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  • Evolution Event: Permanent Double Rates

    large.EvoEvent.pngHey Survivors,

    We’ve got some exciting news we’d like to share with you! As of today, we will be transitioning the ARK’s harvesting, EXP, and taming rates to 2x permanently. 

    This is a decision we’ve made after experimenting with the game’s rates for quite some time. You may have noticed in the last few weeks the Evolution Events have gotten longer, this has allowed us to get a better feel for how it would play out in a permanent live experience. We have consistently received a lot of feedback from you, and it was very evident that players preferred the increased rates. Thusly, the rates will stay at 2x permanently from now onwards on our Official Servers. Evo Event Weekends will consequently be increased to 3x rates.

    Furthermore, in the next major version releases, the 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before.

    We appreciate all the response you guys have provided to us regarding our Evolution Events and are looking forward to running more exploring new features with you in the upcoming future.

    All the best,

    Wildcard Jat and the ARK: Survival Evolved Team

    :Jerblove:

    Edited by Jat





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    13 minutes ago, HULK7639 said:

    As a PvE player, I feel like this is going to ruin the game. My game already lags and DCs me regularly around big bases with lots of dinos. This is only going to make matters worse.

    Also as someone who was trying to tame the best for breeding stock this change basically means starting over. A 3x tamed 150 is going to be more powerful than what alot of breeders have been work twords for over a year. 

    According to dodo dex, you're going to get about 3 or 4more levels. Which isn't nearly as detrimental to your breeding stock base stats as it was when 2x first dropped. I don't see myself only taming on triple time days like with 2x. Still can get some beasts on these normal days.

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    Great news!

    Although I'm a little disappointed that it will still take almost 4 days to raise a Wyvern. I've scheduled a day off at work so I can raise 4 of them around the New Years holiday. Not really looking forward to all the sleepless nights :(

     

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    20 hours ago, Freya said:

    Why is there no downvote button.. 

    good question cause you need a lot of them.  All this does is make the casuals grow faster.  All the noobs who never played the prior year+ with no 2x events ever just cry till they get their way.  Ark was killed with cross ark transfering and now it is rekilled with this move 

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    20 minutes ago, xtrmfireman said:

    good question cause you need a lot of them.  All this does is make the casuals grow faster.  All the noobs who never played the prior year+ with no 2x events ever just cry till they get their way.  Ark was killed with cross ark transfering and now it is rekilled with this move 

    More people play on the 2x weekends, especially on Scorched Earth, where you are barely surviving at the 1x rates (if you are a low level).

    Instead of just saying it will kill ARK, like this is a given, why not say why you think this is bad. I think the majority of us think it is a given that this will make ARK more popular, not less. But possibly you want less people paying ARK?

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    19 hours ago, Jmarr307 said:

    This is sorta neat as I hate grinding for poly, but it sorta sucks because for the past year we have worked hard to acquire what we have the old fashioned way. I'm aware not everyone has time to do what we had, but that was sorta the allure of it for me. I suppose with the new content coming we will enjoy not having to work as hard as before but once everyone else reaches our level it will sorta cheapen the joy knowing we did not what others couldn't. I sure hope the breeding stays as it is. This game needs to keep a few ultra hard challenges to it..the massive difficulty of some things gives a massive feeling of accomplishment. 

    ye I agree that its annoying for everyone who spent the last while grinding before this but its gonna be good for getting 150 dinos now

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    hmm, great for taming,

    would like for breeding too, 

     

    but xp and harvesting are much to easy with x2. 10k fibre in less then 5 m,in, same with thatch, 50-60 iron in one hit or stone, 120 wood 1 hit with dinos, hmm dont really like it

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    Is this coming to the console versions of the game as well? Also, when could we expect it to be implemented?

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    This is awesome! But I'd like to see the server transfers go away all it seems to do is promote trolls.

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    totally fantastic!! 1x was just too slow! i loved playing at the weekends with my son now can get way more done! way to go wildcard! thank you

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    9 hours ago, Om3g4Spartan said:

    This is awesome! But I'd like to see the server transfers go away all it seems to do is promote trolls.

    ya man really thats true

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    "THESE RATES ARE STILL TO LOW AND THE REQUIREMENTS AND GRINDING ARE TOO MUCH DONT YOU WANT TO HAVE A LIFE OMG THIS IS SO UNFAIR THAT PEOPLE WHO PLAY MORE GET MORE STUFF"

     

    I hate these rates, why even bother having level 1-70 when you can level out of that in one weekend pretty easily? Whats the purpose of levels when virtually everyone on my server is now approaching 80?

