Since Ark 2 will be released some time in 2022 (unless it some what gets delayed), my team and I have created various suggestions for new animals that should be added into the new game, as a way of changing game mechanics, changing features and creating new game play. This suggestion also applies to further dlc's or expansion maps for Ark Survival Evolved.
When it came to the final round of the Lost Island Creature Submission Event, both the Carcharodontosaurus and Dinopithecus were competing between each other for the ability to get introduced to Ark's newest free expansion pack, the "Lost Island". I personally enjoyed the selection for both creatures by the community and I would like to see both of them added to this DLC, however. There were some questionable ideas for the Carcharodontosaurus that were suggested by those who posted the topic for the event. Examples would be how some suggested that an allosaurid species such as Carcharodontosaurus should be semi-aquatic theropod just because of the meaning towards its name (I'm not stating that these ideas were bad, I'm just saying that these ideas would have worked more towards a spinosaurid such as "Ostafrikasaurus" or "Suchomimus", not towards Carcharodontosaurus).
Anyway my team and I have suggested some ideas for the Carcharodontosaurus towards the Lost Island DLC, or for future "unannounced" DLC's:
Image Designed By Fred Wierum
Carcharodontosaurus (Shark Toothed Lizard)
Species: Carcharodontosaurus kyriarchos
Time: Late Cretaceous
Temperament: Extremely Territorial
Topidity Immune: Yes2 2 - Only when the Carcharodontosaurus is using its charging ability and becomes snared, then it can became torpor immune. Taming Method: Violent Preferred Kibble: Exceptional Kibble Preferred Food: Raw Mutton Equipment: "Carchar" (Carcharodontosaurus) Saddle (Level 72) Rider Weaponry: No Humans Can Carry: No
Carcharodontosaurus kyriarchos (kyríarchos in Greek means dominant and sovereign - Dominant Shark Toothed Lizard) is a subspecies of Carcharodontosaurus saharicus that flourishes in tropical regions such as the rainforests and swamps on the Arks. Just like its cousin found and uncovered in Northern Africa (Morocco, Niger, Tunisia, Algeria and Egypt), Carcharodontosaurus kyriarchos is extremely territorial and is very aggressive towards other theropods, specifically Spinosaurus (In Cretaceous Egypt the two species were drastically territorial and fought as apex predators). Being about twice the size of Carcharodontosaurus saharicus, C. kyriarchos is about 5 times the size of a human survivor an is around the size of the Tyrannosaurus and Giganotosaurus.
Carcharodontosaurus kyriarchos is about the same size of Tyrannosaurus Rex domium(Rex) that is found on the Arks, but was much larger than most other theropods such as Allosaurus and the Carnotaurus (C. kyriarchos is larger than Mapusaurus). Carcharodontosaurus had large and powerful jaws capable of grasping and lifting prey that weighted up 935 pounds/lbs (approx) and had eight inch long teeth that were used for tearing through flesh. This ability to lift prey might be different in this subspecies who has evolved to be larger than C. saharicus and might be able to carry heavier objects due to its bulkier design. These teeth alone are what gave Carcharodontosaurus its name, which in Greek means "Shark Tooth Lizard" and is named after the genus of shark "Carcharodon" (the genus of mackerel sharks that includes the Great White Shark and Megalodon). Carcharodontosaurus also was one of the heaviest and longest theropod dinosaurs and could grow to a maximum of 44 ft long, and weight between 6.2 - 15.1 metric tons.
By Marco Auditore, published by Nizar Ibrahim, Paul C. Sereno, David J. Varricchio, David M. Martill, Didier B. Dutheil, David M. Unwin, Lahssen Baidder, Hans C. E. Larsson, Samir Zouhri, Abdelhadi Kaoukaya
- https://zookeys.pensoft.net/article/47517/list/8/, CC BY 4.0, https://commons.wikimedia.org/w/index.php?curid=89381662
Here are our suggestions for the Carcharodontosaurus abilites:
A severe bleed affect is caused by the theropod's serrated and shark shaped teeth. The bleed affect would be about 15% in 5-10 seconds (Idea).
The "Carchar" shouldn't be this new theropod designed to kill "gigas" or just becoming another useless theropod, but instead a bulky theropod capable of carrying heavy loads (transportation) of resources (meat and hide) and items, and having unique attributions such as lifting capabilities and increased damage output.
Similar to the Karkinos and various flying creatures such as the griffin and argentavis, the Carcharodontosaurus can pick up creatures ranging form raptors and dire wolves to the chalicotherium and procoptodon (medium-sized creatures) in its jaws (the skull of the "Carchar" is about this size of a grown man and can be about 5 feet and 2 inches long) as a way of grabbing smaller creatures and either holding them in its mouth or ripping them to shreds.
Another idea is that the "Carchar" could be capable of tanking damage and causing a debuff towards theropods such as the "Giga" and "Allo" who implement bleed affects.
Because of competition between Carcharodontosaurus and Spinosaurus in Egypt and Morocco, the "Carchar" should have a buff that improves both melee damage when in the presence of a Spinosaurus.
However, the "Carchar" should have a new ability connected to tracking smells and scents of different creatures and organisms. Carcharodontosaurids have brains that are connected to the tip of the animal's snout, this allows for improved tracking and hunting capabilities. This feature alone could be drastically different in C. kyriarchos, where the subspecies has improved abilities in smell and in weight reduction towards lifting smaller creatures. Carcharodontosaurus also has large optic nerves found within its skull which could allow for nocturnal behaviour and night vision and other optical abilities.
The Carcharodontosaurus is extremely territorial and will target players and other creatures who enter its territory, no matter their level, the size of their tribe or their tames. The Carcharodontosaurus will have a charge ability when disturbed in its territory. This charge attack results in increased stamina or movement speed, but only for 15-20 seconds. This idea is connected to our first example towards the Carcharodontosaurus taming process. Also to make it easier for players to acknowledge this ability, an aura will appear around the "Carchar" (similar to the Reaper Queen's Pregnant aura or the Triceratops buff aura).
The Carcharodontosaurus can also gather a sufficient amount of raw meat, similar to that of the Allosaurus and Giganotosaurus.
The Carcharodontosaurus can also use a sideways charge ability with its back and slam directly with into enemy structures and tames as a secondary attack ability, along side its snatching and biting abilities.
There should be some drawbacks to the "Carchar" to make it unique, distinct and memorable, but not overpowering and irritating to both new and old Ark players on PvP servers.
