Jump to content

FaneBlackwing

Members
  • Content Count

    1,356
  • Joined

  • Last visited

  • Days Won

    2
  • Feedback

    N/A

Everything posted by FaneBlackwing

  1. Alrighty here's some notes for monthly tier change proposals: (PVP) Giganotosaurus moved from S > S+ Paracer moved from S- > S+ Tuso moved from S- > S Karkinos moved from A > S Therizino moved from A- > S+ Rex moved from S+ > S Baryonyx moved from B > A Woolly Rhino moved from B > A Argent moved from C > A- Chargelight Pets moved from F- > B Rock Elemental moved from S > A Direwolf moved from C > A Gigantopithecus moved from D > B- Procoptodon moved from C- > C+ Added note to Kentrosaurus for it's ability to easily enrage Gigas. Added note to Rock Drake that you can wield weapons on it. Added note to Titanosaur that despite it's extreme demo potential, it's not worth the resources to tame. (PvE) Achatina moved from A+ > S Gigantopithecus moved from B- > A- Direwolf moved from B > A Procoptodon moved from D > B+ Direbear moved from A+ > S Quetzal moved from S- > A+ Basilosaurus moved from A+ > S- Reaper moved from A+ > S Megatherium moved from S- > A+ Also adding tier change proposals for the Raptor because of it's TLC reveal. PvE: D+ > C+ PvP: D+ > C+
  2. Well, considering Rock Drakes are not native and cannot be found on Ragnarok by normal means, it will not take that into consideration for it's ranking and likely won't receive a mini-note about it unless anybody else thinks it's necessary. There's no 'fun' factor taken into account either. Strictly based on utility and power in each list. I was unaware you could wield weapons on Rock Drakes.(Still haven't touched Aberration, still working on finishing my Island playthrough rn lol) I'll add that note in the next update, I just need to gather a list of changes that need to be made and I'll get to working on it.
  3. I do believe the Giga nerfs went live yesterday, but I feel that's *too* early to justify a dropping or anything of the likes. Gotta let the new changes and everything settle, after all the Bronto, Dunkle, Paracer, and Stego all got nerfs to their tankiness as well. I'll defo put a side note on the Titano mentioning the taming difficulty and despite it being S tier for all it can do, it's usually NOT worth it at the moment. True, I think A tier would probably be a bit more reasonable for the Rock Elemental. Ah! Yes Sweet Veggie Cake(Totally forgot about the healing it does, been a very long time) does indeed counteract the Doed's tankiness compared to others. Also I thought it balled up a little earlier than that, might only be when wild I guess. I'll definitely drop it in the rankings much further since the Trike and Pachyrhino are more effective. I'd probably place it above the Rex then. The Veggie Cake definitely makes the Therizino much better. I'll try placing them around B tier then, since that is a pretty specific niche it has, albeit a very useful one though. Thanks a bunch on the feedback btw! I'd love to get this tier list put into shape a lot better.
  4. So do you suggest I drop Rex to S and bump up Paracer + Giga to S+? That can be done. Titanos are only in S tier for their demo potential, like I said, they are limited tames, but their raw power and strength is enough to wipe out stone-tier tribes. Tape's are up there for their mobility that's really only rivaled by the Griffin.(Which ranks higher) I put Rock Elementals in S tier for the reason that it's a Scorched Earth native, so it's being judged solely based on that map alone. It would easily be ranked a lot lower in other maps, but it's one of the few tames that actually destroy stone in SE, which is quite valuable. As for the Phoenix, how lower should it rate? A tier? B tier? Will add that in on the Kentros! As for Doeds, PvP doesn't take PvE into consideration at all, and the Doed does have great tanking abilities. Perhaps it should drop to A- or B+? Noted on the Arthro, I think it's armor degrading attacks are still extremely valuable for base defenses though. Maybe A-? I was considering putting Karkinos up to S tier, but was a little wary of doing so, I wasn't sure if it was that amazing of a tame in PvP, but I'll definitely bump it up. Will do on the Reaper as well. Where do you think the Therizino should place? Maybe S tier along with the Rex? Totally forgot about the Bary's stunlock. I remembered the stun, but thought the stunlock was fixed in a patch. It definitely does deserve A tier. I had Woolly Rhino up higher than that a while ago, but many people disagreed saying it wasn't that great. I'll definitely consider bumping it up to A tier. Also, I already have a mininote on the Megalosaurus about it being far better in Aberration! So A- for the Argent? Oooh! I hadn't known about that for the Chargelight Pets. How much higher would you rank it?
