Jump to content

Pipinghot

Members
  • Posts

    3,526
  • Joined

  • Last visited

  • Days Won

    64

Everything posted by Pipinghot

  1. No one expects any company to "solve" cheating, cheating has been part of humanity since the beginning of time. What people do expect a game publisher to make a good faith effort, to do the absolute best they can in order to try to prevent and minimize cheating, and Snail/WC fails to meet that standard. They don't to their best, because they don't care about cheating. Snail/WC could do much, Much (MUCH) better at preventing cheating, not perfect, but a whole lot better. The real issue is that they just don't care. Again, Snail has a clan made up of company employees and they are well known to be a cheating clan. When the publisher of a game has their own clan full of cheaters, including the CEO himself, it should be painfully obvious, even to you, that they are the bad actors you're talking about. Your kind of nihilism is not the answer, giving up never makes anything better. We can't "solve" crime but we still have police departments tasked with trying to find and prosecute bad actors. We can't "solve" financial corruption but we still have multiple agencies tasked with trying to find and prosecute bad actors. We can't "solve" state sponsored cyber criminals but we still expend massive amounts of resources tasked with trying to find and block the bad actors. We can't "solve" cheating in games, but god game companies recognize that they have an obligation to make their best, good faith, effort to find and block the bad actors. Some game companies take that obligation seriously, Snail/WC does not. They could, but they won't, not when the CEO of Snail leads a clan of cheaters. AI isn't going to "solve" cheating, because the cheaters will also be using AI. Cheating has never been "solved" and it's never going to be "solved", it's an ongoing fight between good actors and bad actors that will never end, which is why it's so important to not give up. Your nihilistic argument that people shouldn't even try is a failed argument from the beginning. In spite of that reality that cheating will always exist, everyone who cares about cheating still has an obligation to fight against it. If you give up and stop fighting the bad actors then they just win by default. Fighting against cheating is an on-going effort that never stops, never ends, but it still should be done, and players have the right to expect a game company to make their best, good faith, effort. The problem here is that the bad actors are inside the house, that's the root cause of the failure to do a better job of stopping cheating.
  2. Tek animals were released later on. Once they were released, they were retroactively added to previous maps, which is why you can find them on The Island.
  3. When you say that you 'build a platform' do you mean you make your own platform using pillars and ceiling tiles, or are you using one of the other building objects in the game? The reason I'm asking is that eggs can glitch through ceiling tiles (or glitch inside of foundations) when someone gets near your base and renders the base in. Can you take a screen shot of what your platform looks like? That might be useful to help you figure out what's happening.
  4. Before you read the rest, keep in mind that I like your idea. I was being supportive, which is why I suggested to you that you post it in Suggestions. With that said... 1) "General" is where player have discussions with each other. That's exactly what we're doing now, two player having a discussion in the General forum. 2) No, it's not the "policy", you're presenting a false argument, that only happens with posts that are bug reports or suggestions. The fact that many threads are still here in the General forum is up front proof that your argument is false. It doesn't take much thinking to realize that a General discussion is not a suggestion, it's a discussion. And you were successful, you gave feedback... to other players. What you did not do was make a suggestion to the devs, because you posted your feedback in General, which is where discussions between players take place. During the course of the discussion a few different ideas were exchanged, leading up to the point when you expressed your idea for a change. Now that you have revised your original post from a General complaint into a specific Suggestion, it's time for you to post your suggestion in the Suggestions forum. No one is forcing you to post a suggestion, no one is moving your thread into a different forum, it's your decision. As a fellow player, I like your idea, which is why I suggested to you that you should post it in suggestions. Sometimes you have to discuss ideas before they're ready to be presented, and now that your idea is ready to be presented I'm simply suggesting to you that you do so. General is for discussions among players, Suggestions is for suggestions to the devs, it's a pretty simple concept.
  5. hah, good point I didn't even think of that when I was writing. Thanks.
  6. Sounds like something you should post in the Suggestions forum. As long as you get that it's a suggestion and not a bug fix it sounds like you're on the right path.
  7. I agree with the above 2 posters. Overall, I like the Therizino best, no need to repeat the reasons they gave. A couple of caveats: 1) Wild tek rexes can to up to Lvl 180 while therizinos only go up to 150. If you are dedicated to doing a lot of taming before you start breeding, you can get some pretty good stats by breeding a line of tek rexes. Personally, I still don't think this makes them better than theri's, but some people like the extra stats. 2) On most maps it's harder to find theri's than rexes, which means it can be harder to find theri's that are high level to begin your breeding program and you might need to spend more time looking for good theri's to tame that you would spend looking for rexes. 3) It takes longer to tame a theri than a rex, so more time up front for each individual animal that you tame. With those things being said, if you are planning to do one really good breeding program and then use the results of that breeding program to do boss fights on multiple maps, I would go with theri's over rexes.
  8. That's how they have always worked, and how they're supposed to work. As Joe said it's "by design".
  9. No one in this thread has defended the game or the cheaters. Don't make up fake arguments to argue against.
  10. Yup, they lied, it's their standard MO. Fool the players once, shame on WC, fool the players 1,322 times, shame on the players who still believe them.
  11. People complain about cheaters constantly (which they should, of course). They don't necessarily say "speed hackers" in their posts because there's more than one kind of cheating. Lots of people are talking about it, just not using your specific words. Also, Snail/WC aren't going to talk about it much, if at all, because they don't really care about cheating, they only care about pretending to care about cheating. It's important to remember that Snail has an employee clan (which includes the CEO of snail) and they are very well known to be a big pile of cheaters. These are not people who care about cheating.
