MirageUK Posted April 2, 2024 Author Share Posted April 2, 2024 (edited) Support for Scorched Ascended will be added as soon as either an explorer or resouce map is made available. Already jumped in and worked out co-ordinate system is the same used by The Island so have the grid ready to put a map in-place and add the maps.json. Weird having creatures in the base game that you can see but can't tame without the "Bobs Tales" adventure pack - unless you "CHEAT DOTAME" ..edit.. Might need a little more time to get the new "Oasisaur" read in. Of course they went with a different set of properties to normal creatures where there is no reference to the status component from the Oasisaur_Character_BP object.. or the standard "bServerInitializedDino". I should still be able to link things back in reverse - the status/inventory components still contains the "id" back to the "Character_BP" component. Edited April 2, 2024 by MirageUK 3 1 Link to comment Share on other sites More sharing options...
MirageUK Posted April 3, 2024 Author Share Posted April 3, 2024 (edited) 5.1.0.0 now available to download: https://drive.google.com/file/d/14s3lHSREisSdkLoY4Ng6cALcmld1aTz4/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/ Changes Reviewed how I read/write timestamps following start of BST causing my own local files to be 2 hours different to the times on my ftp server. Added support for Scorched Earth Ascended but still work to be done to reveal Oasisaurs. .. and possibly Wyvern nests/eggs. ..edit.. Wyvern nests are already available. Eggs - I'm gonna need some time to work on the code. Essentially instead of just having the one dropped item with a "DroppedBy" revealing the wyvern parents we now have more steps to go through: DroppedItemGeneric_FertilizedEgg_NoPhysicsWyvern_C - contains the location and a reference to the actual egg via a "MyItem" property. PrimalItemConsumable_Egg_Wyvern_Fertilized_Lightning_C - is the actual egg - but that contains no location data. I need to get the object reference from the generic, find that object in the game data then get the "CustomDescription" to match what was displayed previously. I don't have much time this evening but should have it completed - along with reading in the Oasisaurs - by the weekend. .. edit 2.. Got the eggs!!.. now to try work out Oasisaurs. .. edit 3 .. Oasisaur might take me some time. Turns out there are new property types I'm not handling so not reading in all the properties I'm expecting to see for ASV as I bail when it comes to properties types I've not handled. Edited April 3, 2024 by MirageUK 2 4 Link to comment Share on other sites More sharing options...
DVik Posted April 4, 2024 Share Posted April 4, 2024 Greetings! Great tool. However, it is very inconvenient to reset the settings of all servers every time you update. Is there a built-in program update planned? Link to comment Share on other sites More sharing options...
Fish77 Posted April 4, 2024 Share Posted April 4, 2024 3 hours ago, DVik said: Greetings! Great tool. However, it is very inconvenient to reset the settings of all servers every time you update. Is there a built-in program update planned? Copy config.json from the old version to the new one 1 2 Link to comment Share on other sites More sharing options...
MirageUK Posted April 4, 2024 Author Share Posted April 4, 2024 1 hour ago, Fish77 said: Copy config.json from the old version to the new one Exactly this. I don't include a config.json in the release so that any "upgrades" can be dropped over the top of any previous version whilst keeping the same settings. 1 Link to comment Share on other sites More sharing options...
MirageUK Posted April 4, 2024 Author Share Posted April 4, 2024 5.1.0.1 now available: https://drive.google.com/file/d/1SZdIgHo4RvsJitaIQxaG7ddsPJ7HjDng/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Added Wyvern Egg data into inventory of Wyvern Nest map view: Now parses and includes Oasisaur data for both Wild and Tamed options. Donations: https://ko-fi.com/mirageuk 3 2 Link to comment Share on other sites More sharing options...
MirageUK Posted April 8, 2024 Author Share Posted April 8, 2024 I'm currently looking at adding a "Cluster" view & export so wondering if you guys have any cluster file data for ASA yet? I don't run servers personally so don't even know if this is possible currently but if it is I'd like to get my hands on it to see if I can parse it in and make use of it. We can already parse the cluster data for ASE so don't need examples there - just ASA. Thanks in advance Link to comment Share on other sites More sharing options...
