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46 Gathering Thatch

About alexio86

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  1. LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED') VERSION: 292.103 KERNELBASE.dll!UnknownFunction (0x00007ffcc8ac8e6c) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7d0e16916) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff7d121b919) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189] ShooterGame.exe!VerifyD3D11Result() (0x00007ff7d121b9bc) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] ShooterGame.exe!FD3D11EventQuery::WaitForCompletion() (0x00007ff7d120b059) + 313 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:168] ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff7d121f44e) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:619] ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7d127fa58) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff7d1286544) + 32 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d0d855e8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d0d8479d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FRHIThread::Run() (0x00007ff7d128b682) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:226] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7d0e66ff6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7d0e66eb8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffcc9aa13d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffccb7f54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffccb7f54f4) + 0 bytes [UnknownFile:0] Crash in runnable thread RHIThread i got this error already from months. my base in blue zone. you can try to replicate this error by placing fridge/ac/cable metal in row as 10/15 units. its 99% will happen. game closed with window error. please dev try check this is really boring when I try to build something. thanks not sure if same error the error details seems a bit different. in case it's the same you can merge topic? thank you.
  2. i raised more gacha and always used berries. when im in base leave it auto feed. i dont know but he take food in auto from not know where but this is ark.. if i go out base only drop a lot of berries and he auto grab. when log off put 12 or 13 trough full berries and this all. did 2 element gacha and other 4 or 5 gacha and never used stone or other only berries. this on extinction map.
  3. alexio86

    SE Unloadable

    same error on ragnarok tag admins. its big problem. im no able to log into my ragnarok server... @Jen @Jatheish @lilpanda
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