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Showing content with the highest reputation on 11/21/2021 in all areas

  1. Introduction! Hey all, Welcome to my creature submission for Fjordur! You can read what I wrote below for the full Dossier text, along with some extra information, and a viewable Dossier that I myself along with two artists created! Credit largely goes to them Myotragus Dossier Text Wild On the surface, Myotragus sensorem looks like a regular mountain goat. Upon closer inspection however, this creature is a lucky thing to come across. In the wild, Myotragus sensorem is passive, though defensive when attacked. Myotragus are capable of scaling the steep slopes of the mountainous regions. This verticality, combined with their high fortitude when in the presence of certain resources, makes them a dangerous foe if they are attacked in areas containing high quantities of materials often useful to survivors. The sharpened horns of Myotragus allow them to pierce the flesh of creatures and survivors alike, causing them to bleed. Combined with this, Myotragus are about as large as an adult survivor. Thus, it is wise to avoid violent confrontation with Myotragus unless necessary. Domesticated Perhaps the most unique capability of Myotragus is its strange propensity to sensing various local resource deposits along with creatures in a given area. Tribes have found that upon showing Myotragus specific resources, it will point its human companion in the right direction. While Myotragus are not effective gatherers on their own, they have the unique ability of having an easier time carrying the resources which they can sense. This makes them efficient at helping survivors find resources to then carry back to their encampments with ease. The unique jump-height, verticality, and weight carrying capacity of Myotragus, combined with its ability to sense local resources, makes it an excellent companion to have in these harsh lands. Utility With the Dossier out of the way, let's get into the details of the Myotragus. This goat has the utility of 'sensing' resources, but also creatures in a given area. My pitch, is that the radius of this sensing ability can be extended via level-ups, or it could be tied to level in some way. Also, when a Myotragus spawns, it could work similar to the Gacha on Extinction, where it has special capabilities with a random set of resources. The gacha can create those resources, but the Myotragus can instead be able to sense them and carry them with weight reduction. A list of resources may include the following: Raw Metal Obsidian Crystal Gems Oil Sap Sulfur Silica Pearls Black Pearls Fungal Wood Raw Salt Then, the second utility ability of the Myotragus could be that it can similarly sense a random set of creatures, somewhat like the Parasaur but from a much greater distance, only sensing Wild creatures specifically. In my eyes, this can act like a vanilla replacement for mods like S+ that help you track down creatures by just typing their name in. The Myotragus instead can be a balanced approach to this. It would encourage taming lots of them if each one could have drastically different preferred creatures, perhaps 5-8. This way, if you wanted to find one creature or another, you would pick your tamed goat which is especially fond of that creature, and journey out into the lands of Fjordur. Third, I would suggest that the Myotragus can track down Explorer Notes, much like the Direwolf. Except instead, they could detect them from a much larger range. Perhaps tying into a level-up ability increasing the range? As a player who very much enjoys collecting notes for the satisfaction, having this creature on any other map would make it so much easier. Lastly, Myotragus could be a second source of Mutton, as currently the Ovis is the only creature which can be harvested for such meat. That said, I would suggest making the yield from mutton far lower than Ovis, so that it still has dominance in the field of harvesting mutton. Perhaps for every 10 Raw Mutton an ovis grants, the Myo only gets 1-2. The following resources could be obtained from harvesting Myotragus: Raw Mutton Hide Pelt Combat The Myotragus is perhaps most comparable to the male Megaloceros, except both male and female Myotragus have horns. Beyond the sensing ability of the horns, they are also sharp and can deliver serious bleed damage to opponents. In the wild, Myotragus act similar to Pachycephalosaurus, where they will not attack unless provoked. Overall, nothing immensely special, but the Myotragus can deliver enough damage to defend itself and fight off any would-be attackers. It could also be said that Myotragus get buffed when near the creatures that they have a fondness towards sensing / seeking, giving them an actual damage and resistance buff. Perhaps this could be applied for both wild and tamed creatures of the specific type that it likes. Travel Lastly, the goat can be great for traversal, and here's why! As shown in the Dossier, the suggested ability of Myotragus is to be able to walk up very steep surfaces. It does not have to be as extreme as the example shown on the left-hand side in verticality, but it could be comparable to the ability of the Tek Boots, allowing you to go up much steeper cliffs than most creatures, or than how you could as a Survivor on foot. Myotragus could have decent stamina, a fantastic and large jump-height (as seen in goats in the real world), and take far reduced, or perhaps no fall damage whatsoever. Taming Taming Myotragus is a somewhat difficult task, and requires a fairly wide variety of resources. First, survivors must drop a resource on the ground near Myotragus in order to test if their horns indicate that they are excited. After isolating which resource(s) do this, survivors can then drop the resource on the ground (much like with Gachas), which causes the Myotragus to get very excited, and pick up / carry the item, using its horns. After a certain amount of time, the Myotragus will feel like picking up more of its favorite resources, but if it is given the same one repeatedly, the taming effectiveness will go down. Conclusion I hope you like my pitch! Please upvote the Myotragus if this is a creature that appeals to you, and you want more unique mechanics! We don't quite have anything in the base game that can 'track down' specific resources or creatures like this, and so I'm really into this idea!
