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  2. In PVE people should not be able to put items in desert/sea/cave loot as it is a way to troll and prevent others getting endgame items and blueprints since new ones do not spawn. Trolls on our server put items like a primitive spear or one random soup in red loot to prevent others from getting good loot. It's just another griefing method left for malicious players and in PVE you have no recourse to deal with these.
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  4. TheMoschopsGuy

    Ark Concepts

    Series of concepts featuring creatures,maps and new ideas for the game
  5. so im doing a note hunt on Scorched earth in ASA and i see 14 Dossiers but online it says there are only 13. does anyone knoe where i can find this last dossier? or is it a glitch? it the one between a Fasolasuchus and the Jerboa
  6. You didnt mention the other basics: Ankylosaur for Metal, Crystal and Obsidian gathering. Doedicurus for Stone gathering. Depending on which map you are on, almost any other flyer is faster than a argy. Sometimes you need to get somewhere faster and an argy wont cut it. Pteranodon, Tapejara, Griffin, Snow Owl, Managarmr are all fast or much faster than an Argy.
  7. Actually, it was bumped to 64 in June 2015. Can't remember what it was when first released.
  8. Follow this https://arkids.net/command/defeatboss
  9. this is more of a "Grind my gears" post but i do want to say this.... The Creature content is inconsistant. let me explain. In ASE we had the helena voice actor speak through her dossiers. and we even got lines for the griffin, carchar, and others but that changed with the rhynio. There is no dialogue for the ryhnio. i havent checked but i don think there is even a dossier for the fasalosuchus and the gigantoraptor but there is the the Ceratosaurus and The Xiphactinus but no dialogue either. im gonna assume the same for the Oasisaur. Whats the deal with the Wildcard? Edit: I found the Fasolasuchus and Oasisaur Dossiers. but no Gigantoraptor just yet. i'm hoping im wrong
  10. I do agree with this to a point. Micro-transaction in-game shops have done a lot to help keep other games I play alive where otherwise they may have died due to not enough revenue going to the company for them to keep the servers going. The main one for me is SuperCell where they've kept their games and communities and servers alive with season game passes and other in-game shop stuff. I think, if done right, and if done by a competent company who actually cares about their game and players, then implementing this sort of thing can definitely be a big plus for the game to keep it alive and reduce cheaters/black market systems. For example: One way that WC could maybe implement a season game pass in Ark is how SuperCell has done it in COC. (A way that I feel has kept it still somewhat fair and not entirely P2W). Their game pass has a "Free" route where you gain goodies by completing daily tasks. Then, for an optional and low fee, you can buy the premium route which gives you all the goodies from the free route plus more; but you still have to complete daily tasks to get both the free and paid goodies. Paid people can get essentially twice as much from the season route, but they still have to put in some effort to receive it and if a free person truly begins to feel that it is unfair well then the monthly season pass price really isn't very much so most would be able to afford it. For Ark, WC could do something like rewarding various amounts of resources along the route of the monthly season game pass as you complete tasks such as hunting dinos, harvesting resources, building structures, exploring amounts of map area, and on PVP servers by defeating certain amounts of players. Maybe on the paid route the player could also be rewarded building pieces, ammo and weapons, and limited edition cosmetics. Basically, players would have another and perhaps more reliable way to obtain "Loot Drops" other than hunting down actual respawning loot drops. I would completely be on board with something like this as the tasks based game pass system that offers rewards for free players has kept COC very much alive and fun to play. I think something like this would add daily incentive for Ark players to log on and play and keep the game alive and fun to play in the same manner. HOWEVER! The big difference here is "A competent company who cares about their game and its players". Unfortunately, WC and SG is not; which means that the money would most likely not be going to any good or helpful purpose and also they probably would end up implementing this system poorly in such a way that ruins the game rather than enhances it.
  11. I have an issue where i cant get eggs on scorched earth, Im with a few friends on my own server and we havnt found a random wild unfertilized egg.. Does someone have any idea how that is possible ? These are the settings i use now.. BabyCuddleGracePeriodMultiplier=1.0 BabyCuddleIntervalMultiplier=0.005 BabyCuddleLoseImprintQualitySpeedMultiplier=1.0 BabyFoodConsumptionSpeedMultiplier=1.0 BabyImprintAmountMultiplier=4.0 BabyImprintingStatScaleMultiplier=1.0 BabyMatureSpeedMultiplier=100 EggHatchSpeedMultiplier=6 LayEggIntervalMultiplier=1.0 i have played with the layEggInterval, i set it at 0.1 and even a little lower.. Nothing works for the eggs to spawn or to be found. Can someone please help
  12. I think it's doable for developers
  13. I'm a witness of this so you can take my word for it to. I first started playing ASE in the very beginning when base XP gain was approximately 1/4 what it is now. Back then it was a real grind and strain to get to level 100 which was for a time the max level and my ultimate goal. Even so, to me it felt that there was reasonable ways to get there and once I finally did on my original official server I felt so accomplished. Then they started adding levels above 100. I felt so exhausted with this. But, then they also increased base XP gain; so I thought maybe it's okay. But, then it turns out that the amount of XP needed increases so exponentially past 100 that it becomes impossible after 120 or 130 or so. I've already done the slow grind and I don't feel like I need to experience it again. To me, simply gaining access to resources and higher tier dinos and building up bases is enough of a slow pace experience that I don't need player stats or access to crafting items to be locked behind an XP wall. So on single player I just cheat in to max level and then go punch trees from there. That sounds really cool and interesting! They should have this on official PVP servers to!
  14. I noticed the same thing on PS5 too, it's a real shame
  15. Welcome back this topic is....instructive it's nice that you brought it up again
  16. Have you played with the ATJ Creature Addition Mod? If so, in that Mod there is a special Fire Wyrm (SHM-Flaming Wyvern) which should actually be a little faster. With the group I'm playing with we've already finished Scorchered Heart and moved on, but we did a few races for fun and (although ASA may have introduced some changes but I doubt it) we didn't notice any differences in the original Wyrms. If you have the opportunity to do a test with someone side by side let us know the outcome, I'm curious because I feel confident in your statement
  17. Seen cerato dino ingame..awesome creature..have'nt seen the killer fish yet..maybe on center map when i start an alt toon there. 😊🤞
  18. Wow after a mod moved my post to this thread I see what's going on. A bunch of complaints about Scorched Earth weather being too hard and now they nerfed the weather into making it near impossible to tame a phoenix. So lame that a few wimps could push Wildcard into ruining one of the defining characteristics of Scorched.
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