Carcharodontosaurus are extremely territorial and will immediately lock onto players who enter their domain. Carcharodontosaurus also have serrated teeth that can easily apply a bleed affect of 15% for 10 seconds, and can also pick up small-medium sized creatures and cause severe amounts of damage which could easily kill low level tames. The Carcarodontosaurus also has a charge ability that lasts for 2 minutes and is similar to the charge ability of the Triceratops (this ability also has an aura that appears around the Carchar).
The "Carchar" also has a specific boost towards the presence of a Spinosaurus (both tamed, wild and opposing) which allows for an increase in melee damage that lasts for 3 minutes. Having a lot of health and defence and being able to reduce damage input from bullets and explosives and bleed damage from other theropods such as allosaurus and giganotosaurus.
The Carcharodontosaurus is a force of nature that can compete against other large theropods such as the Spinosaurus and Tyrannosaurus Rex and even if the "Carchar" uses its snatch ability and begins to rip an opposing creature to shreds, the Carcharodontosaurus can also use a sideways charge ability as a secondary attack with its spine or a slashing ability with its claws. The Carcharodontosaurus will slam directly into enemy structures and tames and will cause a knockback ability that can push small-medium sized tames and players. The Carcharodontosaurus also isn't that slow when compared to its size, and its speed is between that of the Rex and the Spino (when bipedal). This means that trying to outrun the Carcharodontosaurus would be very difficult and challenging for players who encounter and disturbed this terror.
The Carcharodontosaurus is mainly melee based and is a large target, with a massive hitbox, that could allow players to easily fire down on the "Carchar" using shotgun shells, rifle and pistol rounds, ballista bolts, missiles, arrows, turrets (velonasaurs), grenades and other types of firearm weaponry. The Carchar also focuses primarily on bleed damage rather than bite damage which allows players to use rexes, spinos, woolly rhinos, gigas and therizinosaurus as ways of dealing with the Carcharodontosaurus head on. The shaking ability can be blocked through sacrificing a tamed creature, this disables the creature's bite ability and makes it unable to apply a bleed affect. The "Carchar's" charge ability can be stunned through the use of a chain bola or can be trapped and snared through the use of a Large Bear Trap or a standard "Dino Gate" or Ramp Foundation Trap.
A new taming method that is specific to this creature would be another method of making this creature memorable. Our idea for how the Carcharodontosaurus should be tamed is through snaring the creature by using a chain bola, but only when the Carcharodontosaurus uses its charge ability. C. kyriarchos is an aggressive species with high stamina that will take any opportunity over torpidity to catch prey, unless it becomes stunned and trapped. That's why our idea is that players are given a 2 minute long timer, and where players must disturb the Carcharodontosaurus through entering its territory - proximity and setting up a Ballista Turret and snaring it (by using a chain bola) in order for the theropod to fall down and be able to be properly tranqed through using a Longneck Rifle or Crossbow (Or fed Biotoxin - Idea). If the player runs out of time within the 2 minute long timer, the Carcharodontosaurus will break the chain bola, get up and wonder away. With this process, the torpidity doesn't drop when the timer stops and stays persistent to the amount of tranqs fired into the "Carchar", which means that this process will have to be repeated in order for the "Carchar" to be tamed. The Carcharodontosaurus also prefers exceptional kibble over its other preferred food, which is raw mutton. Once tamed, the Carcharodontosaurus will be able to be saddled and used for transportation, or in defending and ambush roles in tribes who dare to tame this beast.
At Level 72, the player can unlock the "Carchar" saddle and build it either at a smithy or with an Argentavis Saddle.
Here are some ideas towards our suggested Carcharodontosaurus roles:
A Tank - With a large health pool, increased stamina and the ability to cause a slight debuff in bleed damage applied by other theropods such as Allosaurus and Giganotosaurus, the Carcharodontosaurus could work as a moderate tank.
An Ambush and Raiding Mount (PvP Server Idea) - The Carcharodontosaurus has various abilities that appeal towards a bleed affect and the "Carchar" has a charge ability that increases stamina and/or movement speed. The Carcharodontosaurus also has an improved melee damage buff when in the presence of an enemy Spinosaurus (or a tamed Spino - which could result in an encouraging affect (similar to the Yutyrannus) in the Carchar's damage output).
A Tracking Mount - The Carcharodontosaurus has a suggested ability towards tracking scents and smells of other creatures. This ability is due to the Carchar's brain and enhanced smell and nasal sensory system or Olfactory System.
A Transportation Mount - The Carcharodontosaurus has a weight reduction in raw meat and hide and has a large weight capacity when it comes to storing resources and items. The Carcharodontosaurus can also carry small-medium sized creatures in its mouth, as a way of carrying and transporting creatures.
Base Defense (Idea) - The Carcharodontosaurus has a proximity radius of territory that it protects and defends (when tamed), but depending on it's behaviour settings and if it is set on passive, neutral or hostile. The Carcharodontosaurus will either roam or guard that area, and/or (depends on behaviour) attack enemy players, tribes and creatures who enter the Carchar's radius and territory.
Titanotylopus (The Giant Camel)
Species: Titanotylopus monosius (mónosi = Insulation in Greek)
Time: Late Miocene - Pleistocene
Temperament: Reactive and Loyal
Torpidity Immune: No
Taming Method: Violent (or as an idea, the Camel could be the second creature in Ark that can be tamed both passively and violently)
Preferred Kibble: Regular Kibble
Preferred Food: Fresh Wheat (Primitive Plus)
Equipment: "Camel Saddle (Level 35)
Rider Weaponry: Yes
Humans Can Carry: No
The commonly nicknamed “Giant Camel” is a sight to behold. Titanotylopus monosius is an ancient relative to the modern day Wild Bactrian Camel and is unlike other members of the genus Titantylopus. Found living in herds throughout the deserts, mountains, taiga and grasslands of Arks, Titanotylophus like all camels eat, graze, chew cud and communicate through humming, bellowing and aggressively snorting at each other, but. T. monosius carries a trait that is only found in the Bactrian Camel genus (there are two subspecies of Bactrian Camel), this being its distinct two humps. This is a very unique feature found in Titanotylopus monosius as other members of the genus only had one large hump that ran across the mammal’s back, which has led me to speculate that this subspecies has a DNA connection to the Bactrian. Being incredibly adaptable and capable of surviving in the harshest climates and environments found on the Arks, Titanotylopus has evolved to surpass these barriers through having large fat stores found in its humps, and having two toes that act as cushions that allow the Camel to run without collapsing under its own weight (Camel’s have their own unique trote that can help the mammal save stamina and energy).
