Mavrick

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43 Gathering Thatch

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About Mavrick

  • Rank
    Cloth Armor
  • Birthday 04/06/77

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  • ARK Platforms Owned
    PC
  1. ARK Cluster on LAN

    Hmm, so I would have to play with port forwarding and hope that my poopty router from the phone company will, for once in its life, port forward and not sit there like a dummy. It's so much easier to just hop back and forth with a bunch of stuff. I guess uploading it is for now and respawn the stuff like walls and the like thats easy to respawn.
  2. Close Legacy = More Official

    Thank you, one person gets it. It's going to be a cycle of a slow, painful death which seems rather disrespectful to me. The work done on these maps should be a snapshot of what was left after launch not a graveyard of what was the most dedicated people waiting to keep their work alive until their finally shutdown. People put a lot of work into this game and seeing everything slowly vanish makes me feel so sad. But like you said, there is zero support for legacy, if someone decides to 'troll the server' by dumping huge waves of foundations everywhere, then nobody will be there to do anything. Dino got stuck, eh its legacy nobody cares. It's inevitable that it will be shutdown.
  3. ARK Cluster on LAN

    So here is the deal. I got two servers going, same machine, dual processor quad core xeons with 12GB ECC ram. Now, ARK1 and ARK2 can not see each other to transfer between, however, you can upload dinos and items and download them on the opposite end. Thus, i know the cluster is active, but why can't i go between them. It says 'no sessions' when you try and transfer but it can see uploads from each?
  4. Close Legacy = More Official

    Naw, I didn't bother replying to those two because you used the term 'false narrative' to try and make yourself sound more educated than you are. My response to such a thing would probably end up in the thread being closed and a ban for a week again. Also, you seem to think you know a lot about the workings of wildcard. Tell me, what position do you hold in the company?
  5. Close Legacy = More Official

    From playing with the old legacy maps I can say that the more items on the map, the more lag you get between saves. Smaller maps tend to save faster since they have less items, but the bigger 400+ mb ones take longer.
  6. Close Legacy = More Official

    So what. People quit the game all the time, and then they come back, and quit again. You guys always cry 'i'll quit if you do that' and yet, the next week their on again. People like you must think that money grows on trees and don't realize that it doesn't. You see, to keep 400 servers up at even say 10 dollars a month, is 4000 dollars. That means for the servers to 'pay for themselves' there needs to be at least 4000 in revenue. And, it's only a bad idea if you are so narrow minded that you can't see the end game of legacy that you just really need to keep 'muh dinoz' instead of realizing the bigger picture. Legacy will be closed eventually, whether it's now, or 6 months from now, but it will go.
  7. Close Legacy = More Official

    I'm not going to bother with 1 and 2, however on point 3, do you realize it takes money to run a server? There are literally 200+ legacy servers that NOBODY is playing right now because 'muh pixels'. All these people who were crying, friends of mine, and others already left legacy to go play official. It doesn't take a genius to go look at the list of servers and see 0 players on the majority of them. Why do you want them to drag it out for weeks and months while the official servers are entirely swamped with players. Should everyone else suffer so a dozen players can play with maps that don't even matter anymore?
  8. Close Legacy = More Official

    But if they close down 400 legacy maps and open them up as official maps, they wont be swamping the servers at all, in fact there will be so much room available that a lot of the heavily used servers will finally stop crashing and people can move to other servers.
  9. Close Legacy = More Official

    I admit I was one of the crybaby's wanting to keep legacy, until i saw how it died so fast on day 1.
  10. Close Legacy = More Official

    And yet, they could have wiped all the servers and avoided all the crowding we have now by using the 400+ legacy machines as official servers. I only seen a small handful of legacy machines have more than 10 people on them at any time, most have 2-3 and a LOT have 0 people daily. Instead of putting everyone through this, why not just close them all down and let people rehost if they want. People clinging to legacy servers are only making it harder for themselves when they have to start over on official. Well, they could just leave the game or goto unofficial, take a copy of the map with them. Realistically it's a waste of time and money to play legacy or host them.
  11. Legacy servers are a slow death, they will eventually be shutdown anyways, why not pull the plug now and use the resources wasted for official maps.
  12. I think it's time for Wildcard to realize that their choice in how legacy servers will be has ended up killing them. They should do like old yellar and take the legacy servers behind the barn and put them down. The servers, most of them, are all but dead. You can use those resources to host more official servers so the ones we have arent getting so hammered. Just drop legacy, release the maps, then open more official with the new server space.
  13. How about this. They close legacy servers and release the maps, then you can start your own legacy cluster and move all your items and stuff to it.
  14. A possible solution for Greifing Alpha Tribes

    TL;DR -- Alpha Tribes are meanies who wont let me build like it was pve so plz hurt them wildcard.
  15. Using --without-references issues the following error. g:\ARK>ark-tools.exe export ARK1\TheIsland.ark PrimalItemConsumable_Egg_Ptero_Fertilized_C.json --without-references --class PrimalItemConsumable_Egg_Ptero_Fertilized_C java.lang.NullPointerException at qowyn.ark.tools.ObjectCollector.doRemap(ObjectCollector.java:296) at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source) at java.util.concurrent.CountedCompleter.exec(Unknown Source) at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) at java.util.concurrent.ForkJoinTask.doInvoke(Unknown Source) at java.util.concurrent.ForkJoinTask.invoke(Unknown Source) at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(Unknown Source) at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(Unknown Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.ReferencePipeline.forEach(Unknown Source) at java.util.stream.ReferencePipeline$Head.forEach(Unknown Source) at qowyn.ark.tools.ObjectCollector.remap(ObjectCollector.java:223) at qowyn.ark.tools.EditingCommands.exportThing(EditingCommands.java:210) at qowyn.ark.tools.App.main(App.java:125) If i leave out the --without-references, it works, but i get all the canteens and other things.