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Ranger1 last won the day on January 13 2019

Ranger1 had the most liked content!

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About Ranger1

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  1. Equilateral triangles fit perfectly with all of the other building components. Right-angle triangles would create certain issues, mostly the need to create special pieces to fit the longer side that all right angle triangles have. Some mods have done this (like castles, keeps and forts) but Structures + never felt the need. Catch some videos that feature S+ builds and you'll likely discover that the included triangles add great deal of flexibility to what you can build.
  2. A valid opinion, but there is a reason why we tend to remove posts that focus on claims of "Admin Abuse" here on the forums. Very rarely is there any truth to them. Nobody needs to read a tirade attacking someone when the truth of the matter is the poster is angry because they got caught breaking the server rules. Don't get me wrong, Admin abuse does happen of course, but those servers tend not to last very long. It seems that most folks won't make the effort to keep a server up and running if nobody wants to play on it. And since rates tend to be accelerated on Unofficial servers (to cater to folks with full time work schedules) people are much less bothered at the thought of starting over elsewhere if necessary. In fact, many Unofficial server communities vote to wipe the server on a fairly regular (or at least not too infrequent) basis, so as to introduce a different set of mods to explore or to try a different map. Again, this is because starting over is much quicker and simpler, allowing more time to be devoted to simply having fun.
  3. I hate to generalize Salty, but that's actually a pretty good way to break things down. A large number of die hard "Official Only" players have that mindset because their main motivation to play is either to measure their Epeen, or because they think Unofficial is "cheating" somehow. Well, some have more nefarious reasons but they are a small enough portion that they aren't worth mentioning. Unofficial players, on the other hand, are primarily motivated by a desire to be creative, form communities, and to simply have fun. Unofficial lacks that twitch inducing hypercompetitiveness that defines Official PVE and PVP servers. In the end, to each their own... neither way of playing is "right" or "wrong", it's just a different set of priorities that are in play. Sphere I think hit the nail on the head in regards to promoting Unofficial servers. Namely advertising is everything (as long as your product is good, or in this case as long as your server is fun and fair). There are sections here on the forums that can be helpful, but to be honest the biggest draw I can think of is to have a YouTuber or Twitch Streamer play on your server. Whether that happens to be you or one of your regular players is irrelevant as long has the server is promoted and encouragement to play on that server is regularly mentioned in the video's/streams. Look at any of the YouTubers/Streamers that host servers that require a minimal monthly stipend via Patreon to join. Despite a minimal fee being involved (often $5 per month) their servers are very well populated. Mostly because folks like the idea that their builds and such might end up in a video, but also because they can see exactly how the server is run before they decide if they want to join it. Of course, if the YouTuber/Streamer has charisma that's helpful as well. I just bring this up as these servers are some of the most successful servers I can think of, and it might be something that is doable by some of you. Perhaps if you have considered making videos or know someone who does that might be tempted to play on your server and promote it then this might prove to be a way forward. Truthfully even a YouTuber that is a little on the shy side can generate a surprising number of people stopping by to take a look. Just something to consider that might help populate your servers and enrich the ARK community as a whole at the same time.
  4. Not to yank your chain on purpose but I always thought they called it the weekend because Saturday and Sunday are the end... of the week. ? Personally I'm just going to be relaxed about it as they will open up that branch when they think everything is stable enough to do so, and since this is a rather new method of doing things it wouldn't surprise me if there is an unexpected delay or two. It won't affect my normal game play anyway as it will be a completely separate branch and likely for testing purposes only, so there's really no rush. I get it though, everyone wants to see all the little details of what has and has not been included. I'm curious as well.
  5. I have no problem if WC decides to make Cryo items more available. However I find your stance fairly amusing. If an "advanced" tribe can't figure out how to make selling the HIGHLY desired Cryo items in a way beneficial to their tribes (whether that be in acquiring variety of raw materials so that they no longer need to bother with it, or even simply making their gameplay experience better by the resultant reduction in server lag and alleviating tame cap as a problem) then simply put they're doing it wrong. ? But you do you.
  6. Sounds like Cryo items will be quite a profitable trade item soon.
  7. Oh, you mean like how Battlefield V wasn't priced as or considered a separate game from Battlefield 1... even though it's just a reskin in a different time period with a few basic mechanics and game modes expanded upon and very little that is actually new in the more recent release. Oh wait...
  8. There were occasional rumors of an ocean DLC, mostly because it was frequently requested. That's a far cry from the insinuation that WC announced they were going to do an Ocean/Pirate DLC for ARK and then changed their minds. I'm well aware, I've spoken with some of them. I've also spoken with a lot of content creators that are having quite a bit of fun with ATLAS. I do find the amusing claim that ATLAS is no more than a DLC sold as a full game, when the scope of ATLAS is far beyond what any previous DLC for ARK has been... or for that matter is beyond the scale of ARK itself. Doesn't make much sense when you spend more than a few seconds thinking about it. Game launch? ATLAS hasn't launched, this is just the release of its Early Access phase. Game launch is likely quite a ways further along the development timeline. You are quite correct in that this team can't hit a deadline to save their lives. Yes my friend, that's what everyone has been discussing for the last several days. It's not a secret that ATLAS was developed in large part in a developers version of ARK and share many of ARKs underlying mechanics (as well as menu structure, art style, etc.). It was sloppy not to hide those menus and such a bit better in the early access release, but it's certainly not the big reveal that people seem to think it is. It appears to simply be the interface for the ARK development build they were using when working on ATLAS components. Why on earth would I stop criticizing WildCard now? I'll continue to happily point out (hopefully in a constructive way) when WC takes a wrong turn in my opinion, just as I point out when they do something clever or unexpected. I simply prefer not to let my feelings be my facts... and angry, ill informed mobs just really aren't my style.
  9. Ranger1

    Let's be real .

