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PvP/PvE Dino Tier List

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Welcome to the SurviveTheArk forums Dino tier list! Before we get into the rankings, here are some ground rules and information on the process of rankings!

  1. Rankings go from S tier down to F tier. S tier being the best in that environment and F tier being the worst.
  2. PvE rankings do NOT take kibble charts into consideration at all.
  3. PvE rankings are determined by: Resource gathering, hunting/boss encounters, farming utility, breeding utility, item/resource production, and protection from the environment.
  4. PvP rankings are determined by: Utility in raiding, base protection, warring, and sabotage potential.
  5. Posts questioning a creature's ranking or proposing a rise or drop in ranking must have reasoning or they'll be ignored.
  6. Creatures with very similar uses and utility will rarely ever be in the same tier. The better one will be ranked higher and the weaker one will be ranked lower. Exceptions are when their strengths and weaknesses are near identical.(Ex: Direwolf + Sabertooth)
  7. Creatures will be ranked based on their home map.(Argent, Bronto, Rex, etc... on The Island. Morellatops, Phoenix, Wyverns, etc... on Scorched Earth. Griffin on Ragnarok. Ravager, Reaper, Basilisk, etc... on Aberration.)
  8. Goes along with 7, HOWEVER if a creature's viability or utility is NOTICEABLY different on another map it can be found in, there will be a note next to it stating this.
  9. Balance changes will not affect a creature's placement until ~1-2 weeks after their release to avoid dropping them too low or raising them too high.
  10. Respect the opinions of others and try to see things from their perspective before debating a creature's ranking or viability. Be positive!

Without further ado let's get to the rankings!~

PvE Tiering

S Tier(Top Tier):
(Creatures in this tier are the best of the best in a PvE environment. Many tribes seek to tame these creatures for their amazing utility and near perfect strength)


S+
Ankylosaurus (Their unique ability to collect metal and decrease the weight of it makes them a must tame for PvE activities)
Doedicurus (Collect stone and obsidian en masse with reduced weight on stone making it your go to stone/obsidian gatherer.)
Rex (The best meat collector in the game. Has great power, bulk, carry weight, and speed with no repercussions.)
Rock Drake (High mobility, stealth, great damage and the ability to sense nearby Reapers makes it a wonderful tame all around in PvE.)
Therizinosaurus (A jack of all trades tame, the Therizino has insane damage and gathering potential paired with great speed and weight.)

S
Basilisk (The Basilisk has insane power, mobility, weight, and to add onto that it has torpor damage.)
Dung Beetle (Dung Beetles provide easy Fertilizer and Oil for a tribe which are two vital materials in the game right now.)
Mammoth (While the Beaver has more perks than a Mammoth, the Mammoth collects wood better and reduces the weight even more, making it the best of the two.)
Mantis (The Mantis is a must-tame in Scorched Earth PvE due to it being a jack of all trades tame. It can collect any resource better than most creatures and can deal lots of damage.)
Oviraptor (Boosts the rate at which your creatures lay eggs which is extremely useful in PvE.)

S-
Griffin (Very fast with high damage output and great resource collecting around the board, the Griffin can make for a very great hunting tame.)
Megatherium (Has the best Chitin gathering in the game along with great gathering rates for other materials making it an amazing tame for farming cementing paste.)
Paracer (The Paracer's speed and stamina allows it to perform the roles of a Bronto much more effectively in PvE making it a must tame.)  
Quetzal (Despite the nerfs, the Quetzal is still an amazing flying mount solely due to it's bulkiness, platform saddle, and carry weight making it a wonderful cargo transporter.)
Tusoteuthis (The best sea tame, the Tusoteuthis doesn't lack much and due to it's large range, torpor inducing grab attacks, and passive oil creation, the Tusoteuthis is a must tame for any sea exploration.)
Wyverns (All the Wyverns have loads of utility for PvE tribes as they have great damage output paired with high mobility.)

A Tier(Strong):
(Creatures in this tier have few flaws or are barely outclassed by another creature, they also have great utility to very strong, advanced tribes)

A+

Achatina 
(Despite having a somewhat bothersome upkeep, a few tamed Achatina can mass produce cementing paste for a tribe.)

Basilosaurus (Obscene bulk/Natural Healing ability/Immunity to stuns makes it an invaluable tame for collecting Biotoxins among many other resources.)
Castoroides (Smithy saddle + reduced weight for wood and other materials makes it a great gatherer and support in crafting.)
Direbear (Direbears are jack of all trades tames as they can collect fiber, berries, and meat and they are quite strong and fast.)
Dunkleosteus (Collects Oil, Metal, and Stone and can defend itself, but is unbearably slow.)
Karkinos (It's ability to pick up many creatures gives it a valuable niche that fliers have in other maps, as well as being a useful water exploring tame.)
Ravager (The Ravager's ability to use ziplines paired with it's pack bonus AND reduced weight for many materials makes it an excellent jack of all trades tame in PvE.)
Reaper (The Reaper's overall stats are among the strongest in the game and it can effectively be utilized in multiple ways making it a great tame in general.)

A
Allosaurus (The Allosaurus's pack bonus and bleed damage make it an excellent hunting tame in PvE.)
Argentavis (While somewhat slow, Argents are one of the few fliers that can defend themselves and it has great carry weight as well.)
Baryonyx (The Baryonyx has insane all terrain mobility with a valuable stun attack in the sea making it an excellent all terrain hunting tame.)

Giant Bee (The bee queen can turn into a hive and produce honey over time which is a vital resource for any PvE tribe.)
Rock Elemental (Can collect stone, obsidian, crystal, sand, sulfur, and many other valuable resources very efficiently, but is held back due to it's sluggishness.)
Yutyrannus (The Yutyrannus is very powerful in hunting trips due to it's roars and has an invaluable spot in boss fights because of them.)

A-
Chargelight Pets (Each one of these are valuable in Aberration due to their anti-Nameless and Reaper perks + their production of charged light.)
Daeodon (Has the very useful niche of healing your tames in boss battles and healing tames while out on hunts/gathering trips.)
Equus (Equus are rather fast and have a portable mortar and pestle which is extremely useful for crafting items like Narcotics on the go.)
Morellatops (The Morellatops is a vital tame in Scorched Earth due to it being a mobile water tank and it's respectable speed and carry weight making it the ideal long distance transport tame.)
Mosasaurus (The ideal meat harvesting mount in the ocean for PvE. Very powerful, fast, and tanky.)
Tapejara (The Tapejara's aerial mobility is near unrivaled by the rest of the flying mounts however it's low carry weight and health hold it back from being an amazing PvE mount.)

B Tier(Above Average):
(Creatures in this tier have great utility for flourishing tribes or have a unique gimmick that comes in handy in many situations, but have noticeable flaws)

B+

Angler 
(It's new ability of gathering Silica Pearls makes it a very useful tame in PvE, but unfortunately lacks self defense and speed.)
Beelzebufo (The Beelzebufo provides a very valuable resource in Cementing Paste, pair it with high mobility and torpor damage and it does it's job well.)
Brontosaurus (While it is bulky and has good damage and gathering potential, it's sluggishness really brings it's usefulness down.)
Giganotosaurus (Despite it's raw power and bulk, the Giga's upkeep is too much for what it can provide, and carnivores in higher tiers perform it's job just as well.)
Megaloceros (It's high thatch gather rate makes it very useful for tribes, however, only male Megaloceros have utility as females can't gather or defend themselves.)
Ovis (Provides wool for a tribe which is a replacement for Pelt in recipes, and can be slaughtered for loads of Raw Mutton.)
Phoenix (Despite having the unique ability to cook meat and smelt metal, the Phoenix's weight doesn't allow it to do it efficiently, but it's raw power keeps it a viable option.)