PyscoKillah Posted April 8, 2024 Share Posted April 8, 2024 7 hours ago, MirageUK said: I'm currently looking at adding a "Cluster" view & export so wondering if you guys have any cluster file data for ASA yet? I don't run servers personally so don't even know if this is possible currently but if it is I'd like to get my hands on it to see if I can parse it in and make use of it. We can already parse the cluster data for ASE so don't need examples there - just ASA. Thanks in advance What exactly would you need? I own a 2 maps Cluster (Nitrado) Link to comment Share on other sites More sharing options...
MirageUK Posted April 9, 2024 Author Share Posted April 9, 2024 14 hours ago, PyscoKillah said: What exactly would you need? I own a 2 maps Cluster (Nitrado) In ASE whatever was uploaded was stored in the "cluster" folder from what I can understand. I'd just need a couple of files from there to break down and check the format. Hopefully it's not changed but only one way to find out. Link to comment Share on other sites More sharing options...
Larkfields Posted April 9, 2024 Share Posted April 9, 2024 (edited) Hi Mirage. I've uploaded a cluster directory to the usual place for you to play with. Don't know if it matters, but ASA creates an extra directory between the "ClusterDirOverride" file path and the cluster's name. So -clusterid=ASA2222 -ClusterDirOverride=\ASA\ASAClusters makes a directory \ASA\ASAClusters\clusters\ASA2222 I tried to PM you with the URL, but the forum says you can't receive messages. Edited April 9, 2024 by Larkfields small correction 1 Link to comment Share on other sites More sharing options...
MirageUK Posted April 9, 2024 Author Share Posted April 9, 2024 @Larkfields folders wont matter for my purposes. You specify the cluster folder when you add the FTP or Local ARK in ArkViewer or in the command line for exports. Messages were blocked as I was at 110% storage apparently - cleared down now so it should work again but got the link from Duo on discord. 1 Link to comment Share on other sites More sharing options...
sTv Posted April 17, 2024 Share Posted April 17, 2024 (edited) Hey, looks like v39.27 broke display of ASA saves on the new patch. Edited April 17, 2024 by sTv 1 Link to comment Share on other sites More sharing options...
MirageUK Posted April 17, 2024 Author Share Posted April 17, 2024 ... and then there was: 5.1.0.2: https://drive.google.com/file/d/1BA4JsQDO1ajyQZ2_cMgcb7drWNOSZrQW/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Fix to parse latest file format changes for ASA. Addition of Lat, Lon and Radius filters for Player Tame and Structure views. 3 4 Link to comment Share on other sites More sharing options...
sTv Posted April 17, 2024 Share Posted April 17, 2024 and then MirageUk saved the day 💜 1 1 1 Link to comment Share on other sites More sharing options...
pleinx Posted April 18, 2024 Share Posted April 18, 2024 He is really too fast, with patching/fixing things, i really like his motivation! Its rare today. 1 Link to comment Share on other sites More sharing options...
palawajoko Posted April 21, 2024 Share Posted April 21, 2024 Works great for official maps on asa but nothing shows up for mod maps as far as tribes, players and creatures. I know you need the map assets for things like obs, resources, etc in a content pack export but why can't it parse the rest of the data? Link to comment Share on other sites More sharing options...
MirageUK Posted April 22, 2024 Author Share Posted April 22, 2024 @palawajoko - the co-ordinate calculations are required for ALL maps before any information within the save is useful. What map you wanting me to add support for? Link to comment Share on other sites More sharing options...
palawajoko Posted April 23, 2024 Share Posted April 23, 2024 Was looking at some of the popular mod maps like Svartalfheim, Amissa, Temptress Lagoon, and Reverence we run. I've not yet added Nyrandil for waiting on further completion but that one may see it someday. 1 Link to comment Share on other sites More sharing options...
MirageUK Posted April 23, 2024 Author Share Posted April 23, 2024 (edited) Svartalfheim is already supported - a friend runs her own Svart premium server so I know it works there. I'll look into the others and update what I can - may not be map images available but if I can work out the co-ords ASV will at least do the lists even if it can't do the map. Edited April 23, 2024 by MirageUK Link to comment Share on other sites More sharing options...
