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Ranger1

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Everything posted by Ranger1

  1. Are you the type of player that likes a huge base with a massive floor plan? Or are you the type of player that frequently games with large groups of people in a community atmosphere? If so you might be interested in this massive Crystal Isles base location in ARK Survival Evolved. Edited June 29 by Ranger1
  2. It's been awhile, but Ranger 1 has returned to YouTube and ARK Survival Evolved. I'm playing catch up, and I'm starting with taking a closer look at what Eco has been up to on the mod scene. So today let's stop by a new location on the Ragnarok map and explore a giant build incorporating all 5 of the Eco's Empires mods for ARK Survival Evolved. Eco's Empires can be found here: Eco's Empires
  3. I'm back... so I'm starting a thread again to list my videos as they come out in one convenient spot. I'll keep the most recent one updated in this first post, so that you don't have to scroll through the entire list to find the newest video. It's good to be back, I've missed you guys. Ranger 1 Latest Virtual Realms Video It took a bit longer than expected, but here is the look at interesting sea base locations that I promised you last video. I hope you find this useful.
  4. Equilateral triangles fit perfectly with all of the other building components. Right-angle triangles would create certain issues, mostly the need to create special pieces to fit the longer side that all right angle triangles have. Some mods have done this (like castles, keeps and forts) but Structures + never felt the need. Catch some videos that feature S+ builds and you'll likely discover that the included triangles add great deal of flexibility to what you can build.
  5. Not to yank your chain on purpose but I always thought they called it the weekend because Saturday and Sunday are the end... of the week. ? Personally I'm just going to be relaxed about it as they will open up that branch when they think everything is stable enough to do so, and since this is a rather new method of doing things it wouldn't surprise me if there is an unexpected delay or two. It won't affect my normal game play anyway as it will be a completely separate branch and likely for testing purposes only, so there's really no rush. I get it though, everyone wants to see all
  6. I have no problem if WC decides to make Cryo items more available. However I find your stance fairly amusing. If an "advanced" tribe can't figure out how to make selling the HIGHLY desired Cryo items in a way beneficial to their tribes (whether that be in acquiring variety of raw materials so that they no longer need to bother with it, or even simply making their gameplay experience better by the resultant reduction in server lag and alleviating tame cap as a problem) then simply put they're doing it wrong. ? But you do you.
  7. Sounds like Cryo items will be quite a profitable trade item soon.
  8. They said there was a strong possibility that some parts of it would be adapted and brought into game. That is not a promise, that is a declaration of their intention to investigate if it can feasibly be done. For what it's worth I noticed that Orionsun (the Structures Plus mod author) was hired by Wildcard a few months ago, so that would seem to be a pretty firm indicator of their level of commitment in seeing what (if anything) can be done along those lines. My point was that phrases like "we are investigating", "we intend to try", and "we would really like to" are often misquoted lat
  9. You mean other than the outstanding Ragnarok map. ? Look I understand you'd like modded content on console, however you also know your platform of choice is very limited in that regard. No promises have ever been made that more sponsored mods will make it into the main game, however the chances of that eventually happening are much higher with the sponsored mod program that it would be without it.
  10. Additionally the Tek Rex is superior to a normal Rex, and considering the text specifically mentions that "more powerful" Tek-themed dinos will be released each month, I'd say these are likely going to be more than just cosmetic.
  11. There is always room for fine tuning, no complaints on that score. Just as long as any fine tuning done allows raptors to remain one of those creatures you make a point to keep a weather eye out for, and that they do not return to the ranks of "cannon fodder" creatures that nobody thinks twice about again. We have far too many of those as it is.
  12. Well, with the exception of knights in full rigid jousting armor, tying yourself to your saddle under any circumstances has been pretty universally considered a very bad idea. Hanging upside down from my lashings after being knocked partially out of my saddle... merrily alternating from being kicked in the head by my runaway mount and being ripped to shreds by the raptor still tearing away at my helpless body... well, I think I'd rather take my chances on being able to get back to my feet and fight back a few seconds later.
