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Showing content with the highest reputation on 03/20/2018 in Posts

  1. 287.103 - server only - Fix for saddle dupe method 287.102 - Fix for Mek damage bug that was caused by low server FPS - Fix for some timeout false positives to servers 287.100 Titans - Increased rate of starvation by approximately 3x - Prevented all Titans from basing on any character - All Titans now do significant dmg to OSD shield / crates - Made improvements to issue where Desert Titan would randomly fly away - Fixed stat reset when downloaded on a server - Wild Titans now deal 5x dmg to tamed Titans - Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) - Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) - Titans tame time - reduced to 1~ day tame same server - Set food to 0 once they get downloaded to another server - Health regen turned off after 1 hour post tame Desert Titan - Prevented stasis on dedicated for flocks - Changed lightning recharge time to 8 seconds (from 5) - Prevented lightning from hitting through walls - Reduced lightning attack range by 33% Ice Titan - Added failsafe for ice aura when tamed - Removed ice block that was obstructing Ice Titan fight Forest Titan - Fixed vine attack not showing on low fps servers - Speculative fix for Titan falling through floor Gacha - Fix for double inventory - Fixed bug where punching Gacha's make them eat faster - Fixed bug where baby Gacha's make crystals - Made Gacha's corpse last longer, and also added the chance to harvest stone Velonasaur - Fix for Velonasaur stamina drain not working on tamed. - Fix for Velonasaur breath getting stuck - Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should - If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle - Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times - The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower. - Fix infinite stamina glitch when you force a Velonasaur to poop while shooting Megatharium - Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes Managarmr - Baby Managarmr now only does his moves while following - Increased Managarmr stamina usage for chained jumps - Fixed Managarmr dashing when encumbered. - Fixed Managarmr jumping and diving while encumbered - Fixed exhale vfx appearing while dead. - Attempts to fix issues with Managarmr getting stuck - Fix issue with baby Managarmr jumping around like crazy - Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue. - Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly - Added hat sockets to Managarmr Snow Owl - Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them - If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates - Set owls to not regain hp when killing corpses - Fixed state where you could attack while encapsulated - Encapsulate frozen time reduced Element Vein - Re-enabled! - Updated elementnode harvest components to not be harvestable with anything other than metal tools - Element harvest values adjusted to fit our desires - Lost corrupt dinos now teleport to the path - Changed priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Meteors - Re-enabled! - Meteors will no longer kill dinos inside of the city or the domes Enforcer - Attack range increased on left/right/double attacks Orbital Supply Drops - Crate smoke effect no longer renders as separate transparency. Works with atmospherics now. - Fixed hard crates giving Element - Lost corrupt dinos now teleport to the path - Changes to priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Kibble - Fixed incorrect name descriptions on small and extra small kibbles Tek -Added tek engrams unlocked to be unlocked by Titan deaths Dropped Items - Decreased dropped item interpolation to help with through the world cases (more to do here) Mek - Can now shoot pistol while not aiming - Fixed issue where Mek would be pushed in siege mode - Disabled hit react in siege mode - Icon now shows level - Unmounting a Mek in tight spaces will no longer eject a player out of the map - Spyglass use disabled while in Mek Scout - Fixed terminal crafted scouts being overpowerered - Scout can no longer be cryo'd. - Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. Enforcer - Fixed issue with third-person view Tek Bridge - Fixed placement for allied tribes Anky - Anky's no longer harvest berries with their primary attack - Anky's alt attack no longer harvests stone Robots - Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items) Gasbags - Prevented Gasbags from launching or floating when encumbered Gravity Grenade - Now untargetable by turrets after exploding so turrets don't waste ammo on it Corrupt Dinos - Can no longer be carried Extinction Map - Deleted unneeded LODs - Dino spawn fixes - Foliage fixes - Fixed holes in the map - Prevented structures from building near Ice Titan fight - Set City Terminals to have 60 slots instead of 20 General - UI no longer lists the Helena Walker notes twice - Improvements to dome PP - Added support for buffs structures to DebugMyTarget. - Fix rare crash related to cryo - Disabled flying in artifact caves 286.104 - Disabled element veins due to base destruction issues, will be re-enabled at a later time 286.103 Aberration - Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl) Gacha - Fix for Gacha's sad