B
Diplodocus (Due to their quick speed, bulkiness, and weight they make excellent cargo tames for transferring large quantities of resources.)
Direwolf (Very useful in cave trips due to their strength and their ability to collect large amounts of Chitin.)
Moschops (Being able to choose what a Moschops gathers the most efficiently is very useful for PvE players in any situation.)
Pelagornis (Flying mount that can land on water + collects lots of organic polymer.)
Pteranodon (Very fast flying mount that can get you from point A to B faster than many other tames, but it's very frail and lacks carry weight.)
Roll Rat (Collects wood extremely efficiently with 80% reduced weight on wood, as well as mushrooms, and berries very well, just held back by it's detrimental saddle.)
Sabertooth (Very similar uses to the Direwolf, just without the pack bonus + has a saddle.)
Spinosaurus (Has great all-terrain mobility and damage with good carry weight, it can be a useful transport tame or hunting tame.)
Stegosaurus (Very good carry weight, self-defense, and material harvesting rates, the Stego is overall a good tame.)
Thylacoleo (Designed to be a very effective hunting tame, the Thylacoleo does just that with high mobility and a deadly pounce attack.)

B-
Gigantopithecus 
(The Gigantopithecus has a very useful niche in collecting fiber and berries very quickly, and can launch you away from danger.)
Hyaenodon (Their meatpacks are very useful for keeping raw meats from spoiling quickly making them useful to bring along in hunting trips.)
Kaprosuchus (All-terrain mobility with the ability to pick up small creatures makes it good for taming smaller creatures and it's very effective in cave trips.)
Otter (Portable insulator and pearl collector makes the Otter a great tame for PvE, but it's frailty makes taking it out somewhat risky.)
Plesiosaur (Strong and fast sea mount with a platform, just outclassed by the Mosasaur.)
Triceratops (Collects many resources very well and has good carry weight and decent self-defense.)

C Tier(Average):
(Creatures in this tier have great uses for early players or have certain gimmicks that can prove useful in certain situations)

C+

Arthropleura (With it's ranged attacks and it's ability to damage enemies that attack it with melee, the Arthropleura makes for a good hunting mount.)
Carnotaurus (Decent damage and speed, but lack of unique abilities gives no real reason to use over the better carnivorous tames.)

Ichthyosaurus (Very fast tames that can safely get you through the deadly seas for ocean drops and other rare materials, but are very weak and frail.)
Iguanodon (No Stamina drain while on all fours makes it a great pack mule and it has decent berry collecting and can seed the berries automatically.)
Pachyrhino (It's calm essence allows for you to transport and gather valuables without being ambushed by medium-sized or smaller aggressive creatures making it a great transport tame.)
Titanoboa (It's very useful torpor damage allows it to knock things out very quickly, making it good at tame assisting.)
Thorny Dragon (Reduced weight for many materials along with a smithy saddle keeps the Thorny Dragon from being any lower on the tier list.)

C
Chalicotherium (Can collect berries en masse and defend itself very well, but little use outside of that in PvE.)
Dimetrodon (Is a natural Air Conditioner which is very valuable for hatching eggs. Outside of that it isn't particularly useful.)
Diplocaulus (They provide Oxygen for diving trips and collect a lot of Chitin, but are very frail and weak.)
Electrophorus (Electrophorus have a great niche in being fast KO tames in the ocean. Groups can easily knockout many sea dwellers quickly.)
Megalania (It's ability to climb any surface makes it a great cave diver, but the Megalania has no useful ability in PvE nor does it have use in meat/chitin/hide gathering.)
Megalodon (Essentially the Carnotaurus of the ocean, the Megalodon is extremely lackluster but has it's uses early on.)
Sarcosuchus (Great all-terrain mobility, but has similar issues that the Carno has.)
Woolly Rhino (The Woolly Rhino has a niche in dealing large amounts of damage in one bout for hunting, and it can travel long distances quickly, but outside of that it has nothing much of value to PvE tribes.)

C-
Ichthyornis (Enables collection of prime meat from easy to kill targets like Coelacanths and Dodos.)
Kentrosaurus (Kentros have a small niche in hunting parties due to it's damage output, but rather useless outside of that.)
Phiomia (Surprisingly has a gimmick in PvE which is mass producing poop via feeding it Stimberries. Useful for farming.)
Purlovia (The Purlovia has a niche in being a portable storage unit that you can hide at any time, but outside of that it's not a very useful tame.)
Troodon (The Troodon has a very effective kit for hunting, but lacks the overall damage and health to do it effectively.)
Vulture (The Vulture's inventory quadruples the spoil time of meat making it ideal for meat collecting. Outside of that it has little use.)

D Tier(Below Average):
(Creatures in this tier have certain gimmicks that can prove useful in PvE but nothing much else worth using, or are vastly outclassed by other creatures)

D+

Araneo (Their web ability and torpor damage are useful, but their frailty, weight, and lack of escape makes them risky hunting mounts)
Carbonemys (Slow and weak, only useful for being a mini storage unit until you get storage boxes/refrigerators.)
Lystrosaurus (Lystros provide the small perk of bonus EXP to players and tames in a radius.)
Pachy (Useful for knocking out creatures, decent bulk and melee, but overall sluggish and mediocre.)
Pulmonoscorpius (Has a niche in taming due to it's torpor attacks.)
Raptor (Weaker and frailer than most carnivorous tames with no unique abilities or passives.)

D
Kairuku 
(They have the small niche in giving insulation to players and eggs, but doesn't do so as efficiently as other creatures.)
Lymantria (It's spores will slow wild creatures down making it slightly easier to knock them out for taming, outside of that it's just a decent flying mount.)
Mesopithecus (They have the small niche of gathering berries autonomously, but outside of that it has no use.)
Procoptodon (Weak and somewhat frail, the Procoptodon is saved by having decent carry weight and great mobility.)
Terror Bird (It has a small niche in cave diving due to it's glide ability, but it's low health and mediocre damage output hold it back severely.)

D-
Archaeopteryx (Their parachute niche is mediocre at best in PvE, and their tree sap gathering is extremely faulty and can result in losing the tame.)

Dilophosaur (They have a small niche for slowing down prey to make them easier to hunt down and kill)
Dimorphodon (In groups, Dimos can tear apart wild dinos rather quickly, but are very frail and die easily.)
Hesperornis (Despite having very useful golden eggs, it's much simpler to just farm them off of wild Hesperornis than to endure the painful taming method.)
Manta (Has similar uses to the Ichthyosaur, but it's unique ability is a major cripple to it's usability.)
Parasaur (Small niche in transportation, but has lacking stats and utility outside of that.)
Pegomastax (Can turn berries into seeds which is somewhat useful for farming, but other than that it's got no use.)