Domesticated: For centuries the Camel has been used for transportation over treacherous and ruthless terrain, and due to its loyal capabilities and adaptations. I believe that Titanotylopus acts as the perfect mount for adventuring through both snow and/or sand and due to its insulating coat, its size and ability to fight off attackers, its hooves that can hold up extra weight, it being able to proceed with little amounts of nutritional intake, and its ability to be saddled. I feel that those who are willing to travel through the various biomes of the Ark should have this as their travel mount.
Being a ruminant and twice the size of modern day camels, Titanotylopus has a special chambered stomach that allows the camel to constantly chew its food into a pulp/paste (chew the cud) and due to its two humps. The camel only needs to intake a large proportion of calories in one feeding (through force feeding or a trough) and because of this, it won't need to constantly stop for energy and stamina regen. Also from my observations, if a Giant Camel is commanded to do so and is present in a grassland or plains biome. Titanotylopus will graze as a natural alternative to using a trough for storing fat, and future nutrients, while travelling and if its owner dismounts it or orders it.
Titanotylopus also aren’t that picky when it comes to food options, but from my experience near T. monosius. I have found that they really enjoy wheat/barley, grains and oats ratner than just simple grass and twigs. This makes the Giant Camel one of the easiest creatures to tame, care for, and one of the most loyal creatures throughout the Ark.
- Helena Walker
Here are our suggestions for the Titanotylopus abilities:
Two large humps that can hold more food and water (nutrients) than that of other creatures.
Can hold and monitor its output of stamina through its unique trot and cushion-like toes that allows the Giant Camel to walk for miles and surpass the harshest conditions.
Titanotylopus are also very loyal and can easily gain extra experience points from imprinting and love boosting.
Titanotylopus also have an insulation ability and a buff ability towards sandstorms on the player, this allows for less of an affect when traversing deserts and tundra found throughout the Arks.
Titanotylopus also can be taught to intake as much food as they can in one instance, rather than in small intakes of food throughout a journey. These camels can also be taught to graze on any plants in the area, which acts as a mobile trough for both itself and for other tamed/domesticated Titanotylopus.
Titanotylopus also are very protective towards their rider and of their offspring, which if either of these two examples are harmed or threaten. The Titanotylopus will fight vigorously against any opponent who dares to attack this beast.
Connected to the idea of stamina, the Titanotylopus would be able to run far distances without every having to stop and rest. This allowing the Titanotylopus to move quickly over sand dunes, quickly avoid obstacles and be able to tread through the thick snow found on mountains and in taiga forests.
The Titantylopus could be able to spit out its own ingested food and hurl it at opponents, however this idea isn't really an advantage as the camel would also spit up some of its nutritional intake.
Here are our suggestions for the Titanotylopus disadvantages:
Titanotylopus will (no matter the level) run away from predators larger than an allosaurus (this includes the Spinosaurus, T-rex and Giga)
Titanotylopus should spawn in groups of 4 in specific regions of the desert, forest, taiga, grassland and tundra biomes of the Arks, or should be uncommon, but can be found throughout these 4 environments.
Titanotylopus can carry more than 2500 pounds, but even if this beast has its own trot that allows to stay balanced. Lassoing or bolaing the camel could result in the Camel falling down and hurting itself (dealing about 10-40 damage). This makes the taming process more harsh, but allows for the Camel to be tamed faster through the use of narcotics and torpor.
To make it more challenging in passively taming, if you passively feed the Camel some mejoberries, fresh wheat or regular kibble (or etc - other berries and plant matter), the Camel will accept the food and begin to wander off. However, if you disturb this specific Camel in the taming process. It will begin to attack you or begin to chew the cud and begin to regurgitate the food or spit. This is why I would recommend that the player should feed the Titanotylopus, every 2-3 minutes.
Websteroprion (Wester's Saw)
Species: Websteroprion serratiusium (serratius = Serrated in Latin + ium the Ending of Teeth in Latin)
Torpidity Immune: Yes
Taming Method: Passive
Preferred Kibble: Superior Kibble
Preferred Food: Raw Mutton
Equipment: Level 64 (Webster Saddle)
Rider Weaponry: No
Humans Can Carry: No
Scurrying through the sand and sediment on the Ocean floor, Websteroprion is an interesting ambush predator that will feed on any organism that is unfortunate enough to stumble into its trap. Being about fifty times larger than other members of its genus, the "Webster" is known for its large razor sharp teeth that run down its strong mandibles and having powerful limbs that allow the Websteroprion to lash out and grasp prey, the worm can slice through the hard chitin plates of trilobites, sea scorpions such as Eurypterids and even through the shells of Cephalopods. These features make this large bobbit worm species a dangerous foe who could easily snare and capture its prey.
For those who are still lucky enough to escape a Webster's trap, it has a special slime coating that laces its skin, which the worm can use to spit at its victims. The slime results in the prey source become stunned and slowed down due to the texture, and density of the coating and allows for the worm to catch and kill it's prey. Also from my observations, W. serratiusium is known to move time to time to different locations and thanks to it'skin pattern. The Websteroprion can blend in to it's surroundings using camouflage and hide in plain sight. Also this invertebrate is known for its 8 antennae-like filaments that are located around on the worm's head which allows it to easily feel for any weird movements or disturbance in the surrounding salt water or sand. Those who disturb this massive carnivorous bristle worm will suffer one of the most excruciatingly painful deaths capable on the Ark.
After talking to three members of a sea-fairing tribe, I have found that it is capable to tame a Websteroprion. Though from what I have been told, it is incredibly difficult. One of the tribe members even mentioned a lot of information on how to tame this creature. Apparently the only way to tame a Websteroprion is to purposefully disturb the bobbit worm while it's either in the progress of burrowing or is waiting for prey. In fact the tribe recommended using an Elasmosaurus to swiftly avoid the Websteroprion's quick lounge attacks and to prevent it from knocking you off of your mount. A survivor will next need to move the Websteroprion as far as they can from it's burrow and any way how it could escape, and eventually let it grab you and quickly feed it either a kibble or meat source. It sounds terrifying and repetitive, but if this is actually true. Then a survivor would have a tame that has quick manoeuvrability, can burrow, camouflage itself and can grasp prey and has strong armoured plating. Even if this aquatic beast isn't as strong as a Mosasaurus or Tusoteuthus, it makes up for this with a strong bite, moderate defence and the ability to avoid attacks and escape.
