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  • International Modding Contest Winners, Crunch & Digest!

    Hello Survivors!

    Today we have a bunch of announcements, news, and reminders for all of you. This is going to be a big post, so buckle your seatbelts! :)

    International Modding Contest

    It’s Ced here, and it’s been an exciting few months as we’ve been amazed by the sheer creativity and ingenuity of the modding community. We’ve had the pleasure of experiencing survival on the moon, building massive race tracks, having epic battles in tribe warfare, and enjoying some fantastic views on many of the breath-taking maps that were submitted to our second mod contest.  We are blown away by the talent of the modding community and are forever grateful for the efforts of those who bring these custom experiences to all ARK players worldwide - and soon Xbox.

    It was no easy feat to pick the winning entries for this mod contest due to growth of the talent level and understanding of the development kit.  We are excited for the future of modding and look forward to seeing what the community has in store for the future!

    Instead of the traditional workshop spotlight this week, I will be doing a video review of each of the winners in preparation for next week’s community crunch. Subscribe to our YouTube workshop channel https://www.youtube.com/channel/UC4JMp0pkBGfxDCS34bHRmcw if you’d rather not wait to see all of the finished videos in next week’s community crunch.  

    Without further ado, here are the winners!

    large.ModContest2.jpg

    PRIZES
    Seventeen (17) prizes will be awarded. 1st thru 5th, places for each category and honorable mention for the mods and maps category:

    1st Place: $10,000 in each category
    2nd Place: $5,000 in each category
    3rd Place: $3,000 in each category
    4th Place: $2,000 in each category
    5th Place: $1,000 in each category
    6th Place Honorable Mention: $750 in each category
    $64,500 TOTAL PRIZE POOL!

    MAPS

    #1 - Valhalla (http://steamcommunity.com/sharedfiles/filedetails/?id=504122600)

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    You wouldn’t be able to tell the map is only 80% complete if you’ve ever had the pleasure of exploring Valhalla.  With land mass and water area 6 times that of the normal island,  it’s enough to keep you exploring for days.  The amount of work that went into creating this map is nothing to underestimate.  Beautiful vistas and abundant areas of exploration makes this a community and dev favorite!  

    #2 - Roraima (http://steamcommunity.com/sharedfiles/filedetails/?id=547828060)

    large.map2.jpg

    Although Roraima doesn’t have the following of some of the other maps in the workshop, it absolutely blew us away!  The naturalistic land formations and the strategic layout of this map makes it a standout entry in the category.  While it isn’t as big as some of the other maps, it is clearly a map that makes you feel like you’ve been transported to a real-life area in the world. The team were literally shocked at the natural beauty in this map.

    #3 - Umassoura (http://steamcommunity.com/sharedfiles/filedetails/?id=661176650)

    large.map3.jpg

    Ummassoura is another massive map that is a truly unique entry in the map category.  We were taken back by the massive caves, breathtaking waterfalls, and diversity in the creatures that live in each of the uniquely placed biomes. The level of detail and care that was taken in creating this map was evident and greatly acknowledged by the team.

    #4 - Madagascar Evolved (http://steamcommunity.com/sharedfiles/filedetails/?id=656967911)

    large.map4.jpg

    There aren’t many maps that make you feel as if you are in a specific place in the world.  We fell in love with Madagascar Evolved and its ability to accomplish this with its stylistic approach in its level design.  Immediately we felt as if we were flown to a safari in the middle of Africa and left to survive with the vicious animals that call it home. We see a very bright future for Madagascar Evolved!

    #5 - WickWillow (http://steamcommunity.com/sharedfiles/filedetails/?id=645621998)

    large.map5.jpg

    Wick Willow gave us an unforgettable experience when exploring its unique set of biomes.  Each biome is distinctly different from the next which provides for an interesting set of challenges and gameplay experiences.  We walked away with an appreciation for the strategic vision that went into the creation of this stunning map.