    Oh, I think ARK will continue to tic on for a good while yet. Even if there is little more officially done with it (and I doubt that this will be the case) the modding community alone would keep ARK community going strong for quite awhile. ATLAS has my interest though. While I've never personally had a strong desire to play a pirate game I'm not blind to the fact that Sea of Thieves had a huge amount of player interest, right up until people realized how limited that game actually was. If ATLAS is put together in even a halfway decent fashion those players should end up flocking to a huge, persistent world, fantasy pirate themed MMO... especially if it keeps that ARK feeling that the world is a living, breathing place where the unexpected often happens. We could easily be looking at a game where players log easily as many hours as they do in ARK... and perhaps far more.
  10. I have moved this thread into the correct section of the forums, as bug reports do not belong in General Discussion. Normally I would remove any post done in all caps, but hey it's Christmas so I'll let this one stand for now. However I'm going to caution folks to please refrain from both name calling and provoking other posters in this thread, I'd rather leave the thread open and avoid issuing warnings today. Be respectful to each other please, and happy holidays to you all.
  11. Yes, Grapeshot is a sister company to Wildcard. Yes, some of the ARK development team is now working at Grapeshot. Yes, because they are sister companies various assets and some underlying code from ARK can be found in Atlas, just as they can be found in Dark and Light and other products put out under the same umbrella. Yes, the holiday's are generally considered to be a good time to release new products. These details are cleverly hidden in the various press releases concerning Atlas, starting with the announcement on these very forums. I'm not sure why you think a full blown Pirate themed MMO, designed to have about 40k players per server, should be a DLC for ARK. They aren't even the same genre. Your complaint quite literally (and I use that word in the classic sense) makes absolutely no sense. It's like saying Dark and Light, or PixARK should be considered ARK DLC despite the fact that such a thing would be technologically impossible. It is likely true that some aspects of ATLAS were tested in a dev build of ARK, which would explain why rooting around in the files and menus of ATLAS you will find some references and menus (including the DLC menu) from ARK. That's one of the perks for developing a sister game to a particular franchise, you don't have to reinvent the wheel for every little thing and it simplifies development immensely. For that matter, even if ARK does come out with any further paid DLC it would be a completely separate purchase from the existing season pass. The number of DLC's advertised to be included in the season pass were very clearly defined, and those have all been released. Atlas was not among them.
  12. Why would they do that? S+ will be coming to the base game, although obviously they aren't going to bring in the elements that would remove necessary challenges from official gameplay. Keep in mind that the point isn't simply to "bring S+ to consoles". The point is to integrate as much as possible of S+ into official gameplay. The parts that fix problems or improve gameplay, but not the parts that serve as "cheats" to over simplify official gameplay. Because this move affects fundamental official gameplay in a potentially very profound and unavoidable way they have to be extremely careful in choosing what comes over and how it is incorporated. So while I wish our console brethren the best, this is something that is far more involved than simply finding a way to bring a cool mod to console.
  13. They said there was a strong possibility that some parts of it would be adapted and brought into game. That is not a promise, that is a declaration of their intention to investigate if it can feasibly be done. For what it's worth I noticed that Orionsun (the Structures Plus mod author) was hired by Wildcard a few months ago, so that would seem to be a pretty firm indicator of their level of commitment in seeing what (if anything) can be done along those lines. My point was that phrases like "we are investigating", "we intend to try", and "we would really like to" are often misquoted later as "we promise". You know what I'm saying. All they have said is that if time and manpower allow... and if it won't cause other issues in game play... some elements of S+ MAY make it into the core game someday. But by the same token many of the features you might be thinking of could never make it into official gameplay. For example no clip was a long time feature of S+, but it was removed when WC incorporated it as a user configuration option into the game. Obviously this is only for unofficial and single player gameplay and will never be an option on official servers. So hopefully we'll see S+ and other sponsored mods make it at least partially into the main game, and there is certainly nothing wrong with letting them know it would be appreciated.
  14. You mean other than the outstanding Ragnarok map. ? Look I understand you'd like modded content on console, however you also know your platform of choice is very limited in that regard. No promises have ever been made that more sponsored mods will make it into the main game, however the chances of that eventually happening are much higher with the sponsored mod program that it would be without it.
  15. Additionally the Tek Rex is superior to a normal Rex, and considering the text specifically mentions that "more powerful" Tek-themed dinos will be released each month, I'd say these are likely going to be more than just cosmetic.
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