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Everything posted by Ranger1

  1. Equilateral triangles fit perfectly with all of the other building components. Right-angle triangles would create certain issues, mostly the need to create special pieces to fit the longer side that all right angle triangles have. Some mods have done this (like castles, keeps and forts) but Structures + never felt the need. Catch some videos that feature S+ builds and you'll likely discover that the included triangles add great deal of flexibility to what you can build.
  2. Not to yank your chain on purpose but I always thought they called it the weekend because Saturday and Sunday are the end... of the week. ? Personally I'm just going to be relaxed about it as they will open up that branch when they think everything is stable enough to do so, and since this is a rather new method of doing things it wouldn't surprise me if there is an unexpected delay or two. It won't affect my normal game play anyway as it will be a completely separate branch and likely for testing purposes only, so there's really no rush. I get it though, everyone wants to see all the little details of what has and has not been included. I'm curious as well.
  3. I have no problem if WC decides to make Cryo items more available. However I find your stance fairly amusing. If an "advanced" tribe can't figure out how to make selling the HIGHLY desired Cryo items in a way beneficial to their tribes (whether that be in acquiring variety of raw materials so that they no longer need to bother with it, or even simply making their gameplay experience better by the resultant reduction in server lag and alleviating tame cap as a problem) then simply put they're doing it wrong. ? But you do you.
  4. Sounds like Cryo items will be quite a profitable trade item soon.
  5. They said there was a strong possibility that some parts of it would be adapted and brought into game. That is not a promise, that is a declaration of their intention to investigate if it can feasibly be done. For what it's worth I noticed that Orionsun (the Structures Plus mod author) was hired by Wildcard a few months ago, so that would seem to be a pretty firm indicator of their level of commitment in seeing what (if anything) can be done along those lines. My point was that phrases like "we are investigating", "we intend to try", and "we would really like to" are often misquoted later as "we promise". You know what I'm saying. All they have said is that if time and manpower allow... and if it won't cause other issues in game play... some elements of S+ MAY make it into the core game someday. But by the same token many of the features you might be thinking of could never make it into official gameplay. For example no clip was a long time feature of S+, but it was removed when WC incorporated it as a user configuration option into the game. Obviously this is only for unofficial and single player gameplay and will never be an option on official servers. So hopefully we'll see S+ and other sponsored mods make it at least partially into the main game, and there is certainly nothing wrong with letting them know it would be appreciated.
  6. You mean other than the outstanding Ragnarok map. ? Look I understand you'd like modded content on console, however you also know your platform of choice is very limited in that regard. No promises have ever been made that more sponsored mods will make it into the main game, however the chances of that eventually happening are much higher with the sponsored mod program that it would be without it.
  7. Additionally the Tek Rex is superior to a normal Rex, and considering the text specifically mentions that "more powerful" Tek-themed dinos will be released each month, I'd say these are likely going to be more than just cosmetic.
  8. I've never seen anyone successfully knock out an alpha raptor, and I'm pretty sure it's simply not possible. Alpha raptors will continue to attack a downed person until the body decomposes, which just takes a few minutes. This gives a player a small window of opportunity to get prepared and go back and kill it, assuming they were simply caught unprepared during the initial attack. Now if memory serves there is a setting (and certain mods) that can extend the length of time before your body decays. If that has been adjusted that may explain things if it's taking a long period of time before the Alpha raptor moves on. The more I think about it though that may just affect a person's loot bag, so take that with a grain of salt (I've never adjusted that setting myself).
  9. There is always room for fine tuning, no complaints on that score. Just as long as any fine tuning done allows raptors to remain one of those creatures you make a point to keep a weather eye out for, and that they do not return to the ranks of "cannon fodder" creatures that nobody thinks twice about again. We have far too many of those as it is.
  10. Now come on Forza, I know you are well aware this game has never been strictly about dinosaurs. The dragon was a thing ever since its earliest concept art and trailers. ? As far as strictly acid damage goes I agree. I think for building (or for armor) that "metal" equates to steel... just not "stainless steel". Thus the spotty corrosion on an otherwise somewhat shiny surface.
  11. Well, with the exception of knights in full rigid jousting armor, tying yourself to your saddle under any circumstances has been pretty universally considered a very bad idea. Hanging upside down from my lashings after being knocked partially out of my saddle... merrily alternating from being kicked in the head by my runaway mount and being ripped to shreds by the raptor still tearing away at my helpless body... well, I think I'd rather take my chances on being able to get back to my feet and fight back a few seconds later.
  12. Correct! While your observations were pretty humorous, none of them change the point I made which was that primarily this game is modeled on the vision of the prehistoric world that Hollywood has presented us with. No real attempt is made at realism in either the creatures or the combat system, and neither the developers nor the player base has any urgent desire for that to change. If you're looking for a "realistic" dino simulator, this isn't it... nor was it ever intended to be. Although you do have the option of joining a modded server where the rules better reflect your preferences. The fact that you have this option available to you is also by design.
