Jump to content

  • Aberration Release, Turrets, PlayAnywhere, Holidays, and Black Friday!

    Happy Tuesday, Survivors! Normally our news posts go out on Friday, but we've got some exciting and also important news to share today. Let's go!

    Aberration Release Date!

    We are excited to announce we have a release date for Aberration: December 12th of this year. 

    All of us here at Studio Wildcard have been working diligently to progress through the Aberration workflow in anticipation of getting it into your hands. Aberration will be an ARK experience unlike anything survivors have seen so far. We hope you are all as excited as we are for its release!

    Update on Turrets

    large.5a14b7a0acf72_Pastedimageat2017_11

    A few days ago we announced a big change to the game wherein we would be limiting the use of turrets within a radius on our Official Servers. We have been keeping track of all the feedback, reading all the threads, and we understand that this is an important change. Therefore, we'll be making some modifications to our initial plan in order to deal with the concerns that have arisen, as well as ensure a smoother transition to the new turret system for all players. Here's what's going down:

    We are no longer hard-limiting turrets on the 5th of December, that timeline has changed. We still plan to hard-limit them, but it'll be pushed further out now that we'll be introducing a new kind of turret into the mix. Here's the new plan:

    PC players can expect the new "Heavy Turret" on the 27th, it will launch with an active server-side turret limit specifically for "Heavy Turrets". We'll take the time to monitor player feedback and our official servers to see if there's anything that we missed, so then we'll have time to consider how to fix and address those concerns. This means that if you're over the visual limit on your regular Auto Turrets, you'll be fine (for now). However, you won't be able to place the Heavy Turrets, unless you're within the limit. We recommend taking advantage of this time to slowly transition your base to using the new Heavy Turrets over the old ones. 

    When Aberration releases on the 12th December, it will have the turret hard-limit enabled on that map from the get-go. This means that neither regular Auto Turrets or Heavy Turrets can be placed on Aberration above the limit. After some time -- likely in the latter half of December -- this change will be enabled on the other maps, however, we'll be providing 2 weeks notice beforehand so you can make any adjustments as necessary. The idea is that you can immediately use the Heavy Turrets in the meantime to prepare for the change while ensuring your base remains well-defended.

    Console players can expect to see the arrival of the Heavy Turret when the Aberration launches. By this time, the Heavy Turret would have gone through multiple balance passes. The reason we opted to take this route is that we want to make sure it's in a good state before it went live on the console. Unfortunately, we don't have the ability to rapidly iterate as we do on PC, due to the cert process. Console will ultimately follow the same hard-limit activation as PC, albeit several weeks after the hard-limit is activated on PC.

    For those who hadn't seen some of our previous dialogue on the change, you can check out this short blurb post by Senior Technical & Gameplay Designer, Kayd Hendricks (aka TheRightHand). He covers what are our current thought-processes are, as well as shares some information that we had discussed previously.

    Quote

    Turrets 3: The Turret... ening.

    So, more stuff to talk about with regards to turrets. It's a party and everyone is invited!

    We've had a couple of pow-wows and hammered a few more things into stone, I just want to share them in kind of an official capacity as well as do a round-up of everything you need to know if you're just tuning in:

    - We found and identified that super dense clusters of turrets have been causing our servers to literally grind to a halt. In the worst of cases, a base full of turrets was causing a 400-500ms per tick delay on the server. (The entire rest of the game only takes up about 240-250ms in the worst cases. This means the turrets were costing up to twice as much as the entire rest of the game per server tick.
    - We're implementing a limit on the number of turrets you can have in a given radius. This radius is 10,000 Unreal Units (Which is about 100 meters). Picture attached shows a 10,000 uu sphere for visualization.
    - New BobCorp Automated Laterally Attenuated Nano-Cell Electronic Defense system will be available on the 27th of this month on PC, to allow players to start replacing their existing turrets.
    - Heavy Turrets will require normal turrets to craft.
    - Heavy Turrets are currently designed to be about 4-5x as powerful as a normal turret.
    - Stego Armor Plating is being made much less effective.