  5. Took a while but I finished the + and - mini tiers for every tier! Please check and see if everything looks fine! Also since the TLC update dropped today, I'll give it about a week or two until everyone decides whether creatures need raised tiers or not!
  6. Update time! The D tiers now have + and - and I moved the Achatina up to A tier in PvE.
  7. I think A+ would be a good spot then!
  8. I think S tier is a little much for the Achatina considering it's food source being strictly sweet veggie cake is a really large flaw.(Most S tier have few flaws or none at all) A tier does sound like a great spot. I placed in B just to be a little safe. Do you think it should be +, -, or standard A tier?
  9. I think Beelzebufo is fine in B tier, it provides mobility and torpor damage alongside the Cementing Paste gathering, and the Achatina is in C tier already. It's not the best in B tier, but it's also better than many of the C tier tames. Possibly a B- when I start adding those in? Hmm... That is very true for the Phoenix. Plus, industrial items are much better at smelting/cooking. While that's true about the Basilisk, it provides waaaay more than just mobility. High damage, torpor damage, and the best carry weight second to the Titanosaur. Not many creatures in Aberration rival it in all the things it does except the Rock Drake. EDIT: Added in + and - for F tier in PvP and PvE to give everyone an idea of what they'll look like for the higher tiers.
  10. Noted! I do believe the Ichthy is D tier in PvP and the Basilosaurus is A in PvE and B in PvP. Those points about the Tuso are very, very excellent. I was unaware they were so powerful in PvP since most sea tames are somewhat mediocre in PvP. Can you specify which tier list? As in PvE/PvP? I'm assuming you mean PvE though. I'll definitely take these into consideration for sure though, but do note any creature is rated based on their home map. This means the Griffin would be rated on utility in Ragnarok, the Thorny Dragon/Mantis/Etc... on Scorched Earth, Ravager/Basilisk/Rock Drake/etc... on Aberration, and Rex/Ptera/Trike, etc... on The Island. Of course if they have higher or lower utility on another map that is very notable it'll receive a mininote like the Megalosaurus already has for Aberration! ^^
  11. Alright here's my list of what I'd love to change (Wall of text warning): Abilities & Appearance: Ankylosaurus (It's look right now is decent, but it could be a lot better the scales could flow more naturally like what the new Spino or Rex's look like for starters. For abilities? I think giving it a forge saddle would work extremely well with it's kit, either that or a smithy saddle.) Araneo (It's look is really clunky and outdated, and it doesn't look an awful lot like a spider. For abilities, increase the effectiveness of it's webs and allow it to climb on walls and ceilings similar to the Megalania and Rock Drake.) Bronto (It has a very 'meh' look to it and it's animations, specifically walking and running, are really weird looking. As for it's abilities, give it a stomping attack that clears nearby shrubbery and trees and deals lots of damage to creatures beneath it, increase it's base speed and stamina slightly as well.) Carbonemys (It's textures are really rough and rocky looking which is weird. For abilities, the long awaited ability to hide in it's shell would be great, increase it's base swim speed, and make it immune to stuns.) Compy (It's model is quite blocky compared to other creatures and it's feathers don't exactly work on the current model. Give them the ability to jump and latch onto creatures and continuously deal chip damage to them unless they are knocked off by stun, KO, or killed. Make Prime Meat last longer in their inventory.) Dilophosaur (Like most of the earlier creatures, it's model is outdated and really needs some attention. There's not much that needs done ability wise for the Dilophosaur, but I think a 'sneak' ability that hides it from night vision, Tek helmet visors, Troodon scout, and Direwolf sniff would be a really great idea.) Dimorphodon (Similar to the Compy, it's model is really blocky and the feathers just clash with it atm. Not sure on abilities, but I think turning them into anti-air tames would be amazing. Perhaps make their melee and speed stronger when attacking Pteras, Quetzals, Argents, etc...?) Dodo (Yes, the Dodo does need some TLC, it's feathers and face are all that really need changing imo. As for abilities? Well... maybe when set on wander they'll randomly pick up veggie/berry/plant species seeds or other items? That'd be kinda neat.) Doedicurus (It's shell looks fine, but it's face and feet look really... dumb? Similar to the Ankylo, I think giving it a Smithy saddle would suffice.) Giganotosaurus (It's current look is kinda... meh? It could use a Rex treatment for sure. The Giga has been hit pretty hard with nerfs and the Rage mechanic is really poorly done. I think it's base damage and health need to be lowered drastically; BUT in return it's Rage mechanic becomes beneficial. The