- Helena Walker
Species: Aepyornis praegrandis
=(Great in Latin) = the Great Elephant Bird in Latin)
Time: Early Pleistocene-Holocene
Torpidity Immune: No
Taming Method: Passive
Preferred Kibble: Superior Kibble
Preferred Food: Citronal
Equipment: "Aepyornis Saddle” (Level 56)
Rider Weaponry: Yes
Humans Can Carry: No
Being the largest avian to ever live and present on the Ark, Aepyornis praegrandis stands at about 18 feet tall and weighs a ton (2,000 pounds). Being more than twice the size of the modern day Ostrich and being larger than the Argentavis, Aepyornis or the Elephant Bird is known for its massive and gigantic size, but also for its distinct behaviour. Being able to swim and propel its mass through swamps and lakes, this bird flourishes in tropical climates and is known for its massive eggs that are seen as a delicacy amongst survivors and has made the Aepyornis sought out by survivors for their offspring, however. From my observations, I would say this becomes impossible when looking into the bird’s temperament. Being a territorial and primarily solo bird, Aepyornis can easily become aggressive if harmed or disturbed and similar in behaviour to the Cassowary of Australia and New Guinea. The Aepyornis is known for having powerful kicks and headbutts that are capable of slicing through flesh and breaking bone. The Aepyornis can also easily chase down invaders and predators who enter its territory. This makes the Aepyornis a cautious and powerful beast that will stop at nothing to protect itself, and its young.
Domesticated: If it's possible to tame such a creature, then the Elephant Bird would be something of wonders if domesticated. Known for loving fleshy fruit such as Citronal, nuts and seeds, if an Aepyornis praegrandis was tamed. Then it could easily be fed and cared for, and due to its muscular legs and strength. The Aepyornis could protect its rider and be able to fend off against large theropods and predatory mammals. The Aepyornis could also provide essential travel through rainforests and night as this large ratite avian has special eyes adapted towards nocturnal vision, but would be able to see the movement of predators.
Essentially Aepyornis would be the perfect mount towards the protection of tribe members, the harvesting of fiber, berries and fruit, and for their speed and flexible movement through the lush undergrowth of Ark’s jungles.
- Helena Walker
First Fjordur Suggestion
Since the theme for the next map is based in Scandinavia and Nordic Mythology. I decided to pick the species Minomancalla, which is an ancient relative to the now extinct Great Auk that once flourished in Norway, the Faroe Islands, Great Britian and Ireland. Unlike the penguins found in the most southern continent of Antarctica, Auks flourish in the North of Eurasia and the Northern Atlantic where they evolved to fill the niches of penguins (unlike penguins, Auks can fly and swim). However, humans have had a massive effect on different Auk species and after many centuries of over-hunting. Pinguinus impennis or the Great Auk went extinct. Well as a remembrance to our effect on the environment and how we should try harder to prevent important species from going extinct, I feel that Minomancalla. A Giant Auk known as the Lucas Auk (Minomancalla) that was taller than three feet and lived in the colder regions of California and Mexico during the Miocene. Would be a beautiful introduction to Ark Survival Evolved's newest map Fjordur, as a new aquatic bird that has new abilities and could pay homage to our current conservation efforts.
Common Name: Miomancalla
Species: Miomancalla tesca
Time: Miocene to Pleistocene Diet: Carnivore Temperament: Defensive
Tameable: Yes Rideable: Yes Breedable: Yes
Torpidity Immune: No Taming Method: Passive Preferred Kibble: Superior Kibble Preferred Food: Raw Prime Fish Meat Equipment: "Auk" Saddle (Level 51) Rider Weaponry: Yes Humans Can Carry: No
Wild and Subspecies
Found in the freezing tundra and coastal seas around Fjordur, Miomancalla live in colonies similar to Kairuku. However, unlike penguins. Miomancalla can fly in search of prey and Miomancalla tesca (tundra in Latin) is about 6.5-7 feet tall. This unique change in height is due to less competition from other large sea birds such as pelagornis that havn't adapted to these freezing environments, but also with having to live in an environment with predators such as direwolves, direbears and daeodons. Feeding on fish, cephalopods and crustaceans, this Auk species has also evolved similar abilities to its relatives such as puffins through having denticels that are present in Miomancalla upper palate that have a more rough and razor texture, which allows this Auk to hold and lock prey within their beaks that allows these birds and to hold up to 15 coelacanth or sabertooth salmon in their beaks (depending on the size). These birds also have incredible agility and similar to other members of this genus, are incredibly adaptable to different temperatures. Alongside this, M. tesca is the only member of Mancallinae that has sizeable wings and a keel that can carry its own weight.
Being able to dive bomb and swim extremely fast underwater, these aquatic birds fill the niche of other prehistoric sea birds such as pelagornis and ichthyornis that found in other regions. Miomancalla are also known for their eggs and defensive behaviour. Puffins and auks spend a majority of their time caring for their eggs, but will also protect chicks and their own mates from threats and predators.
Instead of simply being a replacement for already existing sea birds in Ark Survival Evolved such as the previously mentioned pelagornis, Miomancalla will work more as a dive-bombing invasion mount that can survive in harsh environments, apply boots towards other tribe mates and tames, can also act as a moving trough for carnivorous and piscivorous, can hold multiple fish in its mouth (a natural fish basket) and will act as one of a few species of avians that can enter the water (this includes the hesperonis and ichthyornis, however unlike these two birds. The Miomancalla can be saddled).
For the design and layout of Miomancalla tesca, it would be a mixture of three different Alcidae birds.
Flying Razorbill - Alca torda - Petit ...
The first would be off of a Razorbill Auk or Alca torda (image above) as it is the closest relative to the extinct Great Auk. For Miomancalla tesca, the wing and keel design would be very similar to the Razorbill's, as these are the closest flying relatives to the Great Auk, which is compared in size and design to Miomancalla. The pattern and texture present in the Razorbill would be the base for Miomancalla tesca. The variation of colour in this species is a collection of different shades (white, greys and black) along with bright colours such as orange, red and yellow that can be found on the bird's beak (the pattern on the beak can also be a bright white -based off of Alca torda) and its webbed feet.
puffins to study ocean health ...
The second image of an avian that Miomancalla tesca would be based off of, would be the Atlantic Puffin (image above). Puffins have evolved to have spines that are known as denticles that allow these birds to hold various small fish within their beaks (puffins can hold up to 126 fish within their beaks). This unique adaption has evolved in Miomancalla tesca as a way of competing against other piscivorous species, but also as a way of being able to feed their young and maintain enough nutrients when flying to nesting grounds. The denticels that are present in Miomancalla have a more rough and razor texture, which allows this Auk to hold and lock prey within their beaks. This prevents prey from escaping and if attacked. The serrated edges on these teeth can result in enemies getting scratched up and in severe cases, injured (these birds will attack if they or their young are harmed or in danger).
Great auk extinction: Humans wiped out ...
