I would like to see a system to get rid of the pillar spam.
My sugestion is to give each player 3 land flags (which can be picked up and moved or destroyed)
Flags have a decay which matches the decay timer of the longest decay within the zone and when a flag auto decays everything inside auto decays with it
Building would not be restricted to within the flag zone but anyone could build next to anything outside the zones
Structures outside the no build zones have a very short decay
Flags would have a no build radius of 37 foundations diameter (same as a Tek Generator)
Flags that overlap another flag zone from the same tribe extend the radius to the new flag position so 2 flags would have a max range of 55.5 foundations. This way bases would always have a circular no build zone.
Please feel free to expand on this idea in the comments
NB. flags would have to be personnally managed (not tribe managed) so each individual player would have to log on to refresh the timers
Suggestion
WilliamMichell
Flag land ownership to replace pillar spam.
I would like to see a system to get rid of the pillar spam.
My sugestion is to give each player 3 land flags (which can be picked up and moved or destroyed)
Flags have a decay which matches the decay timer of the longest decay within the zone and when a flag auto decays everything inside auto decays with it
Building would not be restricted to within the flag zone but anyone could build next to anything outside the zones
Structures outside the no build zones have a very short decay
Flags would have a no build radius of 37 foundations diameter (same as a Tek Generator)
Flags that overlap another flag zone from the same tribe extend the radius to the new flag position so 2 flags would have a max range of 55.5 foundations. This way bases would always have a circular no build zone.
Please feel free to expand on this idea in the comments
NB. flags would have to be personnally managed (not tribe managed) so each individual player would have to log on to refresh the timers
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