more damage it takes, the stronger it's damage becomes and the less damage it takes. Making it a creature you'd want to take out quickly or else it'd shred your tames.) Ichthyosaurus (It's got one of the ugliest models in the game, which is really unfortunate as it's a neat creature. For abilities I think it could be the Pachyrhino of the sea, allow it to let off pheromones that attract other sea creatures or ward them off. It works really well with what the Ichthyosaur was meant to be used for imo.) Mammoth (It's look is outdated and I think it's fur would look way better if it was similar to the Direbear or Woolly Rhino's, it's tusks also have weird textures on them too. As for abilities it NEEDS bleed damage, just look at those tusks! Also change it's saddle to a three seater and put preserving bins on the sides! It'd be an excellent cargo/transport tame with that.) Megalodon (Easily the WORST model in the game, it's really ugly and I would LOVE to see it redone as it has so much potential. Give it bleed damage, increase it's melee damage, give it a 'sprint' ability similar to the Direbear, and the Direwolf's new 'sniff' ability, but strictly for creatures in the water/sea crates only. Right now it's easily one of the worst sea mounts because it's largely outclassed and I think this would make it a very useful tame.) Mesopithecus (I feel like it needs a Gigantopithecus treatment model-wise. As for abilities, give it a 'howl' that alerts you of nearby threats such as enemy tribes or aggressive dinos.) Onyc (It's face is it's biggest issue, it doesn't look much like a bat. It needs a huge overhaul abilities-wise though. For taming, it should no longer take meat, but instead it should take blood packs. Once tamed, it should be able to cleanse your tribemates of diseases but doing so applies a debuff for some time that makes your attacks weaker and makes you weaker to attacks. Obviously let it land on ceilings as well! Lastly, give it a nocturnal buff that boosts it's speed and melee at night.) Oviraptor (Just a slight texture change is all it really needs. While on wander, allow it to pick up nearby eggs and reduce the weight of eggs in it's inventory by 50-75%, obviously you'd have to have it favor meat over eggs post-tame to prevent it from being counteractive.) Pachycephalo (It's head and the spikes on it are really goofy looking honestly. Carry weight and movement speed buffs would be greatly appreciated as well as reduced fall damage too!) Paracer (It's model is a little... well... weird, it could use some changes. Unsure about abilities for this one, perhaps riding it would give you protection from heat?) Parasaur (Like the Ankylo, it's model is decent right now, but it would definitely look a lot better with changes. It definitely needs some abilities though, I think a snorkel ability would be wonderful, where it has a minute or so underwater before it starts to lose oxygen. Increase it's base swim speed as well.) Phiomia (It's model isn't terrible, but it could use some improvements for sure. Since it's been locked into the niche of being a poop producer, perhaps it could produce a unique kind that provides less fertilizer for crops, but increases the rate at which plants grow and produce veggies? I think that would make it a much better tame.) Pteranodon (It's model is really goofy and the shiny texture just looks weird. I think it's little roll ability should be changed to allow it to quickly dive underwater and back out instantly harvesting any Coels or smaller Saber Salmon/Piranha it hits when doing so. It'd be a nice little change, as the Pteranodon is already in a good spot.) Pulmonoscorpius (It's model isn't that bad, but like some others I've mentioned, a change would be welcomed. As for abilities, I think it needs a better role in PvE, and to do so I think it would be really cool if it could produce a 'mock' narcotic naturally overtime similar to how the Tusoteuthis produces Oil.) Quetzal (It's got similar issues to the Pteranodon except instead of the shiny texture, it's feathers just don't flow very well with the rest of the model. Unsure again about abilities here, but it suffered pretty heavily from the flier nerfs and it needs a little something to bounce it back up a bit.) Triceratops (It's model is alright, but I think it's body needs the most attention compared to it's face. For abilities, it definitely needs that charge attack that we've been waiting for.) JUST Abilities/Buffs: Dimetrodon (It's large turn radius and sluggish speed are ridiculous. Reduce it's turn radius, increase it's base speed, health, and melee slightly. Allow it's sail to flare up when danger is near, like the Mesopithecus howl I mentioned, but this would be strictly visual.) Diplodocus (Give it some form of self-defense at least? It can't even collect anything which makes it's only use being a transport tame which it does perform well, but it's outclassed by other tames. It's just a really mediocre tame tbh.) Dung Beetle (Similar to the Oviraptor suggestions I made, allow it to collect