complexminded

Primitive Plus 1.5 Patch Notes ETA 5/29

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complexminded    149

There are a few big changes.  Be sure to move everything out of your advanced smithy and apiary.  Also if you live in Adobe, you may notice some structures gone.  All of the changes that were made are necessarily for the overall health and performance of the mod.  I apologize in advance to anyone that may be affected!  There are likely more bug fixes than listed in the patch notes.  Also performance should increase with this patch!

Additions
- Added Industrial Forge
- Added Industrial Cooker
- Added Alchemy Bench
- Added Sorghum
- Added Soybean
- Added Spinach
- Added ARK Cannon
- Added Coal resource
- Added Steel Locker
- Added Sticky Bomb
- Added visual and sound indicators for exploding barrels
- All ARK engrams updated
- All ARK saddle engrams updated
- ARK chair engram added
- Re-added mailbox engram

Adjustments
- Replaced P+ Adobe with S.E. Adobe
- Removed Meat Preserving Shed
- Removed Modern Wood Fiber Storage engram
- Removed Apiary/PP+ Honey.  Beeswax can now be found in the ARK beehive.
- Decreased "time to catch" for fish trap
- Reduced size of bookshelf to fit under one roof
- Big campfire now cooks 2x faster standard campfire
- Bonfire now cooks 3x faster than standard campfire
- All drops have been updated to remove non-primitive engrams and add new P+ items
- Wood --> Lumber crafting speed increased
- Rowboat renamed to Dinghy
- Increased hide harvest rates for Hunting Knife
- Slightly increased lighting radius for candle
- Modified damage and health settings for steel safe (now is more prone to explosive damage - use steel locker for more protection)
- All plant models have been updated
- Jellyfish biotoxin can now be used as an alternate resource for crafting Cure Low

Fixes
- Honey Loaf can be made in baker's oven (you can place honey in the inventory)
- Custom recipes can be cooked in cauldron
- Flaming Arrows are now lit when in bow
- Flaming Arrows will now apply fire damage
- Fixed texture issue on lumber wall model
- Fixed issue with animal fat not converting to oil in campfires
- Fixed issue with firewood consumption in big campfire
- Bonfire and Grill are able to cook lambchops
- Custom consumables (poultry, ribs, etc) have been fixed
- Custom resources (feathers) have been fixed
- Machete resource gather rate for feathers/hide corrected
- Lumber snap points adjusted
- Lumber workshop can be picked up
- Mutton can be cooked in all structures that allow it
- Ground cashew no longer needs a waterskin
- Categorization of lumber structures has been corrected
- Fixed an issue with sugar cane becoming invisible after harvesting
- Adjusted collision on pointed fences
- Fireplace can correctly use firewood
- Beavers can now craft Primitive+ items
- Lumber door can correctly be crafted in inventory
- Lumber Glass engrams have corrected icons
- Fixed issue where consuming beer caused a crash
- Cauldron engrams updated to include cooking all kibbles
- Cooking pot can use firewood as fuel
- Corrected rotation placement on: Advanced Workshop, Simple Bed, Smithy, Construction Table, Tudor Bar, Oil Tank, Lumber Table
- Updated icons for: Simple Bed, Smithy, Smokehouse, Pitchfork, Lumber Glass structures,
- Fixed titles and descriptions on: Advanced Workshop, Lumber Station, Lumber Glass Ceiling, Miners Box, Tudor Bar, Lumber Foundation, Sloped Lumber Wall Left, Lumber Bench, Sloped Lumber Glass Wall Left and Right, Lumber Window Frame, Lumber Glass Wall, Pitchfork
- Fixed categories/folders for: Fish Bait, Trap Bait, Fishing Rod
- Fixed placement material for Fish Trap, Miners Box
- Fixed character is offset when using rowboat
- Fixed harvesting for Giga when trying to harvest Primitive+ consumables
- Fixed placement/snap location for: Wooden Handrail
- Updated engram level requirements for most items
- Iron ingots can be placed inside for the forge
- Fixed ceiling lamp not showing up in Construction Table
- Fixed curing of bacon in the Preserving Campfire
- Fixed fabricator canteen requirement
- Improved snap of chain on water well
- Footstep sounds are corrected on lumber floors
- Fixed third person model for obsidian spear
- Fixed crafting of certain ARK items in the handmill
- Fixed invalid seed harvesting for Barley (caused duplicates)
- Fixed issue with missing grape plant model when fully grown
- Fixed issue with missing tomato plant model when fully grown
- Fixed issue where bonemeal could not be placed in crop plots
- Removed "old" cooked versions of consumables
- Removed inventory for gunpowder barrel
- Fixed placement/snap point for steel handrail
- Wheat beer and ARK beer will now tame Chalico
- Tranq arrows have correct model shown when using in the Longbow or Recurve Bow.
- Obsidian arrows have correct model shown when using in the Longbow or Recurve Bow.
- Removed extra lumber gate engram in the construction table
- Modern Hanging Shelf placement improved
- Fresh Rice properly converts to Dry Rice in preserving campfire 
- Fixed resource requirements for Cooked Rice (now uses Dry Rice)
- Fixed resource requirements for lumber glass wall
- Fixed health on various structures 
- Modified glass on lumber structures to be more see through
- Centered mesh location on custom grown crops
- Reduces size of lettuce model
- Fixed destructible mesh for Simple Bed
- Fixed inventory crafting for ceiling lamp
- Fixed texture issue on the deadfall trap when a compy is caught