    Honorable Mention - Epic Islands (http://steamcommunity.com/sharedfiles/filedetails/?id=600738253)

    large.map6.jpg

    We couldn't think of a better name to describe this map.  It’s vast landmass provides the perfect opportunity for exploring and building an epic base.  Although it’s still a work in progress, one can’t help but to imagine what this map will look like once it’s complete.  I know we’ll be keeping our eye out!

    TOTAL CONVERSIONS

    #1 - Tribe Wars (http://steamcommunity.com/sharedfiles/filedetails/?id=547753876)

    large.tc1.jpg

    Tribe wars is a thrilling game mode that offers a PVP-based experience that stays true to the core of what ARK is.  The objective is simple; defend your flag while trying to destroy your enemies flag.  The comprehensiveness of this total conversion and the talent that went into creating it did not go unnoticed.  It is tons of fun and we had the pleasure of taking it for a spin!

    #2 - ARK Moon Survival (http://steamcommunity.com/sharedfiles/filedetails/?id=655080841)

    large.tc2.jpg

    There isn’t enough that can be said about the creativity and talent that went into creating this Total Conversion.  It’s an unbelievable entry and we were amazed by the user interface and subtle touches that were put into this experience.  Although it’s an astonishing feat in its current state, we look forward to what other experiences that will be created while trying to survive on the Moon.

    #3 - Otherworld (http://steamcommunity.com/sharedfiles/filedetails/?id=631838798)

    large.tc3.jpg

    This total conversion pits you against waves of terrifying creatures as you try to escape what is known as the Otherworld.  It’s always nice to play a different game mode for ARK and Otherworld is  one of the few that are available in the workshop.  We loved the style of this entry with its distinct and unique level design.

    #4 - Cool 15 New Creatures (http://steamcommunity.com/sharedfiles/filedetails/?id=520275192)

    large.tc4.jpg

    It’s always fun to see how modders use existing content and modify it to create new experiences.  Cool 13 New Creatures gives an exciting new way to look at some of the ARK creatures you’ve grown to know and love!

    MODS

    #1 - Advanced Architecture Mod (http://steamcommunity.com/sharedfiles/filedetails/?id=539464369)

    large.mod1.jpg

    Taking the top vote in the category, the Advanced Architecture mod is one of the most popular builder based mods in the workshop.  We had a blast building castles and experiencing a royal setting while reviewing it!

    #2 - NPC Bush Peoples (http://steamcommunity.com/sharedfiles/filedetails/?id=570371714)

    large.mod2.jpg

    This was, hands down, one of our favorite mods to review.  NPC Bush Peoples allows you to spawn a collection of humans to enhance your current ARK experience.  We were impressed with the level of talent that it takes to pull this off and are looking forward to the exciting future of this mod.

    #3 - Annunaki Genesis (http://steamcommunity.com/sharedfiles/filedetails/?id=538986229)

    large.mod3.jpg

    There are enough balance changes and additions in this mod to make you think it were a Total Conversion.  The support from the community is undeniable and after reviewing this mod we understand why.  There aren’t really words to describe the experience this mod gives so we suggest you go check it out for yourself!

    #4 - Dino Racing: Evolved (http://steamcommunity.com/sharedfiles/filedetails/?id=626642159)

    large.mod4.jpg

    I think all of us at one point thought of reliving our Mario Kart racing adventures.  Dino Racing: Evolved, is a completely customizable way of creating a race track that’s perfect for server events.  This entry definitely lets us know that someone knows there way around the development kit.

    #5 - MRRadTools.INC Content Pack (http://steamcommunity.com/sharedfiles/filedetails/?id=497432858)

    large.mod5.jpg

    With a lot of competition in the structure/building types of mods, it’s hard to stand out in the crowd.  Well, MRRadTools.INC Content Pack is clearly one of the standouts!  Each asset displays his amazing artistry and level of detail he takes in his work.  It blends very well with the current game and deserves a place in the winner's circle.

