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SaltyMonkey last won the day on July 13 2019

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783 Tribe Leader

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About SaltyMonkey

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  1. Another reason why I have all structure locking enabled so pin-codes aren’t really needed unless it’s for ally use.
  2. Valguero - Private Xbox Cluster Returned to work on my fort renovation. After a few attempts, I was able to perfectly align by eye the foundations with a door entrance which were then sunken into the ground to allow maximum head space. The ground floor, lengthways from doorway to doorway is slightly over 20 foundations leaving a tiny gap that you can’t get into so it’s bare noticeable. I tried to build walls up to see if they were level with the other floors but they weren’t unfortunately. Instead, I placed a ceiling off a wall at the closest point to the ground, then placed a pillar
  3. Remember when PvP’rs used to Pteranobomb people’s bases which fast tracked the inevitable flyer nerf? You’re right, you just don’t see that level of creativity any more so I agree with you wholeheartedly. People act as if their way is the only way to play and that any suggestions made, even if there are mechanics in place to support it, are wrong and impracticable because PvP’rs say so.
  4. I’d like to congratulate every person in the attached thread for this new change. Like I suggested, the devs figured it’s easier to amend the tribe war mechanic instead of amending the alliance mechanic, so I’ll give myself a pat on the back (don’t bite).
  5. Yeah I love the new Wyvern trench on The Island and The Center.
  6. Different developers work on different things. The devs that created the modded content typically work on the bugs found there. Primitive+, The Center, Ragnarok, and Valguero all have 1-3 person teams, which are all additions to the Wildcard team. Aside from that, not all devs are debuggers, some are artists that may have a focus on content creation. Believe it or not, Wildcard can work on more than one thing at a time. The key thing is the priority in which they base their workload.
  7. What I like about the unknown is my ability to get things wrong in the name of enjoyment. VR seems more probable now.
  8. There is a game.ini to disable the taming of specific creatures so it should relay to their offspring too, in theory. Try: PreventDinoTameClassNames="<classname>" The only problem will be for people who still try and raise them so you may end up with a load of unclaimable creatures on the map, however there is an admin command to wipe them too. This command wipes all unclaimed creatures on the server. Use: Cheat DestroyTribeIdDinos 2000000000
  9. I understand your point and I’ve suggested in the past why don’t they don’t pool all information on to their own forums i.e. this one, but for whatever reason it seems to an impossible task. I’m just pointing out that news is available and where you need to go to find it.
  10. No, those lines are for the admin command preset “DestroyAll...” which targets eggs from nests only (and yes all Wyvern versions). I’m not aware of a ini configuration line that removes structures though, but I’m intrigued enough to help you find it. I found these commands in someone’s pastebin that they pulled from the devkit, as these are just a few of the many things not in the wiki.
  11. For everyone complaining about upcoming fixes, check out @Cedric‘s Twitter. Here’s one of his last tweets. (Hint, you don’t need an account!) He leaks just enough info to let you know what’s going on in the background.
  12. The following lines target the eggs found in the nests but I’m not aware of any ini file that prevents structures from spawning (I regularly look for new ini’s). You’re probably better of asking someone who is prepared to look in the devkit for you. DroppedItemGeneric_FertilizedEgg_NoPhysicsDeinonychus_C DroppedItemGeneric_FertilizedEgg_NoPhysicsWyvern_C DroppedItemGeneric_FertilizedEgg_RockDrake_NoPhysics_C
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