AdligerAdler Posted December 28, 2017 Share Posted December 28, 2017 About how many boulders in the catapult do you need to shoot at its body until it's unconscious? Because Dododex and the wikia don't tell. Just want to be prepared. Link to comment Share on other sites More sharing options...
SmokeyB Posted December 28, 2017 Share Posted December 28, 2017 About 30 just to be safe make 40 and have a few leftover. You will probably kill your first one anyway lol so make spares for attempt number 2 Link to comment Share on other sites More sharing options...
AdligerAdler Posted December 28, 2017 Author Share Posted December 28, 2017 15 minutes ago, SmokeyB said: About 30 just to be safe make 40 and have a few leftover. You will probably kill your first one anyway lol so make spares for attempt number 2 Thx. Maybe not, I practiced in singleplayer. Lol Link to comment Share on other sites More sharing options...
mackyishere Posted December 28, 2017 Share Posted December 28, 2017 It took me around 16-20 shots for a 145 in a singleplayer test. Link to comment Share on other sites More sharing options...
romanaka3 Posted December 28, 2017 Share Posted December 28, 2017 you need 15 or so for 150 to be safe use 20 if you dont miss any each gives about 400 torpor and deals 250 dmg Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 28, 2017 Share Posted December 28, 2017 If you kill it, your trap is bad. But yes 17-20 boulders I'd say Link to comment Share on other sites More sharing options...
AdligerAdler Posted December 28, 2017 Author Share Posted December 28, 2017 2 hours ago, BaldBudgie said: If you kill it, your trap is bad. But yes 17-20 boulders I'd say Already tested the trap in singleplayer and worked well. I built a 4x4x4 with ramps on 3 sides. The trap side facing the turret is 3 doorframes high (could have built all sides 3 high but I want to tame spinos in there too). Pillar with turret on is 4 pillars high and 3 foundations away from taming pen. Link to comment Share on other sites More sharing options...
Ronson12 Posted December 28, 2017 Share Posted December 28, 2017 20 max. Also we don't do body shots, we do head shots. Much easier to land from the floor as opposed being higher than the trap. Get a friend to use a magnifying glass to check its torpor vs HP, if its going to die,Leave it to regen back to full hp, they have really high hp regen in the wild. Link to comment Share on other sites More sharing options...
romanaka3 Posted December 29, 2017 Share Posted December 29, 2017 21 hours ago, Ronson12 said: 20 max. Also we don't do body shots, we do head shots. Much easier to land from the floor as opposed being higher than the trap. Get a friend to use a magnifying glass to check its torpor vs HP, if its going to die,Leave it to regen back to full hp, they have really high hp regen in the wild. if you want to regain hp faster use bodys 1 bodu of char heals him up 400 hp did today tame 135 with 3,8k hp and used bodys to heal him up Link to comment Share on other sites More sharing options...
AdligerAdler Posted December 29, 2017 Author Share Posted December 29, 2017 23 hours ago, Ronson12 said: 20 max. Also we don't do body shots, we do head shots. Much easier to land from the floor as opposed being higher than the trap. Get a friend to use a magnifying glass to check its torpor vs HP, if its going to die,Leave it to regen back to full hp, they have really high hp regen in the wild. I have no idea why people keep saying wild crabs' health regens fast. 145 crab had 6k health and regenerated like 1 health per second. Took forever. Link to comment Share on other sites More sharing options...
Ronson12 Posted December 30, 2017 Share Posted December 30, 2017 5 hours ago, romanaka3 said: if you want to regain hp faster use bodys 1 bodu of char heals him up 400 hp did today tame 135 with 3,8k hp and used bodys to heal him up Sorry but i don't understand what you are saying. Link to comment Share on other sites More sharing options...
Kraken Posted December 30, 2017 Share Posted December 30, 2017 They let the crab eat their own corpses to regenerate its health. Link to comment Share on other sites More sharing options...
Sorover Posted December 30, 2017 Share Posted December 30, 2017 1 headshot with a cannon will do the trick, 2 bodyshots will also do it. All the Karkinos i've tried to down with a catapult so far has died. Another thread explained how the catapult is good for the low level Karkinos, while the cannon is good for anything 110+ Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 30, 2017 Share Posted December 30, 2017 1 hour ago, Sorover said: 1 headshot with a cannon will do the trick, 2 bodyshots will also do it. All the Karkinos i've tried to down with a catapult so far has died. Another thread explained how the catapult is good for the low level Karkinos, while the cannon is good for anything 110+ Won't the taming effectiveness be terrible if using a cannon? Link to comment Share on other sites More sharing options...
romanaka3 Posted December 30, 2017 Share Posted December 30, 2017 1 hour ago, BaldBudgie said: Won't the taming effectiveness be terrible if using a cannon? yes it will as i know it will start at 60 or so % Link to comment Share on other sites More sharing options...