    Honorable Mention: Ark Futurism (http://steamcommunity.com/sharedfiles/filedetails/?id=612504284)

    large.mod6.jpg

    ARK Futurism explores the advanced and futuristic side of survival on the island.  With tons of unique and beautifully made assets, we had to make sure that the work of this modder did not go unnoticed.

    The Center Boss Fight Contest!

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    For Official server The Center players, we're giving away $1000 cash, $500 to the first Xbox tribe and another $500 to the first PC tribe to beat both bosses on an Official PVP server. 

    Screenshot proof of the pause menu in the boss arena including server name, as well as the items received from defeating the bosses must be provided! You can upload your images to our forums, and write a comment down below with the screenshots. Good luck!

    The Center Servers!

    It’s been an extremely busy couple of weeks for everyone here at Studio Wildcard as we prepared for the release of our new map, The Center. The excitement and reception for this release has been overwhelming, and we’re all very glad you’re enjoying it as an officially supported map. Today we will putting up more The Center servers for Xbox. We were unfortunately limited in the past in that the session list would not display over a certain number of servers, which is also why some servers have temporarily gone missing. Even if we put up more servers, no one would be able to see them and that would not be good! 

    Players have asked us about Hardcore servers, Primitive servers etc, and we see those requests. Until now we have been primarily focusing on PvP and PvE with the main focus on PvP. But don't worry Hardcore, Extinction, and Primitive players, you should also be seeing some of these server on TheCenter soon!

    Map Biome Changes!

    Reminder that the expected release of the map biome changes is May the 30th!

    Here is some additional information about this, including an updated map, in our last digest:

    Digest Q&A!

    Here is our question and answer session with Lead Designer, Lead Programmer, and Co-Creative Director: Jeremy "Drake" Stieglitz!

    Survivor, OnePotatoChip asks, “How much more in-depth is Ark's combat system going to be? Between both animals and people? Are we eventually going to see animals no longer clipping into each other, forming huddles of hide and hair? Critical hits? Death animations? Weak points?”

    Quote

    Jeremy: Weak points (i.e. increased damage zones) will be added for most creatures (all creatures where it makes sense). Critical hit percentages is something we’re considering for dino attacks specifically, though it would feel too abstract for player attacks. Shield melee-weapon stun will be added in the next Major Update, which improves melee fights :) As for Dino-on-Dino collision, it will be getting some TLC.

    Survivor, TXbangT asks, “In the more recent patch notes under "Breeding Mechanics Phase 2," Interactive Baby Raising was mentioned, what does that include? Will you have to play with you baby or keep it with its parents or the baby will not be as good as it could have been?”

    Quote

    Jeremy: Yes, specifically if the imprinter plays with the baby will help it grow faster, and the imprinter will get a permanent stat benefit when riding that creature depending on how well it was raised.

    Survivor, LadyDeviedraasks, “Will it be possible to choose a follow distance for a tamed dino? I.E Follow Near/Follow Far so when dinos follow each other or follow the player, they don't clip into the player and cause them to be stuck inside the dino. With Quetzals following a player on another Quetzal, this would be very handy (especially if the following Quetzal is faster than the one that the player is riding). Untangling Quetzals while hovering almost at the sky limit takes quite the amount of skill.”

    Quote

    Jeremy: Yes, I’ll add a follow distance range toggle to the next Major Update, thanks to you :)

    Survivor, Huntzillaasks, “With bolas now released, is there the possibility of a higher end bola or a huge bola you can shoot from a catapult thing that can down a quetz to maybe make solo taming a quetz easier?”

    Quote

    Jeremy: Yes, very likely a chained bola only for use on higher level dinos, to be fired from the ballista.

    Survivor, CheezLoordasks, “Will there be chum for attracting aquatic carnivores? That could go along well with a new shark, as they are some of the most represented animals in the fossil record. (Possibly Hybodus, Helicoprion, or maybe Orthacanthus) Sorry, I know it's wishful thinking.”

