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Baconsaucz

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  1. Can you guys seriously read forums and address the fatal error crashes people have? We paid for a non working game, enough with the DLC crap when the base game does not work. I want to have faith that you can fix this but with issues that has remained since the game came to Steam and Xbox preview, its getting pretty difficult.

    1. Show previous comments  3 more
    2. Baconsaucz

      Baconsaucz

      Back with a crash! this time I had the console up using commands to spawn and tame a lost pteranodon, after spawn and tame and 2 min play game crashed to dashboard but no error messages, only from windows : Shootergame has crashed  and will close.

       

      Here is a thought. The Prim+ fatal error I had in my previous post I did notice when I boot up my game in Prim+ main screen, the game still loads a long time while displaying the Primitive plus in the bottom left corner. Everytime I switch back to normal Ark and then back to prim+ asking for a restart. it loads like it should and never crash since v271.15. when I quit the game and start it back up in prim+ main screen and click play singleplayer, its like it never had the content load and restart the game asks for when swapping total conversion. Just a thought.

    3. Baconsaucz

      Baconsaucz

      and just as I said that, it now loaded forever and crashed........sigh

    4. Baconsaucz

      Baconsaucz

      Back again with a stack of crashes. Happens randomly. 3 of them in Prim+ with NO mods and 1 in normal ARK with mods :

      This error was in normal ARK with mods and same error occured an hour later in prim+.

      LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
      Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

      VERSION: 271.15
      KERNELBASE.dll!UnknownFunction (0x00007ffeb7d19e08) + 0 bytes [UnknownFile:0]
      ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74ddd9876) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
      ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff74e1dbe79) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
      ShooterGame.exe!VerifyD3D11Result() (0x00007ff74e1dbf1c) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
      ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff74e1cb87d) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
      ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff74e1cb627) + 24 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
      ShooterGame.exe!OcclusionCull() (0x00007ff74f372df7) + 23 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenevisibility.cpp:528]
      ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff74f378c25) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenevisibility.cpp:2295]
      ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff74f37974d) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenevisibility.cpp:2488]
      ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff74f2a6a01) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:654]
      ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff74f3711a6) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1089]
      ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff74f38f6c2) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
      ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74dd49998) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
      ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74dd48b4d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
      ShooterGame.exe!RenderingThreadMain() (0x00007ff74e248b69) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
      ShooterGame.exe!FRenderingThread::Run() (0x00007ff74e248ed0) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
      ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff74de297e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
      ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff74de296a8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
      KERNEL32.DLL!UnknownFunction (0x00007ffeb8592774) + 0 bytes [UnknownFile:0]
      ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
      ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
       
       
       
       
      Fatal error!
       
      VERSION: 271.15
      ShooterGame.exe!FReferenceFinder::FindReferences() (0x00007ff74de63f52) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:401]
      ShooterGame.exe!TrackAndWhiteListRefs() (0x00007ff74d2f202a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalglobals.cpp:118]
      ShooterGame.exe!UPrimalGlobals::FinishedLoadingGameMedia() (0x00007ff74d2f23d8) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalglobals.cpp:159]
      ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<ABasePlayerController,void>::ExecuteIfSafe() (0x00007ff74d140c19) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
      ShooterGame.exe!FStreamableManager::CheckCompletedRequests() (0x00007ff74e830f09) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\streamablemanager.cpp:356]
      ShooterGame.exe!FStreamableManager::AsyncLoadCallback() (0x00007ff74e830dd5) + 14 bytes [c:\svn_ark\engine\source\runtime\engine\private\streamablemanager.cpp:337]
      ShooterGame.exe!FStreamableManager::AsyncLoadCallbackWrapper() (0x00007ff74e857f74) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\classes\engine\streamablemanager.h:75]
      ShooterGame.exe!TBaseStaticDelegateInstance_NoParams<void>::ExecuteIfSafe() (0x00007ff74d12425a) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:690]
      ShooterGame.exe!FAsyncPackage::FinishObjects() (0x00007ff74de4f0f1) + 305 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1211]
      ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff74de4cea0) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:320]
      ShooterGame.exe!ProcessAsyncLoading() (0x00007ff74de4fb48) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1515]
      ShooterGame.exe!FlushAsyncLoading() (0x00007ff74de4f9b2) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433]
      ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff74d2f1f12) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalglobals.cpp:101]
      ShooterGame.exe!FTimerManager::Tick() (0x00007ff74e85ee3f) + 35 bytes [c:\svn_ark\engine\source\runtime\engine\private\timermanager.cpp:1058]
      ShooterGame.exe!UWorld::Tick() (0x00007ff74e69ecd6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1285]
      ShooterGame.exe!UGameEngine::Tick() (0x00007ff74e5ca3c5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
      ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74d1211f4) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
      ShooterGame.exe!GuardedMain() (0x00007ff74d11b48c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
      ShooterGame.exe!GuardedMainWrapper() (0x00007ff74d12262a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
      ShooterGame.exe!WinMain() (0x00007ff74d122758) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
      ShooterGame.exe!__tmainCRTStartup() (0x00007ff74f817fd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
      KERNEL32.DLL!UnknownFunction (0x00007ffeb8592774) + 0 bytes [UnknownFile:0]
      ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
      ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
       
       
      Fatal error!
       
      VERSION: 271.15
      ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74e85070d) + 27 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
      ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74dd49998) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
      ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74dd48b4d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
      ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74dd4b650) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
      ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff74ddf6d42) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
      ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74e8474f4) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
      ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff74e84bf8c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
      ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff74e69d6ab) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
      ShooterGame.exe!UWorld::Tick() (0x00007ff74e69ebce) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1230]
      ShooterGame.exe!UGameEngine::Tick() (0x00007ff74e5ca3c5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
      ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74d1211f4) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
      ShooterGame.exe!GuardedMain() (0x00007ff74d11b48c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
      ShooterGame.exe!GuardedMainWrapper() (0x00007ff74d12262a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
      ShooterGame.exe!WinMain() (0x00007ff74d122758) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
      ShooterGame.exe!__tmainCRTStartup() (0x00007ff74f817fd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
      KERNEL32.DLL!UnknownFunction (0x00007ffeb8592774) + 0 bytes [UnknownFile:0]
      ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
      ntdll.dll!UnknownFunction (0x00007ffebade0d51) + 0 bytes [UnknownFile:0]
       
      if you need to know what I was doing during this I can also provide this.
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