  12. Great, now who's going to clean the coffee off of my monitor. You're a bad person.
  13. Personally, I would keep taming more tek rexes until you get the stats you want before you start breeding. Doing a breeding program takes a lot more time than taming some more until you get the stat you want, breeding prematurely is a waste of time. Just my take.
  14. ASA was not always EA, it had been in full production for a few years. If you weren't happy with the quality of ASE the question you should ask yourself is why you gave money to the same company that had already produced a product you were that unhappy with. Don't get me wrong, the rollout of ASE has been terrible, sub-standard and unprofessional, but that's exactly what you should have expected. When you support a bad company buy buying their product, who's fault is that?
  15. No, he didn't forget a negative, blocking notes is allowed in PvE. Some notes may be in locations that you're not allowed to block but it's not because of the note, it's because of the location. As far as WC are concerned, note blocking is allowed in PvE.
  16. Good point, the OP did say forever. That didn't click when I read it because I've never had that happen, Troodons have always been more than happy to kill me. They must like him better for some reason.
  17. Don't let them get you in the first place. Situational awareness is your friend. Troodons are supposed to be a threat, if things can't kill you then it's not much of a survival game.
  18. I've never read any of your posts before this thread, so it should be obvious that I have no way of knowing what you've said, whether it was plenty of times or not. I didn't say videos, I said a screen shot. Taking a screen shot and posting a screen shot are easy to figure out, you have google just like everyone else. Considering how pleasant your attitude is one is shocked that people don't want to help you. You can argue all you want, but the answer won't change. If you want help with building issues it's always better if you include a screen shot in your post.
  19. With questions like this (anything having to do with building) it would help a lot if you include a screen shot. It could be a snap point is off, or there's something blocking the elevator even if it looks like it shouldn't be blocking or... something else. Without a screen shot the only suggestion we can make is "take it down and build it again, but in a slightly different spot." If you want a better answer than that, please include a screenshot.
  20. Well, the main point is that ARK 2 is supposed to be a significantly different game from ASA (I'm assuming you meant ASA, not ASE). WildCard has said quite a few times that they're planning to make ARK2 different, not just fancy clone of ASA. Some people will prefer to keep playing ASA, some people will prefer to play ARK2, and there's basically no way to know beforehand which one you'll prefer. And, of course, the dates are all subject to being changed. ASA maps might come out even later than ARK2, or ARK2 might take so long to actually be released that you get to play everything in ASA before ARK2 ever comes out. If you want to try to predict when ASA maps or ARK2 then I wish you good luck with your predictions, but if you just want to play and enjoy ARK then keep playing ASA and whenever the day comes that ARK2 gets released you can enjoy it as a different game.
  21. The answer depends a lot on whether your base is near a microraptor spawn point or whether you only run into them when you go exploring, and whether you're on a fast mount. 1) Escort animals. Whether you're flying or on the ground, if you have a couple of good combat animals following you on Neutral, they can handle threats for you. That could be the microraptor itself or it could be any other creatures that attack you when you get stunned. The more often you run into microraptors the more you should consider escort animals. 2) If you're traveling on fast mounts then you need fast escort animals that can keep up with you. It gets really tedious to constantly stop and wait for your escorts to catch up. So if you're flying on a ptera, for example, you want flyers that are fast enough to keep up as you speed-boost all over the map. But if you're flying on an argy or riding a slower ground mount or are ok with stopping to let the flock catch up with you, you might be happy with having a small flock of 1-5 small flyers following you (dimorphodons, seagulls, your own microraptors, vultures, you get the idea). Vultures, in particular, do tons of damage if something big comes after you. Vultures do about as much damage as a rex, so you can imagine what 5 of them can do to a target (or at least this was true in ASE, I'm not certain if it's still true in ASA). I've been a fan of escort flocks for a long time - they are agile, they are hard for wild creatures to kill if you have enough of them (1 is vulnerable but a flock of 5-10 is like having your own personal air force) and they are easy to control if you use tame groups and whistle commands.
  22. As far as I know non-dedicated servers should still work in ASE, I don't remember seeing any announcements that non-dedicated servers were being removed from the game.
  23. That's sort of true, but not entirely. The server has to keep track of everything on the map regardless of whether it's rendered or not, so every single object on the map adds a tiny bit to the overall workload of the server. Having said that, what hits the server much harder is the work it has to do when players are logged in and moving around, causing objects to render and out in all over the map. A server with 500,000 structure items will run slower than a server with 10,000 structure items, even if only 1 person is logged in to the server at a time. How much slower? It's hard to say because there are other causes of lag (internet communications, whether other people in your house are using the internet while you're playing, the tech specs on your machine, you get the idea). And, once a server has accumulated lots and lots of structure items, like they do when a bunch of tribes have all built big bases, that server is going to run a bit slower (and have more lag spikes) that a server would that wasn't heavily built up. So you're party right, servers have to do a lot more work when there are more people logged in and moving around, but this doesn't mean that "structures are only there if they are rendered", the server still has to keep track of every single structure at all times, no matter what. For what it's worth, players who are moving around the map cause a lot more work for the server than people who are staying in a small area. So if there are 10 people running/flying around the world looking for things to tame, they cause a lot more work for the server than 30 people who are all just in their base doing base maintenance. This is why you can sometimes have a larger number of people logged in but things seem ok but other times there can be only a few people logged in and the server has a bunch of lag. The activity, or lack of activity, of the players who are logged in makes noticeable difference for server performance.
×
×
  • Create New...