F Tier(Terrible):
(Creatures in this tier have very little or next to no utility for players in a PvE environment)

F+

Dodo (Produce eggs the fastest which can result in cheap and easy food, but useless outside of that.)
Jerboa (Can sense a shift in weather on Scorched Earth which can be useful, but outside of that it's nothing special.)
Liopleurodon (Despite having a boon of granting slightly better loot quality, it's a very limited time tame that is sluggish and weak.)
Megalosaurus (A creatures useful for only half the time you play is useless compared to everything else that does similar things in PvE.) (Due to the Megalosaurus's hindering ability being ineffective on Aberration, it is considered S tier on that map)


F
Compy 
(Minimal damage, but groups can be somewhat useful. But hey they make cute shoulder pets.)
Onyc (Too risky to tame, but have respectable damage, otherwise not worth the tame.)
Piranha (Very weak and frail even in groups and outclassed by many other sea tames.)
Sabertooth Salmon (Despite having bleeding attacks, it's outclassed by many other sea tames.)

F-

Coelacanth (While they can now be tamed, they have no uses to a tribe whatsoever.)
Gallimimus (Weak and frail, they provide next to nothing for PvE tribes.)
Titanosaur (Limited tame, slow, and takes too many materials to tame than it's worth for PvE activities.)

PvP Tiering

S Tier(Top Tier):
(Creatures in this tier are the best to use when it comes to PvP, their sheer power or utility make them extremely valuable in many situations)

S+

Basilisk 
(Similar to PvE, the Basilisk is easily the best tame in Aberration for PvP due to mobility, torpor damage, and high damage output.)
Daeodon (Due to it's passive healing ability, it is an invaluable asset in raiding and warring in PvP.)
Griffin (Very fast and can strafe in midair. Plus, it has really great damage output with little to no drawbacks.)
Rex (A very, very strong tame with great bulk, power, and speed with no drawbacks.)
Rock Drake (The Rock Drake has the best mobility in Aberration combined with having stealth and very powerful damage, making it a top tier tame in PvP.)
Yutyrannus (The Yutyrannus has one of the most powerful PvP abilities in the game, which turns many tames useless for some time while it can also empower your own tames. Pair that with it's very good damage output and speed and you have an invaluable PvP tame.)

S
Giganotosaurus (Due to it's obscene damage output and stone destroying capabilities, the Giga can prove to be a vital tame in warring and raiding.)
Paracer (The Paracer's speed and stamina cause it to outclass the Bronto in PvP utility.)
Rock Elemental (Despite being sluggish, the Rock Elemental has very high damage, bulk, can damage stone structures, and has a ranged attack making it a solid siege tame.)
Titanosaur (Despite being a limited tame, if tamed the Titanosaur can end a Tribe in minutes. Only reason for being S tier.)

S-
Phoenix (Very strong flying mount with the ability to burn targets and deal lots of damage.)
Stegosaurus (An excellent bullet sponge due to it's plates having large damage resistance to it, the Stego is a must have for raiding for that sole purpose.)
Tapejara (The Tapejara's aerial mobility is by far one of the best and it's triple seater saddle makes it great for any PvP encounters.)
Tusoteuthis (Despite being a sea tame, the Tusoteuthis is an excellent sabotage tame, it's torpor grab attack allows you to render many sea tames useless, and it can even reach on land and drag players and creatures down to drown them effortlessly.)

A Tier(Strong):
(Creatures in this tier are very useful in PvP and have more benefits than they do flaws)

A+

Allosaurus 
(They are very dangerous in groups of 3+ and their speed/power and bleeding effect make them great PvP tames.)
Doedicurus (A very strong bullet sponge due to it's ability to hide in it's shell and take lots of reduced damage.)
Kentrosaurus (The Kentrosaurus is a very valuable base defender due to it's high damage through bleeding effects, damage upon physical contact, armor piercing damage, and picking up smaller creatures and players with it's tail dealing continuous damage.)

A
Arthropleura (With the ability to be a turret and armor melting attacks, they are invaluable tames in base defenses.)
Karkinos (Ability to grab and throw many creatures/jump high and even go underwater without the need for oxygen makes the Karkinos a great sabotage tame.)
Microraptor (Despite being squishy, the Microraptor's intense speed and ability to dismount and stun enemy players makes it very valuable in defensive and offensive roles.)
Pteranodon (Very fast flying mount that can easily harass and pluck players off of mounts making it a deadly tame for PvP.)
Reaper (The Reaper is very bulky, has great damage, and mobility making it an excellent PvP tame.)

A-
Brontosaurus 
(Brontos have a useful role in PvP as they are very bulky and can deal great damage in an AoE, but they are very slow.)
Mantis (The Mantis's ability to wield melee weapons makes it a jack of all trades in PvP for example; it can be a straight up damage dealer with swords or it can be a base defender with clubs.)
Therizinosaurus (Despite seemingly being made solely for PvE, the Therizinosaurus has a damage output akin to the Rex, but less bulk and overall effectiveness.)

B Tier(Above Average):
(Creatures in this tier can prove useful in many situations but have some notable flaws when it comes to PvP)

B+

Basilosaurus (The tankiest sea tame in the game, the Basilosaurus can nearly be unstoppable when near the surface and can deal good damage in return.)
Carbonemys (Very bulky tames which are utilized for draining enemy turrets to allow your tribe to raid more safely.)
Kaprosuchus (Has all-terrain mobility with good melee damage and the ability to pluck enemy's off their mounts.)
Purlovia (The Purlovia has a very useful niche in being a 'hidden vault' to store your valuables in when raided + it can be a great base defender due to it's hidden stun ambushes.)
Thylacoleo (The Thylacoleo's ability to scale walls allows it to drop into any enemy base making it an effective ambush tame both offensively and defensively.)
Troodon (One of the best base defenders as it has torpor dealing + stamina draining. It's scout ability can help in many PvP activities as well.)

B
Baryonyx 
(Despite having a stun attack and crazy mobility, the Baryonyx is quite frail compared to other carnivorous tames and can die quickly in PvP activities.)
Diplodocus (Useful in getting tribemates in and out of fights and due to their extreme bulky they are excellent bullet sponges.)
Direbear (Powerful and fast, the Direbear only lacks in practicality in PvP.)
Megalania (Megalania are very useful in base defense due to their ability hang on ceilings/walls and infect survivors with megarabies.)

Megalosaurus (While it is only useful at night, during that time it is a monster during raids and other PvP activities.) (Due to the Megalosaurus's hindering ability being ineffective in Aberration, it is considered S tier on that map)
Ravager (The Ravager's ability to use ziplines and it's base damage + pack bonus make it an excellent PvP tame in Aberration.)
Woolly Rhino (The Woolly Rhino has large damage potential due to it's gore attack and it has great mobility making it a very useful war mount.)

B-
Equus 
(Due to the Equus's KO ability and the lasso, it can be very efficient at ambushing enemy players and trapping them.)
Mosasaurus (The Mosasaurus's platform makes it a good coastal base ambusher and it is great for catching enemy players off guard in the deep and shredding them very quickly.)
Quetzal (The Quetzal has utility in being the tankiest flying mount, but that's much less effective than being a speedy flying mount. It can still be very disruptive due to it's platform, however.)
Spinosaurus (Great all-terrain mobility with great damage, not much else to say about it though.)
Wyverns (Wyverns aren't as glorious in PvP as one might think, but their unique attacks can make them very deadly in ambushes and base defense.)

