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  • Community Crunch 213: Patch Notes Round-Up, and Evo Event

    Patch Notes Round-Up

    ARK_GEN_Announce_Screenshot_05_2.jpg

    As we near the launch of Genesis and a new year of ARK content, the current state of the game and the topics that are trending in the community remain essential to us. While we are excited to introduce new content and experiences to ARK survivors, it's important to take a brief moment and recap some significant updates that have made an impact on the current state of the game.

    Developers that are working on Live Ops updates have a different priority and focus than that of those working on new content. The main focus of these updates is to ensure that you have an enjoyable and fair playing experience with current game content. As you might imagine, it is a constant process of observing, investigating, adjusting, interacting, updating, reporting, resolving, and repeating the cycle.

    Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. These updates may not be new news for the well-informed survivor but they may provide insight into the thought process behind the changes. Without further ado, let’s get stuck into what we’ve been up to with recent live game patches: 
     

    Performance

    Performance is an intrinsic cornerstone of a player's experience. Improving performance is an ongoing process for us that we’ll continue to seek to optimize. Here’s what we’ve worked on in regards to performance recently: 

    - Changed droppeditem physics to improve server performance.
    - Added animation staggering system by default to reduce CPU overhead
    - Applied a one time disabling of replication on all sleeping players on all Official PvE servers.
    - Fixed a client-side crash related to rendering 3D text
    - Vastly improved server stability, with various Network Channel threading crashes fixed

     

    Unintended Mechanics / Exploits

    Addressing exploits and unintended game mechanics in a meaningful way is crucial to the health of the game on our Official servers. Recently, the team has focused quite heavily on eliminating various methods of exploiting and we’ll continue to hit them as hard and as often as we can! 

    Many of our recent exploit fixes targeted meshing methods and dupes but there was also some focus on unintended mechanics like MEKs becoming invulnerable and the pretty damn rude Ice Titan breath going through the mesh much to the dismay of its targets, amongst others. 

    Addressing exploits is an ongoing commitment and we look forward to rolling out more fixes in the near future. 
     

    - Unattach all grapple hooks when sitting on a chair.
    - Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings
    - Fixed 2 mesh exploits related to creatures.
    - Fixed 2 mesh exploits related to structures.
    - Fixed ice titan breath going through the mesh.
    - Fixed some cases where building structures did not use a bidrectional trace check 
      (allowing certain structures to be placed deep into the mesh).
    - Fixed a case where a collision check on players wasn't correctly applying thereby allowing 
      them to go enter some meshes.
    - Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
    - Enforcer can no longer blink onto/or very very near creatures
    - Pipes can no longer be placed on enemy structures
    - Fixed an exploit with the snow owl that allowed it to infinitely freeze players
    - Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks
    - Passengers on creatures will now be ejected if the creature is picked up
    - Fixed an exploit related to turret damage
    - Fixed various duping methods

     

    Bugs

    What is there to say about bugs? We don’t like them, players don’t like them and they need to be squashed. Along with what we’d consider more run of the mill bug fixes, we’ve addressed some bugs with far reaching implications in regards to MEKS, Managarmrs and Velonasaurs, among other issues. Our players are adept at rooting out bugs and we’ll continue to iterate on your bug reports moving forward.

    - Reloading bows from prone TPV no longer gets them stuck
    - Firing bows while in orbit camera no longer gets them stuck
    - Firing bows while running no longer gets them stuck
    - Pipes can no longer be placed on enemy structures
    - Fixed the enemy build radius check for the fence support
    - Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items)
    - Fixed a client crash related to Velonasaurs
    - Fixed a client FPS bug related to Velonasaurs
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed a collision issue with Velonasaurs
    - Fixed a network desync related to Velonasaurs
    - Fixed a bug which allowed MEKs to be invulnerable to various types of damage
    - Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
    - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
    - Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
    - Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
    - Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on 
      Paracers, Diplodocus, Brontos, and more creatures.
    - Items placed on top of water pipes will now respect enemy foundations.
    - Fixed a bug which would sometimes cause the atmospheric fog to break
    - Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around
      large bases or a lot of creatures

     

    ARK_GEN_Announce_Screenshot_03_2.jpg

    Quality of Life

    As many players will have noticed, we’ve rolled out a significant number of QoL updates recently. The time you spend in-game is valuable to you and is most rewarding when it's not filled with tedium.  We prefer your time be spent on the things you enjoy. This is where Quality of Life comes in! These updates have incorporated changes to stack sizes, inventory slots and other miscellaneous tweaks to help make your time on the ARK feel engaging and rewarding. Please continue to let us know the types of QoL changes you’d like to see as we work together to identify what’s important to players. We understand that the ARK Community is diverse with each group holding a different perspective and all of your feedback is valuable to us.