The third and final image of another species that Miomancalla tesca's design is based off of, is the Great Auk or Pinguinus impennis (image above). Being somewhat related, the two species of Auk were close in height and they have similar history (a close ancestor that would eventually create the clades Mancallinae and Alcidae). Well most auk species have very similar designs, the great auk would be a great base for the design. In fact the feet, small tail and beak of Miomancalla tesca show relation to P. impennis, but has the colourisation and texture found in razorbill auks and puffins.
These are our suggestions for Miomancalla.
Being related to puffins, when Miomancalla are in groups or are mate-boosted. They can perform a method of "billing" (a method known in puffins where the birds rub their beaks together), which results in a buff or boost known as "Auk's Grace" which increases stamina and applies a 1-2 minute long time (depending on the level) of increased damage output, stamina and increased movement speed towards allied/other tribe members and their mounts.
Miomancalla can dive bomb prey. This includes players, which could be a benefit for performing ambushes and raids on PvP servers. If a player is dive bombed, they can be stunned and physically snared by this attack. This also applies to other aquatic creatures such as ichythosaurus, carbonemys, mantas and megalodon.
Alongside this ability to dive bomb, Miomancalla can spear prey with their beaks. Having a sharp curve on the tip of their beaks, these birds use this design to rip apart flesh.
Miomancalla can also swallow certain prey sources whole (fish for example), this personal buff restores health, stamina and hunger, but also can apply these affects to the rider.
When a Miomancalla attacks another creature or an opposing survivor, they have a chance (50%) of applying the ability "Pouched!" which applies a bleed affect due to the spines or denticles found in the birds upper palate (upper jaw). This affect also has a secondary chance of allowing the Miomancalla to grab enemies and inflect this bleed affect, without letting the target flee (25% chance) for about 10 seconds.
Miomancalla also can receive experience faster than other prehistoric birds in Ark Survival Evolved, when they are cared for by a survivor, or are mate-boosted. This is due to the fact that many species of Alcidae like to socialise and share affection.
Miomancalla have an insulation affect when saddled.
These birds also have a debuff when underwater, towards the loss of oxygen in survivors (this also applies to increasing durability of scuba suits). These birds also can dive to the far depths of oceans and other water bodies without suffering damage from pressure.
Can hold numerous fish in within their beaks, which can restore health and hunger. However, this also allows the Miomancalla to work as a moving trough that can feed other tamed (carnivorous) creatures. The fish that it hold can be instantly swallowed depending on their size, to apply a personal regeneration boost, can be killed and harvested for their meat within the birds beak, or have the settings adjusted which allows the the bird to automatically kill and transfer the fish meat to other carnivorous and omnivorous tames within that tribe (in the Miomancalla's proximity).
The player can adjust the Miomancalla's behavioural settings to allow the avian species to work as a moving trough that can transfer meat to other carnivorous tames (this does drain the food in its inventory).
In order to balance the abilities found in Miomancalla, we suggested a few disadvantages and weaknesses to not make this creature overpowered and unliked by the community, but also as way of suggesting methods of counteracting players who use this creature on PVP servers.
When a Miomancalla decides to dive bomb an enemy, a survivor can use a net projectile, bear traps and ballistas to neutralize and stun the Miomancalla for a period of time (about 40 seconds). However, this does mean that the Miomancalla will not drown within this timeperiod if in water and can still apply debuffs such as "Pouched!" when trapped or stunned.
On PVP servers, I would recommend using long range weaponry to try to counteract this creature's boosts and damage amplifiers as melee could result in tames and survivors getting hurt or possibly killed from its attacks.
When trying to fight an opposing Miomancalla, use the environment against it. Having the advantage in cold (taiga, mountain and tundra) and coastal regions, fighting a Miomancalla in either swamps or temperate forests can work as a benefit for enemy players (I would recommend using the Miomancalla for applying boosts to other tames that can fight below through the foliage (it can apply these buffs when on the ground, and in the water)).
If you tranq a Miomancalla, it will not be able to provide boosts and debuffs and will fall unconscious.
An idea that I would imput into the saddle of this aquatic bird from another one of my suggested creatures, would be an alternative to the Argentavis. Unlocked at level 51, the Miomancalla has a saddle similar to the Equus and Argentavis, in the sense that it has a crafting system built into its saddle that allows the player to create aquatic based items such as:
SCUBA Gear (Flippers, Scuba Tank, Scuba Leggings and Flippers)
Fishing Basket (Abberation)
Fishing Nets (Genesis)
Harpoon Spear Bolts (Tranq included)
Possibly Boats (Rafts and Motarboat)
and other Coastal based Items
Having breeding grounds all around the map, the major regions of the map that host Miomancalla are the coastal regions and beaches of Vardiland, the islands off of Vannaland and the bodies of water around the ridged regions of the Snaerheimr Mountains. These large auk's can be found in groups near the large ocean that separate the islands apart, but they also have made various nesting ground on the many islands around the map.
The Coastal region of the bottom left island of Vardiliand and the northern island/region of Vannaland (this includes the four smaller islands around the map) are the locations that Miomancalla can be found.
These are our suggested roles for Miomancalla:
An Artificial and Free Moving Carnivorous Trough and Fishing Basket
- Can collect from 5-15 fish (depending on size and type - Coelacanth (10-15), Sabertooth Salmon (5-10), Lamprey (10) and Megapiranha/Piranha (2-3). Miomancalla can also have its behavioural settings edited by its owner to allow it to transfer meat to other carnivorous or omnivorous tames (removes the meat in the Miomancalla's inventory).
Divebomber (PvP and PvE Role)
- Unlike the Griffin, Snow Owl and Rock Drake that can glide and use their own dive bomb movements, the Miomancalla can dive bomb into water saddled with its rider intact and can stun surrounding creatures and/or players. The Miomancalla can also fly down and apply a 50% bleed affect to enemies if in combat, or snatch up entire schools of fish.
- Having incredible speed when underwater, this bird can work as both an aquatic and aerial mount that can help players explore the vast frozen environments of Fjordur. Miomancalla has a debuff towards the loss of oxygen in players, and increases the durability of SCUBA gear, but also applies an insulation affect. These birds can also settle at the water's surface (similar to a pelagornis) and restore stamina.
