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Can you guys seriously read forums and address the fatal error crashes people have? We paid for a non working game, enough with the DLC crap when the base game does not work. I want to have faith that you can fix this but with issues that has remained since the game came to Steam and Xbox preview, its getting pretty difficult.
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Back with a crash! this time I had the console up using commands to spawn and tame a lost pteranodon, after spawn and tame and 2 min play game crashed to dashboard but no error messages, only from windows : Shootergame has crashed and will close.
Here is a thought. The Prim+ fatal error I had in my previous post I did notice when I boot up my game in Prim+ main screen, the game still loads a long time while displaying the Primitive plus in the bottom left corner. Everytime I switch back to normal Ark and then back to prim+ asking for a restart. it loads like it should and never crash since v271.15. when I quit the game and start it back up in prim+ main screen and click play singleplayer, its like it never had the content load and restart the game asks for when swapping total conversion. Just a thought.
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Back again with a stack of crashes. Happens randomly. 3 of them in Prim+ with NO mods and 1 in normal ARK with mods :
This error was in normal ARK with mods and same error occured an hour later in prim+.
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 271.15
KERNELBASE.dll!UnknownFunction (0x00007ffeb7d19e08) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74ddd9876) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff74e1dbe79) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff74e1dbf1c) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff74e1cb87d) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff74e1cb627) + 24 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!OcclusionCull() (0x00007ff74f372df7) + 23 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenevisibility.cpp:528]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff74f378c25) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenevisibility.cpp:2295]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff74f37974d) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenevisibility.cpp:2488]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff74f2a6a01) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:654]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff74f3711a6) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1089]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff74f38f6c2) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74dd49998) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74dd48b4d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff74e248b69) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff74e248ed0) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff74de297e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff74de296a8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffeb8592774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]Fatal error!VERSION: 271.15
ShooterGame.exe!FReferenceFinder::FindReferences() (0x00007ff74de63f52) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:401]
ShooterGame.exe!TrackAndWhiteListRefs() (0x00007ff74d2f202a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalglobals.cpp:118]
ShooterGame.exe!UPrimalGlobals::FinishedLoadingGameMedia() (0x00007ff74d2f23d8) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalglobals.cpp:159]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<ABasePlayerController,void>::ExecuteIfSafe() (0x00007ff74d140c19) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!FStreamableManager::CheckCompletedRequests() (0x00007ff74e830f09) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\streamablemanager.cpp:356]
ShooterGame.exe!FStreamableManager::AsyncLoadCallback() (0x00007ff74e830dd5) + 14 bytes [c:\svn_ark\engine\source\runtime\engine\private\streamablemanager.cpp:337]
ShooterGame.exe!FStreamableManager::AsyncLoadCallbackWrapper() (0x00007ff74e857f74) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\classes\engine\streamablemanager.h:75]
ShooterGame.exe!TBaseStaticDelegateInstance_NoParams<void>::ExecuteIfSafe() (0x00007ff74d12425a) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:690]
ShooterGame.exe!FAsyncPackage::FinishObjects() (0x00007ff74de4f0f1) + 305 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1211]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff74de4cea0) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:320]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff74de4fb48) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1515]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff74de4f9b2) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433]
ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff74d2f1f12) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalglobals.cpp:101]
ShooterGame.exe!FTimerManager::Tick() (0x00007ff74e85ee3f) + 35 bytes [c:\svn_ark\engine\source\runtime\engine\private\timermanager.cpp:1058]
ShooterGame.exe!UWorld::Tick() (0x00007ff74e69ecd6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1285]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74e5ca3c5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74d1211f4) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff74d11b48c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff74d12262a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff74d122758) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff74f817fd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb8592774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]Fatal error!VERSION: 271.15
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74e85070d) + 27 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74dd49998) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74dd48b4d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74dd4b650) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff74ddf6d42) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74e8474f4) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff74e84bf8c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff74e69d6ab) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff74e69ebce) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1230]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74e5ca3c5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74d1211f4) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff74d11b48c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff74d12262a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff74d122758) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff74f817fd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb8592774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]if you need to know what I was doing during this I can also provide this.