    The above are things that are guaranteed to be happening when we roll out these turret limiting changes.

    Here is stuff that's on our list to test and consider further:

    - Veggie Cake balancing.
    - Tek Turret needs to remain top-dog turret.
    - Is there anything we can further do to lower the cost of each turret to allow us to safely increase the number that players can place.
    - Knockback for some/all of the bullet-firing turrets?
    - % health damage on tick for Plant Species? (Slow poison? Prevent healing?)
    - Throwing explosives from the backs of dinos? 
    - Can we further weaponize bees?

    We're still reading all of the threads that are up and as we decide we're /definitely/ going to do stuff, I'll write up another post about it. 

    Expect the new turret on the 27th, and then all of our intrepid community members can make builds with them and if there's anything that they find that we missed, yay we'll have time to consider how to fix those things as well.

    Note: Xbox and PS4 will not be receiving these turret changes until after Aberration has been released.

    I know it's not a big post but I figured I'd be consise. 

    You can see more details in my other threads:

    WHY:

    WHAT:

    Keep on surviving!

     

    Additional News!

    PlayStation 4 SIEA (Americas) Season Pass Skins

    large.AberrationMasks.jpg

    Great news guys! Sony has enabled the skins on the backend and they should be available for players to acquire in game! As Sony marks the Season Pass bonuses as DLC, players will need to head into the PlayStation Store via their console dashboard and download them (they're free!).

    Xbox Play Anywhere

    In addition to the Aberration update, barring any cert issues, Xbox will receive the Play Anywhere update on December 12th. This update will allow crossplay between the Windows 10 version of ARK and the Xbox version. Survivors will be able to choose to allow crossplay on their unofficial servers or non-dedicated sessions with a simple checkbox on the host menu. 

    Holiday Events!

    We'd like to wish all survivors out there a Happy Thanksgiving and hope that have a great weekend! As for our plans, we will not be hosting an event for Thanksgiving this year due to our efforts being focused on Aberration and getting it out in December. We apologise for the lack of event this time of year, we love hosting holiday events, but unfortunately, we just didn't have the time to do so. Though, with Christmas around the corner, you won't have to wait long for a special Christmas themed Holiday Event!

    Black Friday ARK Sales!

    large.BlackFriday.jpg

    With Black Friday coming up, ARK: Survival Evolved will be having multiple sales across retail and digital for all platforms!

    The following prices will be in effect this Friday in North America:

    Wal-Mart (US Stores) - $29.99 USD (a discount of $30)

    GameStop (US Stores) - $34.99 USD (a discount of $25)

    EB Games (Canadian Stores) - $39.99 CAD

    ARK is also currently on sale in the Xbox Digital Store until 11:00 AM GMT on Tuesday, November 28th, 2017:

     ARK: Survival Evolved - 25% off

    Scorched Earth - 35% off

    Explorer's Edition - 30% off

    Season Pass - 25% off

    ARK is also available on sale now with early access for PS+ members and will be on sale on the 23rd of November for everyone else until Black Friday (27/11). Please note that the discounts may vary based on your region.

    ARK: Survival Evolved

    Scorched Earth

    ARK: Explorer’s Edition
     
    ARK: Season pass
     
    Complete your ARK Season Pass

    ARK will also be participating in this year's Steam Autumn Sale! It'll run from now until 6 PM on the 28th of November!

    ARK: Survival Evolved

     ARK: Season pass

    That's it for this post guys! As always if you want to keep up with the latest news be sure to follow us on:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark

    All the best,
    Studio Wildcard

    :Jerblove:

    Edited by Jen


    • Like 11
    • Thanks 5



    User Feedback

    Recommended Comments



    27th is over... where is the turret?  

    May we expect delays on Aberration too? Again behind the timeline? 

