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Pipinghot

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Everything posted by Pipinghot

  1. Have you tried starting the map without any of your mods loaded? If you can do that then it's one of the mods causing the problem. Of course you'll want to make a backup copy of your fjordur files before you try this. If the problem is not caused by a mod then you might just have a corrupted save file, you might have to delete your Fjordur files and start that map over again (but I suspect it's related to a mod). If the problem is caused by a mod, enable only one mod, start the map, and see if you have the problem. Then repeat this process with one-mod-at-a-time until the problem happens again, that's how you figure out which mod is causing it.
  2. Yeah, I agree it doesn't make sense. I was only answering the OP's question - we can all speculate and probably even agree with each other, but really no one actually knows because WC has never said why.
  3. No. As far as I know, WC has never explained why in any medium (forums, Twitter, Discord, etc.).
  4. Paradoxes can only be used to tame non-tameable creatures.
  5. https://ark.wiki.gg/wiki/Console_commands#ForceTame /thread
  6. I doubt it. WildCard, like most games, seems to be pretty dedicated to the idea that mods are only for unofficial servers. Of course they could surprise us, but it's pretty safe to assume mods will not be used on official servers.
  7. I've never messed around with this on my server, but I'm betting it will be under the server config. https://ark.wiki.gg/wiki/Server_configuration maybe https://ark.wiki.gg/wiki/Server_configuration#Stats_related
  8. You are conflating "time consuming" with "difficult". Taking 4x as long to complete a task doesn't make it "harder", it only makes it more time consuming. For example, collecting eggs and poop by hand does not make the official servers harder, nor does it require more skill, than playing on a server with a mod that collects eggs and poop. Picking up poop and eggs is nothing more than pointless busy work. These are just two examples among many. Likewise, having bases destruct using a timer on officials doesn't make the game harder in any meaningful sense, it doesn't require more skill than eliminating destruct timers, the only thing it does is require people to manage their RL schedules in order to meet the artificial time constraints of the destruct timers. Logging in more frequently is not a skill. Mind you, I understand why official servers have many of the constraints they do, otherwise every server would be even more overbuilt, more overpopulated and more overtamed than they already are. There are perfectly valid reasons why official servers need busy work and timers. But almost none of them make the game harder, they only make it more time consuming. While it's definitely possible to use settings to make the game easy on unofficial servers, your argument that "Unofficial makes the game easy" is simply untrue. As has already been pointed out, it depends on the server settings. If you dislike the change to movement speed you have every right to dislike it, but pretending that playing on official servers makes your opinion more valid is pure sophistry.
  9. No, I won't lose that tone when talking to someone who's completely lacking in awareness. When someone brags about something that makes them look like a knucklehead, that's exactly when "that tone" should be there.
  10. Well that's a bit of a problem, because WildCard never made stone blueprints lootable so there is no intended way for you to get them. They're simply not available in the game unless you use console commands to spawn them in (or use a mod to make them).
  11. You need to understand this doesn't make you look experienced or wise about games, it makes you look like someone who shouldn't be listened to.
  12. As far as I know, this is not possible. If you really don't want any unusual colors then you have to get ride of any dinos with colors like these when you're breeding.
  13. You can't seriously think that the bulk of people complaining about cryopods are playing on servers that can use mods. Yeah, of course there are remedies on unofficial/private/single-player servers, it should be pretty obvious that the people who are complaining the most about this are people who like to play on official servers. The fact that mods can make up for this is 98% a moot point.
  14. https://server.nitrado.net/en-US/guides/navigating-nitrado-server-panel I scrolled down a bit to the section titled, "Using Your Server Panel Tools" and I see an option for "File Browser", this tells me that you almost certainly have access to the file structure for your server install. I'm guessing you don't have experience with managing a server so some of this will be confusing at first. But in the end it will be worth your time to make yourself more familiar with managing the server.
  15. I like the Charge Battery, it's just so hard to find a good saddle blueprint for them.
  16. Understood, the suggestion should still work there. Unless Nitrado hides the file system from you it shouldn't matter where you host the server. I've been the admin for a couple of different game servers on different hosting companies, and in my experience they give you access to the file system of the game. I'm assuming Nitrado does this too, but of course I don't know where that option would be for a Nitrado as I've never rented one of their servers.