- Miomancalla can apply two major boosts, buffs and debuffs, this includes: 1. Auk's Grace - "Auk's Grace" is a buff which increases stamina and applies a 1-2 minute long time (depending on the level of the creature) of increased damage output (melee damage), stamina and increased movement speed towards allied/other tribe members and their mounts. 2. "Pouched!" - "Pouched!" is a melee debuff that occurs if a Miomancalla is engaged in melee combat with another creature or an opposing survivor. This debuff has a chance of 50% of applying the ability "Pouched!" which applies a bleed affect due to the spines or denticles found in the birds upper palate (upper jaw). This affect also has a secondary chance of allowing the Miomancalla to grab enemies and inflect this bleed affect, without letting the target flee (25% chance) for about 10 seconds.
Second Fjordur Suggestion
After noticing that the lamprey really doesn't have that many uses in Ark and is found on specific maps such as Abberation. My team and I wanted to suggest a more complex, tamable (without fishing baskets), rideable version of jawless fish that would live in the oceans of the new, Nordic-based map coming to Ark Survival Evolved. As a new suggestion for an aquatic creature on Fjordur, my team and I have suggested Eptatretus arcaita (the Hagfish of the Ark). A subspecies of Hagfish that has adapted to the freezing ocean floor of Fjordur, and feeds on anything large enough to fit in its mouth.
14 Fun Facts About Hagfish | Science ...
Common Name: Eptatretus
Species: Eptatretus arcaita
Time: Carboniferous to Holocene Diet: Carnivore Temperament: Opportunistic
Tameable: Yes Rideable: Yes Breedable: Yes
Torpidity Immune: Yes Taming Method: Passive Preferred Kibble: Regular Kibble Preferred Food: Raw Prime Fish Meat Equipment: N/A Rider Weaponry: No Humans Can Carry: No
Found scurrying through the depths of the Fjordur oceans, Eptatretus arcaita is a subspecies of Eptatretus (genus) Hagfish that has flourished from the Carboniferous Period to the present day Holocene. Feeding off of the remains of dead organisms, these hagfish have grown to tremendous sizes to compete against other carnivorous species found in the darkest depths of the bottom of the ocean. Hagfish are jawless fish that flourished on our planet for more than 500 million years, and are living fossils. These "fish"-like vertebrates are primarily known for their unique appearance and methods of self-defence, such as their use of slime. Hagfish use a protein solution known as "mucin" that they release in the form of a slime-like mixture, to clog up the gills of opposing fish. However, Eptatretus arcaita has evolved a secondary use of this slime, as an ability in snaring prey. Food and nutrients is one of the most important concepts for survival in the depths, so as an alternative to searching for rotting flesh. Eptatretus arcaita will create net-like structures from their slime, as a way of catching smaller fish, trilobites and aquatic mollusks such as cephalopods.
Since hagfish are members of Agnatha (jawless fish), in order to bite down on prey. Hagfish have two sets of teeth-like structures made of keratin that allow them to bite chunks of flesh out of decaying animal remains. Primarily scavengers, Eptatretus uses this adaptation to bite through the carcasses and corpses of large aquatic beasts such as basilosaurus, leedsichthys and megalodon that end up rotting on the ocean floor. Going head first into the carcass, hagfish burrow into the rotting flesh and will eat the remains from inside out.
This species would be a new horror to look out for, when traversing the deep, freezing seas of Fjordur.
These are our suggestions for Eptatretus.
When Ridden, Eptatretus can shoot slime projectiles at enemies, this can both deal damage and stun opponents.
If attacked or harmed, the ooze-like protein solution that covers the Eptatretus's skin can be released into the surrounding water. This can stun and deal lethal amounts of damage to enemy players and tames, primarily fish (this includes Electrophorus, Dunkleosteus, Megalodon, Manta, Lamprey, Piranha, Coelacanth and Sabertooth Salmon).
(Connected to the previous ability) Fish mounts can suffer a debuff known as "Mucined!". This debuff suffocates the health of both the player (if not wearing SCUBA gear) and nearby fish tames for 25 seconds. This debuff also slows the movement of the organism within that period of time (20 seconds).
Hagfish don't have stomachs, this is a personal boost that lowers the amount of food that the Eptatretus needs to digest.
Eptatretus can't be tranquillised and is torpor immune.
Hagfish also don't have mouths, so when attacking prey. The Eptatretus will lash out and latch onto prey and use its keratinised teeth to bite through the hard skin of fish and arthropods such as trilobites.
A secondary ability that Eptatretus arcaita can apply to itself, is known as "Coiled". This ability results in the Eptatretus curling into a makeshift ball (with the survivor intact) and reducing the amount of damage that opponents inflict on the hagfish and the rider. This increasing defence for 20-40 seconds (depending on the level ( Under level 75 = 20s, but over level 75 is 40s).
Hagfish slime is incredibly endurant and is even considered bulletproof. This slime can be collected by the player and used to slime up and coat walls and foundations, this improving the strength and structure of buildings (for a limit of 30 minutes), and even lowering damage dealt by firearms. This also applies to the use of firearms in aquatic environments. The nets that Eptatretus produces can be used as a bulletproof shield (for a few seconds) that can block harpoon bolts and lower the amount of damage dealt by firearms.
Eptatretus's kerationised teeth are designed for tearing into the flesh of rotting corpses. This also means that if in combat, these teeth can be used to cause a bleed affect (25% chance when in melee combat against aquatic tames, but a 50% chance when attacking an opposing survivor).
The slime can be obtained by the player, from the Eptatretus's inventory (similar to harvesting oil from a basilosaurus). The slime can be set on fire, used in improving the defence of structures and in decreasing the damage dealt by firearms.
In order to balance the abilities found in Eptatretus, we suggested a few disadvantages and weaknesses to not make this creature overpowered and unliked by the community, but also as way of suggesting methods of counteracting players who use this creature on PVP servers.
Eptatretus can suffocate if pushed or grabbed out of water.
Despite it's design, Eptatretus can still be nette
d by chain bolas and net projectiles if on land, and by fishing nets (Genesis Part 1).
Eptatretus can't be tranquillised or starved to death, so the only other method of eliminating the hagfish, would be in using melee weapons (or using tames) such as swords and pikes when dealing with Eptatretus, as the slime can be cut through of, when using metal tools.
Eptatretus is weak against marine and semi-aquatic reptiles (Sarcosuchus, Kaprosuchus, Spinosaurus, Plesiosaurus, Mosasaurus, Carbonemys and Ichtyhosaurus), mammals (Basilosaurus and Otters), and mollusks (Tusoteuthis).
Eptatretus can only lash out and suction onto aquatic tames, but since it is a jawless fish. The only other form of damage that the hagfish can deal, is through using its kerationised teeth to cause the opponent to bleed to death.
