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  • Evolution Event: Permanent Double Rates

    large.EvoEvent.pngHey Survivors,

    We’ve got some exciting news we’d like to share with you! As of today, we will be transitioning the ARK’s harvesting, EXP, and taming rates to 2x permanently. 

    This is a decision we’ve made after experimenting with the game’s rates for quite some time. You may have noticed in the last few weeks the Evolution Events have gotten longer, this has allowed us to get a better feel for how it would play out in a permanent live experience. We have consistently received a lot of feedback from you, and it was very evident that players preferred the increased rates. Thusly, the rates will stay at 2x permanently from now onwards on our Official Servers. Evo Event Weekends will consequently be increased to 3x rates.

    Furthermore, in the next major version releases, the 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before.

    We appreciate all the response you guys have provided to us regarding our Evolution Events and are looking forward to running more exploring new features with you in the upcoming future.

    All the best,

    Wildcard Jat and the ARK: Survival Evolved Team

    :Jerblove:

    Edited by Jat





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    1 hour ago, Vonpritz said:

    My biggest issue, as I said is not the x2 harvesting however. Its the x2 XP and Taming which has made levels 1-60 completely irrelevant, and the fact that high end tames are now ridiculously simple to get. Im not worried about the egg tames, its more looking at things such as Gigas which the challenge is already gone for Alphas generally beyond the actual making of the kibble (due to people often times being lazy). Now the only challenge is knocking it out. For every Giga they/we used to be able to tame, now they can have two. And this again scales disproportionately. There is virtually no downside to now just going with having 150 Gigas functioning in your role of Rex's. They are cheap to get, and there is no way someone is breeding a better rex than you can have with any 130+ Giga. (unless you get an absurd stat distribution like everything, literally everything in Oxygen).

    The above paragraph is really two topics, 2X XP and taming, but I'll just discuss the XP and leveling.

    Any game is hard to "balance" for all the different modes of play. For instance it is pretty irrelevant how fast anyone levels when you are playing PVE. Certainly you want a challenge, but how fast you level is just one of hundreds of things that make the game challenging.

    Now for PVP, if you are trying to reduce the speed that members of an Alpha tribe level, you pretty much can't win that game without make the single player experience hell. The alpha tribe has all kinds of "tricks" at their disposal that they use to level players. Can't say I know them all, but like said here, in 12 hours, the alpha tribe player might level up as much as 4x what a solo player can achieve. So really 1X or 2X, it doesn't really affect them, it only punishes the solo player.

    I've used a few of these tricks myself. All I need is to join a tribe of even 1 player that has all the standard dinos. I can then use them to gather the resources needed to make all the items that give the most XP and level to 50 in a few days. If they have storage bins already filled with the resources and don't mind me using them all up, I can level even quicker. This was on an unofficial that I did this, I think with 4X for the XP rate, but doesn't really matter the rate, with the right techniques that are really only available in a tribe (the bigger the better), you can level much quicker.

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    2 hours ago, Vonpritz said:

    That's not what I am seeing in practice. Currently on one server the Alpha has grinded something in the order of 5,000 boulders due to the two weeks of x2 as they haven't needed to build anything else since due to x2 now they are just reconfiguring their base for fun. When there is nothing left to do, you might as well stockpile for wiping and start pushing breeding to the limits.

    My biggest issue, as I said is not the x2 harvesting however. Its the x2 XP and Taming which has made levels 1-60 completely irrelevant, and the fact that high end tames are now ridiculously simple to get. Im not worried about the egg tames, its more looking at things such as Gigas which the challenge is already gone for Alphas generally beyond the actual making of the kibble (due to people often times being lazy). Now the only challenge is knocking it out. For every Giga they/we used to be able to tame, now they can have two. And this again scales disproportionately. There is virtually no downside to now just going with having 150 Gigas functioning in your role of Rex's. They are cheap to get, and there is no way someone is breeding a better rex than you can have with any 130+ Giga. (unless you get an absurd stat distribution like everything, literally everything in Oxygen).

    But that's getting off track as I already think the Giga is a bit too OP and not really an "end game" tame as it seemingly was intended to be. x2 just makes it even less so.

    I get your point.  I'd even go as far as to say this is more of a giga issue than a double one (tho I could see how double affects this). I'm a firm believer in removing the giga and bestowing seige ability to several tames. Or at least making the giga a seige rex with reduced damage to tames and much less meat gathering  (not much realism but pushing this overpowered tame into more of a niche so it's not a do everything and make most other tames obsolete sorta thing)  the XP issue has always been a problem, and I'm not sure that it's double xp all the time (thought the post said permanent 2x harvest and taming only). But  alphas abused it even before the double weekends (leveling into the 60s and 70s in days). As far as the 2x taming,  would you be in favor of keeping the reduced time but then having the 1x amount of kibble/food necessary so that prep is still as important as it was before the double weekends? 

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    25 minutes ago, Ep1cM0nk3y said:

    I get your point.  I'd even go as far as to say this is more of a giga issue than a double one (tho I could see how double affects this). I'm a firm believer in removing the giga and bestowing seige ability to several tames. Or at least making the giga a seige rex with reduced damage to tames and much less meat gathering  (not much realism but pushing this overpowered tame into more of a niche so it's not a do everything and make most other tames obsolete sorta thing)  the XP issue has always been a problem, and I'm not sure that it's double xp all the time (thought the post said permanent 2x harvest and taming only). But  alphas abused it even before the double weekends (leveling into the 60s and 70s in days). As far as the 2x taming,  would you be in favor of keeping the reduced time but then having the 1x amount of kibble/food necessary so that prep is still as important as it was before the double weekends? 

    Frankly I'm fine with 2x taming for some Dino's but more of the Dino's should have different taming mechanics than just shoot narc arrows and wait.

     

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    Could've made the weekends 1,5x, either way a really nice move that'll make weekdays worth playing on again. 

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    This is awesome! From a brand new player looking at taming times a couple weeks ago, without kibble, I figured a raft would be my only form of transport while working two jobs and having very little free time. :D

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    Permanent 2x is cool, but still a bit of a kick in the balls to all of us who have done the long hard grind before 2x evos came around. I guess I won't really complain since the game can be awfully grindy at 1x rates. Cheers for the change Wildcard, thank you :)

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    This game sorely needed this...

    Next thing to fix is the food and water consumption...

    In no real world scenario would you run 100 yards, and recover using all of the food and water you just drank and ate, only to run another 100 yards, and just kill over or pass completely out because you just became dehydrated in the past 45 seconds and starved out.

    I shouldn't chop down a rock and be completely dehydrated, or knock down a tree and start taking HP damage dude to hunger...

     

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    This makes everything so much quicker, i don't think the breeding times should change though.

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    About Time a Little more Servers are made available too i would say..

    About twice as much for Europe would be nice, and would save people a lot of waiting/frustrating..

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    Great move WC! Just need an increase of some sort to maturation times to make life awsome.

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    Oh thankyou... The GODS of ARK have listened to our cry...

    Love you guys ever so much...

    Merry Christmas to you all...& keep up the good work...

    :Jerblove::Jerblove::Jerblove:

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    This could potentially be awesome for the game, as long as x3 weekends aren't every weekend. Maybe once a month?:D

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    I do like this change. It has brought a whole new player base to existing servers. As well as cross ark trading our server has never been busier.

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