     

    • Facepalm 1

    Share this comment


    Link to comment
    Share on other sites

    If there aren't any certification issues, and the play anywhere finally launches on December 12th as stated, then I wont need Christmas - it['ll have come early! :D

    Share this comment


    Link to comment
    Share on other sites

    On 11/24/2017 at 1:30 AM, GP said:

    Lag is caused by many things, not just turrets. Don't expect lag to magically disappear just because of the turret change. It should improve it, but lag will still be an issue.

    turrets may cause lag when your at a base, but when your out of render of a base it doesn't affect the map or possibly slightly affects it. Example Built on the center, mega tribe has a crap load of turrets and you lag like hell at there base. But when your out of render of there base you lag maybe once ever few hours for a couple seconds. Rag is a different story, I've yet to play more than 2 hours of rag and not DC, Ive had Zeroooooo hours of gameplay where rag isnt lagging like a motherF*****. Rag is broken. Wildcard is to busy working on a new map rather than fixing there old maps.   Its like they want to be PvE only now, what a boring way to play. Hire some Devs that can actually PvP instead on playing PvE.  Then you have the under-mapping issues, losing a character and they don't even replace them

    Share this comment


    Link to comment
    Share on other sites

    4 hours ago, RoGCody120039 said:

    turrets may cause lag when your at a base, but when your out of render of a base it doesn't affect the map or possibly slightly affects it. Example Built on the center, mega tribe has a crap load of turrets and you lag like hell at there base. But when your out of render of there base you lag maybe once ever few hours for a couple seconds. Rag is a different story, I've yet to play more than 2 hours of rag and not DC, Ive had Zeroooooo hours of gameplay where rag isnt lagging like a motherF*****. Rag is broken. Wildcard is to busy working on a new map rather than fixing there old maps.   Its like they want to be PvE only now, what a boring way to play. Hire some Devs that can actually PvP instead on playing PvE.  Then you have the under-mapping issues, losing a character and they don't even replace them

    Ragnarok is not developed by the same devs making the Aberration map. Ragnarok is a Mod map that was made by 2 Mods, then it became a sponsored mod still being developed by the 2 Mods, and then became an officially integrated mod for the core game that is still being developed by the same 2 Mods.

    I don't know why people are constantly complaining about the Devs developing the Aberration map instead of working on the Ragnarok map when they are 2 very different maps developed by very different people.

    Share this comment


    Link to comment
    Share on other sites

    Not to be argumentative if that is the case then why do devs implement things such as timers etc due to the issues coming from ragnarock.  Until ragnarock there werent cases or as many cases people losing characters, there was hardly such thing as duping , dinos being stuck or lost the list can go on. There is no place to ask the developers to fix there mistakes if there is where do we post. Litle by little being dev told are not responsible for things then who is . Tons of issues some dating back 2 years not even fixed ,rather then fix and move on we just add more. 

    Share this comment


    Link to comment
    Share on other sites

    9 minutes ago, Jinxy said:

    Until ragnarock there werent cases or as many cases people losing characters, there was hardly such thing as duping , dinos being stuck or lost the list can go on.

    There was plenty of this going on before Ragnarok became an official mod. Not sure where you've been all this time?

    9 minutes ago, Jinxy said:

    There is no place to ask the developers to fix there mistakes if there is where do we post.

    The bugs forum for Ragnarok is where you post stuff like that: https://survivetheark.com/index.php?/forums/forum/20526-bug-reports/

    Share this comment


    Link to comment
    Share on other sites

    5 minutes ago, GP said:

    There was plenty of this going on before Ragnarok became an official mod. Not sure where you've been all this time?

    The bugs forum for Ragnarok is where you post stuff like that: https://survivetheark.com/index.php?/forums/forum/20526-bug-reports/

    Ok then if this was going on then can you explain then why it was officially released?  If a car has mechanical problems and the makers know they wont release that car till it was fixed. You basically just said that ark knew all these bugs and still released a the addon, no offense to you thats a really crappy move no wonder forums are full and people are mad. They stopped replacing characters that are lost etc they implemented timers cause of the duping so we have been going through hell when they knew of this long ago, all i can say is wow......... and thanks for the link for the ragnarock bugs forum. 