    - Dedicated Storage weight reduced from 50 to 20
    - Decreased cook time on the industrial grill by 50%
    - Shortened aberration earthquake duration by ~10%
    - Shortened Scorched Earth sandstorm duration by ~15%
    - Lowered gasoline consumption rate by 50% on the following structures: 
           Chemistry Bench
           Electrical Generator
           Fabricator
           Industrial Cooker
           Industrial Forge
           Industrial Grill
           Industrial Grinder.
    - Modified the stack size on various items:
           Veggie Cake 5 -> 10
           Raw Meat 20 -> 40
           Cooked Meat 30 -> 50
           Sap 20 -> 30
           Fiber 200 -> 300
           Thatch 100 -> 200
           Organic Polymer 10 -> 20
           Vacuum Compartment 100 -> 5
           Vacuum Compartment Moonpool 100 -> 5
    - Modified the inventory slot size of various items:
           Industrial forge 60 -> 100
           Chemistry Bench 60 -> 100
           Fridge 48 -> 80
           Industrial Cooker 48 -> 80
           Preserving Bin 24 -> 48
           Mortar and Pestle 12 -> 24
           Refining Forge 8 -> 24
    - Made it easier to look at items to pick them up
    - Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck
    - Added “F” alternate activate option on items to pickup all items in a nearby range
    - Improved third person view offset so that it now positions at the average head height rather 
      than the center of the character’s capsule to improve how it feels when the camera is brushed up against 
      a collision in the world

     

    Game Balance

    Balance is an ongoing process and we’ll continue to monitor our servers to see how players are using creatures and items as we consider making balance changes. Healthy balance is achieved by a constant process of small nudges, changes, and tweaks in order to improve the entire ecosystem as it is maintained and honed in response to the needs of the player-base.


    It’s no secret the Managarmr and Velonasaur have held the top position in the food chain to dominate the meta since the launch of Extinction.

    The Managarmr intrinsically holds loads of utility and that has made it challenging to balance whilst retaining that utility that helps make it the popular dino it is. Our intention was never to make Manas capable of remaining constantly airborne. Granted, its place as the top player killer was partially due to some bugs/unintended mechanics which we also addressed.

    Velonasaurs were outputting extremely high DPS. Similar to the Managarmr, bugs are responsible in part for this (we see you, no stamina drain in turret mode and an unexpected scaling to the right click +c attack!). Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended.

    That said, our statistics show they’re still two of the most popular creatures which is interesting! 


    Other balance changes include some steps towards addressing the cliff platform meta, giving Brontos some love, smacking Plant Z a little and tweaking enforcers up after some functional changes we made in order to mitigate a meshing exploit left them looking a little sad. 
     

    - Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
    - Enforcer blink range extended from 4000 units to 5000 units
    - Enforcer can no longer blink onto/or very near creatures
    - Velonasaurs will now consume stamina whilst in AI-turret mode
    - Reduced Velonasaur recovery time from 4 seconds to 1 second
    - Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land
    - Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
    - Reduced stun duration on Jellyfish and Eels by 20%
           Wild eels 7 -> 5.6
           Tamed eels 1.5 -> 1.2
           Cnidaria 4 -> 3.2
    - Reduced Plant Z flash range by 50%
    - Plant Z Grenades weight reduced from 10 to 5
    - Metal Cliff Platforms no longer take 50% less damage from explosive damage
    - Bronto should no longer be affected by knockback
    - MEK pistol Damage reduced by 10%
    - Fixed the enemy build radius check for the fence support

     

    Desktop Screenshot 2020.01.07 - 01.00.04.88.jpg

     

    Content

    The whole team has a lot of fun conceptualizing and implementing events and event-related content for our community to enjoy. The end of 2019 saw a return of our Turkey Trial Event and  365,085 player deaths from a well-known culprit. Shortly after, we released Winter Wonderland and introduced the adorably dorky chibi pets. Last year you indicated that events were important and listed several things you’d like to see. Because of this, we took some time to invest in events and make them more memorable for you.  We get a kick out of the pics and art you folks share of your events skins and chibi collections, thank you for including us in your holiday adventures! 

     

    As always, keep your feedback coming, whether we are interacting directly or reading and observing, we pay attention to, and value, your communication with us. 
     