  13. Yes, fortunately servers that actually have legitimate cases of admin abuse don't tend to last very long. Word spreads quickly when legitimate abuse exists. Long term PVP servers do exist, like the one mentioned above... but I'd also like to point out one other reason why seasonal wipes are relatively common. The reasons you thoughtfully listed are perfectly spot on, but there is also the issue of boredom. Once things settle down on a server, and there really is no longer any real competition for the Alpha spot, people tend to get bored with the status quo after awhile. The less powerful tribes begin to get a little frustrated at their inability to break the current alpha (even if all players involved are getting along great), and even the players in the Alpha tribe can get a little bored with the situation after a while. In these cases even the Alpha tribe is asking for the server to be reset, just to make things exciting again. Long term achievements have a certain appeal, but most PVP players are looking for their next conquest. If there is little chance of a "next conquest" actually happening on that otherwise happy server, the temporary loss of some imaginary pixels is often considered a small price to pay to energize their gameplay experience again. I only mention this because it's worth noting that even harmonious servers can have a seasonal schedule, and that it doesn't necessarily indicate that they are recovering from a trauma of some sort. I think you know what I'm trying to say.
  14. We all know what movie franchise most strongly influenced the design of ARK, and in that franchise the raptor is easily the most dangerous threat around. Intelligent, fast, fearless... raptors are portrayed to easily be smart enough to go after a mounted human, even if that human were to be mounted on a beast significantly larger than the raptor. If anything, ARK raptors are toned down hello kitty versions of those famous cinematic raptors. So, bugs (as in the OP's case) aside, we should probably count our blessings.
  15. I would call it closer to between 5 and 10 seconds in actuality... it just seems longer when you're pinned and helpless. If the OP is being pinned indefinitely then other issues are afoot.
  16. Errr no, if you live in the country and occasionally drive your mobile home in to visit the city (or say, pick up groceries and other supplies)... you still live in the country. The city is not where you spend your nights, or the vast majority of your time. Just as despite the fact that you drive in to work everyday you don't live at your work... you live at your home. And yes, prior to the Leeds (and a few other game adjustments) an experienced raft based player with a "flexible moral compass" could get away with a variety of things that are now no longer possible. So yes, the Leeds takes care of a number of issues, many of which are not obvious to the average player.
  17. Actually, yes they did... building floating bases out of rafts (and employing other tricks we won't discuss) allowed players the ability to quite safely live on rafts for extended periods of time. To include metal rafts is a necessary game mechanic, otherwise the problems would have simply shifted to them instead. And frankly, considering their relative sizes, metal rafts would be about as intimidating for a Leeds to deal with as the candy coating on an M&M.
  18. Yes there are some nuances you might want to consider in your list, such as the combat oriented ability to pick up and drop other players. Also, while I'm not necessarily suggesting that their ranking should change, don't overlook the special abilities of the Pelagornis (Organic Polymer/fish meat gathering/water landing) and the Lymantria (90% Slow/stamina drain).
  19. I don't doubt that eventually we will see some bits and pieces from S+, but it's going to take awhile to go through it and sort out what can be brought over. As to not seeing the point of supporting modders... keep in mind that unofficial servers comprise the vast majority of the player base. A healthy and well supported modding community tends to greatly extend the viable lifespan of a game, even if it's just due to the addition of new community made maps to play on (like Ragnarok).
  20. Whether for good or for ill most game developers have fairly extensive PR events connected with the reveal of a new expansion trailer. Extensive advertising, interviews, dedicated streams, and big attention grabbing countdowns prior to a new trailers release are commonplace now... mostly because they are far from being "a terrible PR move". Instead they generate a rather large amount of hype compared to simply tossing it out there and saying "oh yeah, by the way...", which is rather the whole point of advertising.
  21. Congratulations to the winners, and thank you to all who entered! All of the entries were worthy of a prize this time around, which has to make life difficult for those judging the entries. Thanks to WC for organizing and funding these contests for so long. We content creators, and I think the community at large, have enjoyed them immensely. I will miss the various completions, but I also understand the need to change thing up. So with that in mind I am looking forward to whatever the next step in this journey will be. Again, congratulations... and thank you... to everyone involved.
  22. I'm not sure why you're referencing Scorched Earth specifically, but yes this looks to be very accessible to children, although like Minecraft I suspect a huge portion of their player base will be adults. You don't sell 53,000 copies a day, and become the 2nd most popular game in history, just catering to children. That being said, when my 12 year old daughter (who has played ARK "and" Minecraft) first saw this game her eyes got as big around as saucers as she pulled up a chair. I take that as a good sign.
  23. Yes, they buried that information very deeply. It's all the way at the end of the very first sentence of the OP. As much as some of you keep trying to steer it in another direction, this thread isn't about ARK, or Wild Card. It's about PixARK. Perhaps you should keep that in mind from this point on.
  24. Since ARK is quite firmly in STEAMs top 10 games, I think it can safely be considered "popular". As silly as this assertion is, lets just focus on the fact that WC isn't developing PixARK in any way. But why should that matter when you can let your feelings be your facts, eh? A lot of that game is original content, and a lot of the game is based on ARK assets. That doesn't change the fact that those assets were given to a different development team working for their partner company, Snail Games. It's not a difficult concept folks.
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