Administrator Jatheish Posted December 7, 2016 Administrator Share Posted December 7, 2016 Hello Survivors! Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below are the different type of contests that take place. Try your hand and share some of your creations with us today! ARK NVIDIA Ansel Photography Contest! [SUPER RES VERSION] This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below. Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free! Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! When entering the contest please include: Image Title: Category of Entry: Name you wish to be titled as: Ansel is a revolutionary new way to capture in-game shots. Compose a shot from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog. How to run NVIDIA Ansel First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading! Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps. or you can type in the following command in the console: cheat enablespectator Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF. Then hit ALT+F2 and take some awesome Ansel photography! Here's a little tip from Jesse: Quote You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. Procedurally Generated Maps! Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period! Please include the following in your entry post: Map Name: Media (Videos, Screenshots, etc): PGM Settings: Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! The PGM settings used to create the map can be found your game.ini - That's most likely in: Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini or \Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini [/Script/ShooterGame.ShooterGameMode] PGMapName= ... PGTerrainPropertiesString= ... For extra details about PGM, check out this thread here: And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us! ARKitect! This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases ARKVideo! This contest is open for all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh! Uploading the images Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too! http://survivetheark.com/index.php?/gallery/ Looking forward to seeing the entries! Link to comment Share on other sites More sharing options...
TheCouchPotatoYT Posted December 7, 2016 Share Posted December 7, 2016 Hey there everyone! It's RYANT1UM here! This last montage Monday, I built my idea of what a pirate ship/Schooner would look like in ARK. Come and check out the results! Hope you enjoy and have a great day! (ARKitect entry) Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted December 7, 2016 Volunteer Moderator Share Posted December 7, 2016 Here is my entry for the ANSEL Super Resolution category: Title: The Dodos of ARK Welcome the PS4 Community Image: http://gamerperfection.com/DodoPS4-SuperRes.jpg Here is a low res version: Link to comment Share on other sites More sharing options...
Virgil87 Posted December 7, 2016 Share Posted December 7, 2016 . Dancer, Prancer, Donner, Blitzen, Cupid, Vixen, Comet and Dasher! They're all here! Hi! My name is Virgil Blaze, and this is my winter wonderland! submitting this entry for the ARKitect category. Link to comment Share on other sites More sharing options...
Wolf Angelus Posted December 7, 2016 Share Posted December 7, 2016 I found it funny that Jat is now signing his posts as "Wildcard Jen", copy paste fail PGM's: Map name: Codename: Spinosaurus PGM Settings: PGMapName=ProceduralARK20161207140549 PGTerrainPropertiesString=MapSeed=24;LandscapeRadius=1.0;Water Frequency=3.0;Mountains Frequency=7.0;Mountains Slope=1.90;MountainsHeight=1.67;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.15;MountainBiomeStart=-0.35;MountainsTreeDensity=0.06;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.55;RedWoodTreeDensity=0.038;SnowTreeDensity=1.2;RedwoodGrassDensity=0.09;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.01;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.65f,Y=0.65f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) Link to comment Share on other sites More sharing options...
Wolf Angelus Posted December 7, 2016 Share Posted December 7, 2016 Map Name: Codename: Manta PGM Settings: PGMapName=ProceduralARK20161207150046 PGTerrainPropertiesString=MapSeed=26;LandscapeRadius=1.0;Water Frequency=3.0;Mountains Frequency=7.0;Mountains Slope=1.99;MountainsHeight=1.67;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.14;MountainBiomeStart=-0.35;MountainsTreeDensity=0.06;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.55;RedWoodTreeDensity=0.034;SnowTreeDensity=1.2;RedwoodGrassDensity=0.09;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.015;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.65f,Y=0.65f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) Link to comment Share on other sites More sharing options...
Administrator Jatheish Posted December 8, 2016 Author Administrator Share Posted December 8, 2016 2 hours ago, Wolf Angelus said: I found it funny that Jat is now signing his posts as "Wildcard Jen", copy paste fail You saw nothing! Pardon the delay about the Steam Giftcard for PGMs. Cause of my funky net, I can't actually access em. But should def have it sent out by Saturday (that's when the Engineer gets here) Link to comment Share on other sites More sharing options...