    • Facepalm 2

    Share this comment


    Link to comment
    Share on other sites

    1 minute ago, Jinxy said:

    Ok then if this was going on then can you explain then why it was officially released?  If a car has mechanical problems and the makers know they wont release that car till it was fixed. You basically just said that ark knew all these bugs and still released a the addon, no offense to you thats a really crappy move no wonder forums are full and people are mad. They stopped replacing characters that are lost etc they implemented timers cause of the duping so we have been going through hell when they knew of this long ago, all i can say is wow......... and thanks for the link for the ragnarock bugs forum. 

    I did not say that, you just mis-interpreted what I said.

    The issues you described have been in ARK for a long time, this is nothing new since Ragnarok came along. I did not state they were present in Ragnarok before it became an official mod.

    Share this comment


    Link to comment
    Share on other sites

    yes you did read what you posted ..............

    Until ragnarock there werent cases or as many cases people losing characters, there was hardly such thing as duping , dinos being stuck or lost the list can go on.

    There was plenty of this going on before Ragnarok became an official mod. Not sure where you've been all this time?

    You just said it and my response is thats a pretty poop move releasing something knowing full well these issues were going on . Most of these forum topics are because of these issues .Not trying to be a bitch (sorry real female)  but if they knew then why release the game officially?  It is too early to debate and i did not mis-interpret. I understand there are millions of lines of code and things happen , you can't solve all the bugs and issues. But some of these issues have been two years, infact 2 years there was not even close to fixing bugs as they have done in past 3 months it was just releasing new content new dinos over and over hardly fixing any issues.  The new dlc will have same issues because  they haven't fixed the problems. 

    New dlc will be piller wars right away blocking oblesks and tribes trying to be the alpha. 

    9 minutes ago, GP said:

    I did not say that, you just mis-interpreted what I said.

    The issues you described have been in ARK for a long time, this is nothing new since Ragnarok came along. I did not state they were present in Ragnarok before it became an official mod.

    Then you should have said we have had these issues long before ragnarock was released.. debate over not looking to argue just stating a point . 

    • Facepalm 1

    Share this comment


    Link to comment
    Share on other sites

    oh and until ragnarock there was hardly duping and people did not lose characters if anything and we tested this, the timers just make things worse gives the dupers time to get everything set.(ban the dupers and ban the cheaters). 

    Share this comment


    Link to comment
    Share on other sites

    4 minutes ago, Jinxy said:

    Then you should have said we have had these issues long before ragnarock was released.. debate over not looking to argue just stating a point . 

    I did say that.

    Share this comment


    Link to comment
    Share on other sites

    3 minutes ago, Jinxy said:

    oh and until ragnarock there was hardly duping and people did not lose characters if anything and we tested this, the timers just make things worse gives the dupers time to get everything set.(ban the dupers and ban the cheaters). 

    People didn't lose characters before Ragnarok? So you are saying between June 2015 and June 2017 people didn't lose characters? O.o

    Share this comment


    Link to comment
    Share on other sites

    You heard the odd one being lost not like they are being lost now, that is why many people have asked that arenas be expanded to include brood  and ape. Every character I have lost is between Ragnarock and SE . Ragnarock and Island, alot have lost from going to and from se but the people I know is from ragnarock. All of this could be easily avoided if they added new arenas into these maps and people wouldn't have to tp.  Just like duping it happened you heard of it but nothing like it is now. The timers just give them extra help and time to get ready to dupe our server has gone down 12 times and its always when certain  tribes are on.  Make a story short the same issues you are having now will happen with the new dlc if something is not done , if devs donot enforce there own rules.  I came and started when this game came out and we had issues but nothing compared to what we have now, players know and exploit that. Ark is amazing game and very addictive . But truthfully i heard only one case before they they allowed cross overs of one person losing there character.  Done arguing and debating for today:P

    Share this comment


    Link to comment
    Share on other sites

    I do however think its a poopmove not to replace people losing characters now when it is not there fault. 