poop while on wander, this would increase it's efficiency and usefulness by a lot.) Dunkleosteus (Just make it's saddle a smithy saddle.) Eurypterid (Make it tameable! If you guys do, then allow us to hang onto it like the Diplocaulus to ride it, have it collect silica pearls and chitin at higher rates as well.) Gallimimus (Fight or flight ability that when damaged the Gallimimus gains a boost to speed and it's stamina drains slower for some time. Increase it's base carry weight as well.) Liopleurodon (Honestly, scrap it's entire kit. Many of us were looking forward to this tame, and what you guys did with it was just 'memes' and it was extremely disappointing. Make it a permanent tame, change it's preferred food to fish + prime fish with it taking Tapejara kibble. Give it a stealth ability that hides it from detection and causes it to move slower with an ambush attack while in stealth that would perform similarly to the Thylacoleo's maul attack, the Liopleurodon would snatch prey up and maul it. Really, anything would be better than what we got.) Lymantria (I don't believe it's been added yet, but make it produce silk in it's inventory like it was promised!) Manta (Please make it harder to beach it, it happens so often accidentally that Mantas aren't really worth the trouble taming.) Mosasaurus (Give it a powerful tail slap attack that stuns and knocks affected targets back. That would be amazing for the Mosasaur!) Roll Rat (Remove the durability from it's saddle. It's pretty detrimental to the creature's value tbh.) Tapejara (Just buff it's health and carry weight a bit.) Terror Bird (Not sure what you could do, but for a creature with Terror in it's name, it doesn't live up to it.) JUST Appearance: Stegosaurus (It's face is really all that I have an issue with, but it's enough for me to put it up here.)
  12. The Raptor is going to receive a TLC update. Anyway, I love what you guys are doing! That Argent update is massive, both looks-wise and ability-wise. Definitely going to be a top tier tame. The Spino looks alright, but I feel like there could be more done to it in both the ability department and looks department. Option to disable fog is by far one of the best things about this update! Easily one of the most annoying parts about playing SP. Can't wait to see what else you guys have in store for TLC updates!
  13. Update time! Every creature has been placed into a tier, it's up to the community to decide if the placements are accurate enough until we start to dive into adding + and - to each tiers. I'll give it a couple weeks or so to see if anyone disagrees on certain placements and then I'll begin the additions of + and - I've also added in a prospected changes down at the bottom for creatures receiving buffs/nerfs in the future. These changes will not go into effect immediately after the updates, but it will take some time for everyone to adjust and utilize the new changes, and because of that so will the tier changes. I'll be updating the initial post sometime soon making the introduction and rules on tiering a little more clear and easier to access.
  14. Updated the list with some more creature placements. Remember to post if you disagree with anything officially listed right now, and don't be afraid to make comments about the unranked creatures as well!
  15. I do believe the Therizino and Bee are placed in those tiers via my initial thoughts, so I'm thinking that they definitely belong there. Also the Doedicurus is S tier by default! ^^ No worries! Take your time! I definitely see what you mean by the Bronto, Paracer, Quetzal, and Argentavis. I honestly placed the Bronto that high due to past experiences with it and since nothing had changed with it I assumed it'd rank the same, but those are very valid points. Wyvern also makes sense too. I think I originally had them in A tier but heard they weren't as good as they used to be? Those points absolutely make sense though. Oh that does make sense for the Lio. I didn't know originally how good the increase was, but that really makes sense. Also, I'm waiting for changes to drop to make changes to the tiering for the first wave of TLC updates!
  16. Yeah I think that sounds like a great idea for the difference in utility based on map. I'll get started on that ASAP!(I'll also credit you for the idea/suggestion at the bottom of the initial post!) I think + and - would work nicely. That'll take a little more time to work out,(As keeping it alphabetical and in A+, A, and A- separately would need to be done.) but sounds like the most efficient way to do it. For example some creatures like Basilosaurus are phenomenal in PvE but due to some flaws like it being sea bound and it losing health at deeper levels keep it from being S tier material, but it's much better than a lot of A tier creatures. Also don't refrain from posting your thoughts about creatures and sparking more discussion, the faster this list can be organized and put into shape, the better for people who want a good idea of what they may want and not want to bother taming!