C Tier(Average):
(Creatures in this tier have their uses and are decent to use in PvP but have very noticeable flaws or are simply outclassed by other things)

C+

Araneo 
(Araneo, despite having below mediocre stats, have a niche in base defense due to their useful web ability.)
Beelzebufo (Despite being made solely for PvE purposes, the Beelzebufo has high mobility paired with torpor damage making it a decent base defender.)
Chalicotherium (Useful as a low-end base raid tame and as a base defending turret tame.)
Direwolf (Somewhat strong in packs and fast, however they aren't very practical to use in PvP.)
Onyc (Armor breaking damage combined with a 10% chance of inflicting megarabies per attack makes the Onyc great at base defending.)
Pachyrhino (Due to it's ability to instantly drain the stamina of foes, the Pachyrhino can make it very easy to cripple and kill enemies in PvP.)

C
Ankylosaurus 
(Ankylos are bulky tames that can be used to deplete turret ammunition, but they are far more valuable alive than they are dead for PvE purposes.)
Argentavis (Despite having good melee, their sluggishness and susceptibility to ranged weaponry make them risky to use in PvP compared to other fliers.)
Carnotaurus (Decent damage and speed, but no unique abilities that makes it worth using over any other better carnivorous tame in PvP)
Castoroides (Similar damage output to the Carno with better mobility.) 
Mammoth (While it has no particularly useful abilities in PvP, it has respectable damage, bulk, and speed.)
Megatherium (Decent damage output and quite bulky and fast. Has a small gimmick in countering insect base defenses.)
Sabertooth (Very similar to the Direwolf in usability except it doesn't have a pack bonus but has a saddle instead.)
Sarcosuchus (Great all-terrain mobility, but has similar issues that the Carno has.)

C-
Archaeopteryx (They have a niche in being a natural parachute to save you from falling to your death if your flying mount dies.)
Dunkleosteus (Very bulky and strong, the only thing holding the Dunkleosteus back from being any better is it being super slow and seabound.)
Hyaenodon (Their pack buff makes their damage output respectable and they're quite agile as well making them decent in base defense.) 
Plesiosaur (Strong and fast sea tame with a platform, but not particularly useful due to it being seabound.)
Procoptodon (Fast with a large jump, the Procoptodon can be a decent raid tool, but it's rather frail with no self-defense.)
Thorny Dragon (The Thorny Dragon can be effective in base defense due to it's decent damage output combined with it's ranged torpor attack.)
Triceratops (It can make a very effective turret soaker due to it's damage resistance to bullets.)

D Tier(Below Average):
(Creatures in this tier have certain gimmicks that can prove somewhat useful, but very risky in PvP activities)

D+

Dilophosaur
 (Dilos have a small niche by being a blinding/slowing turret in bases, but aren't too effective.)
Gigantopithecus (It has a small niche in throwing players into enemy bases, but that's not very practical and outside of that it's rather useless in PvP.)
Iguanodon (Below decent melee, but it's no stamina drain while on all fours makes it a decent scouting tame.)
Megalodon (Weaker and slower than many sea tames, which aren't particularly useful in PvP, but has decent enough damage.)
Pachy (Can be decent in base defense due to it's torpor attacks and can destroy thatch and greenhouse buildings quickly.)
Pulmonoscorpius (Has a niche in base defense due to it's torpor attacks.)
Raptor (Weaker and frailer than most carnivorous tames with no unique abilities or passives.)

D
Electrophorus 
(Despite having extreme power in groups due to their torpor damage, Electrophorus are very frail and can be taken out very quickly.)
Ichthyosaurus (Very fast swimmers that can get you in and out of fights in a pinch, but are very weak and frail.)
Lymantria (It's spore attack has a chance to give swamp fever and slows enemies down making a decent base defender, but it's very frail and has no actual damaging attacks.)
Manta (It's ability to jump out of water is a double-edged sword. It can swiftly backfire and kill it, or you can ambush rafts with ease and kill enemies swiftly with it's armor piercing damage.)
Megaloceros (Has a small niche in scouting, but has below average melee and dies very quickly to many common PvP tames.)
Vulture (It can harass flying mounts well, but outside of that it's not useful in PvP.)

D-
Angler (Anglers can deal some decent damage but due to their sluggishness and bioluminescence, they're easy targets to kill in the sea for other tribes.)
Compy (Can be terrifying in groups for unprepared players, but overall very squishy and weak.)
Dimorphodon (In groups Dimorphodons can be terrifying, but similar to Compys they are very squishy and quite weak.)
Gallimimus (It's speed and triple saddle gives it a niche in scouting, but it's extremely frail and lacks the weight to do it's own job.)
Morellatops (It's base damage and speed are respectable enough in PvP encounters, but it was clearly not made for PvP encounters.)
Pelagornis (Frail, weak, and somewhat sluggish, the Pelagornis's saving grave is it's unique water mobility compared to other fliers.)
Roll Rat (Decent melee and mobility due to roll, but it's saddle is more detrimental than it is beneficial in PvP due to it having durability.)
Sabertooth Salmon (Actually has somewhat of a niche in being a sea tame pen defender due to it's bleeding attacks.)
Terror Bird (It's low health and mediocre damage output make it almost useless in PvP.)

F Tier(Terrible): 
(Creatures in this tier prove useless to tribes engaging in PvP activities)

F+
Dimetrodon (Very slow with a large turn radius makes it too easy to deal with in any scenario, has mediocre damage.)
Mesopithecus (Can throw poop from your shoulder as a decent defense, but no usability otherwise.)
Parasaur (Very small niche in scouting but largely outclassed by anything that runs faster. Overall, useless.)
Pegomastax (Weak and frail, but have a extremely small niche in harassment due to pickpocketing.)
Piranha (Very small niche in guarding water pens, but is greatly outclassed by many other sea tames.)

F

Achatina (Has absolutely no use in PvP activities outside of being a low budget damage sponge.)
Giant Bee (These creatures were made solely for PvE purposes, but the drones can prove to be pests to enemies.)
Ichthyornis (The Ichthyornis can be somewhat of a pest due to it being a somewhat fast flying tame, but rather useless overall.)
Kairuku (They are very fast in water which can make groups somewhat troublesome, but that is a very specific and very mediocre niche.)
Phiomia (Weak and slow, but somewhat bulky.)

F-
Chargelight Pets (All of them are very frail and weak and should not be used in combat.)

Coelacanth (They die near instantaneously, don't fight back, and do nothing for any tribe.)
Diplocaulus (Extremely frail and weak. Solely made for PvE purposes.)
Dodo (Raid a base successfully with JUST Dodos and I'll make them S tier.)
Dung Beetle (Slow, deals little damage, and weak.)
Hesperornis (Basically Dodos with water mobility.)
Jerboa (No utility in PvP)
Liopleurodon (Provides absolutely no use in PvP.)
Moschops (Like the Dossier suggests, it's cowardly and runs from fights. Not something useful in any case in PvP.)
Otter (Like most creatures in this tier, they have no utility for PvP and die super quickly.)
Oviraptor (Made purely for PvE purposes.)
Ovis (Similar to the Oviraptor.)