     

    EVO Event

    Ark_Evolution_Event_minimized.thumb.png.2d282a169df9bbbd0ba09a90303a7cec.png

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of Jan at 1 PM EST until Monday the 20th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That wraps up this Community Crunch, our roundup of what we’ve been up to lately and a little insight into our process. For a more in-depth look at all of our recent patches, you can view full notes here:

    PC Patch Notes

    XBOX Patch Notes

    PS4 Patch Notes

    Until next time!

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Edited by Cedric


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    On 1/14/2020 at 5:41 PM, VeeTea said:

    @Cedric The man we need but we don't deserve. Thanks for keeping everyone informed as much as you do!

    I want to say the same but i got meshed litterly 2hrs before this patch went through. By the very tribe we fairly online wiped the day prior. I had a 6hr defense and several clips. Months of work gone to 2 guys with a vendetta who cheated to win. Unfortunately this isn't the first time and likely the last straw, we uninstalled ark for the foreseeable future considering it is no longer a viable or reliable game to play. Enforcement ignored all our pleas as well. The meshing is too consistent and ignored, we're sick of it!

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    Thank you @Cedric for doing your best in keeping the community together I know there's a lot of critical comments but here's one for the team I apperciate your time and hard work I'm sure its really hard dealing with the heavy negativity but I love ark and atlas there delightful games that have been with me since GP I hope you @Cedric get plenty of rest in the weekend and enjoy the rest of your day!

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    console has had a total of 4 updates in 3 days making a total of around 75-80gb, what are you doing that needs updates that big and everyday sometimes twice a day coz myself and other sure as hell dont see a difference apart from extinction going back to it normally laggy self. hurry up and sell the game to a company that actually knows how to listen to their community and that can actually release updates and patches that dont completely screw game, you obviously dont know what ur doing and sure as hell aint listening to us!

     

    i have over 10k hours on ark thats literally over a year of my life playing this game and i have to say this is the lowest the game has ever been, u need to listen to us and stop being sell outs or ur gonna start losing your players

    Edited by badditude

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    Is anyone having connection issues today Saturday January 18th 2020? Cant seem to log into any servers including the ones I own. Closed app, restarted ps4 multiple times,  and still get connection to host issue. If this is a known issue where do I go to see If wildcard is looking Into this? Nothing about it anywhere. Is it just me?

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    Hey it's primitive plus, you know your forgotten children. It would be really nice if you would stop poopting all over us everytime you make an "improvement" after the last patch I can't even login 75% of the time and currently have a dozen baby rock drakes needing food and imprints. while we're talking about quality of life improvements here's an idea, how about you fix the drops you broke on us LAST YEAR!! That would be very impressive, just saying. instead of making new maps how about you fix the game first 

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    3 hours ago, Infinitekillz said:

    Same here!

    Xbox

    Could not retrieve address

    I've been having issues logging in since yesterday.   I have to feed my dinos and everything is about to auto decay cause I can't log in.   I'm so frustrated with this game.  I swear if I lose my dinos again to server issues I'm going to quit ark.  This would be the 3rd time it's happened!  

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    Game keeps saying " could not receive address ". I'm on Xbox and it is really getting me annoyed. I am alpha of my main server and I spented hours, weeks, days to reach the static I'm at. I would hate to suddenly get wiped for not being online for long enough. 

    This all started 3 days after the latest update dropped for Xbox. 

    Pls can someone please tell me how to fix this I have : restarted my console and internet, unplugged all wires, uninstalled and reinstalled. 

    Edited by Armoredkd209
    Spelling errors

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    25 minutes ago, MyDNAisMusic said:

    I've been having issues logging in since yesterday.   I have to feed my dinos and everything is about to auto decay cause I can't log in.   I'm so frustrated with this game.  I swear if I lose my dinos again to server issues I'm going to quit ark.  This would be the 3rd time it's happened!  

    This happened to me too I am soo angry I have tried everything I hope someone fixes it 

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    Here's a mysterious mystery!  Played ark this morning, no problems at all.  Tried to log in for the past 3 hours and it says "can't find server".  This game is soooo frustrating and bugged.

     

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    Thanks for all that you guys do to make this game great. I have a question. I play on a legacy server, which is getting ready to be shut down, no problem, I want to move my animals to a server that my friends and I are currently renting. When will we get more info on this?  Click is ticking and still no news on how to transfer my stuff to my new home. Thanks in advance!  Growler legacy cluster 10

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    @Cedricteleporting corrupted dinos is still a huge issue on extinction, players have lost their whole bases because others griefed them with corrupted.