Even if the slime can cause players to get stunned and the hagfish can cause a 50% bleed affect, the biggest weakness towards the Eptatretu's performance against opposing tribes and survivors, is in SCUBA gear. SCUBA (and Tek) gear prevents the player from suffocating from the slime, and can give a small increase in protection towards the melee damage input from a Eptatretus.
Flourishing in the depths of Fjordur, Eptatretus arcaita can be found in the ocean between Vardiliand, Blobjord and Vannaland, and along the coasts of Balheimr
The ocean between the four major land masses of Fjordur, is where Eptatretus can be found. Eptatretus can also be found along the warm coasts of the bottom right island of Balheimr, and flourish in the harsh conditions around the volcanic region.
Third Fjordur Suggestion
As a suggestion for the new map for Ark Survival Evolved, Fjordur. A boreal subspecies of an ankylosaurid with a battle axe like tail from the tropical environment of Chile, that was discovered in 2018, would be an interesting idea for a new armoured creature in Ark.
Common Name: Stegouros
Species: Stegouros geliagros Time: Late Cretaceous Diet: Herbivore Temperament: Reactive
Tameable: Yes Rideable: Yes Breedable: Yes
Torpidity Immune: No Taming Method: Knockout Preferred Kibble: Simple Kibble Preferred Food: Spinach Seed (Primitive Plus) Equipment: "Stegouros" Saddle (Level 47) Rider Weaponry: Yes Humans Can Carry: No
Wild and Subspecies
The species Stegouros would normally be found in the tropical lands of Late Cretaceous Chile, however. The subspecies, Stegouros geliagros (The Roofed Tail of the Frozen Land) has adapted to the boreal and grassland environments found in Fjordur. Having small round plates running down the animal's back and forelimbs, Stegouros's main method of defense is found on its tail. The osteoderm plates that run down the sides of the animals back, end at the tail. These plates form the unique paddle shape that gives the animal its interesting feature, and is why some compare the design and use of the tail to the clubbed weapon used by Mesoamerican tribes such as the Aztecs known as a macuahuitl (a wooden club that has embedded obsidian shards - a form of melee). This tail is used by the parankylosaur (relative of euankylosaurus (ankylosaurus, euoplocephalus, nodosaurus and )) as a method of self-defence and/or for sexual display. This tail could be considered similar in concept to the use of thagomizer spines present in stegosaurids, but the plates found on Stegouros are broad in shape and along with the size of the animal and the muscles present in the tail. The swinging action would be similar to swinging a double headed axe. This means that the amount of force created by the tail could easily slice through flesh and easily cause internal bleeding. Stegouros geliagros is the largest member of its species, being more than 8 feet in length. This increase in size is due to the small amount of competition by other herbivores in its environment, which has resulted in a form of gigantism in the species. Stegouros uses its mass and size to counteract and block attacks dealt by large predators ranging from direbears, direwolves and daeodons to carnotaurus and yutyrannus.
In its natural environment of Chile, Stegouros would have thrived in a tropical and lush environment with abelisaurids, sauropods and ornithischian dinosaurus and in size. Stegouros elengassen has estimated to be a third of the size of a person, and is sometimes depicted as an ankylosaurid version of a thorny devil (a lizard species that lives in Australia). S. geliagros is twice the size of its cousin and instead flourishes in a colder based landscape. This could be because this subspecies has a connection to Antarctopelta and Kunbarrasaurus, relatives to Stegouros that lived on the continents of Antarctica and Australia and are both speculated by palaeontologists to similar builds and both a similar tail designs. In this new habitat, Stegorous also has adapted to a different diet and feeding style. Stegorous has a diet consisting of moss, conifer needles, berries, and ferns and if food is harder to reach. Stegorous can use its small plate segments or scutes (this feeding method would be considered a weight and feeding disadvantage in other ankylosaurids) to lift its neck upwards to reach the branches of conifers or deciduous trees and nip away at leaves, needles or fruits (depending on the biome - benefits its diet and feeding style). This adaptive method saves the animal energy and allows it to adjust to any environment changes.
The anatomy behind Stegouros's skeletal system shows how the animal had a major weak spot near its head. Unlike other ankylosaurids, Stegouros has no major osteoderm plates behind its head and neck area, but instead a majority of its armour is found in the back of the animal around the tail and legs. This speculates that the ankylosaurids method of defence is based around its blindspot near the back of the animal. This is a repellent towards being ambushed from behind by a large predator. The legs of Stegouros are stoat in shape and help allow the animal to carry the weight of its tail and the scutes along its body. These scutes range in shape, as some on the osteoderms on the sides of the animal are sharp in triangular shape, and could be compared to nodosaurids.
These are our suggestions for the abilities of Stegouros:
Due to the shape of the bladed plates running down the tail of Stegouros, the animal has a chance of causing a 25% major bleed effect for 30 seconds when in melee combat. This also has a 10-15% chance of applying impaled.
Stegouros has an ability known as "Scuted" which results in the Stegouros lowering its movement speed but increasing the amount of damage output by nearby tames (of the same tribe) and converts damage reduction from behind to 50% and the front to also 50%. This equalises the amount of damage that is dealt on the Stegouros and improves defence. When activated the ankylosaurid stands on its hind legs and then falls down, this activates the ability for a span of 2.5. minutes.
Stegouros has an alternative ability to "Scuted" called "Untapered!" which results in an increase in melee damage with the tail (by 10% every swing (can go up to a maximum of 50% increased melee damage in five swings)) and increases wood and thatch gathering with the tail.
Stegouros has a 75% weight reduction towards wood and thatch in its inventory.
Stegouros has a 80% damage reduction when attacked (melee and firearms) near the tail and the pelvis region. This is due to how parankylosaurids have a pelvis area that is reinforced with a thin sheet of bone that results in a "pelvis shield".
Stegouros can attack with its tail or body slam into enemies using its bladed scutes that cover the side of the animal. This attack can cause a 15% impaled affect.
Stegouros are found across Fjordur. From the conifer forests of Vannaland and Vardiland, the temperate forests and grasslands of Vardiland and the lush environments such as the swamps, beaches and tropical regions of Vanaheimr and Balheimr. They feed off of the mosses, ferns, leaves and/or needles of the conifers in temperate and boreal environments found across Fjordur.
Specific locations to find Stegouros include the Broken Meadows, Lindbjord Forest, Skadifjord, Forburg, Vardiland River regions and Vanaheimr Lake regions across the map.
ARK: Survival Evolved - Welcome to Fjordur - GPORTAL Private Server Legacy
An example of a common location of this species, is the Lindbjord Forest. Feeding off of mosses and leaves of temperate plants, the Lindbjord Forest is a a location where Stegouros geliagros breed and flourish in large numbers. A recommended location to tame this unique paranylosaurus.