PROSPECTED CHANGES:
(These creatures either have upcoming changes that will impact them, or their viability in a certain area has gone up or down and must be discussed for rank changes.)
Gigantopithecus [PvE] B > A [PvP] D > C
Direwolf [PvE] B > A [PvP] C > A
Procoptodon [PvE] D > B [PvP] C- > C+
Direbear [PvE] A+ > S
Argentavis [PvE] A > S+ [PvP] C > B
Spinosaurus [PvE] B > A- [PvP] B- > A-
Stegosaurus [PvP] S- > A
Sarcosuchus [PvE] C > B [PvP] C > B

REMEMBER: Be thoughtful when constructing your reasoning behind which tier you think a creature belongs in. No flaming. Kibble is not taken into consideration.

With that being said, let's create a community tier list everyone! (:
 

Credit to @PuffyPony for the idea of mininotes for tier variation of certain creatures based on maps.

Edited by FaneBlackwing
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Alright I think a good way to get the discussions started is to start with a few creatures and we critique them based on their abilities.

I'm going to start with a few that need evaluated for PvP, they are:

Dunkleosteus

Argentavis

Beelzebufo

I'll start!

Dunkleosteus:

I think that water creatures suffer greatly in PvP. The Dunkleosteus, however, is a perfect war creature for underwater. It can gnaw through stone structures with ease, so any base built in an underwater cave better be wary of anyone riding one of these. However, like I said they suffer from being a sea mount as many tribes build bases on land and are rarely seen underwater right now. They are also painfully slow, so encountering someone with one isn't too troublesome as you can get away quickly and safely. I nominate the Dunkleosteus as a C Rank for now.

Argentavis:

The Argentavis is a very, very useful creature in PvP. They are the step down from Quetzal, but with Flyers being quite prominent in the PvP setting as they can pluck players from their mounts, however, it suffers from being slower than a Quetzal and Pteranodon. It does have a good amount of health and carry weight though. This is why I think it should be placed in the A Rank.

Beelzebufo:

The Beelzebufo is a rather odd creature in PvP. It can jump high and far, making it a nice raiding creature, but it suffers from low health and weight so you can't exactly raid as much as you could with say, the Procoptodon. It does make up for this with torpor inducing attacks that have range. I say it fits well in the B Rank.

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Bronto: I'm surprised the Bronto wasn't listed in the PvP section. While Quetz are of course more popular, a decent Bronto with auto turrets and Plant X can still do some damage. They're tanky, have knockback, and can fit a sizable amount of things on their platform saddles. One of its few drawbacks is that it's unwieldly. And slow. 

Direwolf: Also surprised Direwolves didn't make it into PvP. Though they lack the armor given by saddles, they've got some really nice damage output, and that's only going to increase when their pack bonus is added. Not to mention the Alpha. Though I'm a bit more biased towards actual dinosaurs and reptiles, from a meta perspective, these guys are going to probably be the most popular infantry choice. From a PvE perspective, they're also small enough to fit into plenty of caves and make short work of most things found inside. 

Rex/Spino: Even on PvE, neither of these guys are irrelevant. They're both excellent meat gatherers and base defense, more common and easier to tame than a Giga. In fact, they're often bred to be 'Alpha Killers' for when you're hunting for some EXP or when you're away and one happens to Mysteriously Find Its Way to Your Base Haha What a Bad Stroke of Luck. 

Beelzebufo: I'm not sure how common it is anymore, but there was a point where Beelzebufo were used in the elusive online raid to quickly apply torpor and take prisoners. And they were rather adept at it, too; their right click is an AOE I believe, and their ability to jump extremely long distances meant that they were able to get in and out easily. Not sure if the practice is still around, though. 

Anklyo: Whoa, what? Why aren't these guys listed under PvE? They're great at collecting Flint and Metal, and adequate at collecting stone. 

Argentavis: As annoying as it is, Argents are still overused in PvP, though the Quetz more or less stole their thunder. Pump stamina and health and they can take a beating while scooping riders out of their saddles. But it's less of a thing now that the Grappling Hook can save players from a fall. Parachutes are still things, too, and don't forget about the upcoming Archaeopteryx. Sooner or later, the whole meta of Scoop n' Drop is going to fade and, hopefully, take the flyers with it. 

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31 minutes ago, OnePotatoChip said:

Bronto: I'm surprised the Bronto wasn't listed in the PvP section. While Quetz are of course more popular, a decent Bronto with auto turrets and Plant X can still do some damage. They're tanky, have knockback, and can fit a sizable amount of things on their platform saddles. One of its few drawbacks is that it's unwieldly. And slow. 

Direwolf: Also surprised Direwolves didn't make it into PvP. Though they lack the armor given by saddles, they've got some really nice damage output, and that's only going to increase when their pack bonus is added. Not to mention the Alpha. Though I'm a bit more biased towards actual dinosaurs and reptiles, from a meta perspective, these guys are going to probably be the most popular infantry choice. From a PvE perspective, they're also small enough to fit into plenty of caves and make short work of most things found inside. 

Rex/Spino: Even on PvE, neither of these guys are irrelevant. They're both excellent meat gatherers and base defense, more common and easier to tame than a Giga. In fact, they're often bred to be 'Alpha Killers' for when you're hunting for some EXP or when you're away and one happens to Mysteriously Find Its Way to Your Base Haha What a Bad Stroke of Luck. 

Beelzebufo: I'm not sure how common it is anymore, but there was a point where Beelzebufo were used in the elusive online raid to quickly apply torpor and take prisoners. And they were rather adept at it, too; their right click is an AOE I believe, and their ability to jump extremely long distances meant that they were able to get in and out easily. Not sure if the practice is still around, though. 

Anklyo: Whoa, what? Why aren't these guys listed under PvE? They're great at collecting Flint and Metal, and adequate at collecting stone. 

Argentavis: As annoying as it is, Argents are still overused in PvP, though the Quetz more or less stole their thunder. Pump stamina and health and they can take a beating while scooping riders out of their saddles. But it's less of a thing now that the Grappling Hook can save players from a fall. Parachutes are still things, too, and don't forget about the upcoming Archaeopteryx. Sooner or later, the whole meta of Scoop n' Drop is going to fade and, hopefully, take the flyers with it. 

Don't worry, just because they're unranked doesn't mean they're unfit in that certain area, it just means we need to discuss their placements in the tiers ^^^

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UPDATE:

Bronto: Moved to S tier for both PvP and PvE: Reasoning: Outstanding thatch and berry collector for PvE, can also hold it's own in a fight due to sheer bulk and ability to sustain a platform on it's back. It also has a very great weight stat allowing it to carry many things around at once. It's speed is the only thing keeping from being absolutely monstrous. In PvP the platform and massive health allows it to effectively be a literal tank. Mounted with a large amount of turrets and a large AoE attack cause it to be a massive threat.

Mosasaurus: Moved to S tier for PvE and moved to B tier for PvP: Reasoning: In PvE the Mosasaurus is your go to creature for deep sea diving for pearls, oil, lootcrates, angler gel, and more. They are pretty fast for their size, can sustain a platform on their backs, have a large amount of health, carry weight, and melee damage. As for PvP, not many sea creatures have much use. Mosasaurs, however, can be effective in destroying coastal bases or rafts due to their platforms, however this is still quite rare as many people choose to settle near mountains for easier metal access. Until underwater bases are introduced, this guy will likely stay in B tier, only due to it's platform. This is open for debate though.