MirageUK Posted April 23, 2024 Author Share Posted April 23, 2024 (edited) { "MapName": "Amissa (Ascended)", "Filename": "amissa_wp.ark", "ImageFile": "map_grid.jpg", "LatShift": 46.9, "LatDiv": 11375.0, "LonShift": 48.1, "LonDiv": 11400 }, { "MapName": "Forglar (Ascended)", "Filename": "forglar_wp.ark", "ImageFile": "map_grid.jpg", "LatShift": 61.4, "LatDiv": 7150.0, "LonShift": 69.8, "LonDiv": 7945.0 }, { "MapName": "Insaluna (Ascended)", "Filename": "insaluna_wp.ark", "ImageFile": "map_grid.jpg", "LatShift": 50.0, "LatDiv": 9400.0, "LonShift": 50.0, "LonDiv": 9400.0 }, { "MapName": "Temptress Lagoon (Ascended)", "Filename": "temptress_wp.ark", "ImageFile": "map_grid.jpg", "LatShift": 50.0, "LatDiv": 8150.0, "LonShift": 50.0, "LonDiv": 8150.0 }, { "MapName": "Reverence (Ascended)", "Filename": "reverence_wp.ark", "ImageFile": "map_grid.jpg", "LatShift": 50.0, "LatDiv": 8125.0, "LonShift": 50.0, "LonDiv": 8125.0 }, { "MapName": "Nyrandil (Ascended)", "Filename": "nyrandil.ark", "ImageFile": "map_grid.jpg", "LatShift": 50.0, "LatDiv": 8175.0, "LonShift": 50.0, "LonDiv": 8175.0 } @palawajoko Add that into your maps.json to add basic support for the mod maps you mentioned. I'll include it in a future release with any images I can find. Edited April 23, 2024 by MirageUK Link to comment Share on other sites More sharing options...
sTv Posted April 24, 2024 Share Posted April 24, 2024 I can't find bees(Giant Bee) as wild creatures on Ascended Scorched via ASV, am I doing something wrong or is it not yet possible to view them on Scorched ? Link to comment Share on other sites More sharing options...
MirageUK Posted April 24, 2024 Author Share Posted April 24, 2024 (edited) 5 hours ago, sTv said: I can't find bees(Giant Bee) as wild creatures on Ascended Scorched via ASV, am I doing something wrong or is it not yet possible to view them on Scorched ? Not possible to view. From what I can work out they no longer persist to the save game file and are spawned at runtime only - possibly to prevent stacks of dead nests for bees like we used to have for ASE. Edited April 24, 2024 by MirageUK 2 Link to comment Share on other sites More sharing options...
RASPAARMY Posted April 27, 2024 Share Posted April 27, 2024 (edited) Hi, I love your work!!! Could you add the Forglar map? I do not know why I do not load the data from my map The Island, it keeps loading and tells me “Content failed to load. Please check settings or refresh download to try again”. Note that both Scorched and Svartalfheim load perfectly. By the way note that I'm using your latest version ArkViewer-5-1-0-2 Edited April 27, 2024 by RASPAARMY Link to comment Share on other sites More sharing options...
MirageUK Posted April 28, 2024 Author Share Posted April 28, 2024 (edited) On 4/27/2024 at 5:23 AM, RASPAARMY said: I do not know why I do not load the data from my map The Island, it keeps loading and tells me “Content failed to load. Please check settings or refresh download to try again”. Please upload a backup somewhere I can get a copy to debug and I will investigate further. Forglar - add this into your maps.json it should add basic support. Map image to be provided in next release { "MapName": "Forglar (Ascended)", "Filename": "forglar_wp.ark", "ImageFile": "map_grid.jpg", "LatShift": 61.4, "LatDiv": 7150.0, "LonShift": 69.8, "LonDiv": 7945.0 } ... edit... Added map support for Forglar - just finished work though so give me an hour or so to get a release together. Edited April 29, 2024 by MirageUK Link to comment Share on other sites More sharing options...
MirageUK Posted April 29, 2024 Author Share Posted April 29, 2024 5.1.0.3 now available. https://drive.google.com/file/d/19NvkGY3DlI6R_ICFEmWnUedVBAQnG8XF/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Addition of basic mod map co-ordinate support for (no map image yet): Insaluna Temptress Lagoon Reverence Nyrandil Amissa (map image support incoming in next release) Addition of map image support for mod map Forglar Fixed detail list and map draw to take into account lat/lon/rad filters for structures and tamed tabs. As usual, donate if you really like but don't ever feel you have to - https://ko-fi.com/mirageuk 2 3 Link to comment Share on other sites More sharing options...
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