  17. I haven't downloaded a map to try on my server, so take this idea with a grain of salt. However, I run my own server and this is how I have cleaned up players and tribes that stopped playing on my server. I can't 100% guarantee it will work the same since you downloaded your files from an Official server, but I think it will work. You should be able to go to the Saves directory where your map & data are stored, there should be a lot of player profiles are stored in that save directory. This is how the game knows which players have played on that map. Example: ../arkdedicated/ShooterGame/Saved/TheIsland You will, of course, need to know which file is your player profile so you don't delete it, but you should be able to delete every other player profile (and the backup profiles) in that directory. And in case this isn't obvious, you want to make sure that you have your server turned off while you're deleting those files, I have no idea what would happen if you tried to delete those files while the server is running. Player profile example: 12345678901234567.arkprofile 12345678901234567.profilebak Also, if you are taking ownership of the bases from other tribes, or if you're deleting the bases of other tribes, you should be able to delete all of the tribe files (again, remembering to preserve your tribe file). Just make sure you wait until after you claim or delete stuff from the other tribes before you start deleting these files, I'm not sure what would happen if you deleted a tribe file before claiming/deleting their stuff on the map. Tribe profile example: 1234567890.arktribe 1234567890.tribebak
  18. It's not so much a "substantiated opinion" as a personal preference. Don't get me wrong, you're absolutely entitled to that personal preference, but playing lots of hours in PvE doesn't give your preference more weight than someone else's personal preference. My personal preference, as a player with thousands of hours, who has spent more time in PvE than PvP, is the opposite of yours. I think removing the ability to boost run speed makes the game more challenging, and therefore better and more enjoyable. But again, that's a personal preference, there is no objective measure of what's fun. But there is a slightly general objective measure of what's more or less difficult, more or less challenging. Removing the ability to boost speed makes the PvE game somewhat more difficult and challenging, that much is true, and the two of us have different personal preferences about whether that will make the game more enjoyable. To help explain what I mean here's an example... I think Aberration was the best map WildCard made themselves. It had the best level of PvE difficulty and challenges, having a progression that was built in to the biomes, felt natural, was less impacted by the native buginess of ARK, and felt like they took the time to actually complete the map (as compared to Extinction which feels like they just gave up before finishing it). But I have a friend and long-term tribe mate who liked Aberration the least, in fact he actively disliked it. Why? Because of "no flyers". His favorite way to play ARK is from the back of an argy. Not a wyvern, not a managarmr, not even a rock drake on Aberration. He's at his happiest when we're at the level of progression where the argy is the main work horse of game play. Is he wrong? No. Am I right? No. We just each have our preferences. So while you're fully entitled to prefer the ability to boost movement speed, in no way does your number of hours in PvE make your opinion more substantiated than anyone else's. Your personal preference carries the same weight as anyone else's personal preference, but no more than that. If we're evaluating movement speed in the big picture, rather than just your preference or my preference, the real question that should be asked is "What is the preference of the majority of players?" That's a question I would love to see answered but there is, unfortunately, no way to measure the preference of the majority where this change is concerned. All we have to go by are the preferences expressed by a few people on the forums/Discord/Twitter. It might be possible, if someone was able to collect all of the opinions that have been expressed on forums/Discord/Twitter to present an evaluation of that data set, but since no one is willing to do the work of collecting all of those opinions and presenting them as honest data, we have no way of knowing what the player base really thinks. You don't like it, and I support your right to dislike it, but this is not a change in which anyone's opinion is more substantiated than anyone else's.
  19. Yeah, that adds up. For a long time only about 30% of players were on officials. Or rather only 30% of servers were official, I'm making the guess that the percentage of players was about the same as the percentage of servers. So with most official players quitting, some official players moving to unofficial, and some unofficial players quitting, seeing a drop of 33% of players seems pretty logical.
  20. Translation: Just realized he lost the argument but doesn't want to admit it.
  21. People may have said it but (as far as I know) WildCard has not. That sounds like it's probably wishful thinking that has nothing do with WC's plans. We should assume it's not, unless WC publishes a statement about it. Agreed.
  22. Reading the Community Crunch is your friend. If there were any articles stating "they would fire up the newer platform (Survival Ascendant) the better engine as soon as the other servers were wiped on Oct 1" those articles were by uninformed writers, WC has never said that.
  23. Are you playing in single-player or joining a private server?
  24. When you say "destroy bases at once" do you mean you're using something to tear them down like a karkinos, or are you using an admin command? If you're manually tearing them down maybe try a console command like DestroyTribeStructures, that might get rid of stuff more efficiently without kicking you out of the game. https://ark.wiki.gg/wiki/Console_commands#DestroyTribeStructures
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