Ankylo: Moved to S tier for PvE and B tier for PvP: Reasoning: In PvE the Ankylo is your go to for metal collecting. It has a good amount of carry weight and plenty of bulk to keep it from being too vulnerable, as it's speed is pitiful. If this guy didn't collect metal as well as he does, he'd definitely end up in a much lower rank. For PvP, they can be great tanks and bullet sponges, but are outclassed by the Carbonemys, as the Carbonemys is almost pure bulk. However, if you don't have any Carbos at your disposal, Ankylos are good substitutes.

(More to come)

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i am suprised doedicurus didn't make it into pvp section. they are much better tanks than turtles. they survive much longer under xplant fire and can easily solo even wild rexes

also turtles seem to only have one use: eggs. 

glad  for battle bronto's being in the list...

Edited by Killerfurby

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3 minutes ago, Killerfurby said:

i am suprised doedicurus didn't make it into pvp section. they are much better tanks than turtles. they survive much longer under xplant fire and can easily solo even wild rexes

also turtles seem to only have one use: eggs. 

glad  for battle bronto's being in the list...

As I said before, just because a creature is not yet on the tiering, doesn't mean it is irrelevant. We just need to discuss it's placements on the tiering.

So since you think the Doedic is very viable in PvP, you should state why, and what rank you believe it belongs in. It makes ranking them much easier.

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10 hours ago, Grantus said:

I would add Megaloceros for PvE, let's say at least B tier. They are in my opinion best Thatch gatherers you can get, far better than Brontos due to their speed...

B sounds like a good tier for the Megaloceros, however, due to only one gender actually providing use, I'd say C tier is a little more reasonable. Plus, their carry weight isn't anything to brag about.

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UPDATE:

Plesiosaur: Added to C Tier for PvP and A Tier for PvE. (Outclassed by Mosasaur, but still provides a Platform, being a sea creature makes it a meh PvP creature.)

Rex: Added to A tier for PvE. (Outclassed by Giganoto, otherwise it would rank S.)

Spino: Added to A tier for PvE. (Outclassed by both Rex and Giganoto, however it can be an amazing water transport.)

Woolly Rhino: Added to B tier for PvE. (It's skewering attack can prove very useful and is a great cargo transporter, but without a rider it isn't as powerful.)

Carno: Added to B tier for PvE (Outclassed by Spino and Rex, yet can prove very useful in this tier.)

DISCUSSION TOPIC:

DIMORPHODON FOR PvE

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Your tiers are slightly flawed, is your S tier supposed to be for actual pvp battles or just offline raiding and wiping out peoples bases?

If its for actual pvp, quetz is the very top dino. Argent and pteranadon should also be S list. They directly counter gigas and rex and every single dino that is not a platform dino just by picking the rider off. Dimorphodon should not even be in the top 3 lists for pvp, they are useless, couple chomps from anything they are dead. Yes I know they can kill the rider, but so can picking him off with a argent and then he can't get his gear back either.

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3 hours ago, Parakeet said:

Your tiers are slightly flawed, is your S tier supposed to be for actual pvp battles or just offline raiding and wiping out peoples bases?

If its for actual pvp, quetz is the very top dino. Argent and pteranadon should also be S list. They directly counter gigas and rex and every single dino that is not a platform dino just by picking the rider off. Dimorphodon should not even be in the top 3 lists for pvp, they are useless, couple chomps from anything they are dead. Yes I know they can kill the rider, but so can picking him off with a argent and then he can't get his gear back either.

PvP, as I stated is for warring and raiding. This does not take offline activities into consideration whatsoever.

The issue with placing Argent, Ptera, and Quetzal all in S tier is they all do the same thing, but one is better than the other. Argent and Ptera are at least A tier material, as Pteras can easily be shot down by Sniper or Longnecks. Anyone who has created a tier list knows that there's a line to draw there. If they all act the same and do it just as well as the other, then they can be placed in the same tier. However-- Pteras are too weak to take warring, and if someone is smart, they'd pack weight so that most Pteras can't pick them up. Pteras are also very open to torpor attacks and can potentially be knocked down by a single tranq dart or electric prod (If picked up). Argents are too slow, which can cause problems when facing people with powerful weapons, and tranq weapons, though are bulky enough to get away. Whereas Quetzals pack the power, bulk, and platform.

Quetzals outclass both of them by being bulkier while being able to support platforms on their backs, effectively allowing you to place turrets and such on the platform.

Dimorphodons are pack killers, if you bring around 5 with you and have them attack a target, they swarm that target. By swarming they continuously fly in a circle around whatever they're attacking. By doing this, it makes them very hard to hit.

However, Quetzals, while they are extremely useful and strong in PvP, Giganotosaurus still outclasses them completely. You may be able to pick the rider off of a Giga, but now you have to deal with taking out a creature that has 30k+ health and near OHKO bites.

The tiering as of now is not finalized at all, so obviously there will be flaws.

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Quote

PvP, as I stated is for warring and raiding. This does not take offline activities into consideration whatsoever.

Well it seems like you would have to take into consideration whether you are talking about actual pvp or offline raiding. If you are offline raiding someone then giga is king since you don't have to worry about anyone picking you off its back, as soon as there is a player defending giga drops in the rankings since an argent can cripple it by taking off the rider. Another example is that if you are just munching a row of unmanned dinos in an offline raid then a giga is better than a battle quetz, as soon as those dinos are manned the battle quetz becomes better.

Quote

The issue with placing Argent, Ptera, and Quetzal all in S tier is they all do the same thing, but one is better than the other.

I could accept that... but your logic doesn't run true, if that's the case why is the rex in S tier along with the giga. The giga is basically just a better rex and I would even argue that a giga is more of just a better version of a rex than a quetz is a better version of a argent and pter... at least those birds all have their own niche.

Quote

If they all act the same and do it just as well as the other, then they can be placed in the same tier.

so take rexes, and rhinos out of S tier. Rhinos don't belong there even more than rexes. They are a new animal that everyone loves but they are very niche. I would never choose to bring a rhino to a fight over a giga for instance.

Quote

Pteras are too weak to take warring, and if someone is smart, they'd pack weight so that most Pteras can't pick them up. Pteras are also very open to torpor attacks and can potentially be knocked down by a single tranq dart or electric prod (If picked up). Argents are too slow, which can cause problems when facing people with powerful weapons, and tranq weapons, though are bulky enough to get away. Whereas Quetzals pack the power, bulk, and platform.

I'm not really going to argue with you on this point other than to say that the way pteras are strong is in 2 ways, quantity and speed. If you specifically mean that in a 1vs1 scenario where I can't swap out birds pters are not super strong I can agree with that. If it is your argument that in an open world realistic pvp situation pteras are not strong, then I don't think you know what you talking about.

Quote

Dimorphodons are pack killers, if you bring around 5 with you and have them attack a target, they swarm that target. By swarming they continuously fly in a circle around whatever they're attacking. By doing this, it makes them very hard to hit.