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  2. Need something wrecked? The Armadillosuchus can certainly help you with that. With proper use of its ball form and grappling tongue, it can transform any battlefield into a demolition zone! Or, perhaps you just want to travel as a giant rolling ball... That's possible too. Diet: Insectivore (Eats bugs). Does eat Raw Meat when tamed. Temperament: Neutral (But aggressive against wild bugs) Rideable: Yes (saddle goes under its belly like a Gacha) What does it do?: It's big, deadly, and swinging right into your house - the Armadillosuchus is a burly monster who loves seeing structures go boom! By grappling onto a far-away object with its tongue, it turns into a wrecking ball and pivots its way forward, smashing down anything in its path with brutal force. What more could you ask for when you need a pesky wall knocked down? But there's more to the Armadillosuchus than just structure demolition. Its signature wrecking ball attacks works on creatures too. Knock foes away for serious damage! If a creature is big enough, you can even directly grapple and slam into them! (Has a cooldown, of course) Just want to travel? It can do that too! Simply roll and grapple across the map at high speeds. You can even skim across the surface of water if you pick up enough momentum, or slow down and sink to the ocean floor for some deep-sea exploration. Worried about getting stuck on trees or rocks? Well don't worry, as the Armadillosuchus will destroy them as it rolls through. Scared of being attacked off your Armadillosuchus? Well also don't worry, since the rider is completely concealed inside the ball... but there are counters to this. What is it weak to?: - Fire. An enflamed Armadillosuchus will stop rolling and begin panicking, leaving its rider suddenly exposed. - Plant Z or explosives can scare a rolling Armadillosuchus and force it out of its ball form. - Netguns. For obvious reasons. - Two Armadillosuchus crashing into each other will stun them both. How do you tame it?: The Armadillosuchus loves destroying walls, so why not befriend it by letting it do its favorite activity? Aggro a wild Armadillosuchus and let it crash and destroy your walls, and its taming percentage will slowly increase. Make sure you bring LOTS of walls. Additionally, higher tier walls grant more taming effectiveness - a TEK wall is like kibble for it! Note: A tamed Armadillosuchus deals less damage to structures than a wild one to accommodate PvP balance Won't this creature make the Roll Rat and Doed useless?: Nope. The Armadilloscuhus is a combat/travel mount - not a gatherer. It can't collect wood or stone, therefore it fulfills a different role than the two mentioned. Inspirations: - Bloodstalkers - Wrecking Ball from Overwatch - Volvidon from the Monster Hunter franchise
    1 point
  3. I can't tell if this is sarcasm or not but I'm going to assume it is. Gr8 b8 m8, I r8 it 8/8
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  4. Raised rex babies. Oh lord it takes so long.
    1 point
  5. What a great idea for a thread! After half a decade of playing Ark I have finally decided to venture into the world of Tek gear. Unfortunately I am set up almost exclusively on Valguero (PvE Offical) so I have spent all morning jumping between different maps trying to harvest element/dust/shards. Great fun but the Gen2 server I am using has been suffering major outages recently so I haven't been too keen to spend any longer than necessary over there
    1 point
  6. U kinda basically just agreed with everything i said, but iget the impression your taking an argument stance with me. If you read my posts before that 1 you can clearly see that i said the same thing as you, as well as in my later posts.
    1 point
  7. well the thing i hate about forcing soaking is that a: if you are on gen2 you have no hope of soaking a tek turret wall (especially when there are online tribe members to defend) and b: raiding a big base with soaking will take HOURS of just sitting there and soaking, retreating to heal and going back to soaking. its not fun at all. if it was possible to repurpose stegos/rock golems/other tanky tames as just a DISTRACTION for turrets, to where you can then sneak in other tames to actually destroy (but with more things such as maybe better tame ai for offline defence?) just to make raiding more about actually using strategy.
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  8. Im hoping so lol. That was 1 of the 1st things i noticed about the trailer. Id like to see how, even in the modern day, your gonna get into a base/fortress without breaching the walls. Above no good because AA(Turrets), and below would be antimesh so no tunneling for you. Even if you would tunnel, youd still have to breach the floor/basement wall...Theres no conceivable way to infiltrate a base from the ground without blowing a hole. Its been that way through all of history and will be until someone comes up with a teleporter XD. Do remember that ark1 released and advertised itself as a primitive game too. I wouldnt be surprised if tek found its way into ark2. Lore wise i dont see how it couldn't. Aberration landed and seeded on earth too. We logically should have mutated creatures and element lingering on the earth.
    1 point
  9. Wow I love the concept of a dinosaur having a roar that does a buff to it's entire pack, and bleed damage?, That's really cool, I mean it's not like we have shadowmanes, mammoths, yutyrannuses that already give buffs to it's group, and thylas, Gigas, ravagers, allosaurus, and the now upcoming dinopithecus with bleed damage.
    1 point
  10. How big do you think the herds should be? I think they should be groups 5 to 7. This would make this them one of the few creatures if not only creature to have be found in large numbers
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  11. As a scandinavian with a love for norse mythology the goat is a fitting addition to a norse inspired map. Thor's wagon was famously pulled by two goats Tanngrinsir and Tanngnjostr! Please bring our can-eating bois to the game!
    1 point
  12. WildCard studios; As if you couldn't stoop any lower, you took a piece of someone's culture that's sacred to them, and you reduced it to a offensive joke. And one of the new chibis you put the Native headpiece on is a bloody MONKEY, of all the animals to choose from it had to be a bleeding MONKEY. Enjoy getting cancelled, WildCard. Good luck trying to justify this. You'll need it.
    0 points
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