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pvp seems little stagnant for alpha tribes...


Writhes

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Its pretty boring never being challenged once you are at the top. Any attempts to let tribes grow on official servers for the purpose of engaging in pvp just seems too artificial when those tribes didnt make it to the top via their own efforts. These types of things never really seem to pan out into anything interesting.

So Im asking if maybe a more controlled or intended form of cross server pvp could be implemented. Obviously not like before with players transferring 500 rockets over night via obilesk terminals but rather something a bit more foreseeable and interactive. If players want to pvp cross server people of all parties should be aware of it rather than it be some sort of sneaky backdoor invasion.

Official Servers with established alpha tribes need some pvp flare. Something that is less prone to grief of the playerbase.

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So what I get from this post is that you're in an alpha tribe and are bored.

Why don't you leave the tribe and try and take down the alpha? Or move to a new server and see if you can make it to the top?

Can't see it being possible having inter server wars as your base and theirs may be in the same areas. What would happen to your base on your server? Disappear?

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I really have no intention of doing something self destructive or harmful to my own friends. In a game like this people would very easily take this as a betrayal of friendship and honestly things like this seem artificial. I would really like the game to set the rules for me rather than have to create pvp scenarios myself.

 

Anyway the way it worked before is people would transfer items via obelisks and make new toons and blow up a tribe overnight. I would like to see something similar but also less stealth and surprise rather something that isnt a loophole of the item transefer system and something more direct and intended. Basically, if people are coming from another server it should be obvious for the players on the defending server so that they can counter or fight an attack.

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Go hard on your defenses and let people build. You'd be surprised how quickly a determined group of people can come in to a server and build up. We practice non aggression no matter how big they get, someone will eventually think they're big enough to try to throw their weight around and do something stupid and the fun is on. Build a coliseum so you can have battles with smaller tribes without destroying their base. 2v2s 3v3s whatever, agree on weapons and not stealing eachothers gear. Tame battles anything from dodos to gigas, something for everyone 

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The problems at the top are your own making.

You keep saying it seems artificial to let people build up to fight you, then in the same sentence say the game should do it for you, which is actually artificial. The problem your going to have is no matter how long you give someone you will always be building and gathering as well. My guess is your probably doing it more efficiently and with more people as well, so it will never be a challenge for you unless you make one.

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11 minutes ago, Writhes said:

I really have no intention of doing something self destructive or harmful to my own friends. In a game like this people would very easily take this as a betrayal of friendship and honestly things like this seem artificial.

Depending on how many people are in your tribe, you could split into two teams for a friendly skirmish. Build up two new, separate bases, but don't stock them with dinos or supplies.. just the basic frame of the base. Then have one team split off and form their own tribe, and set a time limit for when you're gonna have a showdown. Spend the intermittent time taming dinos and gathering resources and making weapons/ammo, then duke it out to see which team comes out on top! Since you're all technically on the same team and just having it out for fun, nobody should take offense or feel betrayed, and it won't have any negative impact on your tribe's actual PvP fortress. On the outside chance some other tribe tries to take advantage of your tribe being split in half, you can always just form an alliance with the other half and team up to deal with the external threat, then disband the alliance when you're ready to get back to your internal skirmish.

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7 minutes ago, EdGein said:

Go hard on your defenses and let people build. You'd be surprised how quickly a determined group of people can come in to a server and build up. We practice non aggression no matter how big they get, someone will eventually think they're big enough to try to throw their weight around and do something stupid and the fun is on. Build a coliseum so you can have battles with smaller tribes without destroying their base. 2v2s 3v3s whatever, agree on weapons and not stealing eachothers gear. Tame battles anything from dodos to gigas, something for everyone 

We farmed 90,000 metal in a single day and built a large metal base over night full of turrets and plant-x turrets.  3 plant-x per auto-turret.

And we tamed a Giga in the same time frame. while already having another Giga tamed earlier.

Just pointing out to show how fast a tribe can build up...that was about 6 players online the whole build-up phase.

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This game is a sandbox and the players, either via an Alpha Tribe or a group of Alpha Tribes, set the rules.  It is then up to the other players to either go along or try to upset the balance.

There are servers where the Alpha Tribe(s) have turned PVP into PVE and will run off or imprison players the KOS or PVO; which then illicts complaints about PVP, ironically.

You have made the server in your own image.  However, if your tribe gets bored and they start to leave(don't know if they will or will not, and no insult is meant by it), things could change.

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Start a tax collecting system for the other tribes on the server.

Set rules (no offline raiding, no taming gigas etc.), build a prison to lock peoplw up who break these rules.

Run workshops for noobs, teaching them basics about the game. 