    You would have to put out endless amounts of defense to protect yourself and even then, a small hole in the defense can break open your base for griefers/thiefs. 

    They build teleporters above other peoples bases, you are forced to pillar gigantic areas and can get reported for it.

    The corrupted take no damage from normal turrets, so you have to set out dinos which you have to feed over big areas and plant turrets which you have to fertilize. 

    This is not PVE anymore, Extinction was and always have been griefer invested. It would already fix a lot of issues if you disabled the corrupted/wild dino teleport.

     

    Thanks for reading.

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    Everyone complaining about genesis release date. Im happy you are fixing the game and making it more enjoyable :) Thank you  for the quality of life buffs. Just coming back into the game im a little sad about the managamr nerfs though

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    > Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended.

     

    Well, now velos are kinda annoying same as manas I guess.

    Velos are okay if they not shooting anything, which also means you don't need them in the first place. When they do shoot anything, they starving. One would think that fixing higher_than_intended damage output would be enough, but I guess you saw it differently. Now player needs to stand there filling trough for velos to not die. Though it might be preferable outcome since they can't kill anything without taking few breaks in process.

    One wild doed can kill all your velos without hitting them once. 

    Mana was cheapest and cheesiest concept from the beginning and still is.

    Instead of making them unsaddlable and unbreedable you decided to make them annoying to use.

    Instead of balancing them to make manas cool but niche creatures that would be strong for one task, but meh for another, you trying to make them so inconvenient that no one would use it without really making it weaker.

    Lets make lightspeed breedable aquatic flyer with ranged stun attack and saddle and then pretend chipping away from number of jumps makes it not godlike anymore. Honestly, I'm really surprised you find it surprising it is still one of most used species.

     

    You still see these species used much more than they deserve because of inertia. Players spent a lot of time and ingots/element to acquire those fancy creatures which became more of a nuisance than anything useful. Personally, I'm burning wood all day long to switch to turrets.

    Hope you are not planning tiredness mechanic(overheating) for those too.

     

    And no, I'm not mad, just disappointed.

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    wildcard = great ideas, worst handling

    fix your game!!

    Really??? a 3y old game and it works like #$%!?

    if i work like that on my job i get fired!

    so well done grass-smoking misfits that get payed!

     

    again 2 updates before the weekend that #$%!? everything up (aka my free time).

     

    begin to use PTS instead of puking bad updates in the public world! Everyone knows your coding sucks, so act like it!!!

     

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    Logging in issues fornlast 2 days... acknowledgment from devs or support, no fix... nothing. I regret the fact that I"ve paid for this "game". 

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    Yep me too. As well as paid for the season pass scorched, & upcoming Genesis expansion.  Wildcard this isn't fair to anyone.  Have lost so many Dino's, bases, time.  If things do measure up to where we can play again could you at least consider raising the evolution event! Instead of just on weekends! People have jobs. None of this is free especially to add having to pay for PlayStation plus to access a game that has been broken since beta.  Please fix

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    Why do you keep bringing out new content to an already broken game? This game has been around for 3+ years and it's more broken now then it was in the beginning. Mesh detection programs are already in existence on servers you just can't admit someone has done what you couldn't or wouldn't do. Pull your head out of your ass and implement the poop on all official servers. Then when you thought it couldn't get worse here comes duping AGAIN! You're honestly the worst developer of anything I've seen let a lone a video game. You had one of the best concepts of a game ever and you turned it into one big pile of poop. Congratulations you ruined a great game, now do everyone a favour and sell it to a company that gives a poop and will actually listen to the people that play!

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    I'm playing single player on Xbox and haven't had any beacons, drops or wyverns spawn in days... Anyone else? Was hoping today's update would fix but no such luck 😒

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    I got problem un host no dedicarles server that is set join failed when i join My Friends world on host non dedicated server.

     

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    I don't see anything in here about the last two weeks of people not being able to place structures anywhere. Making the game LITERALLY 100% unplayable.

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    Hey it's primitive plus, you know your forgotten children. It would be really nice if you would stop poopting all over us everytime you make an "improvement" after the last patch I can't even login 75% of the time and currently have a dozen baby rock drakes needing food and imprints. while we're talking about quality of life improvements here's an idea, how about you fix the drops you broke on us LAST YEAR!! That would be very impressive, just saying. instead of making new maps how about you fix the game first 

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