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Jassar08    0
15 minutes ago, AnakeyDB said:

- Removed Modern Wood Fiber Storage engram

so we will still be able to craft this even though the energram will be removed? or will it be gone entirely?

itll probably be gone seeing how ark runs from if the engram exists whether its a BP or learned

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lilpanda    564
5 hours ago, h1ns said:

"Modified glass on lumber structures to be more see through"

Will the current lumber structures disappear after the patch ?

Lumber structures should stay I believe, just the texture is altered.
 

1 hour ago, AnakeyDB said:

- Removed Modern Wood Fiber Storage engram

so we will still be able to craft this even though the energram will be removed? or will it be gone entirely?

The engram is gone so it will not be craftable. It may still exist to be spawned in (although I don't think that's the case).
 

16 minutes ago, ShellB916 said:

Is this patch still hitting today 5/29 or tomorrow 5/30... Just asking as its like 8:34 pm 

We are shooting for 5/29 release. Time is not set yet.

 

9 minutes ago, Jassar08 said:

Can you also explain the changes to Adobe? are we going to have to make clay like S.E. also? 

Adobe will be using the same textures as the Scorched Earth textures but will use the same Primitive+ materials that it was previously using or in the very least uses Primitive+ clay recipe. If I remember correctly, they will be a new asset therefore old structures will need to be replaced with the new ones but don't quote me on that one :P

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lilpanda    564
Just now, NedDahNarwhal said:

So i have been waiting for my game to update ever since it came out and it hasnt updated anything i should do or is it just not working as it should 

Update isn't live yet. We released some social stuff and the spotlight prior to the patch.

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GP    3446
1 minute ago, Martinigirl said:

Waw that's a boatload of fixes, thanks for the update! xD This, together with the overall memory reduction promised in the global update should brighten up my day. I hope it gets released soon :)

 

It is released now. Should find it on Steam, if not restart Steam client.

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flashhammer    1

One last question.

Have you fixed the disappearing dinos issue?

I've tamed a Quetzal to try get them from the ground, I can see the HUDs in a yellowish color below the ground. I will try to get a platform mount in any of the servers and then Im going to try this.

I have over 150 large tamed dinos below my base.

 

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Dedzone    8
Posted (edited)

Unfortunately this patch is about 4 months overdue.  Virtually the entire prim+ crowd has left and no longer plays.  All the servers are either dead or on the verge of.

Prim+ has now been surpassed by Survival+, and will never be able to compare with it due to the lack of support from WC. (1 guy doing prim+ compared to at least 3-4 on Survival+)  That is REALLY sad, considering WC called this mod "official".  Hell, if this is the type of "support" we get for something officially endorsed by WC, ARK is in serious trouble.

Edited by Dedzone

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alcarazr    15

Any improvement on loading times? I still don't understand the need of being a total conversion instead of a conventional mod (just hiding unnecessary engrams). Survival+ is much more complex than Prim+ but it works as a mod (and therefore much faster to load).

Thanks!

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TheSpirit    210

Everyone complains about safeboxes being too hard to destroy (which they were), so you make them useless. And just wandering, who wanted more explosives in P+? Sticky bombs are cheap and do 7x the damage of barrels of gunpowder. WHAT THE HELL, MAN?! 

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