Yeah and 1 munch from a giga or rex or really any decent animal will shred them because of the aoe. Not to mention they can't even hit people who are in correctly constructed platform saddles. They don't even belong in the A listing.

Quote

However, Quetzals, while they are extremely useful and strong in PvP, Giganotosaurus still outclasses them completely. You may be able to pick the rider off of a Giga, but now you have to deal with taking out a creature that has 30k+ health and near OHKO bites.

Okay lets dig into this. First off if you pick a rider off his dino and kill him that is 3/4ths of the battle. There are many many ways to deal with dinos who are unmanned, it may be time consuming to drain that much health, but if the rider is never able to remount its a free kill.

Secondly, your statement mentions that the giga will be biting at the quetz without a rider. If that is the case then the giga was set on either neutral or aggressive. This makes it even EASIER to kill than if it was set on passive, and also guarantees that the rider will never be able to get back on since you can kite it across the map and kill it. I have to tell you that only a complete newb cake goes into pvp with his dinos set to anything other than passive, the reasons for which should be obvious.

The real point here is that even if a battle quetz rider never even bothers to pick the rider off the giga you can still kill the giga with 100 percent safety in a battle quetz. Plants will CC it and auto turrets will shred it, and the giga will not even hit the battle quetz a single time, but even if it did it wouldn't matter because a good battle quetz is sporting 15k+ health. Bottom line is that gigas are 100 percent helpless against battle quetz, it just takes time to wear them down.

 

I am a member of an alpha tribe on an official ark server. We are recruiting, if you are interested in joining please add me on steam http://steamcommunity.com/profiles/76561197961403981/

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On 4/18/2016 at 2:06 AM, Parakeet said:

Well it seems like you would have to take into consideration whether you are talking about actual pvp or offline raiding. If you are offline raiding someone then giga is king since you don't have to worry about anyone picking you off its back, as soon as there is a player defending giga drops in the rankings since an argent can cripple it by taking off the rider. Another example is that if you are just munching a row of unmanned dinos in an offline raid then a giga is better than a battle quetz, as soon as those dinos are manned the battle quetz becomes better.

I could accept that... but your logic doesn't run true, if that's the case why is the rex in S tier along with the giga. The giga is basically just a better rex and I would even argue that a giga is more of just a better version of a rex than a quetz is a better version of a argent and pter... at least those birds all have their own niche.

so take rexes, and rhinos out of S tier. Rhinos don't belong there even more than rexes. They are a new animal that everyone loves but they are very niche. I would never choose to bring a rhino to a fight over a giga for instance.

I'm not really going to argue with you on this point other than to say that the way pteras are strong is in 2 ways, quantity and speed. If you specifically mean that in a 1vs1 scenario where I can't swap out birds pters are not super strong I can agree with that. If it is your argument that in an open world realistic pvp situation pteras are not strong, then I don't think you know what you talking about.

Yeah and 1 munch from a giga or rex or really any decent animal will shred them because of the aoe. Not to mention they can't even hit people who are in correctly constructed platform saddles. They don't even belong in the A listing.

Okay lets dig into this. First off if you pick a rider off his dino and kill him that is 3/4ths of the battle. There are many many ways to deal with dinos who are unmanned, it may be time consuming to drain that much health, but if the rider is never able to remount its a free kill.

Secondly, your statement mentions that the giga will be biting at the quetz without a rider. If that is the case then the giga was set on either neutral or aggressive. This makes it even EASIER to kill than if it was set on passive, and also guarantees that the rider will never be able to get back on since you can kite it across the map and kill it. I have to tell you that only a complete newb cake goes into pvp with his dinos set to anything other than passive, the reasons for which should be obvious.

The real point here is that even if a battle quetz rider never even bothers to pick the rider off the giga you can still kill the giga with 100 percent safety in a battle quetz. Plants will CC it and auto turrets will shred it, and the giga will not even hit the battle quetz a single time, but even if it did it wouldn't matter because a good battle quetz is sporting 15k+ health. Bottom line is that gigas are 100 percent helpless against battle quetz, it just takes time to wear them down.

 

I am a member of an alpha tribe on an official ark server. We are recruiting, if you are interested in joining please add me on steam http://steamcommunity.com/profiles/76561197961403981/

Just saw this now, since you didn't officially quote me, lol.

Hmm... You make some very good points. This is definitely not taking Offline Raiding into consideration, as it doesn't involve two differing tribes attacking/defending. It's one tribe attacking another that is helpless because of nobody being online. Gigas and Quetzals definitely seem like the top dogs in PvP, so they'll always be in S Rank, unless the TLC Patch nerfs the Giga down to shreds. (Quetzals will always be there due to platforms, obviously.)

I heard Dimorphs were quite the beasts in PvP due to their swarming capabilities, but that must have been before Gigas were introduced... Alright, I'll test them and see what they actually stand a chance against, I'll be bumping them down to A rank for now.

As for Pteras and Argents, I'll be keeping them in A rank, as they're both really good in PvP, but you can't place them in the same tier as Quetzals due to them being a step down from the Quetzal.

As for Rexes in S Tier, I'll definitely consider placing it in A rank, I'll need to test it, of course. I placed it there mostly due to the rarity of Gigas on the map, and the fact that Gigas also have a rage mechanic, whereas Rexes do not, however I'll definitely be considering dropping it down to A rank.

Woolly Rhinos can be dropped to A or B rank.

18 hours ago, VicRattlehed said:

Direwolves should be A rank at worst for pve. Ive taken mine caving and it absolutely wrecks havoc on everything. A good wolf (mine has 300% melee and 2.5k health, and is only getting stronger, shes a fresh tame) will get the job done with ease.

Hmm... Not sure about A rank just yet, you only gave me one example of the Direwolf's usefulness, and cave spelunking isn't extremely useful unless you want to spawn Broodmother. (Loot is still meh from them) I have been considering A or B rank for the Direwolf, though. I've heard Sabers are more useful because they can collect Chitin very well, but I've not really used either much. I'll definitely test them both! (:

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UPDATE:

FIRST TESTS!

Now, for testing, in order to vote whether a creature goes up or down a rank, or even remain in the rank they're currently in, you must test them out in that certain field (PvE/PvP) compared to the creatures in the tier they're in AND the tier we're testing them to go into. After you've come to your conclusion, please be thorough in your explanation as to why you think they should remain in that rank or go up/down a rank.

Currently Testing:

PVE:

Carbonemys: D rank > C rank, reasoning- Carbonemys are extremely bulky and can carry a lot of weight, while they aren't very good transports, they still make amazing storage dinos, as of now they greatly outclass Araneos and Kairuku for usefulness.

Beelzebufo: S rank > A rank, reasoning- Beelzebufo are starting lose their useful spark due to Beaver dams generating a massive amount of Cementing Paste for players to take whenever. This makes Beelzebufos less useful than ever before, but, they are still useful in gathering cementing paste nonetheless.

PVP:

Rex: S rank > A rank, reasoning- Gigas outclass them greatly, and in comparison to other S rankers, it is underpowered.

Gigantopithecus: A rank > B rank, reasoning- While Gigantos are strong and can throw you over high walls, they can't get away very quickly when raiding and once they throw you over the wall, they're left to be very vulnerable to opposing tribe members. They've also got pitiful carry weight, and are probably best to be left wandering in your base collecting fiber.