    Quote

    Jeremy: I’m considering doing a general ‘bait pass’ on the game soon enough, and perhaps it is indeed best to start with aquatic creatures since the distances involved are much greater and there aren’t so many AI pathing issues (i.e. bait is more useful).

    Survivor, Kaiju_Lordasks, “What kinds of creatures will be found exclusive to the redwood forests besides the moschops?”

    Quote

    Jeremy: Ewoks of course! In all seriousness, we have a oft-requested Redwoods-specific fan-favorite one coming up, and will likely move around some of the existing creatures areas as well.

    Survivor, Wulfsige85asks, “Will we see weapons like LMG, SMG, grenade launcher, carbines, axes, maces, two handed swords/axe/mace etc. or other variant types of the current weapons e.g. different types of assault rifles that are in the game get added someday?”

    Quote

    Jeremy: I’m considering dual-wielding. Definitely throwing knives will be added in the relatively near future.

    Survivor, Wulfsige85asks, “Can you guys make it so that instead of only allow specified engrams (Xbox One) to disable specific engrams, its kinda tedious having to type in every engram you want to have except for like 2 or 4 you don't want.”

    Quote

    Jeremy: Yeah will make that change. PC supports that, so Xbox should too.

    Survivor, StephaniRabbitheartasks, “A lot of people would like to know if the Wild Card team is aware of the pillar problems on official PVE servers and if there are any plans to do something about it.”

    Quote

    Jeremy: Yes, I’ll be doing two things in the very near future: make the decay rate of structures dependent on how many nearby & attached structures, so that actual bases get MORE decay time but lone pillars get much LESS decay time. Furthermore we will be adding straight-up no build zones to certain limited areas of the map to ensure there is always at least some spots to get resources no matter what.

    Survivor, BigDally asks, “Can we please get pole/bait fishing added to the core game?  This is the one thing that I really feel is missing in order to fill out the RPG aspect of this game. I really enjoy doing this in other RPGs and would totally enjoy being able to gather specific baits, craft a fishing pole, and fish up different fish species from the various water types in the game. These new fish could only be obtainable by fishing, and contain different kinds of loot/meat for specific cooking recipes or other craft-able patterns. The possibilities here are all but endless and would add depth to an already highly immersive RPG. Devs, please, please, please consider adding this feature to the core game.”

    Quote

    Jeremy: Pretty sure I’ll get around to this eventually. Admittedly surprised no one has done it as a mod yet ;) -- in any case, catching fishes by pole would have to grant you some major benefit over just diving in and spearing them, so probably it would have to make the chance of harvesting prime meat from said fish tremendously higher.

    Survivor, Mendoza asks, “Can we get the ability to dress instantly in armour by simply clicking the right mouse button on each piece from our inventory?”

    Quote

    Jeremy: What I’ll do is a right-click on a folder to auto-equip everything in the folder :)

    Survivor, Huntzilla asks, “With the Arthropluera getting a "Turret" UI option to shoot and not move, can the Dilo also get this option, otherwise they kinda have no use to tame later in the game?”

    Quote

    Jeremy: Yeah that seems like a good way to go for creatures that have ranged attacks, I’ll do it.

    Survivor, Cleetuss asks, “Will there be a mechanic that has to do with your bond with your creature? For example, taming effectiveness, and amount you use them, or ride them, can give a bonus to stats? Maybe if you raise it from an egg, it is already very bonded to you (similar to taming effectiveness but for newborns)? Could make for some very interesting possibilities.”

    Quote

    Jeremy: Answer to the first question ;) May extend the system into adulthood going forward as well.

    Survivor, TylerTheDoctorasks, “Do you have any plans for adding a private server setting that would allow structures phasing through objects, such as the terrain itself? This would make building much easier in some instances due to there not being a lot of flat land.” and Survivor, 

    Quote

    Jeremy: Sure, I’ll add an option to disable the structure encroachment checks against world geometry and also optionally against other structures.

    Survivor, Will asks, “We ever be able to build on the large rock features under the ocean?  Some really great base possibilities on them.” 