  17. That does sound very reasonable for the Yuty(One of the creatures I really have yet to use, just judging based on what I've seen.) I had just assumed A felt nice due to the power of it and it's extremely useful ability, but since you brought that point up, S tier sounds very suiting. I feel like doing separate tier lists for other maps would be too cluttered and complicated. Creatures unique to a map are ranked solely on it's utility in that map.(So Aberrants and Scorched Earth natives aren't tiered for use in each other's maps or the Island/Center/Ragnarok) Perhaps I could do little footnotes if it's utility in a different map is different or even add it in that specific tier but as a variation such as "Aberrant Megalosaurus" or "Scorched Earth Tapejara" for example. What do you think? Also, I'm trying to be a little hesitant with some creatures. Carnotaurus being an example for it being recently discussed, is stronger than most C tier nominees, but it's not exactly B tier material compared to the others in there. Perhaps some Borderline tiers could be made for that? Like A/S Borderline, B/A Borderline, etc... Creatures stronger than a certain tier but largely outclassed by the above tier. Also, please, please let me know about any creatures you disagree with my initial thoughts on, or any creatures in the current list itself. Really glad that we're getting some discussion going on here! EDIT: I suppose maybe we could do tiers for the maps like Scorched Earth and Aberration. Depends on community feedback though, I can see how some would be confused about Megalosaurus or other creature rankings when they're less/more useful in the DLC maps.
  18. Not sure about anything higher than C tier for the Carnotaurus atm. While it can go spelunking, other things like Sabers and Direwolves can do it more reliably and gather Chitin down there much better than a Carno can. It's a great tame early on, but it's just widely and largely outclassed by many other carnivores available in the game.
  19. I'm gonna be frank here: Any creature that was made prior to 2016 absolutely needs a TLC pass. Maybe all of them except the Mosasaur, it's model looks fine as is, but the rest really need some tender loving care. They just don't fit the look the newer critters have. My biggest wishes at this point that aren't already revealed are(In no particular order): 1) Megalodon (Add bleed damage and the new Direwolf 'sniff' ability to it) 2) Mammoth (Add bleed damage and some new ability that involves it's trunk) 3) Pteranodon (Give it an ability to dive underwater to grab fish, and if successful it will replenish it's stamina and health.) 4) Trike (Give it a charge ability like the Rhino and reduction to projectile damage on it's head, similar to the Stego's reduction to projectiles on it's plates.) 5) Stego (Not sure what could be done, but if it got just a texture/model update that would be perfectly fine as well.) 6) Parasaur (Give it a snorkel ability, making it's oxygen not decrease at all underwater for 60 seconds and after that time period it starts decreasing. Also make it have a honk ability that warns allies of nearby aggressive creatures.) 7) Ankylosaurus (Make it so that damaging it with melee damages the user. That's all it really needs imo.) 8) Carbonemys (The highly requested ability to go into it's shell like Achatina and Doedicurus, and also projectile damage reduction like the Stego to it's entire shell) 9) Doedicurus (I think all it needs is the ability to destroy rocks/boulders while rolling.) 10) Araneo (Ability to climb walls and produce Spider Silk that acts like fiber would be phenomenal.) 11) Ichthyosaurus (It's a curious and friendly creature so give it a similar ability to the Lystrosaurus where it boosts EXP gains and perhaps something like my suggested 'honk' ability for the Parasaur.) 12) Onyc (Instead of meat have it tamed by blood packs and allow it to create blood packs off tribemates and give it the ability to 'suck' diseases off of tribemates with the drawback of losing health in the process and making the player take more damage. It's in an extremely terrible spot after the Megarabies change which largely resulted in less tamed Onycs.) I feel like these creatures absolutely need the pass both models/textures-wise and ability/utility wise. Especially the Megalodon and Ichthyosaurus. Not trying to be rude, but their models are ugly and the textures are very poor.