    Taming is stupidly easy now, I just prime meat tamed a baby giga because I was bored, it took no effort or time.

    If this is going to stay the XP multiplier and the taming for all dinos needs to be looked at. Either more difficult mechanics or make it more resource intensive, because literally almost all the challenge is gone out of this game.

     

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    20 hours ago, Housatonic said:

    Ugh, makes everything so cumbersome now. Gathering animals can't take two steps without being overburdened. Feels like you spend the time saved on the extra hassle it creates instead.

    Just increase weight in your new dinos rather than melee damage.. problem solved ;)

    I wish the Mind Wipe tonic worked on my dinos.. I could reshuffle the stats to suit new harvesting rates of the server.

    Edited by Musketeer

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    Great news! I think the community will benefit a lot from this. Lets see how this plays out in the long term. I also appreciate the 3x on weekends, I think it makes it easier for those that have time restriction during the week.

     

    Cheers!

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    On ‎12‎/‎12‎/‎2016 at 8:15 PM, Jmarr307 said:

    This game needs to keep a few ultra hard challenges to it..the massive difficulty of some things gives a massive feeling of accomplishment. 

    Doing the center boss arena is a challenge. Grinding for materials is not. To me it's awesome that smaller tribes or people that can't play 24 hours a day now have a chance to get things. Checking on an egg every 3 hours is just silly. This is a game isn't it? Or baby simulation 2016? I might have to retry an official server again, because you know, they can't fix solo servers(beer taking 6 hours for 1 brew, P+ crops taking hours for 1 crop).

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    20 minutes ago, xDarkSoul18x said:

    Doing the center boss arena is a challenge. Grinding for materials is not. To me it's awesome that smaller tribes or people that can't play 24 hours a day now have a chance to get things. Checking on an egg every 3 hours is just silly. This is a game isn't it? Or baby simulation 2016? I might have to retry an official server again, because you know, they can't fix solo servers(beer taking 6 hours for 1 brew, P+ crops taking hours for 1 crop).

    Sorry bro, if the "tribe that plays 24 hours a day" wants to curb stomp your three person tribe, they still can.

     

    they also get the easy mode taming and harvesting.

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    2 hours ago, Vonpritz said:

    "THESE RATES ARE STILL TO LOW AND THE REQUIREMENTS AND GRINDING ARE TOO MUCH DONT YOU WANT TO HAVE A LIFE OMG THIS IS SO UNFAIR THAT PEOPLE WHO PLAY MORE GET MORE STUFF"

     

    I hate these rates, why even bother having level 1-70 when you can level out of that in one weekend pretty easily? Whats the purpose of levels when virtually everyone on my server is now approaching 80?

    Taming is stupidly easy now, I just prime meat tamed a baby giga because I was bored, it took no effort or time.

    If this is going to stay the XP multiplier and the taming for all dinos needs to be looked at. Either more difficult mechanics or make it more resource intensive, because literally almost all the challenge is gone out of this game.

     

    It's probably a pvp thing (since the game was made with pvp in mind) they had to do something about the ratio of time it took to build and the time it took to destroy,  this is a step in the right direction.  Taming was always easy for the prepared,  this just means you can get back into the fight quicker and actually recoup (unless the other tribe is just so much bigger/ plays more). The challenge will be in fighting bosses or fighting other/bigger tribes (the pvp aspect). Gotta look at the big picture. 

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    19 minutes ago, Vonpritz said:

    Sorry bro, if the "tribe that plays 24 hours a day" wants to curb stomp your three person tribe, they still can.

     

    they also get the easy mode taming and harvesting.

    You qualifying that the big/24 hour tribe will always stomp eliminates them from discussion as their size and ability to play 25/7 (we all know these tribes will come out on top) is not something that WC can control (maybe tribe size but there would be work arounds). Maybe stop trolling and actually add something to the discussion that's actually a talking point. 

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    Cluster all servers and add Tribe Levels with a limited number of Perks useful to the unique situations of various players. For example, a general perk "Watchmen" that alerts you when your base or tames are under attack even if you're offline at the time, or a perk for small tribes "Stand Your Ground" that increases your tamed dino and structure resistance against attacks from larger tribes (simple calculation that automatically excludes already overpowered alphas), for large tribes you might have a perk called Advanced Chemistry that extends the duration and potency of chemicals by 25% and so on an so forth... All of these are useful in their own way but only specific tribes would want them and if you had enough perks available with a very limited number of points you could end up with some unique combinations and priorities that would mix up both PvP and PvE.