    Quote

    Jeremy: Yeah I’ll go ahead and get them changed to ‘Ground’ collision type.

    Survivor, UNST3RBLICH asks, “Just to revisit a relevant point: It seems a little odd to the main artwork hosting two mounted survivors bearing weapons, but not be able to do this in game. I know the primary focus is on using dinos to attack, but when the main artwork used for the game features two mounted survivors holding a bow and a rifle, there's the obvious (and very reasonable) expectation that use of weapons while mounted would be available. So will we ever be able to [reasonably] use general weapons while mounted? I'm not talking about rocket launchers or anything, but weapons that could reasonably be used while riding a mount (i.e. spears, bows, lances, guns, bolas, etc).”

    Quote

    Jeremy: It’s been tempting, though it poses significant control scheme issues as the creatures currently ride in whatever direction you’re looking. I’ll continue thinking on it as we proceed.

    Survivor, genie45 asks, “Will you implement nvidias ansel technology at release?”

    Quote

    Jeremy: Our engineering team is still very small at the moment and focused on the gameplay work primarily, but maybe NVIDIA can help with it. We’re gonna talk to them about it.

    Survivor, SurvivorKitai asks, “Don't know if this has been asked but, a way to sort servers by map, as well as by region would be awesome, and cut down on list loading time for people with crappy DSL. Good job with the updates, you guys rock.”

    Quote

    Jeremy: Yeah, we’ll go ahead and add more/better server filters based on posting server meta information as well (namely being able to view the extended server configuration options before you join).

    Survivor, ImpureFrost asks, “Will we see some sort of tree house building mechanics? Will the redwoods biome introduce any new structures?”

    Quote

    Jeremy: Yes that update will specifically a new introduce tree-house building mechanic, and a new tree-house foundation set :)

    Next we’ll be moving on to the Community Crunch segment! The Crunch is a weekly topic that consist of content to share, made by the community, for the community! As well as any little changes we want to make survivors aware about, which happen within our community.

    Fan Feature!

    Carno Friend ! by Decayist
    7EB0E0984C43D77B2D82354D30F6C93845EBA7A4
    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=686685817

    Quetz Crochet by BrynnaCC
    HlG0aET.jpg
    Source:

    Warpaint by Kozak
    939BBAD18113EA8D4C59AD5AE39F8CE0D9555EAA
    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=681319546

    Mandalor's Artwork Archery Range
    A892D53EE9FB23DCD7DB5EDE059CA8FDE477285C
    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=686371646

    My Pack!! By Docktor Medic Mann M.D.
    86DAA4E0AFBB5D78B3B58331F0F28B249DDD576F
    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=682264336

    (Fan Made) Dossier Tapejara!
    64E765AE40DA46313D98587B91DB1AF5624F0BC3
    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=685778319

    Alioramus Dossier by Shadlos
    F659CB43A7260C31DF7A5E819C821F7AC93D0BB7
    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=687191163

    Return to Ark, The Center by rpicardi1

    Ark modern house by Valoule
    yUsn6oZ.jpg
    Source: http://imgur.com/a/hVKRE

    ARK Survival Evolved - Good vs. Evil - An Ark Fairytale by The Lime Inc.

    Community Contests!

    ARKitect

    This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!

    The ARKitect for Community Crunch 48 is..

    Princess Peach's Castle by Wolf Angelus!

    large.573a47c6646b8_PrincessPeachCastleC

    Check out more of their screenshots at the link below, definitely worth a look!

    ARKArt

    This is an award given to survivors who have created beautiful work of art for that week! As always, the artwork is not being judged on the quality of the screenshot or the graphical settings used, but instead what you have managed to draw and produce in game.

    The ARKArtist for Community Crunch 48 isâ€Ļ

    A Tie! Betweenâ€Ļ

    Velice’s Toruk (Avatar) Warpaint!

    1.jpg.2de9f40b8405433a94b483a5a60fdf08.j

    And...

