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spicy! Edmontonia ignitus: The Powder keg Tanky Anky! (Taming Updated!)


Garuga123
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  • Garuga123 changed the title to Edmontonia ignitus: The Powder keg Tanky Anky! (Taming Updated!)
On 9/5/2023 at 8:03 AM, Garuga123 said:

Introducing Edmontonia ignitus, the Powder keg Anky!

Edmontonia_Main.jpg

SUMMARY:
Edmontonia ignitus can be found meandering around the Sulfur fields of Extinction. Seemingly ignorant of the abundant elemental corruption, these Stego-sized Nodosaurs' have evolved a frighteningly effective strategy for dealing with the many aggressive threats of corrupted Earth: FIRE! The numerous scutes and spines of the Edmontonia's thick plating is covered in large amounts of volatile flint powder. While they don't sport the tail club of their relatives, they make effective use of their tail as incredibly powerful whips! So effective in fact, that they have adapted to creating powerful explosions and flaming trails with these incredible whip flurries! Edmontonia are also quite capable of utilizing their massive shoulder spikes to not only puncture the hides of attackers, but cover them in this combustible powder!

GAMEPLAY:
-- Edmontonia is a stego-sized herbivorous dino roaming the sulfur fields of Extinction. They are passive creatures, but can put up quite the fight. When tamed, the main gimmick of the Edmontonia is it's flint powdering effect.
-- Edmontonia will have two stances: A forward facing stance that utilizes its flint-covered shoulder spikes and heavily armored back, and a backward facing stance that utilizes it's fast whip-like tail with powerful knockback and igniting capabilities.
-- Edmontonia has a new stacking debuff which applies stacks of powdered flint to creatures it attacks with its' shoulder spikes or recoil damage while in forward facing stance. This debuff does not do damage on its' own, but instead acts as a damage multiplier for fire. This multiplier is directly tied to Edmontonia's melee damage. The more stacks of flint powder a creature has, in addition to a high melee stat, will make the enflamed debuff VERY dangerous.

-- When tamed, survivors will be able to harvest bits of armored plating from their Edmontonia. While parts of these plates regrow, the damage reduction will be reduced. These harvested plates can be used to rapidly create barricade-like wall structures. While these structures themselves can be damaged by most types of enemies, they have very high health and also inflict the powdered flint debuff to attackers.
-- Being an Ankylosaur (Nodosaur if you want to be picky 🤓
), Edmontonia are super effective at gathering Metal along with a natural weight reduction. In addition to this, Edmontonia will also gather sparkpowder when they gather from stone nodes, similar to Beelzebufo gathering Cementing Paste.

TAMING:
Edmontonia are naturalborn pyromaniacs. While normally quite ignorant of other creatures, it's very intrigued by fire. If a nearby survivor uses fire in some way, be it a flamethrower or even a measly torch, you may garner the interest of an Edmontonia. At this point, a defense type sequence will trigger (you trigger it by interacting with the intrigued Edmontonia.) Aggressive creatures of a similar level to the Edmontonia will spawn nearby, and set their aggression on the tanky anky. While your new friend will apply powdered flint to it's enemies, you will have to burn these powdered threats. Burning enemies that have the powdered flint debuff will add taming affinity to the Edmontonia!

CONTROLS/ATTACKS:
-- Omnidirectional Movement/Turn in Place. There is NO reason to not have this on a creature. It only benefits a player to control a creature with movement QoL like this. This would also be very helpful when making use of the forward/backward facing stances and their attacks.
-- Forward Facing Stance: This is the default state of Edmontonia. They are more heavily armored on their front, receiving damage reductions from frontal attacks. Attacks received from the front will also cause recoil damage which inflict the powdered flint debuff.
-- Left Click makes use of the Edmontonia's shoulder spikes. This attack is moderately hard hitting with a decent attack speed, and applies stacks of the powdered flint debuff.
-- Spacebar changes stances between Forward facing and Backward facing, turning the creature in a 180 on the spot. When backward facing, forward movement input causes the creature to walk backwards, treating their tail as their forward direction. Only spacebar allows you to switch the facing direction. It is NOT like Tuso where the camera can fight with you.
-- Right Click is the rapid tail whipping attacks. These attacks don't hit hard, but they are fast with decent knockback. If the enemy has the powdered flint debuff, these whip attacks will cause the enflamed debuff.
-- C Key triggers a unique state for Edmontonia. Grinding the plates together on its back in a unique motion, Edmontonia releases large trailing clouds of powdered flint, which apply the powdered flint debuff to enemies that wander through. This state requires sparkpowder in its' inventory and will actively consume the resource during this state. 

