Hixbot
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use this command to turn off FSR framegen: r.FidelityFX.FI.Enabled 0 I have no idea why they forced on FSR framegen with no option in the menu to turn it off. Atleast DLSS upscaling still works.
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How do I turn it off on the Steam version? Frame generation is forced on, and there's no option to turn it off. Can I turn it off with console commands?
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Will the Xbox series S be getting the new FSR graphics
Hixbot replied to Quill371's topic in General Discussion
It's not all it's cracked up to be, frame generation shouldn't be used with low base framerates. 30FPS already has poor latency, frame generation adds more latency, it actually makes latency worse. Yes you get a 60fps output, but the cost of generating the fake frames adds more input lag. Also if the base framerate is unstable, frame generation will only make that more obvious. AMD themselves have already told developers that frame generation should be used at higher base framerates. For example 60fps generated up to 120fps. I am now struggling to find a way to turn it off. -
Community Crunch 425: Aberration Launch and your new buddy, Cosmo!
Hixbot replied to StudioWildcard's topic in Announcements
Wherever the light passes through too many layers of trees and leaves, the shadows on the ground are a flickering mess. Light shafts through the trees blink as well. I think the devs expect too much from UE5 Lumen here, it isn't precise and fast enough for this level of detail. You need make some custom baked lighting and shadow maps, or wait until GPUs are fast enough to path trace faster and more precisely. Otherwise, massively reduce the complexity of the overhead geometry that is casting shadows. This lighting issue in UE5 problem is present in all maps and other UE5 games in general, it's just made incredibly obvious by the design choices in Aberration. The devs indicated there was a patch to remedy it, but as expected it didn't work as this isn't something you can just patch. -
ARK Fantastic Tames and The Center Ascended are Live!
Hixbot replied to StudioWildcard's topic in Announcements
What is up with the terrible ground textures on Center. Any ground that doesn't have foilage or rock dirt cover, has a horrible wallpaper repeating pattern. Honestly I thought ASA was supposed to be a graphical upgrade. Sure the UE5 tech is better, but the actual work put into the map design is seriously lacking. -
Community Crunch 412: Server Transfers, Mods Spotlight, and More!
Hixbot replied to StudioWildcard's topic in Announcements
I couldn't have more different experience than you. There are some stellar unofficials that put officials to shame. Sure there are few rules you wouldn't see on official, but those rules help keep the game under control and less toxic. A good admin team will help solve conflicts, deal with cheaters, and keep the community vibrant and healthy. I've never seen official wildcard admins do anything useful during my thousands of ours playing official PVP. The game was a toxic mess of cheaters. Unofficial PVP clusters that are still running to this day long after ASE official PVP died. Yes they do monthly wipes which is pretty much necessary in PVP which im glad to see finally exists in offical PVP ASA. Tell me what is the point of non-wiping official servers where every alpha tribes cheats and dominates? Now lets talk about PVE. Official PVE has NEVER had a point. Players spam the maps and the admins do absolutely nothing, all PVE official servers end up being a laggy wasteland of massive bases and spam and no actual active player base. A good unofficial cluster, again there is atleast a couple great ones that have been around for many years with players who have kept their bases and tames this entire time, and still have active many daily players. The admin team will reign in the players a bit with reasonable limits on base size and rules about spamming areas etc. Not to mention the benefit of organized events, a vibrant economy of trading and cooperation. Officials just can't compare. I've never met a single person that has experienced a good unofficial cluster and said official is better. I'm sorry your experience with unofficial has been worse than official, but I just hope that anyone reading your comment will then read mine and realize, your experience does not speak for all of us. -
This bug is frankly embarrassing. The fact that dinos and structures are somewhat randomly duped and spit out at 50/50 is the strangest and one of the most frustrating bugs in all of gaming. Your breeding lines get duped into 50/50 where anyone can take your eggs. The lag it causes when there are too many dinos/structures are insane. This problem dates back to the earliest days on ASE and it is still present in ASA to this day. I don't understand how Wildcard can put any resources into anything except fix this problem. Mods, can you please not just lock this thread and say "post bugs in the bug report section"? I want to discuss this with the community, not see it buried under a sea of ignored bug reports.
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Wow after a mod moved my post to this thread I see what's going on. A bunch of complaints about Scorched Earth weather being too hard and now they nerfed the weather into making it near impossible to tame a phoenix. So lame that a few wimps could push Wildcard into ruining one of the defining characteristics of Scorched.
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What's up with last major patch? SE weather effects are infrequent and short lived. Taming a phoenix is so aggravating now because if you're lucky to find one during a rare heat wave, you get it half way tamed, you need to stay online for 12+ hours of real life time for the next heat wave. Before the update you would see 2 or 3 heat waves per ark day, now it's like 1 heat wave every 2 or 3 ark days. If you set time of day to pass quickly, the heat wave is too short. There aren't any settings we can change to put the weather effects back to the way they were pre-patch?!
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Still causes massive stutters when it renders, I'm not sure why it's mentioned in patch notes about stutter with structures on it.. it stutters with no structures, even wild ones cause stutter.
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Scorched Earth Ascended and Bob's Tall Tales is Live!
Hixbot replied to StudioWildcard's topic in Announcements
I don't mean regular cosmetics I mean custom cosmetics. Even if you change setting to not get them after respawn, it is still there. -
Scorched Earth Ascended and Bob's Tall Tales is Live!
Hixbot replied to StudioWildcard's topic in Announcements
So due to the custom cosmetics counting as holding items, while being unable to drop them, we can't transfer characters to Scorched Earth when set to transfer only characters without items. This has actually been a problem since before scorched earth release, but kinda figured that would get resolved by now. Only way to play it is to create a new character. -
Does anyone know the reason they changed the female character? What is the justification?