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Showing content with the highest reputation on 05/24/2022 in all areas

  1. There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP. Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better. Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight
    1 point
  2. I wouldn't be against seasonal dinosaurs. Ones only available during certain times of the year. That said, I think the TLC updates are pretty good so far. Perhaps they will eventually get to the majority of the older, less notable dinos for TLC?
    1 point
  3. Hello immature straw-man argument how are you today?
    1 point
  4. I completely agree!!! PVP SHOULD NEVER EFFECT/CONTROL PVE GAME PLAY!!! Otherwise developers need to decide from day one if the game is PVP or PVE controlled. IF PVP, those of us who do not play PVP, can spend our cash elsewhere. Destiny was awesome, then year 2 and 3 PVP controlled 100% f the game mechanics. When Destiny 2 was release, I spent my money elsewhere.
    1 point
  5. I'm okay with the flyer nerf, it made it so players would opt to use other creatures instead of just solely using a lightning fast flyer. I know also that it is hard to code in separate entries for PVE and PVP when it comes to creatures. Essentially, there would be two different instances of the same creature. Not real sure if making separate settings for PVE and for PVP for dinos is something that we would likely see, but it would be cool.
    1 point
  6. As the title says, we need SEPARATE buffs/nerfs/balance tweaks for PVE and PVP. 2 completely different game modes with completely different strategies, objectives and player types need different tweaks to the game. This has become especially evident in the cases of the extreme and repeated nerfs of the Managarmr, a new and versatile creature that quickly became as useful as throwing small feces at a wild Giga... All because of the outcry of a portion of PVP players, while completely ignoring, disregarding the PVE community. While PVP was focused on griefing fellow players with Manas, PVE players needed that versatility to focus on boss taming/killing. You can see the frustration on both sides. PVP is still and will be forever complaining about Manas, while PVE clings to being able to still play with that creature. This is only one example. For two game modes you need two game settings. It is only logical, as a famous saying goes. So please, for the sake of the PVE and PVP communities, revert those extreme tweaks and focus on implementing them completely different in PVE and PVP game modes. This might be the most urgent game balance. PS: DO NOT, I repeat, DO NOT make this a discussion over PVE/PVP supremacy. If you want to know, they both suck equally bad for different reasons!
    1 point
  7. Got an example. Because all the nerfs i know about were due to PvP reasons.
    0 points
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