TL;DR (WITH PICTURES! 🤓)
sHOULDER sPIKES!

pOWDERED fLINT

IGNITION!

Powder Cloud!

Barricading!

Harvesting!

RANDOM IDEAS:
These are ideas that could maybe be on the creature and i've just tossed around, but I don't know if they're necessarily needed.
-- Gunpowder in inventory causes explosion type damage with tail whip attacks.
-- Whipping attacks on barricades causes them to ignite, dealing enflamed to attackers.
-- Barricades when destroyed create a slowing, defense reduction effect AoE.

Leave feedback below for more combat/utility ideas or things like taming, if I get more ideas i'll update this post with them.
Appreciate you all ❤️

edmontonia_meme.jpg

Interesting concept bro

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3 hours ago, Dinoboy3645 said:

Idk, seems kind of like a better anky with the ability to gather metal as effienctiently
 

That is kind of the idea. As far as natural progression in the game, you would acquire this tame later than Anky. Anky is basically the mid-game metal mount in this case, while Edmontonia would be the higher tier: Doing what Anky does well, along with other additions such as combat utility.

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I putted my vote in for this not because its garuga but because i love ankylosaurids and because reading about this thing being a creature that exists in sulfur fields wich normaly there'd be like no reason to go there cause everything u'd want to tame or gather there u can find elsewhere haveing this thing spawn there would give reason to head to that part of the map... wich i think something defintly needs to be there another thing to think about is that if edmontonia wins the vote we would have ourselfs a 2nd ankylosaurid given the only ankylosaurid in vanilla ark is Ankylosaurus itself wich is a shame given how many sauropods we have and raptors even stegosaurus has kentrosaurus,Ankylosaurus has no one other then itself.. 

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20 hours ago, Garuga123 said:

That is kind of the idea. As far as natural progression in the game, you would acquire this tame later than Anky. Anky is basically the mid-game metal mount in this case, while Edmontonia would be the higher tier: Doing what Anky does well, along with other additions such as combat utility.

i like the suggestion but i don't think this part is a good idea unless if edmontonia doesnt have weight reduction or some other negative. like mammoth get the most wood but beavers and thorny dragons have smithy saddles

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Props to you for thinking outside the box with this creature! Very dope concept, it would also fit perfectly in gen 1 volcano. 
 

I have a suggestion to enhance its abilities. Instead of utilizing gunpowder I think it should get an added bonus for having sparkpowder in its inventory since it farms it. When the Edmontonia has sparkpowder in its inventory it uses it to light its own spikes and tail on fire. The fire causes no damage to itself (the edmontonia is immune to any fire damage including wyvern fire) or to it’s rider but any creature that makes contact with the edmontonia will get enflamed.
 

While enflamed, the edmontonia gets a new buff called “PYRO BOOST” that boosts its damage, resistance, movement speed, and stamina regen similar to the hydration buff on the spino/shadowmane. However, the edmontonia burns through sparkpowder rapidly to balance it. pyro boost can also be activated if hit by wyvern fire or magmasaur fire (wild, enemy, or allied) but it will only last 15 seconds as the hydration buff does before it needs to be hit again. Flamethrowers and fire arrows do NOT trigger pyro boost for balance purposes (but it’s still immune to the damage). 
 

The pyro boost is unique and fits the theme of this creature. It also would make it well suited to fight in the wastelands as the corrupted wyverns would constantly activate its pyro boost to enhance the edmontonia, all while taking no damage from said fire. This could make the edmontonia useful for defending orbital supply drops where corrupted wyverns appear. There are also situations in pvp where this could be utilized and it would help buff the utility/value of fire wyverns and magmasaurs in pvp
 

I hope you consider my suggestion and good luck!

Edited by ElPINGUcubano94
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