  20. Okay so I've been gone for a LONG time so that definitely means this list needs a revamp, suggestions will be taken as LONG as they have been thoroughly explained as to why they belong in such and such tier. I'll be looking at various topics and videos about creatures and formulating my own opinion on them.(Especially Aberration creatures as I do not have the expansion) But please, continue discussion so I can continue figuring out where creatures belong. This means ALL creatures. Not just top tier. I'd like to see discussion about niche/gimmicky creatures and creatures considered 'trash tier'. I'll be wiping the list except for creatures that obviously belong in a tier. EDIT: I'll also add my initial tier thoughts on each creature that is not tiered, please respond with whether you agree or disagree and why. Thanks!
  21. I clearly stated the PvP tiers were based around their utility in raiding/base protection/warring. Strictly PvP activities. You're forgetting PvP servers also have a lot of PvE as well, so where things like material collecting and resource gathering are concerned, that would be PvE, where raw power and utility in raids/wars/base defense is concerned, that would be in PvP. Make sense? The Kaprosuchus has the all-terrain mobility, good damage output, and the ability to carry small creatures with nothing to bring it down too terribly except for maybe weight and health. The Megalosaurus is only useful for half the time you're playing the game(On officials), which means half the time you're playing it's dead weight and useless and can be a HUGE burden to you when you're not paying attention to time. For PvE, it's just not worth the trouble, if you want power-- get a pack of Allosaurs or a Giga. If you want to carry creatures, get an Argent or a Quetzal. Yet the Megalosaurus has great utility in PvP as night raids are quite popular, however it's not absurdly overpowered due to it's debuff that makes it useless depending on the time of day. I ranked the Tuso in A-tier as a temporary placement.(Didn't know whether to keep it or drop it to a lower tier) It's got great utility and stats, and with the underwater bases arriving, it does indeed make certain things much simpler to do. However, I have been thinking of dropping it down a bit, but the Mosasaur is definitely getting a bump up. Also, I am now going to make a massive update soon, the underwater creatures have now received a much larger role in the game, the flier nerf, various creature changes, and newer creatures have been added, so many things are being looked at heavily.
  22. Update: PvE Thylacoleo: B tier Microraptor: F tier Electrophorus: B tier Baryonyx: A tier Troodon: D tier Pegomastax: D tier Therizinosaurus: A tier Tusoteuthis: A tier Achatina: B tier Chalicotherium: C tier Kaprosuchus: B tier Megalosaurus: F tier Pachyrhinosaurus: C tier PvP Thylacoleo: A tier Microraptor: B tier Electrophorus: C tier Baryonyx: B tier Troodon: C tier Pegomastax: F tier Therizinosaurus: B tier Tusoteuthis: A tier Achatina: F tier Chalicotherium: C tier Kaprosuchus: B tier Megalosaurus: B tier Pachyrhinosaurus: C tier Few changed from their original prospected tier placements, but I feel this is as solid as it will get for now. Though in ~10 days we're getting a few new arrivals, so things can easily change!
  23. Update: Dino Drops/Advancements: PvE: Pelagornis: A tier > B tier Direbear: A tier > B tier Megalodon: B tier > C tier Diplodocus: B tier > C tier Archaeopteryx: C tier > D tier PvP: Rex: B tier > A tier Archaeopteryx: B tier > C tier Dunkleosteus: B tier > C tier Diplodocus: C tier > D tier Thorny Dragon: C tier > D tier Additions: PvE Basilosaurus: A tier Moschops: B tier Purlovia: B tier Ovis: C tier Diplocaulus: D tier PvP Purlovia: S tier Basilosaurus: B tier Diplocaulus: F tier Moschops: F tier Ovis: F tier I'll try to get at least 5 of the creatures that aren't tiered yet put in the list each day. It just takes some additional thinking and glancing at the tiers to see what is already in the tier. Nothing much changed here except Purlovia dropping from A > B in PvE from initial critiquing.