  13. Correct! While your observations were pretty humorous, none of them change the point I made which was that primarily this game is modeled on the vision of the prehistoric world that Hollywood has presented us with. No real attempt is made at realism in either the creatures or the combat system, and neither the developers nor the player base has any urgent desire for that to change. If you're looking for a "realistic" dino simulator, this isn't it... nor was it ever intended to be. Although you do have the option of joining a modded server where the rules better reflect your prefere
  14. We all know what movie franchise most strongly influenced the design of ARK, and in that franchise the raptor is easily the most dangerous threat around. Intelligent, fast, fearless... raptors are portrayed to easily be smart enough to go after a mounted human, even if that human were to be mounted on a beast significantly larger than the raptor. If anything, ARK raptors are toned down hello kitty versions of those famous cinematic raptors. So, bugs (as in the OP's case) aside, we should probably count our blessings.
  15. I would call it closer to between 5 and 10 seconds in actuality... it just seems longer when you're pinned and helpless. If the OP is being pinned indefinitely then other issues are afoot.
  16. I don't doubt that eventually we will see some bits and pieces from S+, but it's going to take awhile to go through it and sort out what can be brought over. As to not seeing the point of supporting modders... keep in mind that unofficial servers comprise the vast majority of the player base. A healthy and well supported modding community tends to greatly extend the viable lifespan of a game, even if it's just due to the addition of new community made maps to play on (like Ragnarok).
  17. Whether for good or for ill most game developers have fairly extensive PR events connected with the reveal of a new expansion trailer. Extensive advertising, interviews, dedicated streams, and big attention grabbing countdowns prior to a new trailers release are commonplace now... mostly because they are far from being "a terrible PR move". Instead they generate a rather large amount of hype compared to simply tossing it out there and saying "oh yeah, by the way...", which is rather the whole point of advertising.
  18. Congratulations to the winners, and thank you to all who entered! All of the entries were worthy of a prize this time around, which has to make life difficult for those judging the entries. Thanks to WC for organizing and funding these contests for so long. We content creators, and I think the community at large, have enjoyed them immensely. I will miss the various completions, but I also understand the need to change thing up. So with that in mind I am looking forward to whatever the next step in this journey will be. Again, congratulations... and thank you... to everyone involv
  19. I'm not sure why you're referencing Scorched Earth specifically, but yes this looks to be very accessible to children, although like Minecraft I suspect a huge portion of their player base will be adults. You don't sell 53,000 copies a day, and become the 2nd most popular game in history, just catering to children. That being said, when my 12 year old daughter (who has played ARK "and" Minecraft) first saw this game her eyes got as big around as saucers as she pulled up a chair. I take that as a good sign.
  20. Yes, they buried that information very deeply. It's all the way at the end of the very first sentence of the OP. As much as some of you keep trying to steer it in another direction, this thread isn't about ARK, or Wild Card. It's about PixARK. Perhaps you should keep that in mind from this point on.
  21. Since ARK is quite firmly in STEAMs top 10 games, I think it can safely be considered "popular". As silly as this assertion is, lets just focus on the fact that WC isn't developing PixARK in any way. But why should that matter when you can let your feelings be your facts, eh? A lot of that game is original content, and a lot of the game is based on ARK assets. That doesn't change the fact that those assets were given to a different development team working for their partner company, Snail Games. It's not a difficult concept folks.
  22. Technically very true, although Snail seems to do it's thing while WC does it's own thing. Snail definitely benefits from access to WC code though, obviously. Because they can?
  23. The green is in the Carnos color zone 4 (Patterning). Yellow seems to only be in color zone 1 (Horns). I'd expect to see a lot of Cyan even if it's not specifically mentioned. It's a very Easter friendly color, and is the mid-point between blue and green (which are both mentioned).
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