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SaltyMonkey

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SaltyMonkey last won the day on July 13 2019

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  1. Another reason why I have all structure locking enabled so pin-codes aren’t really needed unless it’s for ally use.
  2. Valguero - Private Xbox Cluster Returned to work on my fort renovation. After a few attempts, I was able to perfectly align by eye the foundations with a door entrance which were then sunken into the ground to allow maximum head space. The ground floor, lengthways from doorway to doorway is slightly over 20 foundations leaving a tiny gap that you can’t get into so it’s bare noticeable. I tried to build walls up to see if they were level with the other floors but they weren’t unfortunately. Instead, I placed a ceiling off a wall at the closest point to the ground, then placed a pillar inside and snapped a foundation off the pillar. While the new foundation isn’t snapped to the wall, it’s still perfectly aligned with it. Sunk those foundations down on that floor and moved on. The idea is to get each floor aligned with the one below so it looks snapped. Due to the rubble on the ground floor, I placed a perimeter wall around it (6x6) then ceilined of the top, followed by stair ramps off the walls. Placed a tek replicator on top and the core stone structure blueprints e.g. foundation, wall, ceiling, pillar, into the replicator for instant stone structures. I had already built a teleporter here so I farm all materials at my emerald forest base with the help from a Karkinos, and then teleport my Doedy and Theri when required. Before I started picking up my thatch foundations that I used to map out the area, I estimated that I’d need 1000 max foundations for this project, but I was wrong... I need way more than that.
  3. Remember when PvP’rs used to Pteranobomb people’s bases which fast tracked the inevitable flyer nerf? You’re right, you just don’t see that level of creativity any more so I agree with you wholeheartedly. People act as if their way is the only way to play and that any suggestions made, even if there are mechanics in place to support it, are wrong and impracticable because PvP’rs say so.
  4. I’d like to congratulate every person in the attached thread for this new change. Like I suggested, the devs figured it’s easier to amend the tribe war mechanic instead of amending the alliance mechanic, so I’ll give myself a pat on the back (don’t bite).
  5. Different developers work on different things. The devs that created the modded content typically work on the bugs found there. Primitive+, The Center, Ragnarok, and Valguero all have 1-3 person teams, which are all additions to the Wildcard team. Aside from that, not all devs are debuggers, some are artists that may have a focus on content creation. Believe it or not, Wildcard can work on more than one thing at a time. The key thing is the priority in which they base their workload.
  6. What I like about the unknown is my ability to get things wrong in the name of enjoyment. VR seems more probable now.
  7. I understand your point and I’ve suggested in the past why don’t they don’t pool all information on to their own forums i.e. this one, but for whatever reason it seems to an impossible task. I’m just pointing out that news is available and where you need to go to find it.
  8. For everyone complaining about upcoming fixes, check out @Cedric‘s Twitter. Here’s one of his last tweets. (Hint, you don’t need an account!) He leaks just enough info to let you know what’s going on in the background.
  9. Snail Games made ArkPark, and since they own the IP, it’s down to them.
  10. Because it’s a new map, and all new maps have evo events disabled for the first few weekends. My assumption would be that everyone complaining are new to the game because the older lot would have experienced this from previously released maps and known the deal.
  11. The less people that play on official/legacy, the less servers that are needed and subsequently the less money Wildcard have to spend on renting the servers. Uninstalling = profit.
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