Sorover Posted December 30, 2017 Share Posted December 30, 2017 11 hours ago, BaldBudgie said: Won't the taming effectiveness be terrible if using a cannon? I honestly can't tell if it is a bug, or a feature (Just like every glitch in ark these days). I've tamed roughly 6-7 Karkinos with a cannon, some with body blows, and some with headshots. A couple of them has come out with 100% taming efficiency, while the others go straight to 61% when downed. And i honestly can't tell if it is the cannon explosion proccing after it is downed, if it is a straight up glitch, or if the cannon is actually meant to give it lower efficiency. As far as i know, the way you down a creature usually doesn't have an impact on it's efficiency at all. But untill someone can link me an actual answer from WC, i will continue believing it's just another one of their many bugs :-) Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 30, 2017 Share Posted December 30, 2017 53 minutes ago, Sorover said: I honestly can't tell if it is a bug, or a feature (Just like every glitch in ark these days). I've tamed roughly 6-7 Karkinos with a cannon, some with body blows, and some with headshots. A couple of them has come out with 100% taming efficiency, while the others go straight to 61% when downed. And i honestly can't tell if it is the cannon explosion proccing after it is downed, if it is a straight up glitch, or if the cannon is actually meant to give it lower efficiency. As far as i know, the way you down a creature usually doesn't have an impact on it's efficiency at all. But untill someone can link me an actual answer from WC, i will continue believing it's just another one of their many bugs :-) Yes normally the method of ko wouldn't matter, but saw a vid where a guy got poop efficiency everytime with the cannon and near 100% with catapult Link to comment Share on other sites More sharing options...
AdligerAdler Posted December 30, 2017 Author Share Posted December 30, 2017 I seriously can't get this poop to work. I can't really see if the boulder has hit body or leg (looks like body but apparently it's sometimes leg) and always get it to about 5k/6.5k torpor and it's almost dead. Then I wait until it has 250 health agaon and shoot again. But by then it has already lost too much torpor again. I really don't want to wait over an hour until it has fully regenerated. Another high level crab dead. Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 30, 2017 Share Posted December 30, 2017 10 minutes ago, AdligerAdler said: I seriously can't get this poop to work. I can't really see if the boulder has hit body or leg (looks like body but apparently it's sometimes leg) and always get it to about 5k/6.5k torpor and it's almost dead. Then I wait until it has 250 health agaon and shoot again. But by then it has already lost too much torpor again. I really don't want to wait over an hour until it has fully regenerated. Another high level crab dead. Did you try my cheap trap? 3x3 pillars so that the shell stay in the same spot all the time. The crab will only rotate wich doesnt matter. Link to comment Share on other sites More sharing options...
AdligerAdler Posted December 30, 2017 Author Share Posted December 30, 2017 2 hours ago, BaldBudgie said: Did you try my cheap trap? 3x3 pillars so that the shell stay in the same spot all the time. The crab will only rotate wich doesnt matter. No I have a 3x3 doorframes trap. And when it's showing its sides towards me then the legs are in the way and I can't hit its body. Link to comment Share on other sites More sharing options...
BaldBudgie Posted December 30, 2017 Share Posted December 30, 2017 32 minutes ago, AdligerAdler said: No I have a 3x3 doorframes trap. And when it's showing its sides towards me then the legs are in the way and I can't hit its body. Its too much space i'd say. When it can move around its pure luck if you hit the shell. If you hit the legs your catapult is maybe not placed high enough? Link to comment Share on other sites More sharing options...
AdligerAdler Posted December 30, 2017 Author Share Posted December 30, 2017 37 minutes ago, BaldBudgie said: Its too much space i'd say. When it can move around its pure luck if you hit the shell. If you hit the legs your catapult is maybe not placed high enough? If I place the catapult higher then I might not be able to hit the shell when the crab is running against the wall that is pointing towards me. But I will place your 3x3 pillar square inside my 3x3 doorframes and see if that helps. I don't remove the doorframes because the trap serves me as spino trap as well. Link to comment Share on other sites More sharing options...
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