Wolf Angelus Posted December 8, 2016 Share Posted December 8, 2016 4 minutes ago, Jat said: You saw nothing! Pardon the delay about the Steam Giftcard for PGMs. Cause of my funky net, I can't actually access em. But should def have it sent out by Saturday (that's when the Engineer gets here) I see everything!! :3 I got hawk eyes when it comes to detail haha. Sounds good, definitely will be convenient to have for the upcoming Christmas Sale on Steam (Starts Dec 22nd for those who are curious and awaiting it) Just submitted my Ansels for the week! You probably can't DL the package yet with your net but it has another very special Freeform for you guys to enjoy :3 (my text in the email will give it away at the very least) Really hope everyone will enjoy it as much as the Land Before Time theme ^.^. I would post it for all already but... suspense. Link to comment Share on other sites More sharing options...
TimmyCarbine Posted December 8, 2016 Share Posted December 8, 2016 G'day everyone, this is my first time entering the ARKVideo contest. I want to share a short film that I created with the help of my patrons. It shows just how addicted to Ark I really am, I even think about it while listening to music haha Link to comment Share on other sites More sharing options...
KishK0 Posted December 8, 2016 Share Posted December 8, 2016 My Entries for this week! Top 5 Base Locations on The Island ARK Mythbusters Ep.13 And here's my PGM submission: Map Name - Bliss PGMapName=ProceduralARK20161026210458 PGTerrainPropertiesString=MapSeed=825;LandscapeRadius=1.0;Water Frequency=4.316532;Mountains Frequency=9.409467;Mountains Slope=1.298608;MountainsHeight=0.737075;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.359941;RWBiomeSize=0.104546;MountainBiomeStart=-0.399611;MountainsTreeDensity=0.01;JungleBiomeStart=-0.604665;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 Link to comment Share on other sites More sharing options...
LameWolfProductions Posted December 8, 2016 Share Posted December 8, 2016 Lame Wolf's Submissions to ARK Video THE DUNGEON Prepare for some dark humour in this skit made with the help of the Fort mod and Medieval Tavern mod. The beautiful set creates the scene for a not-so-nice guard to not-so-nice to a helpless (and loud) prisoner. THE GIANT SQUID This one is pretty topical considering the upcoming patch. But I'd imagine these reactions are pretty understandable considering the introduction of the Kraken into the game and all that. Link to comment Share on other sites More sharing options...
Tess Posted December 8, 2016 Share Posted December 8, 2016 This is my submission for the ARKitect contest. Im a admin on a little server called TwitchRP and this is my home/workshop and Diner. IC they call me Melody, She's a married southern lady who likes her sweet tea and some good ole' southern cookin. You come on down to the diner and she'll cook you up sumthin real nice. Thank you for taking the time to check out my build. The mods i used to build/decorate all this was. EcoRPdecor http://steamcommunity.com/sharedfiles/filedetails/?id=741203089 EcoinWonderland http://steamcommunity.com/sharedfiles/filedetails/?id=702828089 EcoTrees http://steamcommunity.com/sharedfiles/filedetails/?id=670764308&searchtext=eco Castles, keeps, forts http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746011688956/ Pubmod http://steamcommunity.com/sharedfiles/filedetails/?id=600015460&searchtext=pub Link to comment Share on other sites More sharing options...
SWChris Posted December 8, 2016 Share Posted December 8, 2016 My ARKitect entry for this week: The Stacks It's a stylish "ruined" cave base at the bottom of the Central "Grand Hills" cave that you can fast travel to, use as deep storage since there is a lot of vertical space down there, farm Artifacts of the Clever, and use as a redoubt in case your base above is taken over or invaded by an enemy tribe, which could allow for some fun planning of a two-pronged counterattack where one force could attack from the surface and one from within the cave. Especially fun if you have megalosaurus's in your party. I built it in creative but designed it to be build-able in survival by a tribe. It's stone and wood for aesthetics on the inside, and metal on the outside. Outer defenses can be customized to your liking. I went only as far as to give you an idea of how to kit it out. Here's the community album of images I made: And here's the video! Link to comment Share on other sites More sharing options...