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    I am happy that the rates have been changed on official servers, but I am actually more interested to know (haven't found an answer to this yet) if there will be a change to the breeding rates for dinos. Currently, there is very little reason to breed dinos once you factor in the double rates. You will get an imprint bonus, but it is only for one person, and only if that one person manages to get online every 3 hours to imprint it over the course of several days. Considering that you can go out and tame a max wild level creature in about an hour or so, depending on the creature, the breeding rates make the entire process way more trouble than it is worth in almost every case. Are there any plans to increase the breeding rates on official servers, at least PVE, to promote breeding dinos over merely taming?

    This also makes wyverns difficult for players who can't take off of work for four whole days, as they need milk almost as often as they can be imprinted, so require more frequent attention. 

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    32 minutes ago, Ep1cM0nk3y said:

    You qualifying that the big/24 hour tribe will always stomp eliminates them from discussion as their size and ability to play 25/7 (we all know these tribes will come out on top) is not something that WC can control (maybe tribe size but there would be work arounds). Maybe stop trolling and actually add something to the discussion that's actually a talking point. 

    I'm pointing out that fallacy this x2 somehow disproportionately helps smaller tribes. If anything it scales. 

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    46 minutes ago, Vonpritz said:

    I'm pointing out that fallacy this x2 somehow disproportionately helps smaller tribes. If anything it scales. 

    Can only scale to your tribe tho,  again,  you are thinking small instead of big picture.  There are caps and limits to buildings and tames. Small tribes don't encounter these so they are directly and always benefited by this, a tribe that already has breeding stock or tame limit in place will need this much less, so, be impacted less. Big tribes already have resource harvest down as well.. so like I said before,  a big tribe that always plays and squashes everyone is not something to balance around.  Much like they didn't balance around the giga, but instead nerfed it down,  they are buffing things so smaller tribes can grow quickly. Besides, you don't know what small tribes that, due to quicker gains, enjoy and stick around longer will eventually merge and form their own bigger tribe. This move benefits everyone,  but again,  large tribes would already have the benefit of man power and supplies for this buff to really make them any more op, so consequently your argument holds very little weight.

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    56 minutes ago, Ep1cM0nk3y said:

    Can only scale to your tribe tho,  again,  you are thinking small instead of big picture.  There are caps and limits to buildings and tames. Small tribes don't encounter these so they are directly and always benefited by this, a tribe that already has breeding stock or tame limit in place will need this much less, so, be impacted less. Big tribes already have resource harvest down as well.. so like I said before,  a big tribe that always plays and squashes everyone is not something to balance around.  Much like they didn't balance around the giga, but instead nerfed it down,  they are buffing things so smaller tribes can grow quickly. Besides, you don't know what small tribes that, due to quicker gains, enjoy and stick around longer will eventually merge and form their own bigger tribe. This move benefits everyone,  but again,  large tribes would already have the benefit of man power and supplies for this buff to really make them any more op, so consequently your argument holds very little weight.

    That's not what I am seeing in practice. Currently on one server the Alpha has grinded something in the order of 5,000 boulders due to the two weeks of x2 as they haven't needed to build anything else since due to x2 now they are just reconfiguring their base for fun. When there is nothing left to do, you might as well stockpile for wiping and start pushing breeding to the limits.

    My biggest issue, as I said is not the x2 harvesting however. Its the x2 XP and Taming which has made levels 1-60 completely irrelevant, and the fact that high end tames are now ridiculously simple to get. Im not worried about the egg tames, its more looking at things such as Gigas which the challenge is already gone for Alphas generally beyond the actual making of the kibble (due to people often times being lazy). Now the only challenge is knocking it out. For every Giga they/we used to be able to tame, now they can have two. And this again scales disproportionately. There is virtually no downside to now just going with having 150 Gigas functioning in your role of Rex's. They are cheap to get, and there is no way someone is breeding a better rex than you can have with any 130+ Giga. (unless you get an absurd stat distribution like everything, literally everything in Oxygen).

    But that's getting off track as I already think the Giga is a bit too OP and not really an "end game" tame as it seemingly was intended to be. x2 just makes it even less so.

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