PrimalMew Posted April 13, 2020 Share Posted April 13, 2020 Ragnarok Crash on Crafting from Hotbar Able to replicate on multiple clients and does not occur on a regular basis. When crafting an item, such as a parachute, from your hotbar the client will crash. Client & Server Version: 310.19 Steps to reproduce: Play on Ragnarok Have an item blueprint in your hotbar (by dropping the item from your hotbar or putting it in a box) Craft the item by pressing the number (I was able to replicate in slot 1, others have in slot 9 and 0, etc.) The game will immediately freeze and crash with the error message below. Fatal error! VERSION: 310.19 ShooterGame.exe!UUI_Inventory::OnKeyDown_Implementation() (0x00007ff7fb248474) + 243 bytes [d:\arksvn-live310\projects\shootergame\source\shootergame\private\ui_inventory.cpp:1239] ShooterGame.exe!UUserWidget::execOnKeyDown() (0x00007ff7fc383d53) + 499 bytes [d:\arksvn-live310\engine\source\runtime\umg\public\blueprint\userwidget.h:96] ShooterGame.exe!UFunction::Invoke() (0x00007ff7fbe3e95b) + 6 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7fbe8b808) + 0 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!UUserWidget::OnKeyDown() (0x00007ff7fc38fb90) + 35 bytes [d:\arksvn-live310\projects\shootergame\intermediate\build\win64\shootergame\inc\umg\umg.generated.cpp:789] ShooterGame.exe!SObjectWidget::OnKeyDown() (0x00007ff7fc35e4bc) + 428 bytes [d:\arksvn-live310\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:136] ShooterGame.exe!FSlateApplication::ProcessKeyDownEvent() (0x00007ff7fbf5e4f9) + 22 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3210] ShooterGame.exe!FSlateApplication::OnKeyDown() (0x00007ff7fbf5deaf) + 14 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3141] ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff7fbde579d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1246] ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff7fbde6269) + 74 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681] ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff7fbde387e) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087] ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff7fbde2e38) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:643] USER32.dll!UnknownFunction (0x00007ffc58b45c0d) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007ffc58b45602) + 0 bytes [UnknownFile:0] ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff7fbdf3739) + 40 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:800] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7fa14fc1d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launchengineloop.cpp:2418] ShooterGame.exe!GuardedMain() (0x00007ff7fa14a33c) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7fa15123a) + 5 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7fa151389) + 8 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7fd85da11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc5a007bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc5a36ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc5a36ced1) + 0 bytes [UnknownFile:0] Expected behavior: The item will craft and the client does not crash. __________________________________________________________ After the first crash I was able to replicate it continuously in a reliable manner. I have only tested this with a parachute so far, but others have said this crash also occurs with other items. I have been unable to replicate this so far on other maps. The server that these clients are running on is Linux based. It does not crash the server, but crashes the client, which leads me to theorize it is client-side related. 04.12-20.48.02.crashstack Link to comment Share on other sites More sharing options...
Vysse Posted April 13, 2020 Share Posted April 13, 2020 Can confirm this happened to my wife on PC as well. She tried to craft on slot 0 and crashed 2 times in a row. Link to comment Share on other sites More sharing options...
Isabella253 Posted April 13, 2020 Share Posted April 13, 2020 VALGUERO Same is happening to me, and both my friends that are playing. Regardless of what slot the item was in, what item I’m crafting, and whether it’s a blueprint or just the slot that used to have the item in it (and you press it to craft more). It seems to only happen when I’m crafting from hotbar while my inventory or crafting menu is open. Repeatable every time though. Can craft fine when not in the inventory or crafting menu. Running a server on my PC through ArkServerManager and this doesn’t crash, only the game. Link to comment Share on other sites More sharing options...
caleb68 Posted April 13, 2020 Share Posted April 13, 2020 Bug with Feeding trough - Pressing Zero So I looked for a general bug area, couldn't find one in the forums... but... If I open a feeding trough and press Zero the game instantly crashes to a OnKeyDown event. This is the standard trough and not the tek trough, has happened 3 times this morning. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted April 13, 2020 Volunteer Moderator Share Posted April 13, 2020 54 minutes ago, caleb68 said: Bug with Feeding trough - Pressing Zero So I looked for a general bug area, couldn't find one in the forums... but... If I open a feeding trough and press Zero the game instantly crashes to a OnKeyDown event. This is the standard trough and not the tek trough, has happened 3 times this morning. I was able to reproduce. Merged here, as this is the exact same stacktrace and thus is the same issue triggered by different contexts. Link to comment Share on other sites More sharing options...