effects not playing properly - Fixed bug where taming didn't decay over time - Fixed bug where taming didn't reset when a different player/tribe started taming - Fixed bug where taming was always at 100% effectiveness - Set Gacha to have a lower chance of dropping an item when wild - Adjusted Gacha loot to skew towards lower quality rolls being more common - Increased Gacha affinity gained per level to match other dinos of similar size - Reduced the max quality of generated items to a more appropriate amount - Adjusted how much food Snow Owl pellets give - Fixed issue with disappearing saddle Gasbags - Made Gasbags like their favorite taming food again Cryopod - Fix for XP exploit - Disabled ability to cryo rafts and motorrafts - Disabled ability to cryo Cryosick dinos - Cryo sick dinos take 10x damage Orbital Supply Drop - Enabled Element Veins - Fixed issue with certain OSD mode networks - Fixed issue where crate could respawn in the same location after crate landed Singleplayer - Titans should no longer consume food in singleplayer - Fix for game save location (should auto migrate) Velonasaur - Fixed issue with spines floating after a dino mesh is harvested too quickly. - Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability. - Fix for Velonasaur being able to ground boss flyers Tek Bridge - Removed bug that caused vaults to float when a bridge was disabled - Vaults no longer block bridges Dino Leash - Added smaller radius for breeding Mek - Fix for Mega Mek regaining health - Set Mek pistol to be unable to damage metal or tek - Increased damaged to Mek when in siege mode - Disabled shield retracting when Mek is still flying upward - Fixed issue with Mek shields preventing the buffs/debuffs from applying - Prevented shield from deploying within range of enemy turrets - Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets - Adjusted Mek charge-up for siege to be quicker - Adjusted Mek drag weight to match their size - Auto-colorize Mek backpacks with the Mek's colors Snow Owl - Fix bug that caused players to go into a weird state after being affected by its ice bomb - Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health - Set Owls to not 'poop' so frequently so they are a more rare resource Managarmr - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed Managarmr laying carno eggs - Fixed issue with damage calculation - Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. Enforcer - Hid blank buff that appeared when blinking with an Enforcer - Enabled Scouts and Enforcers to be crafted in the city terminals Scout - Scouts no longer drop eggs - Enabled Scouts and Enforcers to be crafted in the city terminals Titans - Desert Titan node health fix - Titan beta/gamma health fix - Improved Desert Titan basing - Transmitter UI no longer shows Titan is downloadable during two hour download limit Translation - Chinese strings added Difficulty - Set max Override Difficulty to 5 Extinction Map - Disabled meteor event for now due to meteors causing damage in unintended areas - Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos - Updated spawn volumes to fix Beaverpocalypse - Updated Wasteland cavern water spawner volumes - Fixed sound radius for street lights, no longer can be heard by everyone in the area - Fixed various map holes - Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island - Map streaming fixes - Water plane fixes - Fixed some floating resources - Fixed teleporting between domes breaking their effects - Dome streaming fixes - Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc) 285.105 (server-only) - Fixed Cryopod disappearing on server transfer 285.104 - Extinction Expansion Pack! - Removed Bodybags exploit! - Group ranking number increased by 5
    4 points
  2. Patch v279 finds its way charge through the ARK with new some tender loving care for some old friends! The Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops find themselves receiving varied gameplay and visual upgrades! Here's a breakdown of the six creatures that received improvements in this TLC pass: Dino TLC - The Argentavis! - Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone) Dino TLC - The Parasaur! - Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present Dino TLC - The Raptor! - Receives a model update, animation update, texture update, and some new abilities: - Pounce press right click to pounce on a target pins small targets to ground for short period press left click to attack repeatedly - Pack Buff Activates with C key when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s Dino TLC - The Sarcosuchus! - Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players Dino TLC - The Spinosaur! - Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right-click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming Dino TLC - The Triceratops! - Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10% Miscellaneous notes for v279! - Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration. Going forward! That's it for this update guys! We hope you enjoy the new changes and we can't wait to see your feedback. As mentioned previously, we're targetting a console release for this update in mid-April and will keep you posted about more accurate release dates once we get closer to submitting the patch. We'll need a bit more time to work on Primitive+, it'll have the missing engrams for the DLC as well as the latest Dino TLC content in an upcoming patch! Now that TLC #2 has been released we will be turning our focus more directly on to bug fixes and quality-of-life improvements for the core game in the weeks ahead. Going forward, we'll be consolidating the patching process on PC. We will be leaning heavily on regular Tuesday (or Wednesday if needed) deployments unless critical fixes require patches outside of that regular patch day. These will become collective weekly bug and quality-of-life patching updates. PS4 North America Sale! ARK: 2x Evolution Event Weekend! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the 23rd of March at 1 PM EST until Monday at 3 PM. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate Not to mention our current Evolution Event is still running until Wednesday the 21st at 3 PM EST! Community Crunch 123! If you hadn't seen, we posted our latest Community Crunch yesterday, so check it out to see the latest from our Mod Community Manager, Zen Rowe and the most recent community contest winners and fan features! That's it for this announcement guys! We hope you enjoy the new update! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard View full article
    2 points
  3. This post is great thanks for creating it. This weekend I was farming for our first foray in a cave in Abberation. I just took out our bred spino to harvest polymer and I unloaded it and built my chem table. As I was playing I hear a commotion and the combat music comes on. I start to run outside but the dinos we have inside the base are blocking the doors. I run to a back one and see a message pop up that our spino killed an otter. I get out side and see it running across the yard it's not following or chasing anything and before I can whistle it runs over a cliff. I jumped on our crab and leap after it. I find it cowering in a corner not a Mark on it and lead it back up to the base. I renamed it Dum Dum. That night we explored the cave and it went very well so we decided to go down into the blue zone. We got seperated and we all died and lost all of our tames. Turns out we had jumped into the red zone. All though according to the tribe log Dum Dum didn't die. We havnt found her yet and presume she is gone but who knows maybe we will find her down there in the red. If that happens we may have to call her Lucky.
    1 point
  4. I spent most of yesterday hatching Rex eggs looking for mutations and running the Caverns of Lost Faith, hoping to get a Rex saddle BP for my newest character. Hatching Rex eggs: Most of it went Plop, Plop, Plop, (Placing eggs), Pop, Pop, Pop, (Hatching eggs), Followed by, "Um, your shoelaces are untied," Whomp, Whomp, Whomp. I did finally get another melee mutation, but it was the only mutated stat that came through on a female Rex. (Arrrgh!) I did get a couple of cool color mutations, but my Rex Base is suffering from overcrowding as it is. Oh, and I managed to get two Rexes with all stats and Food mutations.... Yep, we here at Chudz Inc. have been raising fatter dinosaurs since 2017. Caverns of Lost Faith: My Basilo, Ariel (Yes, I R Cleever Nam3r), and I are currently playing tag with a level 90 Alpha Mosa in there. I'm just waiting for the day that it ends up pinning us and Nom! Nom! Nom! But for now, we've had several exciting chase sequences, which makes things more fun. I tried taking it out, but only have a primitive saddle, and things didn't look like Certain Victory to say the least, so we skeedaddled. Anyway, I got all sorts of good weapons and saddles for other dinosaurs, but no Rex BPs. Sigh!
    1 point
  5. What did I do in ARK this pass weekend? Well not as much as a normal weekend, because SOMEBODY ( @yekrucifixion187 ) strong-armed me into watching Jessica Jones on NetFlix over the weekend. And POOF there goes my weekend after binge watching like a dozen episodes! I did manage to raise up 4 Level 200+ rex babies, and get some imprinting in, but then they all demanded some rare kibble that I did not have eggs for, so that sucked. Looks like I will need to go tame up some egg farm creatures. I also took my fleet of water dinos out for some leveling up, and to search for another Plesi and and mosa. After searching for a really long time, I finally found a mosa, level 95, and began tranqing it. I brought my fleet to the surface, and put them on neutral, while I took one Shark and followed after the mosa. After a long, long chase, I finally ko's it right along a tall water mountain. I filled it with Mutton and narcotics, and began circling the area killing off any predators that might screw up the tame. Then I spotted a couple Plesis, that seemed to be spawn stuck in a huge rock on the bottom of the oceam. A level 55 and a level 130! So I start tranqing them, and they just sit there, so I swim closer and continue hitting them with arrows. Suddenly they both break loose from the rock. Instantly they are hitting me and my shark who is on passive, since I didn't want him to attack a dino I was tranqing. I manage to get enough arrows into them, that they turn and start to swim away. But not before destroying my scuba gear, and nearly killing both me and the shark. We race for the surface, and