    Adalink’s Firey Spino! 

    Spino.jpg

    Thank you for all the entries this week guys! Congratulations to all our winners and if you’d like to take a look at what all the survivors submitted, you can do so here:

    Primitive Plus Developers Blog!

    Hey Primitive+’ers,

    I’ve been busy in the lab working on the next batch of updates that I’m sure you’ll like.  Last week the gunpowder barrel went off with a blast :)  I enjoyed hearing your experiences of controlled (and uncontrolled) demolition adventures out there on the island.

    ^44F687A5D2FF2C3D4268D8A1B6020AEB9CAF61490C1A80D7BD^pimgpsh_fullsize_distr.jpg

    This next update will focus on polishing off the custom structures that Primitive+ offers and adds a new set - Adobe.  This set will be made of clay and offer protection against hyperthermia.  Keep in mind that Primitive+ is still very much a work in progress.  If you are using it or playing on official servers, there will be times of frustration followed by moments of delight - followed by more frustration.  Anyone that follows me on Twitter (@complexminded), or pay attention to the progression of the mod knows that I am passionate and committed to making this the best primitive-based solution for the game.

    HighresScreenshot00003.jpg

    Soon you will start to see the amount of content die down as I look to balance some of the existing items in the game.  I’ll be honest and say a lot of things need to be balanced and there are quite a few things that need to be fixed.  Getting most of the content I want in the game is critical as we look to move to XBox and ensure that everything is in tip top shape for our console players.  Basically, you are my test subjects :)  My much loved test subjects.  Back to the lab - I’ll keep it short for this week!  Until next time!!

    ^9968ED3039FE49B040C939AEF1BBAE8522B045ADA81BD14125^pimgpsh_fullsize_distr.jpg

    That’s it for this week’s Crunch guys! As always if you’ve got anything to share please get in touch and be sure to follow us on Twitter at @survivetheark - Facebook at www.facebook.com/survivetheark and Reddit at www.reddit.com/r/playark

    Thanks everyone!

    Wildcard Ced & Jen and the ARK Survival Evolved Team





    User Feedback

    Recommended Comments



    To put on the point about previous comments about using weapons while riding dinos.  I am not satisfied with the answers about game performance would be the reason for not adding it in.  If you don't add it in, change the artwork.  It is 100 percent misleading, artwork is not really that hard to do.  But as for the release date of 2016 you guys all have a hell of a lot of work to do before you release it as a full game.  Between the adding of new items, map locations and dinos.  You really need to fix the game.  Frame rate is terrible, Quetz randomly flies off and get lost or dies when it is left on ground or air and neutral or passive.  Game crash always tends to happen while in air then you get back on you fall to your death lose your items and sometimes your bird.  Maybe add in a login invincibility timer if at a certain height or something.  Great game, I love this game but it is very broken in certain places that are very well known and need an immediate fix.  Minecraft is released as official game and I have found no bugs since its release date.  Just new stuff every once in awhile.  Though in my opinion they are taking way to long to bring them out.  Its okay to add major things a little later, everyone else is doing it.  Also maybe a possibility of changing facial features a little better including hair.  I support Gigas are way overpowered.

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    1 hour ago, Darkprince388 said:

     You really need to fix the game

    Adding all content > Optimizing
    The way it was, the way it is, the way it's going to be.

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    12 hours ago, psychosaurus409 said:

    Survivor, Kaiju_Lordasks, “What kinds of creatures will be found exclusive to the redwood forests besides the moschops?”

     

    I betcha its Gorgonops

    Gorgonopsid will be in the desert but redwood is a possibility to of a second place for it to be till the desert comes out

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    you lost a lot of good worker on this willcard, i hope no other guys have to pass through this

     

    what is the point? what is the thing to understand in that result? matematicaly it's impossible ! recalculate, if you folow the rules you make you can not have this result

    seriusly look a this and look at the result we have been totaly killed, exacly like in the first contest, we where first with more than 50 vote from the second

    Capturettt.PNG

    if you have a problem with us tell us please, you make an interview of the team for an comunity crunch just befor the contest result to <3 us like that? realy? it's because we are <3 frog eaters?