Beelzebufo: B rank > C rank, reasoning- While Beelzebufos have great speed both on land and water, can jump, and deal torpor damage, they're super easy to kill and have very low carry weight.

Also added new creatures to the tiers! Take a look! (:

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5 hours ago, FaneBlackwing said:

Just saw this now, since you didn't officially quote me, lol.

Hmm... You make some very good points. This is definitely not taking Offline Raiding into consideration, as it doesn't involve two differing tribes attacking/defending. It's one tribe attacking another that is helpless because of nobody being online. Gigas and Quetzals definitely seem like the top dogs in PvP, so they'll always be in S Rank, unless the TLC Patch nerfs the Giga down to shreds. (Quetzals will always be there due to platforms, obviously.)

I heard Dimorphs were quite the beasts in PvP due to their swarming capabilities, but that must have been before Gigas were introduced... Alright, I'll test them and see what they actually stand a chance against, I'll be bumping them down to A rank for now.

As for Pteras and Argents, I'll be keeping them in A rank, as they're both really good in PvP, but you can't place them in the same tier as Quetzals due to them being a step down from the Quetzal.

As for Rexes in S Tier, I'll definitely consider placing it in A rank, I'll need to test it, of course. I placed it there mostly due to the rarity of Gigas on the map, and the fact that Gigas also have a rage mechanic, whereas Rexes do not, however I'll definitely be considering dropping it down to A rank.

Woolly Rhinos can be dropped to A or B rank.

Hmm... Not sure about A rank just yet, you only gave me one example of the Direwolf's usefulness, and cave spelunking isn't extremely useful unless you want to spawn Broodmother. (Loot is still meh from them) I have been considering A or B rank for the Direwolf, though. I've heard Sabers are more useful because they can collect Chitin very well, but I've not really used either much. I'll definitely test them both! (:

Wolves and sabers both have 5* chitin collection (according to the wiki). Wolves also collect pelt at 5*. For me their only real weakness is they dont get the benefit of armor like the sabers do, but so far it seems they make up for it in sheer attack power.

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11 hours ago, VicRattlehed said:

Wolves and sabers both have 5* chitin collection (according to the wiki). Wolves also collect pelt at 5*. For me their only real weakness is they dont get the benefit of armor like the sabers do, but so far it seems they make up for it in sheer attack power.

Alright, so this one will definitely be a hard pick between which is better.

I'm leaning towards Direwolves, to be honest. Higher attack power and can collect pelt and chitin at 5* definitely sounds better than what the Saber does, even if it has a saddle.

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Alright, I've done some investigating and finalized the tier shifts including the Rex, Carbon, Giganto, etc...

PVP:

Rex: S > A
Gigantopithecus: A > B
Beelzebufo: B > C

PvE:

Carbonemys: D > C

New Creatures:

Direbear: A rank for PvP and S rank for PvE!
Manta: C rank for PvE and F rank for PvP!

Edited by FaneBlackwing

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UPDATE:

Testing for Lower Rankings in PvP:

Pteranodon
Castoroides
Direwolf
Sabertooth
Dilophosaur
Raptor
Terror Bird
Procoptodon
Pulmonoscorpius

Reasonings: BOLAS

Added:

Arthropleura and Lystrosaurus to B rank for PvE

Arthropleura to A rank for PvP, Lystrosaurus to F rank for PvP

Thoughts?

 

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I can't help but feel like PVE tiering is a little off. It claims to be based on their "abilities against the environment", but the list itself ranks animals essentially based on only their harvesting abilities, and doesn't seem to take into account the law of diminishing returns; that there is in fact a point where an ability is actually too good and provides for more than is actually necessary in practice. It also doesn't take into account that some animals actually have more utility by being less effective in one skill, but are good at multiple things, which can be just as, if not more helpful than unitaskers.

I personally rank the paracer above the bronto, for example. Brontos harvest more, carry more, and have ridiculous HP, true. But they're so slow that they're only effective for short range needs. Paracers are much more versatile. They can handle (almost) anything a bronto can, are much faster and more capable in adverse terrain and still harvest anything brontos do, just in lesser amounts. I wouldn't personally rank either as an "S" mount, though.

At some point will there be an analysis breakdown of each animal and why they're ranked the way they are, beyond just a few words on a list? I know it's a huge job, I'm just really interested in it, particularly for the "lesser" animals of the Ark.

I'd also be really interested to see a possible solo tier list. I've played Ark as a solo player for a very long time, so I think the way I personally rate some animals has a lot to do with my differences in opinion over animals that are seen differently from a tribe perspective. I definitely think tame difficulty factors in hugely here so it might actually have some influence on such a list.

Either way this is some really interesting stuff, thanks for putting this together! I'm endlessly fascinated by how divisive things can get when discussing the merits of animals, and why so many end up as little more than farm animals, condemned to a life of egg layers for their perceived lack of utility.

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50 minutes ago, Cymas said:

I can't help but feel like PVE tiering is a little off. It claims to be based on their "abilities against the environment", but the list itself ranks animals essentially based on only their harvesting abilities, and doesn't seem to take into account the law of diminishing returns; that there is in fact a point where an ability is actually too good and provides for more than is actually necessary in practice. It also doesn't take into account that some animals actually have more utility by being less effective in one skill, but are good at multiple things, which can be just as, if not more helpful than unitaskers.

I personally rank the paracer above the bronto, for example. Brontos harvest more, carry more, and have ridiculous HP, true. But they're so slow that they're only effective for short range needs. Paracers are much more versatile. They can handle (almost) anything a bronto can, are much faster and more capable in adverse terrain and still harvest anything brontos do, just in lesser amounts. I wouldn't personally rank either as an "S" mount, though.

At some point will there be an analysis breakdown of each animal and why they're ranked the way they are, beyond just a few words on a list? I know it's a huge job, I'm just really interested in it, particularly for the "lesser" animals of the Ark.

I'd also be really interested to see a possible solo tier list. I've played Ark as a solo player for a very long time, so I think the way I personally rate some animals has a lot to do with my differences in opinion over animals that are seen differently from a tribe perspective. I definitely think tame difficulty factors in hugely here so it might actually have some influence on such a list.

Either way this is some really interesting stuff, thanks for putting this together! I'm endlessly fascinated by how divisive things can get when discussing the merits of animals, and why so many end up as little more than farm animals, condemned to a life of egg layers for their perceived lack of utility.

That's what the PvE tiering is for. I said 'abilities against the environment' because PvE is well... Player vs. Environment. Being able to adapt and utilize the creatures around you to your advantage certainly attains to that.

Brontos are S rank purely for their bulk, carry weight, protection utility, and harvesting. They gather large amounts of berries and thatch in one tail swipe and support the largest platform ingame as of now which allows for better item storage and base protection from nasty creatures like Rexes and Argents. Paracers are slightly less useful because of their smaller platform and lesser stats.

I'll definitely do a breakdown of each one once every creature is released. (:

Hrm... A solo play list would be interesting, but I feel it'd be way too similar to the PvE tiering.

Thanks a bunch! I've done tier lists before, except for weapons in a first person shooter, so ranking creatures based on utility is quite different, but still very similar. (:

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