Since the nicknamed "Raptor" of Ark Survival Evolved is a subspecies of Utahraptor. My team and I have made a suggestion for Ark towards one of the most iconic species of dromaeosaurids on the planet. The velociraptor.
Species: Velociraptor locaaridaus
Time: Late Cretaceous
Torpidity Immune: No
Taming Method: Passive
Preferred Kibble: Superior Kibble
Preferred Food: Raw Mutton
Equipment: "Velociraptor Pack” (Level 53)
Rider Weaponry: No
Humans Can Carry: No
Wild and Subspecies
“Hiding within the barren scrublands of the Ark, Velociraptor locaaridaus is a small predator around the size of a turkey that hunts and preys on Jerboa, insects, reptiles, ovaraptorians, other theropods and small ceratopsians. Unlike the Utahraptor that most tribes are familiar with, this smaller dromaeosaurid hunts solitarily at night. This nocturnal behaviour allows the Velociraptor to ambush prey, without the adaptation of pack hunting. V. locaaridaus is also known for its aggressive instinct to target the throat of larger animals, and using its toe claw to slice through and disembowel prey. Remains of hadrosaur carcasses show that these raptors target the jugular vein, windpipe and carotid artery in the neck, this would result in major internal bleeding. Making this species a force to be reckoned with, and a must to avoid when traversing through arid environments”.
“When taming or domesticating this theropod, be precise and pay attention to the dromaeosaurids movements and actions, in order to prevent yourself from being prey. Those who tame Velociraptor locaaridaus will have a vicious and lethal tame who will follow orders to hunt prey and protect its owner from anything that dares to challenge it.
These are our suggestions for the abilities of the Velociraptor:
The Velociraptor has an ability known as “Unscented” which is a 30 second (2.5 minute long charge) long buff similar to “hidden”, but instead prevents the inducing of status effects that affect movement speed and lowers the chance of a parasaur detecting a tribe mate or nearby survivors within a certain proximity. The ability also increases the durability of chitin and flak armour by 5% of chitin and ghillie armour by 10%. This means that if paired with a pachyrhinosaurus, a tribe would be able to avoid “agroing” larger animals, but also being able to prevent the induction of certain debuffs.
The velociraptor can jump onto enemy players or smaller to medium animals and lacerate around the throat, causing severe bleeding effects. This only applies to aerial animals that are on the ground, and terrestrial tames.
A player can order the velociraptor to track down and follow opposing survivors, tames and wild animals through the use of a special whistle that can be used with a telescope that gives the raptor a target to follow or attack. The velociraptor can also be used to send information back to its owner on the location of its target. This ability demands that a tribe member has to enable the ability in the animal’s behaviour settings, and has to make sure that the velociraptor has full health and proper orders, or else it will retreat back to its owner if attacked on track, or engage in serious combat if set to aggressive.
At night, V. locaaridaus has a nocturnal boost towards melee damage and health by 10%.
See unlike any other dromeasur, in order to tame the Velociraptor. A survivor will have to encounter a Velociraptor at night, and will have to keep their eyes on the creature to prevent it from ambushing you, and to increase taming effectiveness, but while preventing the dromaeosaurid from attacking you. See a survivor must equip a ghillie suit, then locate and sneak up to a Velociraptor, feed it kibble or raw mutton then slowly back up away from the animal while keeping your eyes on it. Similar to a Shadowmane, except the animal will follow that tribe member even if they are out of its proximity and not paying attention or distracted. This results in the dromaeosaur becoming hostile and opportunist in behaviour. Well a survivor should wait 1-2 minutes (depending on the level) for the animal to be passively fed once, again and so fourth. An alternative method would be using a pachyrhinosaurus to prevent the Velociraptor from aggroing onto a survivor, and allowing a player to simply wander up to the raptor and feed it it’s favourite kibble or meat.
Species: Dearc denairc
Time: Middle Jurassic
Torpidity Immune: No Taming Method: Knockout Preferred Kibble: Superior Kibble Preferred Food: Prime Fish Meat Rider Weaponry: ? Humans Can Carry: No
Jurassic pterosaur found on Skye ...
Wild and Subspecies
“Being the largest subspecies of Rhamphorhynchus pterosaur from the Middle Jurassic of Europe, Dearc denairc is a large aerial piscivorous predator that feeds on cephalopods and fish and is the largest Jurassic flying reptile found on the Ark. D. denairc has a wingspan of 3 metres or 9.8 ft, a size that is unlike anything present in other pterosauria of its time such as Dimorphodon. This size could be due to the abundance of prey in its habitat, low amounts of ecological competition and/or the adapted niche that it filled in Jurassic Scotland. Like most of its relatives, Dearc has specialised elongated teeth designed similar to that of a needle, an adaptation common amongst Rhamphorhynchoid pterosaurs designed to pierce through the flesh of its prey and help snare or trap larger fish, ammonites or squid, preventing them from escaping. Dearc also has evolved peg-shaped teeth at the back of its jaws designed in holding food in place, and also have a secondary use of impaling and tearing through the chitin or scally flesh of Aquatic vertebrates and invertebrates. The subspecies also has large reinforced, neck muscles present in the pterosaurs neck, this is due to the species unique adaptation in skimming across the water’s surface and in dive-bombing. Characteristics that make it a superior ruler of the seas, from the skies above.
“It’s unknown if the pterosaur can be saddled or domesticated, however. It would make a perfect tame in fishing, trapping and the snaring of aquatic mollusks, arthropods and vertebrates from the water below. The species could also be used for its ability to dive underwater and in skimming the water’s surface for prey. Making it an important tame in collecting resources and materials from the seas, oceans, rivers and skies of the Ark”.
The Dearc has a 75% chance of activating the ability known as “Skewered!”, when in combat. This results in the Dearc having its teeth stuck in either an opposing player or tame larger than itself, which causes extreme bleeding, injury and (a 25%) impaled effect. The ability lasts for 30 seconds, until either the Dearc is knocked off (causes a 50% impaled effect) or when the Dearc is killed.
Dearc has a secondary ability known as “Aquatic Detection”, an ability that allows the player to guide there tamed Dearc (similar to that of a Scout from Extinction) towards a body of water, this will result in the Dearc giving off the location of any aquatic and aerial creatures in its proximity.
The Dearc has a 90% collection rate towards Chitin and Fish Meat and a weight reduction of 75% towards Chitin, Raw and Prime Fish Meat, Keratin, Bio Toxin and Hide.
Any suggestions and comments please reply below.
These are all my team's suggestions, so all credit and reference goes to them.