    Edited by TheModCookers

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    The way the mod contest occured was just a shame. My experience with the Wildcard Studio was really bad :

    - I never had answers from admins on forums to my questions concerning the contest.

    - I never received confirmation about my submission (like everyone, i suppose).

    - We had the information that the submission period was prolongated, just before the deadline. Too bad for people that planned things...

    - the initially selected mods didn't all fit in the criterias (Originality/creativity, Overall graphical or functional quality/polish, Entertainment value). The winners were arbitrary designed, no competition at all, no chance for the others.
    I think it was just a pretext to have free and quality content for the release of the game. Some mods were really good (stargate, NaturalWildlife and others) but never had a chance to compete while some initially selected mods really sucks.

    Please be sure I really enjoy with the Ark game and the community, some people are really nice and helpful, I had good time and learned many things, but things are too hazardous and arbitrary for me...

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    20 minutes ago, mokauno said:

    The way the mod contest occured was just a shame. My experience with the Wildcard Studio was really bad :

    - I never had answers from admins on forums to my questions concerning the contest.

    - I never received confirmation about my submission (like everyone, i suppose).

    - We had the information that the submission period was prolongated, just before the deadline. Too bad for people that planned things...

    - the initially selected mods didn't all fit in the criterias (Originality/creativity, Overall graphical or functional quality/polish, Entertainment value). The winners were arbitrary designed, no competition at all, no chance for the others.
    I think it was just a pretext to have free and quality content for the release of the game. Some mods were really good (stargate, NaturalWildlife and others) but never had a chance to compete while some initially selected mods really sucks.

    Please be sure I really enjoy with the Ark game and the community, some people are really nice and helpful, I had good time and learned many things, but things are too hazardous and arbitrary for me...

    remember some mods like the stargate mod couldnt be in the contest due to copyright infringements.

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    Thank you to everyone that voted for my mod! As with the last contest, that I didn't win, I'm still doing this for you guys! So thank you for the ideas and thank you for the support!

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    30 minutes ago, hogs said:

    Thank you to everyone that voted for my mod! As with the last contest, that I didn't win, I'm still doing this for you guys! So thank you for the ideas and thank you for the support!

    well deserved mate, you know how much I love your mod. Maybe the end results are a bit weird but nobody can deny you came first in your cat. For the losers, I know it must suck.

    I love all your mods, I work them in to every video I make and most bases I built are sparked by your creativity. I hope none of you delete their mods because you lost, you will not hurt Wildcard, but you will dissapoint a lot of fans who did vote for you.

    In regards to the 1000 people not being able to vote sounds kinda off to me, don't think it is the way to win something, people who already were on here and post often got a chance to vote, people who got an account after the noms were out and started spamming certain parts of the forums should be banned, cause that is how you rigg a competition imo.

    and once again Hogs gratz mate :D now I can stop checking the forum every hour hahahahaha 

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    Hi guys! I know that you all are occupied talking about the mod contest (what is obvious) but I have a question xD

    There is any prize for winning ARKart? I have seen something in the Contest post, but that info is not clear. Not for me, maybe ^^'

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    5 minutes ago, Velice said:

    Hi guys! I know that you all are occupied talking about the mod contest (what is obvious) but I have a question xD

    There is any prize for winning ARKart? I have seen something in the Contest post, but that info is not clear. Not for me, maybe ^^'

    Hiya mate gratz on winning :D price is 200 USD I think it is for the Arkitekt comp :D

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    Why is it that the vote counts in the voting do not match up with the actual rankings? By the votes it goes Advanced Architecture, Annunaki Genesis, and then Pimp My Dino

    voting.png

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    13 minutes ago, MRRadioactiv said:

    60% Wildcard + 40% Voting =  actual ranking

    Even with that math the top 3 would have still been Advanced Architecture, Annunaki, and then Pimp My Dino.