with my last choking gurgle, I emerge from from the watery depths and breath the much needed air. I chow some food to heal myself, and heal up the shark, and then switch to the back up scuba gear I had stored in the shark. Restored and ready to attack once more, we dive down and find one of the plesis (level 55) swimming not far away. As we give chase, the 130 appears and attacks again. I change gears, and go after that one. Soon it lodges itself into the side of a underwater cliff, and and I figure I'm about to knock it out, when a whole Sharknado attacks us. Must have been 8-12 easy. We are fighting for our lives, and finally we kill off the last one. Thank Gawd I picked my highest HP shark to bring on this excursion, as he only had 600 HP left. Looking around, the 130 plesi is no where to be found. So after searching for him for a bit I remember about the mosa, and swim back to find him. We get back and it is at less than 200 Torpor, and I force feed him a couple stacks of narcotics. I mean he probably would have woken up in 30 more seconds! So learning my lesson, now I sit on the shark and we babysit the Mosa. (I have faster tame rates on my Single Player setting, but this is still taking a long time.) Then out of the corner of my eye, I noticed a small pack of Megladons making there way toward us. Still beaten up from the last battle, I decide we need to Kite away, rather than fight this band of desperado sharks. So off we go, leading the baddies on a wild goose chase. After loosing them far enough away, We return to see the level 55 Plesi ahead of us. I start firing tranqs at it and off to the races we go, as it swims away. We give chase, and we are closing in, when my shark stops moving. That is when I notice he is out of stamina. So I jump off, and try to help him regain his strength. Power restored, we resume the chase, and that is when I see the yellow hit indicators up ahead. What dino of mine is getting attacked? Then I realize, the only thing over there is the Mosa I am trying to tame. Cursing aloud, we close the distance and as we round the corner of the cliff, I am expecting to see my mosa dead.But instead, she has sprung to life and is going on the attack herself. We join in, and we kill off the Damned Plesi. I then check out the Mosa. It appears I got over 90% tamed efficency, so not sure if the Plesi did any damage before the tame was over or not. I throw my pre-made Mosa saddle on her, and I lead her directly back to my dock/marina outpost. Immediately, I get Dr. Porkenstein to start healing up the Mosa and shark. While I wait for them to get in better health, I take Red Hot my Fire Wyvern and we got on a metal run for the outpost forge. We also craft up more narcotics and arrows. Then I remember that I left the rest of my aquatic fleet out in the ocean. So I jump on Red Hot, and we take to the air searching for my other dinos. Minutes pass, and I cannot find them. Time and time again, we grid search the map with no luck. Finally with the sun looming low on the horizon, I notice something sticking out of the water, as I get closer I see it is the head of one of my Basils and then the whole group comes into view. I hovered above them for a minute, trying to decide if I should swim them in, with the dragon on follow, or vice versa. I contemplate fitting each dino with a tracking node (Something l started doing for all flyers and water dinos months ago.) But I decided that we are not far from shore, and I will just get them back there and insert the nodes then. I whistle All Follow, and take off towards the shore. Landing on the beach, I look back for my following dinos, but they are not there! Well Crap, this is no bueno, so Red Hot and I take to the air again trying to find the dinos. but now it is dark, and I hit the water and get dismounted 2-3 times by accident. Finally I fly back to shore, and wait till morning to resume the search. How could I have lost them again? What kind of idiot am I? Why didn't I tracking node them back when I found them FFS! As the sun rises, I once again look for the fleet, and after too much time has passed, I return to the base frustrated and tired. After a real life time out for some homemade spaghetti and Bai Coconut Pineapple water; I jump on the healed Mosa and off we go to give a last search for the missing water dinos. (I now realize I've written another novel for you all, so I will condense the remainder of my story) - Get attacked by level 50 Mosa, kill it. - try to tranq a level 130 Mosa, but it disappears after we run into 2 Squid and a freaking herd of sharks. - finally we locate the missing dinos, I get them noded, and we all swim back to base. - later near the Big Butte base I KO a level 140 male Spino, but it falls into deep water .... it drowns at 50% tamed. FML -jump scared by Alpha raptor that spawned in while I was carrying a load of metal to the forge. I died, but got my revenge thanks to Red Hot. EDIT: I just thought of something, and I don't know whether to laugh or cry. I just realized that my Plesi that was in my "lost" fleet, had a bed on its platform saddle, and I could have just fast traveled to it the whole time!! Instead of wasting probably well over an hour looking for them.
    1 point
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