    Share this comment


    Link to comment
    Share on other sites

    5 minutes ago, Jinxy said:

    But truthfully i heard only one case before they they allowed cross overs of one person losing there character.  Done arguing and debating for today:P

    That's the problem here. You have only heard of one case and that is what you are basing your claims on and why you claim Ragnarok is the problem. There have been many cases of character losses due to the implementation of Cross-ARK transfers. All you need to do is research it and you will see. I think you are laying more blame on Ragnarok than is warranted.

    Share this comment


    Link to comment
    Share on other sites

    I love ragnarock i think it is amazing map and can tell the makers took alot of time and I do my research as well , I have stated months ago when cross overs came out there would be problems attributed with it. I am stating that it is more heard of from experience that since ragnarock there has been more issues of dinos being stuck missing and people losing characters coming to and from.  As well saying these issues will follow through to the new dlc map. People will race to piller and the dupers will come since its a new map and new dinos. Cut the dupers etc off now then you wont have a problem find a solution about pillering etc. have a good day. Btw I do read forums everyday, watch twitter etc yes maybe these issues werent being said public and yes maybe it has been going on long ago. if thats the case my apologies. 

    Share this comment


    Link to comment
    Share on other sites

    5 minutes ago, GP said:

    That's the problem here. You have only heard of one case and that is what you are basing your claims on and why you claim Ragnarok is the problem. There have been many cases of character losses due to the implementation of Cross-ARK transfers. All you need to do is research it and you will see. I think you are laying more blame on Ragnarok than is warranted.

    I don't lay blame on Ragnarock I blame majority issues on the lack of support we players are getting. We moved from legeacy so we wouldn't hear sorry this is beta nothing we can do. Now game is officially released we get the same copy and pasted response. 

    Share this comment


    Link to comment
    Share on other sites

    32 minutes ago, Jinxy said:

    I love ragnarock i think it is amazing map and can tell the makers took alot of time and I do my research as well , I have stated months ago when cross overs came out there would be problems attributed with it. I am stating that it is more heard of from experience that since ragnarock there has been more issues of dinos being stuck missing and people losing characters coming to and from.  As well saying these issues will follow through to the new dlc map. People will race to piller and the dupers will come since its a new map and new dinos. Cut the dupers etc off now then you wont have a problem find a solution about pillering etc. have a good day. Btw I do read forums everyday, watch twitter etc yes maybe these issues werent being said public and yes maybe it has been going on long ago. if thats the case my apologies. 

    It's not a case of these issues not being said in public, there have been complaints on all forms of social media including these forums about loss of characters. The reason there may seem to be more associated with Ragnarok is because Ragnarok was brand new to official servers in June 2017 and therefore with a new map brings new interest and gains more popularity than the old maps and so as a result reports of loss of characters may increase, doesn't mean Ragnarok is related at all to the problem.

    Just with Aberration there may be an increase in reports because many people are going to move over to Aberration because it is brand new, doesn't mean Aberration has anything to do with the problem. In fact it doesn't matter what map it happens on, it is not the map that is the problem.

    You say you don't lay blame at Ragnarok but your earlier post clearly indicates you were claiming the majority of these issues are because of Ragnarok, which is completely wrong.

    1 hour ago, Jinxy said:

    Not to be argumentative if that is the case then why do devs implement things such as timers etc due to the issues coming from ragnarock.  Until ragnarock there werent cases or as many cases people losing characters, there was hardly such thing as duping , dinos being stuck or lost the list can go on. There is no place to ask the developers to fix there mistakes if there is where do we post. Litle by little being dev told are not responsible for things then who is . Tons of issues some dating back 2 years not even fixed ,rather then fix and move on we just add more. 

     

    Share this comment


    Link to comment
    Share on other sites

    will abberation be released on all platforms at the same time?

    Edited by Rapster13

    Share this comment


    Link to comment
    Share on other sites

    11 minutes ago, Rapster13 said:

    will abberation be released on all platforms at the same time?

    I believe that is the plan yes.

    Share this comment


    Link to comment
    Share on other sites




    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...