covenantgrunt Posted December 30, 2019 Share Posted December 30, 2019 Why is the managarmr immune to owl slow, reaper slow and other abilities ? Snow owl slow does not work on managarmr. Reaper owl slow does not work on managarmr. Enforcer slow does not work. Lymantria slow does not work either. There is discussion about managarmr mobility nerf. The thing is there are already tools in game that could counter manas. Mana mobility is so broken because for some magic reason it is immune to all dino abilities. Snow owls would be perfect counter to manas if they were not magically immune to the slow effect. If reapers could ground manas like they could to wyverns that would also be good counter. So question is why, why was the mana intentionally made to ignore ARKs game mechanics ? Please fix it, no need to upset PVE players anymore with nerfs that just make the mana annoying to use rather than actually address what makes it broken. Just actually fix the damn game and make dino abilities work on manas. Link to comment Share on other sites More sharing options...
Spiral3 Posted December 30, 2019 Share Posted December 30, 2019 I can only assume that the Mana came about when one of the lead dev's children tugged on their parent's pants and said "Can you make this cat-dragon I drew? It has jets it zips around on like 'CHEW!' and then it shoots a beam of cold out of it's mouth and the bag guys are all like 'Ahhh, I'm frozen!'" Link to comment Share on other sites More sharing options...
Pubbyxd Posted January 9, 2020 Share Posted January 9, 2020 On 12/30/2019 at 1:27 AM, covenantgrunt said: Why is the managarmr immune to owl slow, reaper slow and other abilities ? Cuz manas are speedy bois Link to comment Share on other sites More sharing options...
deedoubleu Posted January 9, 2020 Share Posted January 9, 2020 On 12/30/2019 at 8:27 AM, covenantgrunt said: So question is why, why was the mana intentionally made to ignore ARKs game mechanics ? Because it [looks like it] is a part of every paid DLC p2w plan - release stuff intentionally broken, so buyers can get an unfair advantage early on and capitalize on it. Then slowly nerf it to average state so players will need to buy another DLC if they want to stay ahead of competition. But this time something went wrong - even after many nerfs, while coming closer and closer to becoming unusable with each one, mana is still broken. Link to comment Share on other sites More sharing options...
Demerus Posted January 9, 2020 Share Posted January 9, 2020 On 12/30/2019 at 1:27 AM, covenantgrunt said: Why is the managarmr immune to owl slow, reaper slow and other abilities ? Snow owl slow does not work on managarmr. Reaper owl slow does not work on managarmr. Enforcer slow does not work. Lymantria slow does not work either. There is discussion about managarmr mobility nerf. The thing is there are already tools in game that could counter manas. Mana mobility is so broken because for some magic reason it is immune to all dino abilities. Snow owls would be perfect counter to manas if they were not magically immune to the slow effect. If reapers could ground manas like they could to wyverns that would also be good counter. So question is why, why was the mana intentionally made to ignore ARKs game mechanics ? Please fix it, no need to upset PVE players anymore with nerfs that just make the mana annoying to use rather than actually address what makes it broken. Just actually fix the damn game and make dino abilities work on manas. I think it would have made more sense to buff the effects of other dino abilities to actually counter the mana instead of nerfing it into the ground. Link to comment Share on other sites More sharing options...
anguelwyvern Posted January 9, 2020 Share Posted January 9, 2020 or just remove the mana all together as it break the game in so many way ? even after having it nerfed so hard? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.