topsykrett1221 Posted April 13, 2020 Share Posted April 13, 2020 ark crashes when my game crashes when I'm in a storage box or dinos inventory and I try to make a item from my hotbar be it a wall or torch. Link to comment Share on other sites More sharing options...
caleb68 Posted April 13, 2020 Share Posted April 13, 2020 1 hour ago, invincibleqc said: I was able to reproduce. Merged here, as this is the exact same stacktrace and thus is the same issue triggered by different contexts. odd thing is, seems most of these are happening when they have a crafting set to hotbar, but I didn't have anything in slot 0 when accessing the trough, just kept accidently hitting 0 instead of o when trying to toss out the spoiled meat. Link to comment Share on other sites More sharing options...
Administrator Jatheish Posted April 13, 2020 Administrator Share Posted April 13, 2020 Thanks for the thorough report, we'll investigate it. Link to comment Share on other sites More sharing options...
Cerisi Posted April 13, 2020 Share Posted April 13, 2020 I've gotten this specific crash a few times within the past couple of days after the recent Ark update, it only happens when I open up my inventory to craft something, the game immediately freezes and I ctd with this error. Spoiler Fatal error!VERSION: 310.19ShooterGame.exe!UUI_Inventory::OnKeyDown_Implementation() (0x00007ff7ab8f8474) + 243 bytes [d:\arksvn-live310\projects\shootergame\source\shootergame\private\ui_inventory.cpp:1239]ShooterGame.exe!UUserWidget::execOnKeyDown() (0x00007ff7aca33d53) + 499 bytes [d:\arksvn-live310\engine\source\runtime\umg\public\blueprint\userwidget.h:96]ShooterGame.exe!UFunction::Invoke() (0x00007ff7ac4ee95b) + 6 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7ac53b808) + 0 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]ShooterGame.exe!UUserWidget::OnKeyDown() (0x00007ff7aca3fb90) + 35 bytes [d:\arksvn-live310\projects\shootergame\intermediate\build\win64\shootergame\inc\umg\umg.generated.cpp:789]ShooterGame.exe!SObjectWidget::OnKeyDown() (0x00007ff7aca0e4bc) + 428 bytes [d:\arksvn-live310\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:136]ShooterGame.exe!FSlateApplication::ProcessKeyDownEvent() (0x00007ff7ac60e4f9) + 22 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3210]ShooterGame.exe!FSlateApplication::OnKeyDown() (0x00007ff7ac60deaf) + 14 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3141]ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff7ac49579d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1246]ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff7ac496269) + 74 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff7ac49387e) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087]ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff7ac492e38) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:643]USER32.dll!UnknownFunction (0x00007ffe63af5c0d) + 0 bytes [UnknownFile:0]USER32.dll!UnknownFunction (0x00007ffe63af5602) + 0 bytes [UnknownFile:0]ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff7ac4a3739) + 40 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:800]ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7aa7ffc1d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launchengineloop.cpp:2418]ShooterGame.exe!GuardedMain() (0x00007ff7aa7fa33c) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launch.cpp:140]ShooterGame.exe!GuardedMainWrapper() (0x00007ff7aa80123a) + 5 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGame.exe!WinMain() (0x00007ff7aa801389) + 8 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]ShooterGame.exe!__tmainCRTStartup() (0x00007ff7adf0da11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction (0x00007ffe63807bd4) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffe63d2ced1) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffe63d2ced1) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
Filiwegeian Posted April 14, 2020 Share Posted April 14, 2020 Everyone in my tribe has been experiencing this in the last week. We have narrowed down the problem to any repeated use of the hot bar. No matter if we are crafting items or eating berries. Local file validation found 6-7 errors per person but it did not resolve the issue. Link to comment Share on other sites More sharing options...
Bragafakit Posted April 14, 2020 Share Posted April 14, 2020 Same issue. I'm used to having food in the last slot.. eating is harder now.. tried putting my food in inventory only, but forget every time and crash my game... starting to lose my temper.. Dedicated server, TheVolcano map, S+ and awsome spyglass are the mods we use.. Link to comment Share on other sites More sharing options...
MattehArk Posted April 14, 2020 Share Posted April 14, 2020 Also having same issue with keydown. crashes every time using hot key. Link to comment Share on other sites More sharing options...
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