These things will spark PvP as people want to fight your system, or get stronger quicker thanks to your help. You are strong enough that you can be on the defensive rather than the offensive, and still have a good PvP experience.

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Just now, Rippy said:

Start a tax collecting system for the other tribes on the server.

Set rules (no offline raiding, no taming gigas etc.), build a prison to lock peoplw up who break these rules.

Run workshops for noobs, teaching them basics about the game. 

These things will spark PvP as people want to fight your system, or get stronger quicker thanks to your help. You are strong enough that you can be on the defensive rather than the offensive, and still have a good PvP experience.

Just give noobs 4 auto turrets to start...and a generator and electrical wiring and ammo, give them a "defense package" lol.

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1 hour ago, Writhes said:

Its pretty boring never being challenged once you are at the top. Any attempts to let tribes grow on official servers for the purpose of engaging in pvp just seems too artificial when those tribes didnt make it to the top via their own efforts. These types of things never really seem to pan out into anything interesting.

So Im asking if maybe a more controlled or intended form of cross server pvp could be implemented. Obviously not like before with players transferring 500 rockets over night via obilesk terminals but rather something a bit more foreseeable and interactive. If players want to pvp cross server people of all parties should be aware of it rather than it be some sort of sneaky backdoor invasion.

Official Servers with established alpha tribes need some pvp flare. Something that is less prone to grief of the playerbase.

To make this even more apparent clans not only get many times more resources per person farming but also gain 1/2 exp of every action anyone in the tribe does. Basically the time a solo person takes to get to 20 and make stone in primitive a clan of 2 does in half that time and a clan of 20 does in a tenth the effort............................................................................... 

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If you're an alpha tribe on an official server then I imagine your tribe has had a foothold there for quite some time. Honestly, the best thing your tribe could do is take a break from that server and maybe play on another. Give people the "natural" time and ability to build up if you want real competition. Sure, keep your generators and plants stocked, keep your dinos fed. This is just a suggestion, I understand that you're probably very tied to your server and base from time spent. Official lost its appeal to me after 300 or so hours. 

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On 4/12/2016 at 11:31 AM, Writhes said:

Its pretty boring never being challenged once you are at the top. Any attempts to let tribes grow on official servers for the purpose of engaging in pvp just seems too artificial when those tribes didnt make it to the top via their own efforts. These types of things never really seem to pan out into anything interesting.

So Im asking if maybe a more controlled or intended form of cross server pvp could be implemented. Obviously not like before with players transferring 500 rockets over night via obilesk terminals but rather something a bit more foreseeable and interactive. If players want to pvp cross server people of all parties should be aware of it rather than it be some sort of sneaky backdoor invasion.

Official Servers with established alpha tribes need some pvp flare. Something that is less prone to grief of the playerbase.

Leave tribe, start fresh. Heck use your OP powers and Giga's to wipe the server yourself and see how much more competitive it will be ^_- 

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On 4/12/2016 at 5:14 AM, Rippy said:

Start a tax collecting system for the other tribes on the server.

Set rules (no offline raiding, no taming gigas etc.), build a prison to lock peoplw up who break these rules.

Run workshops for noobs, teaching them basics about the game. 

These things will spark PvP as people want to fight your system, or get stronger quicker thanks to your help. You are strong enough that you can be on the defensive rather than the offensive, and still have a good PvP experience.

Lol, Rippy-off the people

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Not trying to criticize how you play or run the server, but your boredom is your own doing. Let me make some examples....

In our server, we have countless activities.

1.)Dodo battles. Build a mini arena and pit your dodos or other small animals against your friends. Place bets, sell your prized dodo eggs....etc

2.)Boxing. Same as above, we regulate the rules, two people go in, each in cloth(prim), best two out of three: )

3.)Dino wars. Build a bigger arena, if people have problems with each other, tell them to enter the thunderdome. Even number of people enter, each person allowed 1 tame, no gigs. Fight it out, no raids, no wipe, no players leave server.

4.) The Olympics. A bit like the items above, but server wide participation, held every 1000 days, contests from boxing, drag racing, to archery and javelin throw.

Those are some examples, if your an alpha, your server is what you make it, a ruined desolate wasteland of half broken bases, or a flourishing community. 

We have only a few rules on our server, no building on mountains or resource spawns, no building in caves, no offline raiding. We keep it peaceful but raiding still happens often. A lot of alphas non stop wipe, and force taxes or silly things on everyone else, those are sure ways to have a dead server.

To the op, if you feel that newer tribes shouldn't be allowed to build up, why? Either means your scared of getting wiped(real alphas relish in a pending attack) or your bored n feel that raiding is the only way to cure it. Being an alpha is work, especially when you maintain the server n not constantly wipe it. But here on ark, the servers are only as much fun as the alphas let/make it to be.

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