EXFIB0 Posted December 8, 2016 Share Posted December 8, 2016 Here are my submissions for ARKVideo: Link to comment Share on other sites More sharing options...
Redkiller Posted December 9, 2016 Share Posted December 9, 2016 Yay. More boring vanilla PGM arks FTW. How about a tutorial/guide on how to use these new features in the dev kit? I've wasted so much time cooking island extensions to change landscape materials and finding it crashing the game, while it worked in the editor generation fine. I've figured out to add or replace different stock trees or rocks no problem, but how about adding new things from using speedtree (the company that the most of your tree/foilage models that you bought off, came from )? "rifles are made of thatch, yeah thatch......." Link to comment Share on other sites More sharing options...
Safari Posted December 9, 2016 Share Posted December 9, 2016 Okay, here goes... I finally found a procedural ark that I think would make for the ultimate solo PVP experience. Do you build an expansive base on one of the huge, flat shores of the great lakes, taking the risk of being completely exposed in well-known territory, or do you build a small cabin in the treacherous mountain passes that are all but invisible from both ground AND air. Despite how this map looks it's actually quite traverseable, but still mountainous enough where grappling hooks and jumping dinos like the protocoptodon don't give you a competitive edge. I seriously suggest loading it up if you're interested! Name: Jagged Peaks One Mile Up: Mount Everest: Map View: Lystro Lake: The rest of the photos: http://imgur.com/a/WZx7e (might not be all of them, new to imgur) PG Ark Settings: Quote PGMapName=Jagged Peaks PGTerrainPropertiesString=MapSeed=8623096;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=12.0;Mountains Slope=1.9;MountainsHeight=3;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=4.0;JungleGrassDensity=0.2;ErosionSteps=8;TreesGroundSlopeAccuracy=0.1;DepositionStrength=0.1;ErosionStrength=0.2;OceanFloorLevel=-1.0;SnowBiomeSize=0.2;RWBiomeSize=0.1;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.3;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.004;JungleTreeDensity=0.66;RedWoodTreeDensity=0.6;SnowTreeDensity=1.0;RedwoodGrassDensity=0.2;ShoreTreeDensity=0.25;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.05;ShorelineThickness=0.006;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.5f,Y=0.5f);RWForestBiomeLocation=(X=0.7f,Y=0.7f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 Link to comment Share on other sites More sharing options...
nakedzombo Posted December 9, 2016 Share Posted December 9, 2016 Here are our submissions! Link to comment Share on other sites More sharing options...
FataL1ty Posted December 9, 2016 Share Posted December 9, 2016 ARKitect Entry I decided to resubmit this entry on the same grounds that MonkeyPuzzle resubmitted his entry for Crunch 72. Skull of a Survivor Imgur album: http://imgur.com/a/pbRky Link to comment Share on other sites More sharing options...
FataL1ty Posted December 9, 2016 Share Posted December 9, 2016 PGM Submission Name: Fossil Important: Imgur Album: http://imgur.com/a/FGJ5b PGM Settings: Quote [/Script/ShooterGame.ShooterGameMode] PGMapName=ProceduralARK20161209071104 PGTerrainPropertiesString=MapSeed=999;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=6;Mountains Slope=1.8;MountainsHeight=1.25;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGFavorites=UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED; PGLastUsedSettings_v2=MapSeed=999;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=6;Mountains Slope=1.8;MountainsHeight=1.25;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 Link to comment Share on other sites More sharing options...
yocimir Posted December 9, 2016 Share Posted December 9, 2016 My Submission for ARKVideo: Link to comment Share on other sites More sharing options...
kortniechan Posted December 9, 2016 Share Posted December 9, 2016 this is my submission for comunitycruch 75 video I hope yall enjoy the video! i had fun making it Link to comment Share on other sites More sharing options...
nakedzombo Posted December 23, 2016 Share Posted December 23, 2016 wrong thread Link to comment Share on other sites More sharing options...
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