. So I'll admit defeat, overlord of twisting words.
    1 point
  9. Just an update for others. Ark has an issue with pre-generated shaders. Ark and only Ark. I have many other UE4 titles that do not do this, but even after disabling the Steam download of shaders and erasing the DX shader cache, the problem crops up again on the third or fourth load of the game. Clearing the cache again fixes the problem, for a few sessions. Cyberpunk doesn't do this (not UE4). Tiny Tina's Wonderlands doesn't do this (UE4). Borderlands 3 doesn't do this (UE4). The Vanishing of Ethan Carter doesn't do this (UE3 and UE4). No Unity games do this. This is unique to Ark. If you are having issues where you're running along and suddenly your framerate drops even without structures nearby, here is what I do. Exit Ark Go to Steam settings, shader caching, disable it (if not disabled already) Go to Steam/steamapps and delete the "shadercache" folder (or go into this folder and delete the 346110 folder to only delete Ark shaders) Right-click the C drive on your computer and choose properties Click the disk cleanup button Make SURE the DirectX shader cache option is checked Click "Clean up system files" Close out of everything and enjoy Ark until the shader cache and Ark want to fight again Hope this helps.
    1 point
  10. ARK is an enormous mess of code. Dinos, structures, pathing, player connection and positioning, all these have to seamlessly feed from the server machine out to any computer that requests the info. WildCard has refused to region-lock servers (can still bypass with VPN, but it might help some), so these connections can come from quite literally anywhere in the world. It is definitely both software and hardware related. The game is just too complex after so many years of development to work with less bugs. My personal hope for ARK 2 is that they focus a bit more on consistency of how they code the game. Seems like there is a lack of that in how ARK is currently coded. There are creatures in the non-canon maps and some of them are coded in outside the base game, as a single example, and I don't know that it is 100% necessary for that to be the case. We've always had hardware problems too, on the client-side, getting ARK to run smoothly. I've seen it memory leak to consume right up to 16gb of vram, and at a different time, nearly 32gb of system ram. We can brute-force it with a stacked system, or strip it to DX10 and run in potato-mode, but these problems still hang around. It IS better than it used to be in 2015/16 though, but there is more that could be done. The devs seem to hold a, "that crap is in the past" approach to the current released game as they develop forward. They've done TLCs, I know, and anti-mesh passes on older maps, but fixes for simple map-related problems have gone untouched for years, if they were ever solved. It also usually took an unavoidably game-breakingly bad problem for them to step in to released content and do anything about it. Hopefully the design philosophy in ARK 2 breaks that WildCard tradition, and they spend time refining released maps, systems, and creatures.
    1 point
  11. Another desmo bites the dust. This it was a juvie's (25% done) that starved a bit after i left the server. There was plenty of bloodpacks left in the meaning and it was the only Desmodus there. So i would like to know if this is a bug and if there's a fix in the making.
    1 point
  12. I assume I have over 7k hours played. About 99% of that was in first person. THIRD PERSON IS TRASH. Have you played Conan’s Exile? It’s a joke and Ark 2 will be as well. Third person isn’t immersive. Fromsoft is the ONLY dev to get third person combat right. You honestly think Wildcard will succeed where games THAT INTENDED TO RIP DARK SOULS failed? All I wanted was Ark with better graphics. I would have given you $200 for it! There’s no other game I want and you’ve literally ruined it…..
    1 point
  13. I agree with the topic but not the flier nerf bit. It was needed and shouldnt be put back in.
    0 points
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