     

    voting.png

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    20 minutes ago, MRRadioactiv said:

    60% Wildcard + 40% Voting =  actual ranking

    ok but to have this result the 60% of wilcard is really weird, at least they have to show their classment to see how it is possible 

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    21 hours ago, psychosaurus409 said:

    Survivor, Kaiju_Lordasks, “What kinds of creatures will be found exclusive to the redwood forests besides the moschops?”

     

    I betcha its Gorgonops

    More likely: http://ark.gamepedia.com/Archaeopteryx

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    Now, looking at it, I can see why some people are upset, but the numbers CAN add up to where they wanted.  Anytime you get one side having more control than the other, the numbers can meak whatever you want them to.  Let me explain:
    First place votes gets a straight 40/100 (that's the top percentage available).
    Ark Devs want mod X instead, so they give no points to the fan fave and suddenly the fan fave has only 40, whereas the Ark Dev fave gets 60 (their percentage).  The devs were the only votes that mattered.  If it wasn't to be chosen by the people, then it shouldn't have been put to the people.  Boaty McBoatface is ashamed.

    Here's a simple example of how it could have gone- https://gyazo.com/e252e3b2f864e0fab65fb46a16d67708

    I think we need to be more concerned about the complete lack of communication regarding the broken Center launch.

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    6 hours ago, The Lime Inc. said:

    In regards to the 1000 people not being able to vote sounds kinda off to me, don't think it is the way to win something, people who already were on here and post often got a chance to vote, people who got an account after the noms were out and started spamming certain parts of the forums should be banned, cause that is how you rigg a competition imo.

    This is, unfortunately, exactly correct.

    I know most people don't have minds that work this way, but there are those that would have their friends create as many dummy forum accounts as possible to rig the vote otherwise... spamming posts to qualify as they go.  It would be great if such restrictions weren't necessary, but they are, and you can't run a competition of any sort without taking precautions like that.

    Please understand that the above is not an accusation towards anyone in the competition.  I have a feeling that most instances of post spamming were done by individual people simply trying to qualify so they could take part, but the only way to stop it from happening on a large scale as a vote manipulation technique would be to stop it on the small scale as well.

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    congrats to both teams valhalla and advanced architecture i run both mods on my servers and the work is great they deserve it

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    i won't let this past, i will continue to post my comment like that until i have a real answer from the dev, they can't kill us from there contest like that 2 times!!! (from the first place in the first contest) so much work, so much school project i have killed to make that <3 mod and they do that? no.... NO

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    Hey I have a question about the dragon boss coming out soon, just wondering if there would be a way to obtain a egg or be able to tame it, something like that so that we could have our own dragon. Thanks.

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    38 minutes ago, Stefano8710 said:

    Hey I have a question about the dragon boss coming out soon, just wondering if there would be a way to obtain a egg or be able to tame it, something like that so that we could have our own dragon. Thanks.

    Bosses are not tameable i'm afraid, and they are restricted to the boss arenas so you can't keep them.

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    On 5/21/2016 at 4:45 AM, TheModCookers said:

    you lost a lot of good worker on this willcard, i hope no other guys have to pass through this

     

    what is the point? what is the thing to understand in that result? matematicaly it's impossible ! recalculate, if you folow the rules you make you can not have this result

    seriusly look a this and look at the result we have been totaly killed, exacly like in the first contest, we where first with more than 50 vote from the second

    Capturettt.PNG

    if you have a problem with us tell us please, you make an interview of the team for an comunity crunch just befor the contest result to <3 us like that? realy? it's because we are <3 frog eaters?

    ORP didn't even make the cut, so when you can explain that one you will have a place to bitch.

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    6 hours ago, GamerPerfection said:

    Bosses are not tameable i'm afraid, and they are restricted to the boss arenas so you can't keep them.

    Will there be like a egg or some other way for you to obtain it

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