  24. I've dropped the Ptera down because this tier list does not take into account how early/late game a tame is. Just purely for it's utility and effectiveness. The reason the Ptera is lower is because of the Tapejara and Quetzal, which easily outrank the Ptera in utility in PvP, Tapejara can carry two passengers allowing you to have extra DPS, it is a very difficult target to hit due to it's mobility, and the fact it can latch onto vertical surfaces can allow players to attack stealthily and have hiding spots/precise aiming for backseat riders. I do believe I put the Ptera down in B tier, but I may have accidentally swapped it with the Argent, I'll have a look. And well, we all know why a Quetz is much more effective. Moschops is in B tier for PvE. It's F rank in PvP. 1) Yes that is the case. 2) No, as I have the tiers sorted out by utility/effectiveness. If something performs too similarly, then the stronger one will be placed higher. In this case, Gigas are the strongest large carnivorous tames in the game. Yes, the Rex now has the Tek Rex Saddle which allows it to perform differently, but the maintenance on the saddle's energy is too much to get in S tier. Unless you've got hundreds or even thousands of Element, the Tek Rex Saddle won't be a trinket you'll use continuously. Especially when many other equipment and structures require Element. Gigas do have pretty high maintenance but acquiring meat is much easier and simpler than Element.
  25. Been away for a while but this list could really use some updating! I'll be working on it ASAP and have a few changes in mind. Of course it's going to get updated quite quickly and a little more continuously due to the patch sizes. But as for now here's some drops I plan on making: PvE: Pelagornis: A tier > B tier (Organic Polymer collecting is great, but it's slow and very vulnerable while on the surface of water and on land.) Diplodocus: A tier > B tier (Can't deal damage, while it is tanky and collects decently, it's uses aren't very worthwhile, it is an easy early tame due to being friendly, however.) Archaeopteryx: C tier > D tier (It's tree sap collecting ability can only be utilized when in the redwoods, and it can easily get lost/killed when doing so especially with the new Thylacoleo. It'll more than likely end up being another egg producing critter in your tame pen.) Direbear: A tier > B tier (Therizinosaurus outclasses this guy now) PvP: Rex: B tier > A tier (With the newly introduced Tek Rex Saddle, your Rexes may actually be more dangerous than Gigas due to the new range they have. Not S tier because of how hard this improvement is to get and maintain, but when stocked up on Element you can devastate enemy tribes) Diplodocus: C tier > D tier (No damage output, while it is tanky and relatively quick for a large creature, the best they can do is carry a large tribe into battle, but there's little point in doing that. Nobody goes in without a dangerous mount!) Here are the prospected tier placements for newer creatures: PvP: Thylacoleo: A tier (It can climb walls and has a mauling attack, this creature is much better at raiding than a Procoptodon, as it has the damage output and can scale more than 4 walls high.) Microraptor: B tier (It's super fast and can dismount players leaving both them and their tame very vulnerable.) Electrophorus: C tier (While underwater is slowly getting more and more worthy creatures, the meta is still above water. I'm not sure how underwater bases may affect things here, might need separate tier listings, but the Electrophorus is very, very deadly underwater as groups of them can render almost anything defenseless and leaves you with an easy kill. If the sea ever becomes widely populated, these things could easily see A or even S tier viability) Basilosaurus: C tier (Immune to stuns and Tusoteuthis grabs and being VERY tanky, especially near the surface of the ocean, the Basilosaurus is a must tame if you every wander the seas in PvP. Few tribes will dare attack you and your Basilo. However, similarly to the Electrophorus, due to the sea being very empty in PvP, it can't do it's job because of this.) Baryonyx: B tier (Has a big AoE stun attack underwater, it's very quick on land and in water and rapidly regens health when eating fish. It dishes out decent damage, but it's best used to give your tribemates opportunities to attack and ambush) Purlovia: S tier (While it isn't the greatest for raids, it's base protection is absolutely the best. Not only can you leave some guarding your base with their stun attacks from under ground, you can also forego your expensive vaults and replace them with these guys, unless the enemy gets a lucky shot with a rocket, there's no way they'll be raiding anything within their inventories) Troodon: C tier (While it is fast and has a torpor attack, Troodon are squishy and annoying to tame. It's not worth it, but if you happen to get a pack, they can easily dismember weaker creatures and players) Pegomastax: F tier (Yes, it can rob players, but there's next to no chance that's going through with how easy these pests are to kill) Therizinosaurus: B tier (It is a dangerous herbivore mount with power rivaling the Rex, but doesn't provide anything too special for PvP) Tusoteuthis: A tier (Better then the Mosasaur in the deep, it can grab most creatures with it's tentacles while dealing damage to them, it's not extremely slow but it's not fast either, and can tank quite a bit of damage, if it does get weak, you can use it's ink attack to blind your enemies and make your escape. When travelling in the sea, be aware of all your surroundings, or you might get ambushed by an enemy tribe using one of these monsters) Achatina: F tier (Uhh, useless) Chalicotherium: C tier (It has a ranged attack in which it tosses boulders with that destroys wooden structures with ease. However, it's outranked by many other creatures) Kaprosuchus: B tier (Stronger than a Sarco and has a strong leaping attack. Fast on both land and water, this creature can be a fierce foe. They also make quick work of some vital smaller tames enemy tribes have such as Oviraptors and Dung Beetles) Megalosaurus: B tier (While it is a very deadly mount during nighttime, it's completely useless during the day. This creature is quite the double-edged sword when it comes to PvP) Moschops: F tier (A coward in fights, this creature has no use in raids or base protection) Pachyrhinosaurus: C tier (It has a special attack that drains enemies of stamina allowing you to make quick escapes and/or make that target an easier kill for your tribemates.) Ovis: F tier (In no way a useful mount/tame in PvP. It's probably weaker than a Dodo!) Diplocaulus F tier (Doesn't have any uses for PvP) PvE: Thylacoleo: B tier (A strong mount that makes quick work of cave explorations and can escape dangerous wild dinos in a snap. A very strong hunting tame!) Microraptor: F tier (No use in PvE, it is moderately strong and fast, but doesn't make a great hunting tame.) Electrophorus: B tier (Makes for a great escort tame underwater with it's stun attack, allowing you and your tribemates to gather underwater resources safely. Best with groups to keep targets stunned!) Basilosaurus: A tier (A strong sea mount with a lot of health and speedy health regen. They're also unaffected by stun attacks making them great for collecting Biotoxins from Cnidaria! Unfortunately it's immunity to Tusoteuthis grabs will rarely be put to use) Baryonyx: B tier (It's great for harvesting fish and due to it having no Oxygen meter, it is perfect for the new underwater caves as it has a deadly stun attack and can go on land and underwater freely.) Purlovia: A tier (Like in PvP, it's best used as a cheap vault, which is just as useful in PvE as it is in PvP. Pumping weight into a high level Purlovia can make it a lot better than a vault!) Troodon: D tier (Little use for PvE as for a hunting mount, it's too troublesome to tame packs of these, and there are better options, but they can be useful if you manage to get some easily.) Pegomastax: D tier (It turns berries into seeds making it a decent farming aid, but that's all it does for you in PvE, and it's nothing too spectacular.) Therizinosaurus: A tier (This mount is your Jack of All Trades mount on the island. They can collect a large variety of materials and they can defend themselves as well. Only outclassed by the one and only Mantis.) Tusoteuthis: A tier (Struggling to get black pearls, silica pearls, and other resources from the ocean? No worries, as the Tusoteuthis can handle those problems. The Tusoteuthis can strangle the life out of wild creatures making it easier for you to get those rare resources that are usually a pain to get.) Achatina: C tier (Strangely enough, these critters aren't outclassed by Beelzebufo. While they do generate Cementing Paste on wander, they only generate one every now and then and only eat Sweet Veggie Cake, making them difficult to maintain and only rewarding with a lot of them.) Chalicotherium: D tier (Doesn't collect much to be noteworthy, but it can deal decent damage and make decent com[any with hunting parties. Though it is nice to have a drinking buddy I guess!) Kaprosuchus: C tier (It can carry smaller tames around, but doesn't do much for a PvE world.) Megalosaurus: D tier (Best for a PvP world, it doesn't do much for a PvE world that another hunting mount can't without the night buff/day debuff) Moschops: B tier (A very good tame for collecting consumable resources such as Sap, Prime Meat, and Rare Flowers/Mushrooms. They make Kibbl creating easier and trough filling easier as well! Easy to sustain as they are omnivores as well.) Pachyrhinosaurus: C tier (A great exploring mount, as it can remove stamina from wild dinos, rendering most aggressive dangers useless. A pretty good tame for hunting parties.) Ovis: C tier (They're great for harvesting wool and mutton, making living and travelling through the snow biome much easier, and mutton makes taming quicker. Only very useful if you plan on keeping a population of tamed ones at your base so you can continue to slaughter and shear them when it's needed) Diplocaulus: D tier (Provides you Oxygen allowing you to go down underwater without SCUBA gear for a short period of time. However they're very vulnerable and relatively slow, so it's not recommended to go too far underwater.) If you disagree with any please let me know, most are subject to change, but some will stay in the declared tier.
×
×
  • Create New...